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Today i decided to release my c# vmdl_c parser that uses ValveResourceFormat package
This tool finds your CS2 maps and extracts their physics collision meshes in multiple formats from world_physics.vmdl_c files. Choose between .tri (triangle mesh), .vphys (physics data), or both formats. Useful for Visibility checks on external cheats.
Have fun : )
Source:
This tool finds your CS2 maps and extracts their physics collision meshes in multiple formats from world_physics.vmdl_c files. Choose between .tri (triangle mesh), .vphys (physics data), or both formats. Useful for Visibility checks on external cheats.
- Automatically finds your Steam installation
- Scans CS2 map files (.vpk format)
- Extracts physics collision meshes from world_physics.vmdl_c files
- Saves collision data in your chosen format(s)
Have fun : )
Source:
Пожалуйста, авторизуйтесь для просмотра ссылки.