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Исходник Fatality.win resolver aka R3D (thomas.pw)

  • Автор темы Автор темы NickTes
  • Дата начала Дата начала
Kamazity.win
Пользователь
Пользователь
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Оффлайн
Регистрация
29 Янв 2017
Сообщения
212
Реакции
78
Всем дароу! Сливаю вам топовый ресольвер! Ток не бейте! Ресольвер сделан для thomas.pw - это нью фаталити!
Кушайте:

Код:
Expand Collapse Copy
void CResolver::resolve(SDK::CBaseEntity* entity)
{
    auto local_player = INTERFACES::ClientEntityList->GetClientEntity(INTERFACES::Engine->GetLocalPlayer());
    bool is_local_player = entity == local_player;
    bool is_teammate = local_player->GetTeam() == entity->GetTeam() && !is_local_player;

    if (!entity) return;
    if (!local_player) return;

    if (is_local_player) return;
    if (is_teammate) return;
    if (entity->GetHealth() <= 0) return;
    if (local_player->GetHealth() <= 0) return;

    if ((SETTINGS::settings.xuymethod == 1 && GetAsyncKeyState(UTILS::INPUT::input_handler.keyBindings(SETTINGS::settings.xuykey))) || (SETTINGS::settings.xuymethod == 0 && SETTINGS::settings.overridething))
    {
        Vector viewangles; INTERFACES::Engine->GetViewAngles(viewangles);
        auto at_target_yaw = UTILS::CalcAngle(entity->GetVecOrigin(), local_player->GetVecOrigin()).y;

        auto delta = MATH::NormalizeYaw(viewangles.y - at_target_yaw);
        auto rightDelta = Vector(entity->GetEyeAngles().x, at_target_yaw + 90, entity->GetEyeAngles().z);
        auto leftDelta = Vector(entity->GetEyeAngles().x, at_target_yaw - 90, entity->GetEyeAngles().z);

        if (delta > 0)
            entity->SetEyeAngles(rightDelta);
        else
            entity->SetEyeAngles(leftDelta);
        return;
    }

    shots_missed[entity->GetIndex()] = shots_fired[entity->GetIndex()] - shots_hit[entity->GetIndex()];

    int i = entity->GetIndex();

    auto player_move = entity->GetVelocity().Length2D() > 36 && !entity->GetFlags() & FL_ONGROUND;
    float player_lastmove[65], player_lastmove_active[65];
    float bruteforce_angle[65];
    player_lastmove_active[i] = false;

    float kamaz_gay = 1337.f, r3d_pidr = 228.f, stef_eblan = 007.f,
          igor_gay = 180.f, simvol_narik = 90.f, byeter_scam = -47.f,  // хромосомы бутера
          storm_pussy_pupsik = 46.f, liston_aka_franta_top = -777.f; // тип float для тупых)

    switch (shots_missed[i] % 8)
    {
        case 0:    bruteforce_angle[i] = simvol_narik; break;
        case 1:    bruteforce_angle[i] = byeter_scam; break;
        case 2:    bruteforce_angle[i] = storm_pussy_pupsik; break;
        case 3:    bruteforce_angle[i] = igor_gay; break;
        case 4:    bruteforce_angle[i] = liston_aka_franta_top; break;
        case 5:    bruteforce_angle[i] = kamaz_gay; break;
        case 6:    bruteforce_angle[i] = r3d_pidr; break;
        case 7:    bruteforce_angle[i] = stef_eblan; break;
    }

    if (player_move)
    {
        entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        player_lastmove[i] = entity->GetLowerBodyYaw();
        player_lastmove_active[i] = true;
    }
    else
    {
        if (player_lastmove_active[i])
        {
            if (shots_missed[i] <= 2) entity->GetEyeAnglesPointer()->y = player_lastmove[i];
            else entity->GetEyeAnglesPointer()->y = player_lastmove[i] + bruteforce_angle[i];
        }
        else
        {
            entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        }
    }
}
 
Шел 7 день после апдейта, они все еще не могут смириться...
P.s Урааааа ресольвииир я щас буду всех тапать са сваим индига
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Всем дароу! Сливаю вам топовый ресольвер! Ток не бейте! Ресольвер сделан для thomas.pw - это нью фаталити!
Кушайте:

Код:
Expand Collapse Copy
void CResolver::resolve(SDK::CBaseEntity* entity)
{
    auto local_player = INTERFACES::ClientEntityList->GetClientEntity(INTERFACES::Engine->GetLocalPlayer());
    bool is_local_player = entity == local_player;
    bool is_teammate = local_player->GetTeam() == entity->GetTeam() && !is_local_player;

    if (!entity) return;
    if (!local_player) return;

    if (is_local_player) return;
    if (is_teammate) return;
    if (entity->GetHealth() <= 0) return;
    if (local_player->GetHealth() <= 0) return;

    if ((SETTINGS::settings.xuymethod == 1 && GetAsyncKeyState(UTILS::INPUT::input_handler.keyBindings(SETTINGS::settings.xuykey))) || (SETTINGS::settings.xuymethod == 0 && SETTINGS::settings.overridething))
    {
        Vector viewangles; INTERFACES::Engine->GetViewAngles(viewangles);
        auto at_target_yaw = UTILS::CalcAngle(entity->GetVecOrigin(), local_player->GetVecOrigin()).y;

        auto delta = MATH::NormalizeYaw(viewangles.y - at_target_yaw);
        auto rightDelta = Vector(entity->GetEyeAngles().x, at_target_yaw + 90, entity->GetEyeAngles().z);
        auto leftDelta = Vector(entity->GetEyeAngles().x, at_target_yaw - 90, entity->GetEyeAngles().z);

        if (delta > 0)
            entity->SetEyeAngles(rightDelta);
        else
            entity->SetEyeAngles(leftDelta);
        return;
    }

    shots_missed[entity->GetIndex()] = shots_fired[entity->GetIndex()] - shots_hit[entity->GetIndex()];

    int i = entity->GetIndex();

    auto player_move = entity->GetVelocity().Length2D() > 36 && !entity->GetFlags() & FL_ONGROUND;
    float player_lastmove[65], player_lastmove_active[65];
    float bruteforce_angle[65];
    player_lastmove_active[i] = false;

    float kamaz_gay = 1337.f, r3d_pidr = 228.f, stef_eblan = 007.f,
          igor_gay = 180.f, simvol_narik = 90.f, byeter_scam = -47.f,  // хромосомы бутера
          storm_pussy_pupsik = 46.f, liston_aka_franta_top = -777.f; // тип float для тупых)

    switch (shots_missed[i] % 8)
    {
        case 0:    bruteforce_angle[i] = simvol_narik; break;
        case 1:    bruteforce_angle[i] = byeter_scam; break;
        case 2:    bruteforce_angle[i] = storm_pussy_pupsik; break;
        case 3:    bruteforce_angle[i] = igor_gay; break;
        case 4:    bruteforce_angle[i] = liston_aka_franta_top; break;
        case 5:    bruteforce_angle[i] = kamaz_gay; break;
        case 6:    bruteforce_angle[i] = r3d_pidr; break;
        case 7:    bruteforce_angle[i] = stef_eblan; break;
    }

    if (player_move)
    {
        entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        player_lastmove[i] = entity->GetLowerBodyYaw();
        player_lastmove_active[i] = true;
    }
    else
    {
        if (player_lastmove_active[i])
        {
            if (shots_missed[i] <= 2) entity->GetEyeAnglesPointer()->y = player_lastmove[i];
            else entity->GetEyeAnglesPointer()->y = player_lastmove[i] + bruteforce_angle[i];
        }
        else
        {
            entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        }
    }
}
У меня сурсы есть его)
 
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