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- Выберите загрузчик игры
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с алгоритма спиздил пока ошибки фиксить это пиздец короче сливаю чтоб вы мозги не ебали
добавлены ротации grim hw rw
Я УМРУ ПОКА ОДБРЯТ
добавлены ротации grim hw rw
Код:
import static java.lang.Math.hypot;
import static net.minecraft.util.math.MathHelper.clamp;
import static net.minecraft.util.math.MathHelper.wrapDegrees;
@FunctionRegister(name = "KillAura", type = Category.Combat)
public class KillAura extends Function {
@Getter
private final ModeSetting type = new ModeSetting("Тип", "Плавная", "Плавная", "Резкая" ,"HW" , "Grim" ,"ReallyWorld");
private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f);
final ModeListSetting targets = new ModeListSetting("Таргеты",
new BooleanSetting("Игроки", true),
new BooleanSetting("Голые", true),
new BooleanSetting("Мобы", false),
new BooleanSetting("Животные", false),
new BooleanSetting("Друзья", false),
new BooleanSetting("Голые невидимки", true),
new BooleanSetting("Невидимки", true));
@Getter
final ModeListSetting options = new ModeListSetting("Опции",
new BooleanSetting("Только криты", true),
new BooleanSetting("Ломать щит", true),
new BooleanSetting("Отжимать щит", true),
new BooleanSetting("Ускорять ротацию при атаке", false),
new BooleanSetting("Синхронизировать атаку с ТПС", false),
new BooleanSetting("Фокусировать одну цель", true),
new BooleanSetting("Коррекция движения", true));
final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный");
@Getter
private final StopWatch stopWatch = new StopWatch();
private Vector2f rotateVector = new Vector2f(0, 0);
@Getter
private LivingEntity target;
private Entity selected;
int ticks = 0;
boolean isRotated;
final AutoPotion autoPotion;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
addSettings(type, attackRange, targets, options, correctionType);
}
@Subscribe
public void onInput(EventInput eventInput) {
if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) {
MoveUtils.fixMovement(eventInput, rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) {
updateTarget();
}
if (target != null && !(autoPotion.isState() && autoPotion.isActive())) {
isRotated = false;
if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) {
updateAttack();
ticks = 2;
}
if (type.is("Резкая")) {
if (ticks > 0) {
updateRotation(true, 180, 90);
ticks--;
} else {
reset();
}
} else {
if (!isRotated) {
updateRotation(false, 80, 35);
}
}
} else {
stopWatch.setLastMS(0);
reset();
}
}
@Subscribe
private void onWalking(EventMotion e) {
if (target == null || autoPotion.isState() && autoPotion.isActive()) return;
float yaw = rotateVector.x;
float pitch = rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
mc.player.rotationYawHead = yaw;
mc.player.renderYawOffset = yaw;
mc.player.rotationPitchHead = pitch;
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList<>();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof LivingEntity living && isValid(living)) {
targets.add(living);
}
}
if (targets.isEmpty()) {
target = null;
return;
}
if (targets.size() == 1) {
target = targets.get(0);
return;
}
targets.sort(Comparator.comparingDouble(object -> {
if (object instanceof PlayerEntity player) {
return -getEntityArmor(player);
}
if (object instanceof LivingEntity base) {
return -base.getTotalArmorValue();
}
return 0.0;
}).thenComparing((object, object2) -> {
double d2 = getEntityHealth((LivingEntity) object);
double d3 = getEntityHealth((LivingEntity) object2);
return Double.compare(d2, d3);
}).thenComparing((object, object2) -> {
double d2 = mc.player.getDistance((LivingEntity) object);
double d3 = mc.player.getDistance((LivingEntity) object2);
return Double.compare(d2, d3);
}));
target = targets.get(0);
}
float lastYaw, lastPitch;
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(),
0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0)
.subtract(mc.player.getEyePosition(1.0F));
isRotated = true;
float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));
float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x));
float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y));
int roundedYaw = (int) yawDelta;
switch (type.get()) {
case "Плавная" -> {
float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), rotationYawSpeed);
float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), rotationPitchSpeed);
if (attack && selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
clampedPitch = Math.max(Math.abs(pitchDelta), 1.0f);
} else {
clampedPitch /= 3f;
}
if (Math.abs(clampedYaw - this.lastYaw) <= 3.0f) {
clampedYaw = this.lastYaw + 3.1f;
}
float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw);
float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
float gcd = SensUtils.getGCDValue();
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
lastYaw = clampedYaw;
lastPitch = clampedPitch;
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
case "Резкая" -> {
float yaw = rotateVector.x + roundedYaw;
float pitch = clamp(rotateVector.y + pitchDelta, -90, 90);
float gcd = SensUtils.getGCDValue();
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
case "HW" -> {
float yaw;
float pitch;
if (attack && selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
yaw = rotateVector.x + yawDelta;
pitch = clamp(rotateVector.y + pitchDelta, -89.0F, 89.0F);
} else {
float yawSpeed = Math.min(Math.max(Math.abs(yawDelta), 1.0f), rotationYawSpeed * 2.0f);
float pitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), rotationPitchSpeed * 2.0f);
yaw = rotateVector.x + (yawDelta > 0 ? yawSpeed : -yawSpeed);
pitch = clamp(rotateVector.y + (pitchDelta > 0 ? pitchSpeed : -pitchSpeed), -89.0F, 89.0F);
}
float twitchIntensity = 0.15f;
float twitchFrequency = 0.03f;
if (mc.player.ticksExisted % Math.max(1, (int) (twitchFrequency * 15)) == 0) {
yaw += (float) (Math.random() - 0.5) * twitchIntensity;
pitch += (float) (Math.random() - 0.5) * twitchIntensity;
}
yaw += (float) (Math.random() - 0.5) * 0.03f;
pitch += (float) (Math.random() - 0.5) * 0.03f;
float gcd = SensUtils.getGCDValue();
float gcdRandomizer = (float) (Math.random() * 0.008f + 0.996f);
yaw -= (yaw - rotateVector.x) % (gcd * gcdRandomizer);
pitch -= (pitch - rotateVector.y) % (gcd * gcdRandomizer);
float maxYawChange = 40.0f;
float maxPitchChange = 35.0f;
yaw = rotateVector.x + clamp(yaw - rotateVector.x, -maxYawChange, maxYawChange);
pitch = clamp(rotateVector.y + clamp(pitch - rotateVector.y, -maxPitchChange, maxPitchChange), -89.0F, 89.0F);
rotateVector = new Vector2f(yaw, pitch);
lastYaw = yaw;
lastPitch = pitch;
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
case "Grim" -> {
float yaw;
float pitch;
if (attack && selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
yaw = rotateVector.x + yawDelta;
pitch = clamp(rotateVector.y + pitchDelta, -89.0F, 89.0F);
} else {
float yawSpeed = Math.min(Math.max(Math.abs(yawDelta), 1.0f), rotationYawSpeed * 2.5f);
float pitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), rotationPitchSpeed * 2.5f);
yaw = rotateVector.x + (yawDelta > 0 ? yawSpeed : -yawSpeed);
pitch = clamp(rotateVector.y + (pitchDelta > 0 ? pitchSpeed : -pitchSpeed), -89.0F, 89.0F);
}
float shakeIntensity = 0.08f;
float shakeFrequency = 0.05f;
if (mc.player.ticksExisted % Math.max(1, (int) (shakeFrequency * 20)) == 0) {
yaw += (float) (Math.random() - 0.5) * shakeIntensity;
pitch += (float) (Math.random() - 0.5) * shakeIntensity;
}
float circleAmplitude = 4.2f;
float circleSpeed = 0.6f;
float time = mc.player.ticksExisted * circleSpeed;
yaw += (float) Math.sin(time) * circleAmplitude;
pitch += (float) Math.cos(time) * circleAmplitude;
yaw += (float) (Math.random() - 0.5) * 0.02f;
pitch += (float) (Math.random() - 0.5) * 0.02f;
float gcd = SensUtils.getGCDValue();
float gcdRandomizer = (float) (Math.random() * 0.005f + 0.9975f);
yaw -= (yaw - rotateVector.x) % (gcd * gcdRandomizer);
pitch -= (pitch - rotateVector.y) % (gcd * gcdRandomizer);
float maxYawChange = 35.0f;
float maxPitchChange = 30.0f;
yaw = rotateVector.x + clamp(yaw - rotateVector.x, -maxYawChange, maxYawChange);
pitch = clamp(rotateVector.y + clamp(pitch - rotateVector.y, -maxPitchChange, maxPitchChange), -89.0F, 89.0F);
rotateVector = new Vector2f(yaw, pitch);
lastYaw = yaw;
lastPitch = pitch;
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
case "ReallyWorld" -> {
float currentYaw = mc.player.rotationYaw;
float currentPitch = mc.player.rotationPitch;
float targetYaw = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
float targetPitch = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));
targetPitch = clamp(targetPitch, -89.0F, 89.0F);
if (attack) {
float yawDelta1 = wrapDegrees(targetYaw - rotateVector.x);
float pitchDelta1 = wrapDegrees(targetPitch - rotateVector.y);
float baseSpeed = 95f;
float accelFactor = 3.5f;
float snapSpeed = baseSpeed * (1 + Math.min(Math.abs(yawDelta1) / 90f, 1) * (accelFactor - 1));
float snapFactor = Math.min(1.0f, snapSpeed / Math.max(1.0f, Math.abs(yawDelta1)));
float snapYaw = rotateVector.x + yawDelta1 * snapFactor;
snapSpeed = baseSpeed * (1 + Math.min(Math.abs(pitchDelta) / 90f, 1) * (accelFactor - 1));
snapFactor = Math.min(1.0f, snapSpeed / Math.max(1.0f, Math.abs(pitchDelta1)));
float snapPitch = rotateVector.y + pitchDelta1 * snapFactor;
if (Math.abs(wrapDegrees(targetYaw - snapYaw)) < 0.1f) {
snapYaw = targetYaw;
}
if (Math.abs(wrapDegrees(targetPitch - snapPitch)) < 0.1f) {
snapPitch = targetPitch;
}
rotateVector = new Vector2f(snapYaw, snapPitch);
} else {
float returnSpeed = 80f;
float yawDiff = wrapDegrees(currentYaw - rotateVector.x);
float pitchDiff = wrapDegrees(currentPitch - rotateVector.y);
float returnFactor = Math.min(1.0f, returnSpeed / Math.max(1.0f, Math.abs(yawDiff)));
float returnYaw = rotateVector.x + yawDiff * returnFactor;
returnFactor = Math.min(1.0f, returnSpeed / Math.max(1.0f, Math.abs(pitchDiff)));
float returnPitch = rotateVector.y + pitchDiff * returnFactor;
rotateVector = new Vector2f(returnYaw, returnPitch);
}
lastYaw = rotateVector.x;
lastPitch = rotateVector.y;
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = rotateVector.x;
}
}
}
}
private void updateAttack() {
selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get());
if (options.getValueByName("Ускорять ротацию при атаке").get()) {
updateRotation(true, 60, 35);
}
if ((selected == null || selected != target) && !mc.player.isElytraFlying()) {
return;
}
if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
stopWatch.setLastMS(500);
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) {
breakShieldPlayer(player);
}
}
private boolean shouldPlayerFalling() {
boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;
float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get()
? Expensive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f);
if (attackStrength < 0.92f) {
return false;
}
if (!cancelReason && options.getValueByName("Только криты").get()) {
return !mc.player.isOnGround() && mc.player.fallDistance > 0;
}
return true;
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ClientPlayerEntity) return false;
if (entity.ticksExisted < 3) return false;
if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false;
if (entity instanceof PlayerEntity p) {
if (AntiBot.isBot(entity)) {
return false;
}
if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
return false;
}
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
}
if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) {
return false;
}
if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) {
return false;
}
if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) {
return false;
}
return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
}
private void breakShieldPlayer(PlayerEntity entity) {
if (entity.isBlocking()) {
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);
if (hotBarSlot == -1 && invSlot != -1) {
int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
}
if (hotBarSlot != -1) {
mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
}
}
}
private void reset() {
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = Integer.MIN_VALUE;
}
rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
}
@Override
public void onEnable() {
super.onEnable();
reset();
target = null;
}
@Override
public void onDisable() {
super.onDisable();
reset();
stopWatch.setLastMS(0);
target = null;
}
private double getEntityArmor(PlayerEntity entityPlayer2) {
double d2 = 0.0;
for (int i2 = 0; i2 < 4; ++i2) {
ItemStack is = entityPlayer2.inventory.armorInventory.get(i2);
if (!(is.getItem() instanceof ArmorItem)) continue;
d2 += getProtectionLvl(is);
}
return d2;
}
private double getProtectionLvl(ItemStack stack) {
if (stack.getItem() instanceof ArmorItem i) {
double damageReduceAmount = i.getDamageReduceAmount();
if (stack.isEnchanted()) {
damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return damageReduceAmount;
}
return 0;
}
private double getEntityHealth(LivingEntity ent) {
if (ent instanceof PlayerEntity player) {
return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0);
}
return ent.getHealth() + ent.getAbsorptionAmount();
}
}
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