namespace offsets {
constexpr std::ptrdiff_t local_controller = 0x1E1E850;
constexpr std::ptrdiff_t entity_list = 0x1D15F88;
constexpr std::ptrdiff_t local_player = 0x1BF2490;
constexpr std::ptrdiff_t view_matrix = 0x1E330F0;
constexpr std::ptrdiff_t view_angles = 0x1E3DC20;
constexpr std::ptrdiff_t window_height = 0x8DA4EC;
constexpr std::ptrdiff_t window_width = 0x8DA4E8;
constexpr std::ptrdiff_t dwGameRules = 0x1E2F0F8;
constexpr std::ptrdiff_t player = 0x8FC;
constexpr std::ptrdiff_t name = 0x6E8;
constexpr std::ptrdiff_t health = 0x34C;
constexpr std::ptrdiff_t team = 0x3eB;
constexpr std::ptrdiff_t flags = 0x3f8;
constexpr std::ptrdiff_t old_origin = 0x15B0;
constexpr std::ptrdiff_t scene_node = 0x330;
constexpr std::ptrdiff_t model_state = 0x170;
constexpr std::ptrdiff_t bone_matrix = 0x170 + 0x80;
constexpr std::ptrdiff_t view_offset = 0xD98;
constexpr std::ptrdiff_t m_steamID = 0x770;
constexpr std::ptrdiff_t m_ArmorValue = 0x275C;
constexpr std::ptrdiff_t m_entitySpottedState = 0x1E28;
constexpr std::ptrdiff_t m_bPrevDefuser = 0x16DE;
constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C;
constexpr std::ptrdiff_t m_bInBuyZone = 0x16F0;
constexpr std::ptrdiff_t m_bInLanding = 0x1738;
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1740;
constexpr std::ptrdiff_t m_bInBombZone = 0x1741;
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x18AA;
constexpr std::ptrdiff_t m_bIsScoped = 0x28B0;
constexpr std::ptrdiff_t m_bResumeZoom = 0x2729;
constexpr std::ptrdiff_t m_bIsDefusing = 0x272A;
constexpr std::ptrdiff_t m_flSpeed = 0x3E4;
constexpr std::ptrdiff_t m_bIsHLTV = 0x6E0;
constexpr std::ptrdiff_t m_bIsRescuing = 0x44;
constexpr std::ptrdiff_t m_flFlashDuration = 0x1620;
constexpr std::ptrdiff_t m_pCameraServices = 0x1438;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1E38160;
constexpr std::ptrdiff_t m_bBombPlanted = 0x1E4B;
constexpr std::ptrdiff_t m_nBombSite = 0x1174;
constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0;
constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C;
constexpr std::ptrdiff_t m_iFOV = 0x288;
constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DF0;
constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA;
constexpr std::ptrdiff_t m_AttributeManager = 0x1448;
constexpr std::ptrdiff_t m_Item = 0x30;
constexpr std::ptrdiff_t m_Glow = 0xCC0;
constexpr std::ptrdiff_t m_iGlowType = 0x30;
constexpr std::ptrdiff_t m_glowColorOverride = 0x40;
constexpr std::ptrdiff_t m_bGlowing = 0x51;
constexpr std::ptrdiff_t m_aimPunchAngle = 0x16F4;
constexpr std::ptrdiff_t m_pObserverServices = 0x1418;
constexpr std::ptrdiff_t m_hObserverTarget = 0x44;
constexpr std::ptrdiff_t m_hPawn = 0x6B4;
constexpr std::ptrdiff_t m_iClip1 = 0x1900;
constexpr std::ptrdiff_t m_iClip2 = 0x1904;
constexpr std::ptrdiff_t m_pReserveAmmo = 0x1908;
}