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Обход античита SpookyTime Aura 1.16.5 Anka

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16 Авг 2025
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Выберите загрузчик игры
  1. Forge
  2. ForgeOptiFine
Спуки анку обходит досихпор спокойно
Storm 1.21.4 Base (noad)
[
Пожалуйста, авторизуйтесь для просмотра ссылки.
]

Code:

JavaScript:
Expand Collapse Copy
private void updateSpookyTime(LivingEntity target) {
        if (target == null) return;
        boolean elytraDuel = mc.player.isGliding();
        if (!elytraDuel && System.currentTimeMillis() - lastPhysicalMoveTime > 100) {
            return;
        } else if (System.currentTimeMillis() - lastPhysicalMoveTime < 100) {
            this.lastYaw = mc.player.getYaw();
            this.lastPitch = mc.player.getPitch();
        }

        Vec3d point = resolveMultipoint(target, BestPoint.getPoint(target), 6);
        if (elytraDuel && target.isGliding()) {
            point = PredictUtils.predict(target, 3f);
        }

        Vec3d eyePos = mc.player.getEyePos();
        double deltaX = point.x - eyePos.x;
        double deltaY = point.y - eyePos.y;
        double deltaZ = point.z - eyePos.z;
        double distance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
        float targetYaw = (float) (Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0);
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(deltaY, distance)));
        float radius = (float) assistRadius.getValue();
        var box = target.getBoundingBox();
        boolean isAimed = RaytraceUtil.rayTrace(mc.player.getRotationVector(), 6, box.expand(radius, radius, radius));
        float speed;
        if (isAimed) {
            speed = (float) assistSpeedAimed.getValue()* 0.25f;
        } else if (mc.player.isGliding()) {
            speed = 8f;
        } else if (mc.player.isOnGround()) {
            speed = (float) assistSpeedGround.getValue() * 0.25f;
        } else {
            speed = (float) assistSpeedAir.getValue() * 0.25f;
        }

        float cooldownMultiplier = (mc.player.getAttackCooldownProgress(0.5f) > 0.85f) ? 1.2f : 0.4f;
        speed *= cooldownMultiplier;
        if (!RaytraceUtil.rayTrace(mc.player.getRotationVector(), 6, box.expand(radius + 0.1f, radius + 0.1f, radius + 0.1f))) {
            speedAcceleration += 0.0005f * cooldownMultiplier;
        } else if (speedAcceleration >= -0.01f) {
            speedAcceleration -= 0.0004f;
        }

        float smooth = Math.max(speedAcceleration, 0);
        speed += smooth + (float) ((Math.random() - 0.5) * 0.02);
        float yawDelta = MathHelper.wrapDegrees(targetYaw - lastYaw);
        float pitchDelta = targetPitch - lastPitch;
        float clampedYawDelta = MathHelper.clamp(yawDelta, -speed, speed);
        float clampedPitchDelta = MathHelper.clamp(pitchDelta, -speed, speed);
        float newYaw = lastYaw + clampedYawDelta;
        float newPitch = MathHelper.clamp(lastPitch + clampedPitchDelta, -89.9F, 89.9F);
        float gcd = GCDFixer.getGCDValue();
        if (gcd > 0.0F) {
            newYaw = lastYaw + (float) Math.round((newYaw - lastYaw) / gcd) * gcd;
            newPitch = lastPitch + (float) Math.round((newPitch - lastPitch) / gcd) * gcd;
        }

        var smoothRot = new Rotation(newYaw, newPitch);
        RotationComponent.update(smoothRot, 360, 360, 360, 360, 0, 1, clientLook.getValue());
        this.lastYaw = smoothRot.getYaw();
        this.lastPitch = smoothRot.getPitch();
    }
 
Спуки анку обходит досихпор спокойно
Storm 1.21.4 Base (noad)
[
Пожалуйста, авторизуйтесь для просмотра ссылки.
]

Code:

JavaScript:
Expand Collapse Copy
private void updateSpookyTime(LivingEntity target) {
        if (target == null) return;
        boolean elytraDuel = mc.player.isGliding();
        if (!elytraDuel && System.currentTimeMillis() - lastPhysicalMoveTime > 100) {
            return;
        } else if (System.currentTimeMillis() - lastPhysicalMoveTime < 100) {
            this.lastYaw = mc.player.getYaw();
            this.lastPitch = mc.player.getPitch();
        }

        Vec3d point = resolveMultipoint(target, BestPoint.getPoint(target), 6);
        if (elytraDuel && target.isGliding()) {
            point = PredictUtils.predict(target, 3f);
        }

        Vec3d eyePos = mc.player.getEyePos();
        double deltaX = point.x - eyePos.x;
        double deltaY = point.y - eyePos.y;
        double deltaZ = point.z - eyePos.z;
        double distance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
        float targetYaw = (float) (Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0);
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(deltaY, distance)));
        float radius = (float) assistRadius.getValue();
        var box = target.getBoundingBox();
        boolean isAimed = RaytraceUtil.rayTrace(mc.player.getRotationVector(), 6, box.expand(radius, radius, radius));
        float speed;
        if (isAimed) {
            speed = (float) assistSpeedAimed.getValue()* 0.25f;
        } else if (mc.player.isGliding()) {
            speed = 8f;
        } else if (mc.player.isOnGround()) {
            speed = (float) assistSpeedGround.getValue() * 0.25f;
        } else {
            speed = (float) assistSpeedAir.getValue() * 0.25f;
        }

        float cooldownMultiplier = (mc.player.getAttackCooldownProgress(0.5f) > 0.85f) ? 1.2f : 0.4f;
        speed *= cooldownMultiplier;
        if (!RaytraceUtil.rayTrace(mc.player.getRotationVector(), 6, box.expand(radius + 0.1f, radius + 0.1f, radius + 0.1f))) {
            speedAcceleration += 0.0005f * cooldownMultiplier;
        } else if (speedAcceleration >= -0.01f) {
            speedAcceleration -= 0.0004f;
        }

        float smooth = Math.max(speedAcceleration, 0);
        speed += smooth + (float) ((Math.random() - 0.5) * 0.02);
        float yawDelta = MathHelper.wrapDegrees(targetYaw - lastYaw);
        float pitchDelta = targetPitch - lastPitch;
        float clampedYawDelta = MathHelper.clamp(yawDelta, -speed, speed);
        float clampedPitchDelta = MathHelper.clamp(pitchDelta, -speed, speed);
        float newYaw = lastYaw + clampedYawDelta;
        float newPitch = MathHelper.clamp(lastPitch + clampedPitchDelta, -89.9F, 89.9F);
        float gcd = GCDFixer.getGCDValue();
        if (gcd > 0.0F) {
            newYaw = lastYaw + (float) Math.round((newYaw - lastYaw) / gcd) * gcd;
            newPitch = lastPitch + (float) Math.round((newPitch - lastPitch) / gcd) * gcd;
        }

        var smoothRot = new Rotation(newYaw, newPitch);
        RotationComponent.update(smoothRot, 360, 360, 360, 360, 0, 1, clientLook.getValue());
        this.lastYaw = smoothRot.getYaw();
        this.lastPitch = smoothRot.getPitch();
    }
сделай новый сс 3 месяца там ас был без апдейта
 
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