Гайд Обновление на 01.05.2019

порно с говардом <3
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С ПРАЗДНИКОМ ТРУДА ЕПТИТЬ, ПОРА ПРИСТУПАТЬ К РАБОТЕ:coolface:



----------------- Индексы -----------------

GetCSWeaponData index changed to 454
GetSpread index changed to 446
GetCone index changed to 476
UpdateAccuracyPenalty index changed to 477
GetInnacuracy 476
UpdateClientAnimation index changed to 221 (можно 222 )

(thx hvh bot)
- IsPlayer: 155
- IsWeapon: 163
- GetWeapon / GetActiveWeapon: 265
- ShootPosition: 281

----------------- Нетвары -----------------
Код:
        public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB340;
        public const Int32 m_Collision = 0x31C;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x392C;
        public const Int32 m_bHasDefuser = 0xB350;
        public const Int32 m_bHasHelmet = 0xB334;
        public const Int32 m_bInReload = 0x3285;
        public const Int32 m_bIsDefusing = 0x3918;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3910;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3310;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA3F4;
        public const Int32 m_flFlashMaxAlpha = 0xA3F0;
        public const Int32 m_flNextPrimaryAttack = 0x3218;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x3388;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3244;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3AC;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA40C;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iObserverMode = 0x3374;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3238;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x342C;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B0;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
----------------- Сигнатуры -----------------
Код:
public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x58BCFC;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4CFC35C;
        public const Int32 dwForceAttack = 0x312DA5C;
        public const Int32 dwForceAttack2 = 0x312DA68;
        public const Int32 dwForceBackward = 0x312DA14;
        public const Int32 dwForceForward = 0x312DA20;
        public const Int32 dwForceJump = 0x519F8A8;
        public const Int32 dwForceLeft = 0x312DA38;
        public const Int32 dwForceRight = 0x312DA2C;
        public const Int32 dwGameDir = 0x631F70;
        public const Int32 dwGameRulesProxy = 0x5211BEC;
        public const Int32 dwGetAllClasses = 0xD0F5EC;
        public const Int32 dwGlobalVars = 0x58BA00;
        public const Int32 dwGlowObjectManager = 0x523C700;
        public const Int32 dwInput = 0x5147390;
        public const Int32 dwInterfaceLinkList = 0x8C15D4;
        public const Int32 dwLocalPlayer = 0xCEA96C;
        public const Int32 dwMouseEnable = 0xCF04B8;
        public const Int32 dwMouseEnablePtr = 0xCF0488;
        public const Int32 dwPlayerResource = 0x312BDAC;
        public const Int32 dwRadarBase = 0x513109C;
        public const Int32 dwSensitivity = 0xCF0354;
        public const Int32 dwSensitivityPtr = 0xCF0328;
        public const Int32 dwSetClanTag = 0x896A0;
        public const Int32 dwViewMatrix = 0x4CEDD74;
        public const Int32 dwWeaponTable = 0x5147E50;
        public const Int32 dwWeaponTableIndex = 0x323C;
        public const Int32 dwYawPtr = 0xCF0118;
        public const Int32 dwZoomSensitivityRatioPtr = 0xCF5358;
        public const Int32 dwbSendPackets = 0xD271A;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x5131350;
        public const Int32 m_yawClassPtr = 0xCF0118;
        public const Int32 model_ambient_min = 0x58ED1C;
---------------------------------------------------------------------------------------
взято с юц:
Пожалуйста, авторизуйтесь для просмотра ссылки.
(не реклама)
---------------------------------------------------------------------------------------


---------- ENUMS (THX HVH BOT) -----------
Код:
CAI_BaseNPC = 0,

    CAK47,

    CBaseAnimating,

    CBaseAnimatingOverlay,

    CBaseAttributableItem,

    CBaseButton,

    CBaseCombatCharacter,

    CBaseCombatWeapon,

    CBaseCSGrenade,

    CBaseCSGrenadeProjectile,

    CBaseDoor,

    CBaseEntity,

    CBaseFlex,

    CBaseGrenade,

    CBaseParticleEntity,

    CBasePlayer,

    CBasePropDoor,

    CBaseTeamObjectiveResource,

    CBaseTempEntity,

    CBaseToggle,

    CBaseTrigger,

    CBaseViewModel,

    CBaseVPhysicsTrigger,

    CBaseWeaponWorldModel,

    CBeam,

    CBeamSpotlight,

    CBoneFollower,

    CBRC4Target,

    CBreachCharge,

    CBreachChargeProjectile,

    CBreakableProp,

    CBreakableSurface,

    CBumpMine,

    CBumpMineProjectile,

    CC4,

    CCascadeLight,

    CChicken,

    CColorCorrection,

    CColorCorrectionVolume,

    CCSGameRulesProxy,

    CCSPlayer,

    CCSPlayerResource,

    CCSRagdoll,

    CCSTeam,

    CDangerZone,

    CDangerZoneController,

    CDEagle,

    CDecoyGrenade,

    CDecoyProjectile,

    CDrone,

    CDronegun,

    CDynamicLight,

    CDynamicProp,

    CEconEntity,

    CEconWearable,

    CEmbers,

    CEntityDissolve,

    CEntityFlame,

    CEntityFreezing,

    CEntityParticleTrail,

    CEnvAmbientLight,

    CEnvDetailController,

    CEnvDOFController,

    CEnvGasCanister,

    CEnvParticleScript,

    CEnvProjectedTexture,

    CEnvQuadraticBeam,

    CEnvScreenEffect,

    CEnvScreenOverlay,

    CEnvTonemapController,

    CEnvWind,

    CFEPlayerDecal,

    CFireCrackerBlast,

    CFireSmoke,

    CFireTrail,

    CFish,

    CFists,

    CFlashbang,

    CFogController,

    CFootstepControl,

    CFunc_Dust,

    CFunc_LOD,

    CFuncAreaPortalWindow,

    CFuncBrush,

    CFuncConveyor,

    CFuncLadder,

    CFuncMonitor,

    CFuncMoveLinear,

    CFuncOccluder,

    CFuncReflectiveGlass,

    CFuncRotating,

    CFuncSmokeVolume,

    CFuncTrackTrain,

    CGameRulesProxy,

    CGrassBurn,

    CHandleTest,

    CHEGrenade,

    CHostage,

    CHostageCarriableProp,

    CIncendiaryGrenade,

    CInferno,

    CInfoLadderDismount,

    CInfoMapRegion,

    CInfoOverlayAccessor,

    CItem_Healthshot,

    CItemCash,

    CItemDogtags,

    CKnife,

    CKnifeGG,

    CLightGlow,

    CMaterialModifyControl,

    CMelee,

    CMolotovGrenade,

    CMolotovProjectile,

    CMovieDisplay,

    CParadropChopper,

    CParticleFire,

    CParticlePerformanceMonitor,

    CParticleSystem,

    CPhysBox,

    CPhysBoxMultiplayer,

    CPhysicsProp,

    CPhysicsPropMultiplayer,

    CPhysMagnet,

    CPhysPropAmmoBox,

    CPhysPropLootCrate,

    CPhysPropRadarJammer,

    CPhysPropWeaponUpgrade,

    CPlantedC4,

    CPlasma,

    CPlayerPing,

    CPlayerResource,

    CPointCamera,

    CPointCommentaryNode,

    CPointWorldText,

    CPoseController,

    CPostProcessController,

    CPrecipitation,

    CPrecipitationBlocker,

    CPredictedViewModel,

    CProp_Hallucination,

    CPropCounter,

    CPropDoorRotating,

    CPropJeep,

    CPropVehicleDriveable,

    CRagdollManager,

    CRagdollProp,

    CRagdollPropAttached,

    CRopeKeyframe,

    CSCAR17,

    CSceneEntity,

    CSensorGrenade,

    CSensorGrenadeProjectile,

    CShadowControl,

    CSlideshowDisplay,

    CSmokeGrenade,

    CSmokeGrenadeProjectile,

    CSmokeStack,

    CSnowball,

    CSnowballPile,

    CSnowballProjectile,

    CSpatialEntity,

    CSpotlightEnd,

    CSprite,

    CSpriteOriented,

    CSpriteTrail,

    CStatueProp,

    CSteamJet,

    CSun,

    CSunlightShadowControl,

    CSurvivalSpawnChopper,

    CTablet,

    CTeam,

    CTeamplayRoundBasedRulesProxy,

    CTEArmorRicochet,

    CTEBaseBeam,

    CTEBeamEntPoint,

    CTEBeamEnts,

    CTEBeamFollow,

    CTEBeamLaser,

    CTEBeamPoints,

    CTEBeamRing,

    CTEBeamRingPoint,

    CTEBeamSpline,

    CTEBloodSprite,

    CTEBloodStream,

    CTEBreakModel,

    CTEBSPDecal,

    CTEBubbles,

    CTEBubbleTrail,

    CTEClientProjectile,

    CTEDecal,

    CTEDust,

    CTEDynamicLight,

    CTEEffectDispatch,

    CTEEnergySplash,

    CTEExplosion,

    CTEFireBullets,

    CTEFizz,

    CTEFootprintDecal,

    CTEFoundryHelpers,

    CTEGaussExplosion,

    CTEGlowSprite,

    CTEImpact,

    CTEKillPlayerAttachments,

    CTELargeFunnel,

    CTEMetalSparks,

    CTEMuzzleFlash,

    CTEParticleSystem,

    CTEPhysicsProp,

    CTEPlantBomb,

    CTEPlayerAnimEvent,

    CTEPlayerDecal,

    CTEProjectedDecal,

    CTERadioIcon,

    CTEShatterSurface,

    CTEShowLine,

    CTesla,

    CTESmoke,

    CTESparks,

    CTESprite,

    CTESpriteSpray,

    CTest_ProxyToggle_Networkable,

    CTestTraceline,

    CTEWorldDecal,

    CTriggerPlayerMovement,

    CTriggerSoundOperator,

    CVGuiScreen,

    CVoteController,

    CWaterBullet,

    CWaterLODControl,

    CWeaponAug,

    CWeaponAWP,

    CWeaponBaseItem,

    CWeaponBizon,

    CWeaponCSBase,

    CWeaponCSBaseGun,

    CWeaponCycler,

    CWeaponElite,

    CWeaponFamas,

    CWeaponFiveSeven,

    CWeaponG3SG1,

    CWeaponGalil,

    CWeaponGalilAR,

    CWeaponGlock,

    CWeaponHKP2000,

    CWeaponM249,

    CWeaponM3,

    CWeaponM4A1,

    CWeaponMAC10,

    CWeaponMag7,

    CWeaponMP5Navy,

    CWeaponMP7,

    CWeaponMP9,

    CWeaponNegev,

    CWeaponNOVA,

    CWeaponP228,

    CWeaponP250,

    CWeaponP90,

    CWeaponSawedoff,

    CWeaponSCAR20,

    CWeaponScout,

    CWeaponSG550,

    CWeaponSG552,

    CWeaponSG556,

    CWeaponShield,

    CWeaponSSG08,

    CWeaponTaser,

    CWeaponTec9,

    CWeaponTMP,

    CWeaponUMP45,

    CWeaponUSP,

    CWeaponXM1014,

    CWorld,

    CWorldVguiText,

    DustTrail,

    MovieExplosion,

    ParticleSmokeGrenade,

    RocketTrail,

    SmokeTrail,

    SporeExplosion,

    SporeTrail,
---------------------------------------------------------------------------------------
 
Последнее редактирование модератором:
Олдфаг
Статус
Оффлайн
Регистрация
5 Июл 2017
Сообщения
2,108
Реакции[?]
1,189
Поинты[?]
0
IsWeapon()
161 -> 163

IsPlayer()
153 -> 155

GetCSWeaponData()
448 -> 454

GetSpread()
440 -> 446

UpdateAccuracyPenalty()
472 -> 477

GetInaccuracy()
mb 471 -> 476

UpdateClientSideAnimation()
mb 218 или 219 -> 221

Код:
enum ItemDefinitionIndex
{
    WEAPON_NONE = 0,
    WEAPON_DEAGLE,
    WEAPON_DUALBERETTA,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALIL = 13,
    WEAPON_M249,
    WEAPON_M4A4 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_ZEUSX27,
    WEAPON_P2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SCAR20 = 38,
    WEAPON_SG553,
    WEAPON_SSG08,
    WEAPON_KNIFE_GG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INC,
    WEAPON_C4,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1S,
    WEAPON_USPS,
    WEAPON_CZ75 = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_KNIFE_BAYONET = 500,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER,
    GLOVE_STUDDED_BLOODHOUND = 5027,
    GLOVE_T_SIDE = 5028,
    GLOVE_CT_SIDE = 5029,
    GLOVE_SPORTY = 5030,
    GLOVE_SLICK = 5031,
    GLOVE_LEATHER_WRAP = 5032,
    GLOVE_MOTORCYCLE = 5033,
    GLOVE_SPECIALIST = 5034,
    GLOVE_HYDRA = 5035
};
Код:
enum ItemDefinitionIndex
{
    WEAPON_NONE = 0,
    WEAPON_DEAGLE,
    WEAPON_ELITE,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALIL = 13,
    WEAPON_M249,
    WEAPON_M4A4 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_ZEUS,
    WEAPON_P2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SHIELD,
    WEAPON_SCAR20,
    WEAPON_SG553,
    WEAPON_SSG08,
    WEAPON_KNIFEGG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INC,
    WEAPON_C4,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1S,
    WEAPON_USPS,
    WEAPON_CZ75 = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_SNOWBALL,
    WEAPON_BUMPMINE,
    WEAPON_KNIFE_BAYONET = 500,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER,
    GLOVE_STUDDED_BLOODHOUND = 5027,
    GLOVE_T_SIDE = 5028,
    GLOVE_CT_SIDE = 5029,
    GLOVE_SPORTY = 5030,
    GLOVE_SLICK = 5031,
    GLOVE_LEATHER_WRAP = 5032,
    GLOVE_MOTORCYCLE = 5033,
    GLOVE_SPECIALIST = 5034,
    GLOVE_HYDRA = 5035
};

Код:
enum ClassId_t {
    CAI_BaseNPC = 0,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
Код:
enum ClassID_t {
    CAI_BaseNPC = 0,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CBumpMine,
    CBumpMineProjectile,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerPing,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSnowball,
    CSnowballPile,
    CSnowballProjectile,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponShield,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
 
Последнее редактирование:
Начинающий
Статус
Оффлайн
Регистрация
9 Ноя 2018
Сообщения
70
Реакции[?]
15
Поинты[?]
0
GetCSWeaponData()
448 -> 454

GetSpread()
440 -> 446

UpdateAccuracyPenalty()
472 -> 477

GetInaccuracy()
mb 471 -> 476

UpdateClientSideAnimation()
mb 218 -> 221 / 222

Код:
enum ItemDefinitionIndex
{
    WEAPON_NONE = 0,
    WEAPON_DEAGLE,
    WEAPON_DUALBERETTA,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALIL = 13,
    WEAPON_M249,
    WEAPON_M4A4 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_ZEUSX27,
    WEAPON_P2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SCAR20 = 38,
    WEAPON_SG553,
    WEAPON_SSG08,
    WEAPON_KNIFE_GG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INC,
    WEAPON_C4,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1S,
    WEAPON_USPS,
    WEAPON_CZ75 = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_KNIFE_BAYONET = 500,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER,
    GLOVE_STUDDED_BLOODHOUND = 5027,
    GLOVE_T_SIDE = 5028,
    GLOVE_CT_SIDE = 5029,
    GLOVE_SPORTY = 5030,
    GLOVE_SLICK = 5031,
    GLOVE_LEATHER_WRAP = 5032,
    GLOVE_MOTORCYCLE = 5033,
    GLOVE_SPECIALIST = 5034,
    GLOVE_HYDRA = 5035
};
Код:
enum ItemDefinitionIndex
{
    WEAPON_NONE = 0,
    WEAPON_DEAGLE,
    WEAPON_ELITE,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALIL = 13,
    WEAPON_M249,
    WEAPON_M4A4 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_ZEUS,
    WEAPON_P2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SHIELD,
    WEAPON_SCAR20,
    WEAPON_SG553,
    WEAPON_SSG08,
    WEAPON_KNIFEGG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INC,
    WEAPON_C4,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1S,
    WEAPON_USPS,
    WEAPON_CZ75 = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_SNOWBALL,
    WEAPON_BUMPMINE,
    WEAPON_KNIFE_BAYONET = 500,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER,
    GLOVE_STUDDED_BLOODHOUND = 5027,
    GLOVE_T_SIDE = 5028,
    GLOVE_CT_SIDE = 5029,
    GLOVE_SPORTY = 5030,
    GLOVE_SLICK = 5031,
    GLOVE_LEATHER_WRAP = 5032,
    GLOVE_MOTORCYCLE = 5033,
    GLOVE_SPECIALIST = 5034,
    GLOVE_HYDRA = 5035
};

Код:
enum ClassId_t {
    CAI_BaseNPC = 0,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
Код:
enum ClassId_t {
    CAI_BaseNPC = 0,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
GetEyePosition - у него новый индекс? У меня траблы с аа и шотом.
 
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Такой же, уже тестил. Всё работает, обновил только то, что выше
Лично в моём сурсе отвалился рейдж, чамсы перестали работать, рэгдолы крашат и руки иногда пропадают. А и после включения бектрека появляются звуки, бдуто в хоррор зашёл :D
Из того что я сделал:

GetCSWeaponData 454
GetSpread i446
GetCon'а у меня нету вовсе
UpdateAccuracyPenalty 477
GetInnacuracy 476
UpdateClientAnimation 222
 
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Лично в моём сурсе отвалился рейдж, чамсы перестали работать, рэгдолы крашат и руки иногда пропадают. А и после включения бектрека появляются звуки, бдуто в хоррор зашёл :D
Из того что я сделал:

GetCSWeaponData 454
GetSpread i446
GetCon'а у меня нету вовсе
UpdateAccuracyPenalty 477
GetInnacuracy 476
UpdateClientAnimation 222
+ у меня рейдж и легит не работают, но чамсы работают и глоу есп тоже
 
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Лично в моём сурсе отвалился рейдж, чамсы перестали работать, рэгдолы крашат и руки иногда пропадают. А и после включения бектрека появляются звуки, бдуто в хоррор зашёл :D
Из того что я сделал:

GetCSWeaponData 454
GetSpread i446
GetCon'а у меня нету вовсе
UpdateAccuracyPenalty 477
GetInnacuracy 476
UpdateClientAnimation 222
Такая же тема со звуками. Чекни консоль, там идёт спам каким-то звуком, на uc тоже задавали вопрос на счёт этого, но решения этого не видел. И в рейдже такая же хуйня, стреляет вообще не туда, куда надо, автоскоп не понятно работает, но аа нормально функционирует и этот звук непонятный(на сервере он включается плавно, когда подхожу к спавну противников).
 
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Такая же тема со звуками. Чекни консоль, там идёт спам каким-то звуком, на uc тоже задавали вопрос на счёт этого, но решения этого не видел. И в рейдже такая же хуйня, стреляет вообще не туда, куда надо, автоскоп не понятно работает, но аа нормально функционирует и этот звук непонятный(на сервере он включается плавно, когда подхожу к спавну противников).
Ну у тебя рейдж хоть стреляет, у меня вообще нет :D
Ты ItemDefinition обновлял?
 
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Ну у тебя рейдж хоть стреляет, у меня вообще нет :D
Ты ItemDefinition обновлял?
Да, я всё обновил. Я бы не назвал это стрельбой, он тупо стреляет, когда хочет и куда хочет(может вверх, может влево, вправо), а может вообще зависнуть в скопе и тупо кнопки мышки не робят, помогает лишь переключение на другое оружие, но в противников вообще не стреляет.
 
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какой вариант отвечает за работу аимбот? (Я использую sensum ) Я уже исправил игру, но аимбот не работает
 
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какой вариант отвечает за работу аимбот? (Я использую sensum ) Я уже исправил игру, но аимбот не работает
ItemDef,

GetCSWeaponData index changed to 454
GetSpread index changed to 446
GetCone index changed to 476
UpdateAccuracyPenalty index changed to 477
GetInnacuracy 476
 
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Такая же тема со звуками. Чекни консоль, там идёт спам каким-то звуком, на uc тоже задавали вопрос на счёт этого, но решения этого не видел. И в рейдже такая же хуйня, стреляет вообще не туда, куда надо, автоскоп не понятно работает, но аа нормально функционирует и этот звук непонятный(на сервере он включается плавно, когда подхожу к спавну противников).
Возможно EmitSound обновился
 
smoking on that #pragma pack
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My esp not working now. What's the problem? I've updated all the indexes
У меня есп не работает. Что не так? Я все индексы обновил
// Update | Обнова
Проблема была в CCSPlayer.
Fix: CCSPlayer = 40,
 
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push me to the edge
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Лично в моём сурсе отвалился рейдж, чамсы перестали работать, рэгдолы крашат и руки иногда пропадают. А и после включения бектрека появляются звуки, бдуто в хоррор зашёл :D
Из того что я сделал:

GetCSWeaponData 454
GetSpread i446
GetCon'а у меня нету вовсе
UpdateAccuracyPenalty 477
GetInnacuracy 476
UpdateClientAnimation 222
UpdateClientAnimation 221, 222 Нот воркед
 
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