Исходник Counter strike 2 base

Good Work Because IT'S Look A Simple. But also found shitt in code (don't care) it's a public. Detection?. Add TraceRay ?
 
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cant wait for some more updates and lagcomp example
Hello here a Counter-Strike 2 (CS2) base project that includes some basic features like bunny hopping (bhop), hit sounds, engine prediction, and some visual I've also added comments throughout the code to help you understand and learn from. i also tried keep stuff simple basic and clean

it also uses schema system get the offsets so no generation files needed
mostly everything is up to date / working

there is no config system at this stage, base is not fully completed, if you wanna do commits to it you can

credits to here for the menu, you can easily add your own or another in, i just used this for the imgui framework
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the github link to the base, its a source
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update live took me long time i stuff up the imgui menu and restored the older imgui version had re update version again
basic lagcomp
engine trace setup
history skeletion and normal skeleton esp some fixes here and there

i change esp font next update and link menu items to stuff
 
Hello here a Counter-Strike 2 (CS2) base project that includes some basic features like bunny hopping (bhop), hit sounds, engine prediction, and some visual I've also added comments throughout the code to help you understand and learn from. i also tried keep stuff simple basic and clean

it also uses schema system get the offsets so no generation files needed
mostly everything is up to date / working

there is no config system at this stage, base is not fully completed, if you wanna do commits to it you can

credits to here for the menu, you can easily add your own or another in, i just used this for the imgui framework
Пожалуйста, авторизуйтесь для просмотра ссылки.


the github link to the base, its a source
Пожалуйста, авторизуйтесь для просмотра ссылки.
I really love you man <3 thx
 
update live took me long time i stuff up the imgui menu and restored the older imgui version had re update version again
basic lagcomp
engine trace setup
history skeletion and normal skeleton esp some fixes here and there

i change esp font next update and link menu items to stuff

random crashes when leaving and connecting
 
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Реакции: mj12
That’s one small step for man, but one giant leap for mankind
Jokes aside +rep
 
random crashes when leaving and connecting
i fixed the imguicalctextsizea crash i might do some more stuff tomorrow thinking of setting up the unhooking and connecting menu to the features

also more comments the crashing was cuz of the render_text parsing to imguicalctextsizea
the another crash part to i have alook when do other stuff
 
i fixed the imguicalctextsizea crash i might do some more stuff tomorrow thinking of setting up the unhooking and connecting menu to the features

also more comments the crashing was cuz of the render_text parsing to imguicalctextsizea
the another crash part to i have alook when do other stuff
You have also fixed the lag problem, but when the things in the player_log::run_log are deleted, problems occur in esp, while the menu is open and the mouse is moved, the same things occur that cause image pollution.
 
You have also fixed the lag problem, but when the things in the player_log::run_log are deleted, problems occur in esp, while the menu is open and the mouse is moved, the same things occur that cause image pollution.
forgot comment back in, also idk why the pollution is happening, happens when the mouse moves and imgui menu is opened
 
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?

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i did forget remove the pch.h file i sort that out later adhd, but
i don't see why you getting that make sure its like this,
counter strike 2 base - Microsoft Visual Studio 1_5_2025 4_14_11 PM.png
 

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C++:
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void movement_t::lj(sdk::cuser_cmd* cmd){
    if (!movementvars::lj)
        return;

    if (!KEYBIND(movementvars::ljkeybind, movementvars::ljkey))
        return;

    if (!(local_pawn->get_player_flags() & sdk::fl_onground)) {
        cmd->nButtons.nValue |= ~sdk::IN_JUMP;
        cmd->nButtons.nValue |= sdk::IN_DUCK;
    }
}
 
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When will you update it and add more features? i like it!
 
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