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Киллка с пасты+гпт код+дипсик+грок+клоуде mops client (noad)
3.1 экспенсив
хз че у них там обходит, но говорят что спуки обходит
3.1 экспенсив
хз че у них там обходит, но говорят что спуки обходит
KillAura:
package im.expensive.functions.impl.combat;
import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.api.Setting;
import im.expensive.functions.api.impl.BooleanSetting;
import im.expensive.functions.api.impl.ModeListSetting;
import im.expensive.functions.api.impl.ModeSetting;
import im.expensive.functions.api.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MoveUtils;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
@FunctionRegister(
name = "KillAura",
type = Category.Combat
)
public class KillAura extends Function {
private final ModeSetting type = new ModeSetting("Тип", "Плавная", new String[]{"Плавная", "Резкая", "Спукитайм", "Спукитайм new"});
private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3.0F, 3.0F, 6.0F, 0.1F);
private final SliderSetting rotationSpeed = new SliderSetting("Скорость поворота", 8.0F, 0.5F, 50.0F, 0.5F);
private final SliderSetting critDelayRandomization = new SliderSetting("Рандомизация крита", 50.0F, 0.0F, 100.0F, 1.0F);
private final BooleanSetting shieldBreak = new BooleanSetting("супер плавность", false);
final ModeListSetting targets = new ModeListSetting("Таргеты", new BooleanSetting[]{new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true), new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false), new BooleanSetting("Друзья", false), new BooleanSetting("Голые невидимки", true), new BooleanSetting("Невидимки", true)});
final ModeListSetting options = new ModeListSetting("Опции", new BooleanSetting[]{new BooleanSetting("Только криты", true), new BooleanSetting("Ломать щит", true), new BooleanSetting("Отжимать щит", true), new BooleanSetting("Ускорять ротацию при атаке", false), new BooleanSetting("Синхронизировать атаку с ТПС", false), new BooleanSetting("Фокусировать одну цель", true), new BooleanSetting("Коррекция движения", true)});
final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", new String[]{"Незаметный", "Сфокусированный"});
private final StopWatch stopWatch = new StopWatch();
private final StopWatch spookyWatch = new StopWatch();
private final StopWatch critDelayWatch = new StopWatch();
private Vector2f rotateVector = new Vector2f(0.0F, 0.0F);
private LivingEntity target;
private Entity selected;
int ticks = 0;
boolean isRotated;
final AutoPotion autoPotion;
private final Random random = new Random();
private float randomYawOffset = 0.0F;
private float randomPitchOffset = 0.0F;
private long lastRandomUpdate = 0L;
private int spookyOffsetMs = 0;
private final List lastDelays = new ArrayList();
private int lastCritDelay = 0;
private boolean isWaitingForCrit = false;
private float smoothHeadYaw = 0.0F;
private float smoothHeadPitch = 0.0F;
float lastYaw;
float lastPitch;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
this.addSettings(new Setting[]{this.type, this.attackRange, this.rotationSpeed, this.critDelayRandomization, this.targets, this.options, this.correctionType});
}
private float randomLerp(float min, float max) {
return min + this.random.nextFloat() * (max - min);
}
private float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
private int generateRandomCritDelay() {
float percent = this.type.is("Спукитайм new") ? 10.0F : (Float)this.critDelayRandomization.get();
if (percent <= 0.01F) {
return 0;
} else {
int maxDelay = (int)(500.0F * (percent / 100.0F));
if (maxDelay < 1) {
maxDelay = 1;
}
int newDelay = this.random.nextInt(maxDelay + 1);
int last1;
if (this.lastDelays.size() >= 2) {
last1 = (Integer)this.lastDelays.get(this.lastDelays.size() - 1);
int last2 = (Integer)this.lastDelays.get(this.lastDelays.size() - 2);
if (newDelay == last1 || newDelay == last2) {
for(int attempt = 0; attempt < 20; ++attempt) {
int alternativeDelay = this.random.nextInt(maxDelay + 1);
if (alternativeDelay != last1 && alternativeDelay != last2) {
newDelay = alternativeDelay;
break;
}
}
}
} else if (this.lastDelays.size() >= 1) {
last1 = (Integer)this.lastDelays.get(this.lastDelays.size() - 1);
if (newDelay == last1) {
newDelay = this.random.nextInt(maxDelay + 1);
if (newDelay == last1 && maxDelay > 0) {
newDelay = (newDelay + 1) % (maxDelay + 1);
}
}
}
this.lastDelays.add(newDelay);
while(this.lastDelays.size() > 2) {
this.lastDelays.remove(0);
}
this.lastCritDelay = newDelay;
return newDelay;
}
}
@Subscribe
public void onInput(EventInput eventInput) {
if ((Boolean)this.options.getValueByName("Коррекция движения").get() && this.correctionType.is("Незаметный") && this.target != null && mc.player != null) {
MoveUtils.fixMovement(eventInput, this.rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if ((Boolean)this.options.getValueByName("Фокусировать одну цель").get() && (this.target == null || !this.isValid(this.target)) || !(Boolean)this.options.getValueByName("Фокусировать одну цель").get()) {
this.updateTarget();
}
if (this.target == null || this.autoPotion.isState() && this.autoPotion.isActive()) {
this.stopWatch.setLastMS(0L);
this.spookyWatch.setLastMS(0L);
this.critDelayWatch.setLastMS(0L);
this.isWaitingForCrit = false;
this.reset();
} else {
this.isRotated = false;
if (!this.type.is("Спукитайм") && !this.type.is("Спукитайм new")) {
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 2;
}
if (this.type.is("Резкая")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
--this.ticks;
} else {
this.reset();
}
} else if (!this.isRotated) {
this.updateRotation(false, 80.0F, 35.0F);
}
} else {
if (System.currentTimeMillis() - this.lastRandomUpdate > 100L) {
this.randomYawOffset = this.randomLerp(-1.5F, 1.5F);
this.randomPitchOffset = this.randomLerp(-1.0F, 1.0F);
this.lastRandomUpdate = System.currentTimeMillis();
}
if (!this.isRotated) {
this.updateRotation(false, 80.0F, 35.0F);
}
this.smoothHeadYaw = this.lerp(this.smoothHeadYaw, this.rotateVector.x, 0.15F);
this.smoothHeadPitch = this.lerp(this.smoothHeadPitch, this.rotateVector.y, 0.15F);
float attackStrength = mc.player.getCooledAttackStrength((Boolean)this.options.getValueByName("Синхронизировать атаку с ТПС").get() ? Expensive.getInstance().getTpsCalc().getAdjustTicks() : 1.5F);
boolean critOk = !(Boolean)this.options.getValueByName("Только криты").get() || this.isCritCondition();
if (attackStrength >= 0.92F && critOk) {
if (!this.isWaitingForCrit) {
int delay = this.generateRandomCritDelay();
if (delay <= 0) {
this.updateAttackSpooky();
} else {
this.isWaitingForCrit = true;
this.critDelayWatch.setLastMS((long)delay);
}
} else if (this.critDelayWatch.hasTimeElapsed()) {
this.updateAttackSpooky();
this.isWaitingForCrit = false;
}
} else {
this.isWaitingForCrit = false;
}
}
}
}
@Subscribe
private void onWalking(EventMotion e) {
if (this.target != null && (!this.autoPotion.isState() || !this.autoPotion.isActive())) {
float yaw = this.rotateVector.x;
float pitch = this.rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
if (!this.type.is("Спукитайм") && !this.type.is("Спукитайм new")) {
mc.player.rotationYawHead = yaw;
mc.player.renderYawOffset = yaw;
mc.player.rotationPitchHead = pitch;
} else {
mc.player.rotationYawHead = this.smoothHeadYaw;
mc.player.renderYawOffset = this.smoothHeadYaw;
mc.player.rotationPitchHead = this.smoothHeadPitch;
}
}
}
private void updateTarget() {
List targets = new ArrayList();
Iterator var2 = mc.world.getAllEntities().iterator();
while(var2.hasNext()) {
Entity entity = (Entity)var2.next();
if (entity instanceof LivingEntity living) {
if (this.isValid(living)) {
targets.add(living);
}
}
}
if (targets.isEmpty()) {
this.target = null;
} else if (targets.size() == 1) {
this.target = (LivingEntity)targets.get(0);
} else {
targets.sort(Comparator.comparingDouble((object) -> {
if (object instanceof PlayerEntity player) {
return -this.getEntityArmor(player);
} else if (object instanceof LivingEntity base) {
return (double)(-base.getTotalArmorValue());
} else {
return 0.0;
}
}).thenComparing((object, object2) -> {
double d2 = this.getEntityHealth((LivingEntity)object);
double d3 = this.getEntityHealth((LivingEntity)object2);
return Double.compare(d2, d3);
}).thenComparing((object, object2) -> {
double d2 = (double)mc.player.getDistance((LivingEntity)object);
double d3 = (double)mc.player.getDistance((LivingEntity)object2);
return Double.compare(d2, d3);
}));
this.target = (LivingEntity)targets.get(0);
}
}
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
double heightOffset = !this.type.is("Спукитайм") && !this.type.is("Спукитайм new") ? (double)this.target.getHeight() * (mc.player.getDistanceEyePos(this.target) / (double)(Float)this.attackRange.get()) : (double)this.target.getHeight() * 0.9;
Vector3d vec = !this.type.is("Спукитайм") && !this.type.is("Спукитайм new") ? this.target.getPositionVec().add(0.0, MathHelper.clamp(mc.player.getPosYEye() - this.target.getPosY(), 0.0, heightOffset), 0.0).subtract(mc.player.getEyePosition(1.0F)) : this.target.getPositionVec().add(0.0, heightOffset, 0.0).subtract(mc.player.getEyePosition(1.0F));
this.isRotated = true;
float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
if (this.type.is("Спукитайм") || this.type.is("Спукитайм new")) {
yawToTarget += this.randomYawOffset;
pitchToTarget += this.randomPitchOffset;
}
float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
int roundedYaw = (int)yawDelta;
float speed = this.type.is("Спукитайм new") ? 48.0F : (Float)this.rotationSpeed.get();
if (speed < 0.5F) {
speed = 0.5F;
}
float clampedYaw;
float clampedPitch;
float yaw;
float pitch;
float gcd;
switch ((String)this.type.get()) {
case "Плавная":
clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), speed);
clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), rotationPitchSpeed);
if (attack && this.selected != this.target && (Boolean)this.options.getValueByName("Ускорять ротацию при атаке").get()) {
clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F);
} else {
clampedPitch /= 3.0F;
}
if (Math.abs(clampedYaw - this.lastYaw) <= 3.0F) {
clampedYaw = this.lastYaw + 3.1F;
}
yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
gcd = SensUtils.getGCDValue();
yaw -= (yaw - this.rotateVector.x) % gcd;
pitch -= (pitch - this.rotateVector.y) % gcd;
this.rotateVector = new Vector2f(yaw, pitch);
this.lastYaw = clampedYaw;
this.lastPitch = clampedPitch;
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
break;
case "Спукитайм":
case "Спукитайм new":
clampedYaw = Math.min(Math.abs(yawDelta), speed);
clampedPitch = Math.min(Math.abs(pitchDelta), rotationPitchSpeed / 3.0F);
clampedYaw = Math.min(clampedYaw, speed);
clampedPitch = Math.min(clampedPitch, speed / 2.0F);
yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
gcd = SensUtils.getGCDValue();
yaw -= (yaw - this.rotateVector.x) % gcd;
pitch -= (pitch - this.rotateVector.y) % gcd;
this.rotateVector = new Vector2f(yaw, pitch);
this.lastYaw = clampedYaw;
this.lastPitch = clampedPitch;
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
break;
case "Резкая":
clampedYaw = this.rotateVector.x + (float)roundedYaw;
clampedPitch = MathHelper.clamp(this.rotateVector.y + pitchDelta, -90.0F, 90.0F);
yaw = SensUtils.getGCDValue();
clampedYaw -= (clampedYaw - this.rotateVector.x) % yaw;
clampedPitch -= (clampedPitch - this.rotateVector.y) % yaw;
this.rotateVector = new Vector2f(clampedYaw, clampedPitch);
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = clampedYaw;
}
}
}
private boolean isCritCondition() {
boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;
return !cancelReason && !mc.player.isOnGround() && mc.player.fallDistance > 0.0F;
}
private void updateAttack() {
if (this.target != null) {
if (!(mc.player.getDistance(this.target) > (Float)this.attackRange.get())) {
if ((Boolean)this.options.getValueByName("Ускорять ротацию при атаке").get()) {
this.updateRotation(true, 60.0F, 35.0F);
}
if (mc.player.isBlocking() && (Boolean)this.options.getValueByName("Отжимать щит").get()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
this.stopWatch.setLastMS(500L);
mc.playerController.attackEntity(mc.player, this.target);
mc.player.swingArm(Hand.MAIN_HAND);
LivingEntity var2 = this.target;
if (var2 instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity)var2;
if ((Boolean)this.options.getValueByName("Ломать щит").get()) {
this.breakShieldPlayer(player);
}
}
}
}
}
private void updateAttackSpooky() {
if (this.target != null) {
if (!(mc.player.getDistance(this.target) > (Float)this.attackRange.get())) {
if ((Boolean)this.options.getValueByName("Ускорять ротацию при атаке").get()) {
this.updateRotation(true, 60.0F, 35.0F);
}
if (mc.player.isBlocking() && (Boolean)this.options.getValueByName("Отжимать щит").get()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
this.spookyWatch.setLastMS(500L);
mc.playerController.attackEntity(mc.player, this.target);
mc.player.swingArm(Hand.MAIN_HAND);
LivingEntity var2 = this.target;
if (var2 instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity)var2;
if ((Boolean)this.options.getValueByName("Ломать щит").get()) {
this.breakShieldPlayer(player);
}
}
}
}
}
private boolean shouldPlayerFalling() {
boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;
float attackStrength = mc.player.getCooledAttackStrength((Boolean)this.options.getValueByName("Синхронизировать атаку с ТПС").get() ? Expensive.getInstance().getTpsCalc().getAdjustTicks() : 1.5F);
if (attackStrength < 0.92F) {
return false;
} else if (!cancelReason && (Boolean)this.options.getValueByName("Только криты").get()) {
return !mc.player.isOnGround() && mc.player.fallDistance > 0.0F;
} else {
return true;
}
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ClientPlayerEntity) {
return false;
} else if (entity.ticksExisted < 3) {
return false;
} else if (mc.player.getDistance(entity) > (Float)this.attackRange.get()) {
return false;
} else {
if (entity instanceof PlayerEntity) {
PlayerEntity p = (PlayerEntity)entity;
if (AntiBot.isBot(entity)) {
return false;
}
if (!(Boolean)this.targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
return false;
}
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) {
return false;
}
}
if (entity instanceof PlayerEntity && !(Boolean)this.targets.getValueByName("Игроки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !(Boolean)this.targets.getValueByName("Голые").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !(Boolean)this.targets.getValueByName("Голые невидимки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && !(Boolean)this.targets.getValueByName("Невидимки").get()) {
return false;
} else if (entity instanceof MonsterEntity && !(Boolean)this.targets.getValueByName("Мобы").get()) {
return false;
} else if (entity instanceof AnimalEntity && !(Boolean)this.targets.getValueByName("Животные").get()) {
return false;
} else {
return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
}
}
}
private void breakShieldPlayer(PlayerEntity entity) {
if (entity.isBlocking()) {
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);
if (hotBarSlot == -1 && invSlot != -1) {
int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
}
if (hotBarSlot != -1) {
mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
}
}
}
private void reset() {
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = -2.1474836E9F;
}
this.rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
this.smoothHeadYaw = mc.player.rotationYaw;
this.smoothHeadPitch = mc.player.rotationPitch;
}
public void onEnable() {
super.onEnable();
this.reset();
this.target = null;
this.spookyOffsetMs = 0;
this.lastDelays.clear();
this.lastCritDelay = 0;
this.isWaitingForCrit = false;
this.stopWatch.setLastMS(0L);
this.spookyWatch.setLastMS(0L);
this.critDelayWatch.setLastMS(0L);
}
public void onDisable() {
super.onDisable();
this.reset();
this.stopWatch.setLastMS(0L);
this.spookyWatch.setLastMS(0L);
this.critDelayWatch.setLastMS(0L);
this.target = null;
this.lastDelays.clear();
this.lastCritDelay = 0;
this.isWaitingForCrit = false;
}
private double getEntityArmor(PlayerEntity entityPlayer2) {
double d2 = 0.0;
for(int i2 = 0; i2 < 4; ++i2) {
ItemStack is = (ItemStack)entityPlayer2.inventory.armorInventory.get(i2);
if (is.getItem() instanceof ArmorItem) {
d2 += this.getProtectionLvl(is);
}
}
return d2;
}
private double getProtectionLvl(ItemStack stack) {
Item var3 = stack.getItem();
if (var3 instanceof ArmorItem i) {
double dmg = (double)i.getDamageReduceAmount();
if (stack.isEnchanted()) {
dmg += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return dmg;
} else {
return 0.0;
}
}
private double getEntityHealth(LivingEntity ent) {
if (ent instanceof PlayerEntity player) {
return (double)(player.getHealth() + player.getAbsorptionAmount()) * (this.getEntityArmor(player) / 20.0);
} else {
return (double)(ent.getHealth() + ent.getAbsorptionAmount());
}
}
public ModeSetting getType() {
return this.type;
}
public ModeListSetting getOptions() {
return this.options;
}
public StopWatch getStopWatch() {
return this.stopWatch;
}
public LivingEntity getTarget() {
return this.target;
}
}