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Исходник DarkSide fix 11.12.2025

[Shooting] sv: Firing first shot, sv tick [ #33683 : 0.000 ], but no attack information present in command 33520 with 1 history entries
[Shooting] command client tick: 33681
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
[Shooting] sv: Firing first shot, sv tick [ #33902 : 0.000 ], but no attack information present in command 33739 with 1 history entries
[Shooting] command client tick: 33900
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
лол, пули нахуй летят
[Shooting] sv: Firing first shot, sv tick [ #33683 : 0.000 ], but no attack information present in command 33520 with 1 history entries
[Shooting] command client tick: 33681
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
[Shooting] sv: Firing first shot, sv tick [ #33902 : 0.000 ], but no attack information present in command 33739 with 1 history entries
[Shooting] command client tick: 33900
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
лол, пули нахуй летят
даже без авто фаера
 
[Shooting] sv: Firing first shot, sv tick [ #33683 : 0.000 ], but no attack information present in command 33520 with 1 history entries
[Shooting] command client tick: 33681
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
[Shooting] sv: Firing first shot, sv tick [ #33902 : 0.000 ], but no attack information present in command 33739 with 1 history entries
[Shooting] command client tick: 33900
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
лол, пули нахуй летят

даже без авто фаера
ну убили опять аимчек
 
[Shooting] sv: Firing first shot, sv tick [ #33683 : 0.000 ], but no attack information present in command 33520 with 1 history entries
[Shooting] command client tick: 33681
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
[Shooting] sv: Firing first shot, sv tick [ #33902 : 0.000 ], but no attack information present in command 33739 with 1 history entries
[Shooting] command client tick: 33900
[Shooting] attack1_start_history_index: -1
[Shooting] attack2_start_history_index: -1
[Shooting] history: 0.000000
[Shooting] Lag comp cmd had no attack history information, using target time.
лол, пули нахуй летят

даже без авто фаера
да там пытался дабл тап сделать, сам просто убери.
 
Зафиксил сурсы.
скочтаб
Пожалуйста, авторизуйтесь для просмотра ссылки.
крашит при инжекте

в консольке идёт

[01:08:28] modules.cpp:18: [+] Modules initialization completed!
[01:08:28] interfaces.cpp:50: [+] Interfaces initialization completed!

а потом краш

upd: заинжектил standart inject,
[01:10:00] modules.cpp:18: [+] Modules initialization completed!
[01:10:00] interfaces.cpp:50: [+] Interfaces initialization completed!
[01:10:01] hooks.cpp:59: [+] Hooks initialization completed!
[01:10:01] entry.cpp:27: [*] DarkSide successfully injected!
но гуи нету
 
крашит при инжекте

в консольке идёт

[01:08:28] modules.cpp:18: [+] Modules initialization completed!
[01:08:28] interfaces.cpp:50: [+] Interfaces initialization completed!

а потом краш

upd: заинжектил standart inject,
[01:10:00] modules.cpp:18: [+] Modules initialization completed!
[01:10:00] interfaces.cpp:50: [+] Interfaces initialization completed!
[01:10:01] hooks.cpp:59: [+] Hooks initialization completed!
[01:10:01] entry.cpp:27: [*] DarkSide successfully injected!
но гуи нету
какая винда?
 
Последнее редактирование:
чем отличается от моего?
не понял смысла перезаливать сурс с моей темы если он и так исправно работает.
хз у меня не билдилось + фритайп чет требовад. я просто сделал чуть попроще.

крашит при инжекте

в консольке идёт

[01:08:28] modules.cpp:18: [+] Modules initialization completed!
[01:08:28] interfaces.cpp:50: [+] Interfaces initialization completed!

а потом краш

upd: заинжектил standart inject,
[01:10:00] modules.cpp:18: [+] Modules initialization completed!
[01:10:00] interfaces.cpp:50: [+] Interfaces initialization completed!
[01:10:01] hooks.cpp:59: [+] Hooks initialization completed!
[01:10:01] entry.cpp:27: [*] DarkSide successfully injected!
но гуи нету
-insecure и -allow_third_party_software попробуй
 
Код:
Expand Collapse Copy
    for (int i = 0; i < trace_data.num_update; i++)
    {
        update_value_t* modulate_values = reinterpret_cast<update_value_t* const>(reinterpret_cast<std::uintptr_t>(trace_data.pointer_update_value) + i * sizeof(update_value_t));

        game_trace_t game_trace;
        g_interfaces->m_trace->init_trace_info(&game_trace);
        g_interfaces->m_trace->get_trace_info(&trace_data, &game_trace, 0.0f, reinterpret_cast<void*>(reinterpret_cast<std::uintptr_t>(trace_data.arr.data()) + sizeof(trace_array_element_t) * (modulate_values->m_handle_index & ENT_ENTRY_MASK)));

        if (game_trace.m_hit_entity && game_trace.m_hit_entity->is_player_pawn())
        {
            if (pen_data.m_damage < 1.f)
                continue;

            scale_damage(game_trace.get_hit_group(), game_trace.m_hit_entity, weapon_data, pen_data.m_damage);

            pen_data.m_hitbox = game_trace.get_hitbox_id();
            pen_data.m_penetrated = i == 0;

            if (is_taser && pen_data.m_penetrated)
                break;

            return true;
        }

        if (handle_bullet_penetration(&trace_data, &handle_bullet_data, modulate_values, g_ctx->m_local_pawn->m_team_num()))
            break;

        pen_data.m_damage = handle_bullet_data.m_damage;
}

Very bad optimization for auto wall, big fps loos
 
дак собирай в дебаге..
ахаха, вроде даже с этим не комплиилось.

Код:
Expand Collapse Copy
    for (int i = 0; i < trace_data.num_update; i++)
    {
        update_value_t* modulate_values = reinterpret_cast<update_value_t* const>(reinterpret_cast<std::uintptr_t>(trace_data.pointer_update_value) + i * sizeof(update_value_t));

        game_trace_t game_trace;
        g_interfaces->m_trace->init_trace_info(&game_trace);
        g_interfaces->m_trace->get_trace_info(&trace_data, &game_trace, 0.0f, reinterpret_cast<void*>(reinterpret_cast<std::uintptr_t>(trace_data.arr.data()) + sizeof(trace_array_element_t) * (modulate_values->m_handle_index & ENT_ENTRY_MASK)));

        if (game_trace.m_hit_entity && game_trace.m_hit_entity->is_player_pawn())
        {
            if (pen_data.m_damage < 1.f)
                continue;

            scale_damage(game_trace.get_hit_group(), game_trace.m_hit_entity, weapon_data, pen_data.m_damage);

            pen_data.m_hitbox = game_trace.get_hitbox_id();
            pen_data.m_penetrated = i == 0;

            if (is_taser && pen_data.m_penetrated)
                break;

            return true;
        }

        if (handle_bullet_penetration(&trace_data, &handle_bullet_data, modulate_values, g_ctx->m_local_pawn->m_team_num()))
            break;

        pen_data.m_damage = handle_bullet_data.m_damage;
}

Very bad optimization for auto wall, big fps loos
i dont touch autowall :D
 
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