Киллка:
			
		
		
		case "Спукитайм" -> {
                float yaw;
                float pitch;
                if (attack && selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
                    yaw = rotateVector.x + yawDelta;
                    pitch = clamp(rotateVector.y + pitchDelta, -89.0F, 89.0F);
                } else {
                    float yawSpeed = Math.min(Math.max(Math.abs(yawDelta), 1.0f), rotationYawSpeed * 2.0f);
                    float pitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), rotationPitchSpeed * 2.0f);
                    yaw = rotateVector.x + (yawDelta > 0 ? yawSpeed : -yawSpeed);
                    pitch = clamp(rotateVector.y + (pitchDelta > 0 ? pitchSpeed : -pitchSpeed), -89.0F, 89.0F);
                }
                float time = mc.player.ticksExisted + mc.getRenderPartialTicks();
                float tremorYaw = AdvancedRandomUtil.LegitFloat(-0.4f, 0.4f, AdvancedRandomUtil.PatternMode.INERTIA_SMOOTH);
                float tremorPitch = AdvancedRandomUtil.LegitFloat(-0.3f, 0.3f, AdvancedRandomUtil.PatternMode.INERTIA_SMOOTH);
                float driftYaw = AdvancedRandomUtil.LegitFloat(-0.4f, 0.4f, AdvancedRandomUtil.PatternMode.HUMAN_TREMOR);
                float driftPitch = AdvancedRandomUtil.LegitFloat(-0.3f, 0.3f, AdvancedRandomUtil.PatternMode.HUMAN_TREMOR);
                yaw += tremorYaw + driftYaw;
                pitch += tremorPitch + driftPitch;
                float gcd = SensUtils.getGCDValue();
                float gcdRandomizer = 1.0f + AdvancedRandomUtil.LegitFloat(-0.005f, 0.005f, AdvancedRandomUtil.PatternMode.MICRO_CORRECTIONS);
                yaw -= (yaw - rotateVector.x) % (gcd * gcdRandomizer);
                pitch -= (pitch - rotateVector.y) % (gcd * gcdRandomizer);
                float maxYawChange = 40.0f;
                float maxPitchChange = 35.0f;
                yaw = rotateVector.x + clamp(yaw - rotateVector.x, -maxYawChange, maxYawChange);
                pitch = clamp(rotateVector.y + clamp(pitch - rotateVector.y, -maxPitchChange, maxPitchChange), -89.0F, 89.0F);
                rotateVector = new Vector2f(yaw, pitch);
                lastYaw = yaw;
                lastPitch = pitch;
                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw
                            + AdvancedRandomUtil.LegitFloat(-0.3f, 0.3f, AdvancedRandomUtil.PatternMode.MICRO_CORRECTIONS);
                }
            }Да я писал через ChatLgbt но не бейте палками первая работа
 
				 
	 
 
		 
 
		 
 
		 
 
		 
 
		