Обход античита NoClip 3.1 ReallyWorld

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30 Май 2025
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  1. Прочие моды
Валялся на рабочем столе, почему бы и не слить.
Пожалуйста, авторизуйтесь для просмотра ссылки.

Java:
Expand Collapse Copy
package mentalium.modules.impl.movement;

import com.google.common.eventbus.Subscribe;
import mentalium.events.EventPacket;
import mentalium.events.EventUpdate;
import mentalium.modules.api.Category;
import mentalium.modules.api.Module;
import mentalium.modules.api.ModuleRegister;
import mentalium.modules.settings.impl.SliderSetting;
import net.minecraft.block.BlockState;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;

import java.util.ArrayList;
import java.util.List;

@ModuleRegister(name = "NoClip", category = Category.Movement, desc = "NoClip Для ReallyWorld")
public class NoClip extends Module {

    private final List<IPacket<?>> bufferedPackets = new ArrayList<>();
    private final SliderSetting semiPackets = new SliderSetting("Пакеты ( Вроде для RW Нужно 6-10 )", 1f, 1f, 30f, 1f);

    private boolean semiPacketSent;
    private boolean skipReleaseOnDisable;

    public NoClip() {
        addSettings(semiPackets);
    }

    @Subscribe
    private void onPacket(EventPacket eventPacket) {
        if (mc.player == null || mc.player.connection == null) return;

        IPacket<?> packet = eventPacket.getPacket();
        if (packet instanceof CPlayerPacket) {
            bufferedPackets.add(packet);
            eventPacket.cancel();
        }
    }

    @Subscribe
    private void onUpdate(EventUpdate eventUpdate) {
        if (mc.player == null || mc.world == null) return;

        boolean noSolidInAABB = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D))
                .noneMatch(BlockState::isSolid);
        long totalStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).count();
        long solidStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).filter(BlockState::isSolid).count();
        boolean semiInsideBlock = solidStates > 0 && solidStates < totalStates;

        if (!semiPacketSent && semiInsideBlock) {
            double x = mc.player.getPosX();
            double y = mc.player.getPosY();
            double z = mc.player.getPosZ();
            float yaw = mc.player.rotationYaw;
            float pitch = mc.player.rotationPitch;
            boolean onGround = mc.player.isOnGround();
            for (int i = 0; i < semiPackets.get(); i++) {
                mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, onGround));
            }
            semiPacketSent = true;
            return;
        }


    }
    @Override
    public boolean onDisable() {
        super.onDisable();
        if (!skipReleaseOnDisable && semiPacketSent) {
            runReleaseSequence();
        }

        if (mc.player != null && mc.player.connection != null && !bufferedPackets.isEmpty()) {
            for (IPacket<?> packet : bufferedPackets) {
                mc.player.connection.sendPacket(packet);
            }
            bufferedPackets.clear();
        }
        return false;
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        bufferedPackets.clear();
        semiPacketSent = false;
        skipReleaseOnDisable = false;
        return false;
    }

    private void runReleaseSequence() {
        if (mc.player == null || mc.player.connection == null) return;

        double x = mc.player.getPosX();
        double y = mc.player.getPosY();
        double z = mc.player.getPosZ();
        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x - 5000, y, z - 5000, yaw, pitch, false));
        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, mc.player.isOnGround()));
    }
}
 
не ворк
 
Смысл уже 100 раз перезаливать этот noclip?
 
Валялся на рабочем столе, почему бы и не слить.
Пожалуйста, авторизуйтесь для просмотра ссылки.

Java:
Expand Collapse Copy
package mentalium.modules.impl.movement;

import com.google.common.eventbus.Subscribe;
import mentalium.events.EventPacket;
import mentalium.events.EventUpdate;
import mentalium.modules.api.Category;
import mentalium.modules.api.Module;
import mentalium.modules.api.ModuleRegister;
import mentalium.modules.settings.impl.SliderSetting;
import net.minecraft.block.BlockState;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;

import java.util.ArrayList;
import java.util.List;

@ModuleRegister(name = "NoClip", category = Category.Movement, desc = "NoClip Для ReallyWorld")
public class NoClip extends Module {

    private final List<IPacket<?>> bufferedPackets = new ArrayList<>();
    private final SliderSetting semiPackets = new SliderSetting("Пакеты ( Вроде для RW Нужно 6-10 )", 1f, 1f, 30f, 1f);

    private boolean semiPacketSent;
    private boolean skipReleaseOnDisable;

    public NoClip() {
        addSettings(semiPackets);
    }

    @Subscribe
    private void onPacket(EventPacket eventPacket) {
        if (mc.player == null || mc.player.connection == null) return;

        IPacket<?> packet = eventPacket.getPacket();
        if (packet instanceof CPlayerPacket) {
            bufferedPackets.add(packet);
            eventPacket.cancel();
        }
    }

    @Subscribe
    private void onUpdate(EventUpdate eventUpdate) {
        if (mc.player == null || mc.world == null) return;

        boolean noSolidInAABB = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D))
                .noneMatch(BlockState::isSolid);
        long totalStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).count();
        long solidStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).filter(BlockState::isSolid).count();
        boolean semiInsideBlock = solidStates > 0 && solidStates < totalStates;

        if (!semiPacketSent && semiInsideBlock) {
            double x = mc.player.getPosX();
            double y = mc.player.getPosY();
            double z = mc.player.getPosZ();
            float yaw = mc.player.rotationYaw;
            float pitch = mc.player.rotationPitch;
            boolean onGround = mc.player.isOnGround();
            for (int i = 0; i < semiPackets.get(); i++) {
                mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, onGround));
            }
            semiPacketSent = true;
            return;
        }


    }
    @Override
    public boolean onDisable() {
        super.onDisable();
        if (!skipReleaseOnDisable && semiPacketSent) {
            runReleaseSequence();
        }

        if (mc.player != null && mc.player.connection != null && !bufferedPackets.isEmpty()) {
            for (IPacket<?> packet : bufferedPackets) {
                mc.player.connection.sendPacket(packet);
            }
            bufferedPackets.clear();
        }
        return false;
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        bufferedPackets.clear();
        semiPacketSent = false;
        skipReleaseOnDisable = false;
        return false;
    }

    private void runReleaseSequence() {
        if (mc.player == null || mc.player.connection == null) return;

        double x = mc.player.getPosX();
        double y = mc.player.getPosY();
        double z = mc.player.getPosZ();
        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x - 5000, y, z - 5000, yaw, pitch, false));
        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, mc.player.isOnGround()));
    }
}
идем дс не ворк
 
maybe

нужен маленький пинг и стабильный птс сервака, выбери норм пакеты
он не проходит нечего не происходит
е
maybe

нужен маленький пинг и стабильный птс сервака, выбери норм пакеты
пж помоги дс pikimi1
 
/del,сливали уже,смысл по 100 раз сливать? одно и тоже.
 
И зачем?
 
Валялся на рабочем столе, почему бы и не слить.
Пожалуйста, авторизуйтесь для просмотра ссылки.

Java:
Expand Collapse Copy
package mentalium.modules.impl.movement;

import com.google.common.eventbus.Subscribe;
import mentalium.events.EventPacket;
import mentalium.events.EventUpdate;
import mentalium.modules.api.Category;
import mentalium.modules.api.Module;
import mentalium.modules.api.ModuleRegister;
import mentalium.modules.settings.impl.SliderSetting;
import net.minecraft.block.BlockState;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;

import java.util.ArrayList;
import java.util.List;

@ModuleRegister(name = "NoClip", category = Category.Movement, desc = "NoClip Для ReallyWorld")
public class NoClip extends Module {

    private final List<IPacket<?>> bufferedPackets = new ArrayList<>();
    private final SliderSetting semiPackets = new SliderSetting("Пакеты ( Вроде для RW Нужно 6-10 )", 1f, 1f, 30f, 1f);

    private boolean semiPacketSent;
    private boolean skipReleaseOnDisable;

    public NoClip() {
        addSettings(semiPackets);
    }

    @Subscribe
    private void onPacket(EventPacket eventPacket) {
        if (mc.player == null || mc.player.connection == null) return;

        IPacket<?> packet = eventPacket.getPacket();
        if (packet instanceof CPlayerPacket) {
            bufferedPackets.add(packet);
            eventPacket.cancel();
        }
    }

    @Subscribe
    private void onUpdate(EventUpdate eventUpdate) {
        if (mc.player == null || mc.world == null) return;

        boolean noSolidInAABB = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D))
                .noneMatch(BlockState::isSolid);
        long totalStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).count();
        long solidStates = mc.world.getStatesInArea(mc.player.getBoundingBox().shrink(0.001D)).filter(BlockState::isSolid).count();
        boolean semiInsideBlock = solidStates > 0 && solidStates < totalStates;

        if (!semiPacketSent && semiInsideBlock) {
            double x = mc.player.getPosX();
            double y = mc.player.getPosY();
            double z = mc.player.getPosZ();
            float yaw = mc.player.rotationYaw;
            float pitch = mc.player.rotationPitch;
            boolean onGround = mc.player.isOnGround();
            for (int i = 0; i < semiPackets.get(); i++) {
                mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, onGround));
            }
            semiPacketSent = true;
            return;
        }


    }
    @Override
    public boolean onDisable() {
        super.onDisable();
        if (!skipReleaseOnDisable && semiPacketSent) {
            runReleaseSequence();
        }

        if (mc.player != null && mc.player.connection != null && !bufferedPackets.isEmpty()) {
            for (IPacket<?> packet : bufferedPackets) {
                mc.player.connection.sendPacket(packet);
            }
            bufferedPackets.clear();
        }
        return false;
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        bufferedPackets.clear();
        semiPacketSent = false;
        skipReleaseOnDisable = false;
        return false;
    }

    private void runReleaseSequence() {
        if (mc.player == null || mc.player.connection == null) return;

        double x = mc.player.getPosX();
        double y = mc.player.getPosY();
        double z = mc.player.getPosZ();
        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x - 5000, y, z - 5000, yaw, pitch, false));
        mc.player.connection.sendPacket(new CPlayerPacket.PositionRotationPacket(x, y, z, yaw, pitch, mc.player.isOnGround()));
    }
}
ты слил ноуклип а отключение колизии не слил
 
пацыки
if (NightWarr.getInstance().getFunctionRegistry().getNoClip().isState()) {
int playerBlockY = Minecraft.getInstance().player.getPosition().getY();
if (this.mutablePos.toImmutable().getY() >= playerBlockY || Minecraft.getInstance().gameSettings.keyBindSneak.isKeyDown()) {
continue;
}
}
 
пацыки
if (NightWarr.getInstance().getFunctionRegistry().getNoClip().isState()) {
int playerBlockY = Minecraft.getInstance().player.getPosition().getY();
if (this.mutablePos.toImmutable().getY() >= playerBlockY || Minecraft.getInstance().gameSettings.keyBindSneak.isKeyDown()) {
continue;
}
}
это отключение колизии? если да то можешь дать путь по которому вставлять этот код
 
пацыки
if (NightWarr.getInstance().getFunctionRegistry().getNoClip().isState()) {
int playerBlockY = Minecraft.getInstance().player.getPosition().getY();
if (this.mutablePos.toImmutable().getY() >= playerBlockY || Minecraft.getInstance().gameSettings.keyBindSneak.isKeyDown()) {
continue;
}
}
это в PlayerEntity или куда?
 
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