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Гайд Вот вам жоские оффсеты на алкад

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28 Май 2022
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Что бы любимые читмейкеры не запускали дампер на алкаде я предоставлю эти оффсеты. оффсеты алкада и офиц раста различаются на 4-8 байтов на оффсете maxHealth и health ну и декрипты на другом RVA а так больше нихуя нету различий

C++:
Expand Collapse Copy
// rust dumper made by martin
// rust version:
// date:
                    
namespace offsets {
    namespace il2cpp {
        inline constexpr std::uintptr_t get_handle = 0xe7ccc60;
    } //  il2cpp

    namespace base_networkable {
        inline constexpr std::uintptr_t typeinfo = 0xe43c280;

        inline constexpr std::uint32_t static_fields = 0xb8;
        inline constexpr std::uint32_t client_entities = 0x8;
        inline constexpr std::uint32_t entity_list = 0x10;
        inline constexpr std::uint32_t buffer = 0x18;
        inline constexpr std::uint32_t entListBase = 0x10;
        inline constexpr std::uint32_t entLS = 0x18;
    } // base_networkable

    namespace main_camera {
        inline constexpr std::uintptr_t typeinfo = 0xe4863e8;

        inline constexpr std::uint32_t static_fields = 0xb8;
        inline constexpr std::uint32_t instance = 0x10;
        inline constexpr std::uint32_t buffer = 0x10;
    } // main_camera

                                      
    namespace BasePlayer {
        inline constexpr std::uintptr_t username = 0x370;
        inline constexpr std::uintptr_t team = 0x4b8;
        inline constexpr std::uintptr_t playerModel = 0x3a8;
        inline constexpr std::uintptr_t playerFlags = 0x630;
        inline constexpr std::uintptr_t playerInput = 0x670;
        inline constexpr std::uintptr_t clActiveItem = 0x4e8;
        inline constexpr std::uintptr_t playerInventory = 0x2d8;
    } // BasePlayer

    namespace PlayerInput {
        inline constexpr std::uintptr_t bodyAngles = 0x44;
    } // PlayerInput

    namespace BaseEntity {
        inline constexpr std::uintptr_t model = 0xf0;
    } // BaseEntity

    namespace Item {
        inline constexpr std::uintptr_t itemDefinition = 0x48;
        inline constexpr std::uintptr_t itemUid = 0x2c;
        inline constexpr std::uintptr_t itemUid2 = 0x50;
        inline constexpr std::uintptr_t itemUid3 = 0x68;
        inline constexpr std::uintptr_t itemUid4 = 0xa0; // test these
        inline constexpr std::uintptr_t heldEntity = 0x30; // test these
        inline constexpr std::uintptr_t heldEntity2 = 0x80;
        inline constexpr std::uintptr_t health = 0;
        inline constexpr std::uintptr_t maxHealth = 0;
    } // Item

    namespace BaseCombatEntity {
        inline constexpr std::uintptr_t lifeState = 0x270;
        inline constexpr std::uintptr_t health = 0x27c;
        inline constexpr std::uintptr_t maxHealth = 0x280;
    } // BaseCombatEntity

    namespace BaseProjectile {
        inline constexpr std::uintptr_t recoilProp = 0x3a8;
        inline constexpr std::uintptr_t primaryMagazine = 0x380;
    } // BaseProjectile

    namespace BaseViewModel {
        inline constexpr std::uintptr_t BaseViewModel_C = 0xe4a2f20;
        inline constexpr std::uintptr_t animationEvents = 0xb8;
        inline constexpr std::uintptr_t list = 0x238;
    } // BaseViewModel

    namespace ItemContainer {
        inline constexpr std::uintptr_t list = 0x60;
    } // ItemContainer

    namespace ItemDefinition {
        inline constexpr std::uintptr_t shortName = 0x28;
        inline constexpr std::uintptr_t itemDisplayName = 0x40;
        inline constexpr std::uintptr_t itemModWearable = 0x180;
        inline constexpr std::uintptr_t itemDisplayEnglish = 0;
    } // ItemDefinition

    namespace ListComponent_Projectile {
        inline constexpr std::uintptr_t ListComponent_C = 0xe4dd1c0;
        inline constexpr std::uintptr_t static_fields = 0xb8;
        inline constexpr std::uintptr_t parent_static = 0x10;
        inline constexpr std::uintptr_t buffer = 0x10;
    } // ListComponent_Projectile

    namespace Magazine {
        inline constexpr std::uintptr_t Capacity = 0;
        inline constexpr std::uintptr_t Contents = 0;
    } // Magazine

    namespace Model {
        inline constexpr std::uintptr_t rootBone = 0x28;
        inline constexpr std::uintptr_t headBone = 0x30;
        inline constexpr std::uintptr_t boneTransforms = 0x50;
    } // Model

    namespace PlayerEyes {
        inline constexpr std::uintptr_t viewOffset = 0x40;
        inline constexpr std::uintptr_t bodyRotation = 0x50;
        inline constexpr std::uintptr_t eyeRotation = 0;
        inline constexpr std::uintptr_t unkQuanternion = 0x6c;
    } // PlayerEyes

    namespace PlayerInventory {
        inline constexpr std::uintptr_t container1 = 0x28; // test these
        inline constexpr std::uintptr_t container2 = 0x58;
        inline constexpr std::uintptr_t container3 = 0x60;
    } // PlayerInvetory

    namespace PlayerModel {
        inline constexpr std::uintptr_t position = 0x1f8;
        inline constexpr std::uintptr_t velocity = 0x21c;
        inline constexpr std::uintptr_t newVelocity = 0;
        inline constexpr std::uintptr_t SkinnedMultiMesh = 0x2b8;
    } // PlayerModel

    namespace RecoilProperties {
        inline constexpr std::uintptr_t recoilYawMin = 0x18;
        inline constexpr std::uintptr_t recoilYawMax = 0x1c;
        inline constexpr std::uintptr_t recoilPitchMin = 0x20;
        inline constexpr std::uintptr_t recoilPitchMax = 0x24;
        inline constexpr std::uintptr_t newRecoilOverride = 0x80;
    } // RecoilProperties

    namespace SkinnedMultiMesh {
        inline constexpr std::uintptr_t rendererList = 0x40;
    } // SkinnedMultiMesh

    namespace TOD_Sky {
        inline constexpr std::uintptr_t TOD_Sky_C = 0xe401ad8;
    } // namespace TOD_Sky
} // namespace offsets


//auto generated decrypt: client_entities
uintptr_t client_entities(uintptr_t a1) {
                                          
    uint32_t eax = 0, ecx = 0, r14d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdi = a1;

    rax = driver.read<uintptr_t>(rdi + 0x18);
    uint32_t* rdx = (uint32_t*)&rax;

    for (uint32_t r8d = 2; r8d > 0; --r8d) {
        ecx = *(uint32_t*)(rdx); // mov ecx, [rdx]
        eax = *(uint32_t*)(rdx); // mov eax, [rdx]
        rdx = (uint32_t*)((uint8_t*)rdx + 0x04); // lea rdx, [rdx+0x04]
        eax <<= 0x12; // shl eax, 0x12
        ecx >>= 0x0E; // shr ecx, 0x0E
        ecx |= eax; // or ecx, eax
        ecx += 0xFFFFFFFF97ACC028; // add ecx, 0x97ACC028
        eax = ecx; // mov eax, ecx
        ecx <<= 0x0C; // shl ecx, 0x0C
        eax >>= 0x14; // shr eax, 0x14
        eax |= ecx; // or eax, ecx
        eax += 0x12C55E8B; // add eax, 0x12C55E8B
        *((uint32_t*)rdx - 1) = eax; // mov [rdx-0x04], eax
    }

    return decryptIl2cppHandle(rax);
}


//auto generated decrypt: entity_list
uintptr_t entity_list(uintptr_t a1) {
                                          
    uint32_t eax = 0, ecx = 0, r14d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdi = a1;

    rax = driver.read<uintptr_t>(rdi + 0x18);
    uint32_t* rdx = (uint32_t*)&rax;

    for (uint32_t r8d = 2; r8d > 0; --r8d) {
        ecx = *(uint32_t*)(rdx); // mov ecx, [rdx]
        eax = *(uint32_t*)(rdx); // mov eax, [rdx]
        rdx = (uint32_t*)((uint8_t*)rdx + 0x04); // lea rdx, [rdx+0x04]
        eax <<= 0x0D; // shl eax, 0x0D
        ecx >>= 0x13; // shr ecx, 0x13
        ecx |= eax; // or ecx, eax
        ecx += 0x151DA616; // add ecx, 0x151DA616
        eax = ecx; // mov eax, ecx
        ecx <<= 0x10; // shl ecx, 0x10
        eax >>= 0x10; // shr eax, 0x10
        eax |= ecx; // or eax, ecx
        *((uint32_t*)rdx - 1) = eax; // mov [rdx-0x04], eax
    }

    return decryptIl2cppHandle(rax);
}

                              
// auto generated decrypt: cl_active_item
// if there is error in rdx = (uint32_t*)((uint8_t*) change uint32_t* to uintptr_t
uintptr_t cl_active_item(uintptr_t a1) {

    uint32_t eax = 0, ebx = 0, ecx = 0, edx = 0, r8d = 0, r9d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdx = 0, r8 = 0, r9 = 0;

    uintptr_t val = a1;
    uintptr_t base_ptr = (uintptr_t)&val;
    rax = base_ptr; rdx = base_ptr; rcx = base_ptr; rbx = base_ptr; r8 = base_ptr; r9 = base_ptr;

    for (uint32_t i = 2; i > 0; --i) {
        // UNHANDLED INSTRUCTION: movups [rsp+0x20], xmm0
        // UNHANDLED INSTRUCTION: nop [rax+rax*1], ax
        eax = *(uint32_t*)(r8); // mov eax, [r8]
        r8 = (uint32_t*)((uint8_t*)r8 + 0x04); // lea r8, [r8+0x04]
        eax += 0x069E0F77; // add eax, 0x69E0F77
        edx = eax; // mov edx, eax
        eax <<= 0x1C; // shl eax, 0x1C
        edx >>= 0x04; // shr edx, 0x04
        edx |= eax; // or edx, eax
        edx ^= 0xFFFFFFFFDE2AC61B; // xor edx, 0xDE2AC61B
        *((uint32_t*)r8 - 1) = edx; // mov [r8-0x04], edx
    }

    return val;
}
 
Что бы любимые читмейкеры не запускали дампер на алкаде я предоставлю эти оффсеты. оффсеты алкада и офиц раста различаются на 4-8 байтов на оффсете maxHealth и health ну и декрипты на другом RVA а так больше нихуя нету различий

C++:
Expand Collapse Copy
// rust dumper made by martin
// rust version:
// date:
                   
namespace offsets {
    namespace il2cpp {
        inline constexpr std::uintptr_t get_handle = 0xe7ccc60;
    } //  il2cpp

    namespace base_networkable {
        inline constexpr std::uintptr_t typeinfo = 0xe43c280;

        inline constexpr std::uint32_t static_fields = 0xb8;
        inline constexpr std::uint32_t client_entities = 0x8;
        inline constexpr std::uint32_t entity_list = 0x10;
        inline constexpr std::uint32_t buffer = 0x18;
        inline constexpr std::uint32_t entListBase = 0x10;
        inline constexpr std::uint32_t entLS = 0x18;
    } // base_networkable

    namespace main_camera {
        inline constexpr std::uintptr_t typeinfo = 0xe4863e8;

        inline constexpr std::uint32_t static_fields = 0xb8;
        inline constexpr std::uint32_t instance = 0x10;
        inline constexpr std::uint32_t buffer = 0x10;
    } // main_camera

                                     
    namespace BasePlayer {
        inline constexpr std::uintptr_t username = 0x370;
        inline constexpr std::uintptr_t team = 0x4b8;
        inline constexpr std::uintptr_t playerModel = 0x3a8;
        inline constexpr std::uintptr_t playerFlags = 0x630;
        inline constexpr std::uintptr_t playerInput = 0x670;
        inline constexpr std::uintptr_t clActiveItem = 0x4e8;
        inline constexpr std::uintptr_t playerInventory = 0x2d8;
    } // BasePlayer

    namespace PlayerInput {
        inline constexpr std::uintptr_t bodyAngles = 0x44;
    } // PlayerInput

    namespace BaseEntity {
        inline constexpr std::uintptr_t model = 0xf0;
    } // BaseEntity

    namespace Item {
        inline constexpr std::uintptr_t itemDefinition = 0x48;
        inline constexpr std::uintptr_t itemUid = 0x2c;
        inline constexpr std::uintptr_t itemUid2 = 0x50;
        inline constexpr std::uintptr_t itemUid3 = 0x68;
        inline constexpr std::uintptr_t itemUid4 = 0xa0; // test these
        inline constexpr std::uintptr_t heldEntity = 0x30; // test these
        inline constexpr std::uintptr_t heldEntity2 = 0x80;
        inline constexpr std::uintptr_t health = 0;
        inline constexpr std::uintptr_t maxHealth = 0;
    } // Item

    namespace BaseCombatEntity {
        inline constexpr std::uintptr_t lifeState = 0x270;
        inline constexpr std::uintptr_t health = 0x27c;
        inline constexpr std::uintptr_t maxHealth = 0x280;
    } // BaseCombatEntity

    namespace BaseProjectile {
        inline constexpr std::uintptr_t recoilProp = 0x3a8;
        inline constexpr std::uintptr_t primaryMagazine = 0x380;
    } // BaseProjectile

    namespace BaseViewModel {
        inline constexpr std::uintptr_t BaseViewModel_C = 0xe4a2f20;
        inline constexpr std::uintptr_t animationEvents = 0xb8;
        inline constexpr std::uintptr_t list = 0x238;
    } // BaseViewModel

    namespace ItemContainer {
        inline constexpr std::uintptr_t list = 0x60;
    } // ItemContainer

    namespace ItemDefinition {
        inline constexpr std::uintptr_t shortName = 0x28;
        inline constexpr std::uintptr_t itemDisplayName = 0x40;
        inline constexpr std::uintptr_t itemModWearable = 0x180;
        inline constexpr std::uintptr_t itemDisplayEnglish = 0;
    } // ItemDefinition

    namespace ListComponent_Projectile {
        inline constexpr std::uintptr_t ListComponent_C = 0xe4dd1c0;
        inline constexpr std::uintptr_t static_fields = 0xb8;
        inline constexpr std::uintptr_t parent_static = 0x10;
        inline constexpr std::uintptr_t buffer = 0x10;
    } // ListComponent_Projectile

    namespace Magazine {
        inline constexpr std::uintptr_t Capacity = 0;
        inline constexpr std::uintptr_t Contents = 0;
    } // Magazine

    namespace Model {
        inline constexpr std::uintptr_t rootBone = 0x28;
        inline constexpr std::uintptr_t headBone = 0x30;
        inline constexpr std::uintptr_t boneTransforms = 0x50;
    } // Model

    namespace PlayerEyes {
        inline constexpr std::uintptr_t viewOffset = 0x40;
        inline constexpr std::uintptr_t bodyRotation = 0x50;
        inline constexpr std::uintptr_t eyeRotation = 0;
        inline constexpr std::uintptr_t unkQuanternion = 0x6c;
    } // PlayerEyes

    namespace PlayerInventory {
        inline constexpr std::uintptr_t container1 = 0x28; // test these
        inline constexpr std::uintptr_t container2 = 0x58;
        inline constexpr std::uintptr_t container3 = 0x60;
    } // PlayerInvetory

    namespace PlayerModel {
        inline constexpr std::uintptr_t position = 0x1f8;
        inline constexpr std::uintptr_t velocity = 0x21c;
        inline constexpr std::uintptr_t newVelocity = 0;
        inline constexpr std::uintptr_t SkinnedMultiMesh = 0x2b8;
    } // PlayerModel

    namespace RecoilProperties {
        inline constexpr std::uintptr_t recoilYawMin = 0x18;
        inline constexpr std::uintptr_t recoilYawMax = 0x1c;
        inline constexpr std::uintptr_t recoilPitchMin = 0x20;
        inline constexpr std::uintptr_t recoilPitchMax = 0x24;
        inline constexpr std::uintptr_t newRecoilOverride = 0x80;
    } // RecoilProperties

    namespace SkinnedMultiMesh {
        inline constexpr std::uintptr_t rendererList = 0x40;
    } // SkinnedMultiMesh

    namespace TOD_Sky {
        inline constexpr std::uintptr_t TOD_Sky_C = 0xe401ad8;
    } // namespace TOD_Sky
} // namespace offsets


//auto generated decrypt: client_entities
uintptr_t client_entities(uintptr_t a1) {
                                         
    uint32_t eax = 0, ecx = 0, r14d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdi = a1;

    rax = driver.read<uintptr_t>(rdi + 0x18);
    uint32_t* rdx = (uint32_t*)&rax;

    for (uint32_t r8d = 2; r8d > 0; --r8d) {
        ecx = *(uint32_t*)(rdx); // mov ecx, [rdx]
        eax = *(uint32_t*)(rdx); // mov eax, [rdx]
        rdx = (uint32_t*)((uint8_t*)rdx + 0x04); // lea rdx, [rdx+0x04]
        eax <<= 0x12; // shl eax, 0x12
        ecx >>= 0x0E; // shr ecx, 0x0E
        ecx |= eax; // or ecx, eax
        ecx += 0xFFFFFFFF97ACC028; // add ecx, 0x97ACC028
        eax = ecx; // mov eax, ecx
        ecx <<= 0x0C; // shl ecx, 0x0C
        eax >>= 0x14; // shr eax, 0x14
        eax |= ecx; // or eax, ecx
        eax += 0x12C55E8B; // add eax, 0x12C55E8B
        *((uint32_t*)rdx - 1) = eax; // mov [rdx-0x04], eax
    }

    return decryptIl2cppHandle(rax);
}


//auto generated decrypt: entity_list
uintptr_t entity_list(uintptr_t a1) {
                                         
    uint32_t eax = 0, ecx = 0, r14d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdi = a1;

    rax = driver.read<uintptr_t>(rdi + 0x18);
    uint32_t* rdx = (uint32_t*)&rax;

    for (uint32_t r8d = 2; r8d > 0; --r8d) {
        ecx = *(uint32_t*)(rdx); // mov ecx, [rdx]
        eax = *(uint32_t*)(rdx); // mov eax, [rdx]
        rdx = (uint32_t*)((uint8_t*)rdx + 0x04); // lea rdx, [rdx+0x04]
        eax <<= 0x0D; // shl eax, 0x0D
        ecx >>= 0x13; // shr ecx, 0x13
        ecx |= eax; // or ecx, eax
        ecx += 0x151DA616; // add ecx, 0x151DA616
        eax = ecx; // mov eax, ecx
        ecx <<= 0x10; // shl ecx, 0x10
        eax >>= 0x10; // shr eax, 0x10
        eax |= ecx; // or eax, ecx
        *((uint32_t*)rdx - 1) = eax; // mov [rdx-0x04], eax
    }

    return decryptIl2cppHandle(rax);
}

                             
// auto generated decrypt: cl_active_item
// if there is error in rdx = (uint32_t*)((uint8_t*) change uint32_t* to uintptr_t
uintptr_t cl_active_item(uintptr_t a1) {

    uint32_t eax = 0, ebx = 0, ecx = 0, edx = 0, r8d = 0, r9d = 0;
    uintptr_t rax = 0, rbx = 0, rcx = a1, rdx = 0, r8 = 0, r9 = 0;

    uintptr_t val = a1;
    uintptr_t base_ptr = (uintptr_t)&val;
    rax = base_ptr; rdx = base_ptr; rcx = base_ptr; rbx = base_ptr; r8 = base_ptr; r9 = base_ptr;

    for (uint32_t i = 2; i > 0; --i) {
        // UNHANDLED INSTRUCTION: movups [rsp+0x20], xmm0
        // UNHANDLED INSTRUCTION: nop [rax+rax*1], ax
        eax = *(uint32_t*)(r8); // mov eax, [r8]
        r8 = (uint32_t*)((uint8_t*)r8 + 0x04); // lea r8, [r8+0x04]
        eax += 0x069E0F77; // add eax, 0x69E0F77
        edx = eax; // mov edx, eax
        eax <<= 0x1C; // shl eax, 0x1C
        edx >>= 0x04; // shr edx, 0x04
        edx |= eax; // or edx, eax
        edx ^= 0xFFFFFFFFDE2AC61B; // xor edx, 0xDE2AC61B
        *((uint32_t*)r8 - 1) = edx; // mov [r8-0x04], edx
    }

    return val;
}
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