порно с говардом <3
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Автор темы
- #1
С ПРАЗДНИКОМ ТРУДА ЕПТИТЬ, ПОРА ПРИСТУПАТЬ К РАБОТЕ
----------------- Индексы -----------------
GetCSWeaponData index changed to 454
GetSpread index changed to 446
GetCone index changed to 476
UpdateAccuracyPenalty index changed to 477
GetInnacuracy 476
UpdateClientAnimation index changed to 221 (можно 222 )
(thx hvh bot)
- IsPlayer: 155
- IsWeapon: 163
- GetWeapon / GetActiveWeapon: 265
- ShootPosition: 281
----------------- Нетвары -----------------
----------------- Сигнатуры -----------------
---------------------------------------------------------------------------------------
взято с юц:
---------------------------------------------------------------------------------------
---------- ENUMS (THX HVH BOT) -----------
---------------------------------------------------------------------------------------
----------------- Индексы -----------------
GetCSWeaponData index changed to 454
GetSpread index changed to 446
GetCone index changed to 476
UpdateAccuracyPenalty index changed to 477
GetInnacuracy 476
UpdateClientAnimation index changed to 221 (можно 222 )
(thx hvh bot)
- IsPlayer: 155
- IsWeapon: 163
- GetWeapon / GetActiveWeapon: 265
- ShootPosition: 281
----------------- Нетвары -----------------
Код:
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB340;
public const Int32 m_Collision = 0x31C;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x392C;
public const Int32 m_bHasDefuser = 0xB350;
public const Int32 m_bHasHelmet = 0xB334;
public const Int32 m_bInReload = 0x3285;
public const Int32 m_bIsDefusing = 0x3918;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3910;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3310;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA3F4;
public const Int32 m_flFlashMaxAlpha = 0xA3F0;
public const Int32 m_flNextPrimaryAttack = 0x3218;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3244;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3AC;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA40C;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3238;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
Код:
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x58BCFC;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4CFC35C;
public const Int32 dwForceAttack = 0x312DA5C;
public const Int32 dwForceAttack2 = 0x312DA68;
public const Int32 dwForceBackward = 0x312DA14;
public const Int32 dwForceForward = 0x312DA20;
public const Int32 dwForceJump = 0x519F8A8;
public const Int32 dwForceLeft = 0x312DA38;
public const Int32 dwForceRight = 0x312DA2C;
public const Int32 dwGameDir = 0x631F70;
public const Int32 dwGameRulesProxy = 0x5211BEC;
public const Int32 dwGetAllClasses = 0xD0F5EC;
public const Int32 dwGlobalVars = 0x58BA00;
public const Int32 dwGlowObjectManager = 0x523C700;
public const Int32 dwInput = 0x5147390;
public const Int32 dwInterfaceLinkList = 0x8C15D4;
public const Int32 dwLocalPlayer = 0xCEA96C;
public const Int32 dwMouseEnable = 0xCF04B8;
public const Int32 dwMouseEnablePtr = 0xCF0488;
public const Int32 dwPlayerResource = 0x312BDAC;
public const Int32 dwRadarBase = 0x513109C;
public const Int32 dwSensitivity = 0xCF0354;
public const Int32 dwSensitivityPtr = 0xCF0328;
public const Int32 dwSetClanTag = 0x896A0;
public const Int32 dwViewMatrix = 0x4CEDD74;
public const Int32 dwWeaponTable = 0x5147E50;
public const Int32 dwWeaponTableIndex = 0x323C;
public const Int32 dwYawPtr = 0xCF0118;
public const Int32 dwZoomSensitivityRatioPtr = 0xCF5358;
public const Int32 dwbSendPackets = 0xD271A;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 m_bDormant = 0xED;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5131350;
public const Int32 m_yawClassPtr = 0xCF0118;
public const Int32 model_ambient_min = 0x58ED1C;
взято с юц:
Пожалуйста, авторизуйтесь для просмотра ссылки.
(не реклама)---------------------------------------------------------------------------------------
---------- ENUMS (THX HVH BOT) -----------
Код:
CAI_BaseNPC = 0,
CAK47,
CBaseAnimating,
CBaseAnimatingOverlay,
CBaseAttributableItem,
CBaseButton,
CBaseCombatCharacter,
CBaseCombatWeapon,
CBaseCSGrenade,
CBaseCSGrenadeProjectile,
CBaseDoor,
CBaseEntity,
CBaseFlex,
CBaseGrenade,
CBaseParticleEntity,
CBasePlayer,
CBasePropDoor,
CBaseTeamObjectiveResource,
CBaseTempEntity,
CBaseToggle,
CBaseTrigger,
CBaseViewModel,
CBaseVPhysicsTrigger,
CBaseWeaponWorldModel,
CBeam,
CBeamSpotlight,
CBoneFollower,
CBRC4Target,
CBreachCharge,
CBreachChargeProjectile,
CBreakableProp,
CBreakableSurface,
CBumpMine,
CBumpMineProjectile,
CC4,
CCascadeLight,
CChicken,
CColorCorrection,
CColorCorrectionVolume,
CCSGameRulesProxy,
CCSPlayer,
CCSPlayerResource,
CCSRagdoll,
CCSTeam,
CDangerZone,
CDangerZoneController,
CDEagle,
CDecoyGrenade,
CDecoyProjectile,
CDrone,
CDronegun,
CDynamicLight,
CDynamicProp,
CEconEntity,
CEconWearable,
CEmbers,
CEntityDissolve,
CEntityFlame,
CEntityFreezing,
CEntityParticleTrail,
CEnvAmbientLight,
CEnvDetailController,
CEnvDOFController,
CEnvGasCanister,
CEnvParticleScript,
CEnvProjectedTexture,
CEnvQuadraticBeam,
CEnvScreenEffect,
CEnvScreenOverlay,
CEnvTonemapController,
CEnvWind,
CFEPlayerDecal,
CFireCrackerBlast,
CFireSmoke,
CFireTrail,
CFish,
CFists,
CFlashbang,
CFogController,
CFootstepControl,
CFunc_Dust,
CFunc_LOD,
CFuncAreaPortalWindow,
CFuncBrush,
CFuncConveyor,
CFuncLadder,
CFuncMonitor,
CFuncMoveLinear,
CFuncOccluder,
CFuncReflectiveGlass,
CFuncRotating,
CFuncSmokeVolume,
CFuncTrackTrain,
CGameRulesProxy,
CGrassBurn,
CHandleTest,
CHEGrenade,
CHostage,
CHostageCarriableProp,
CIncendiaryGrenade,
CInferno,
CInfoLadderDismount,
CInfoMapRegion,
CInfoOverlayAccessor,
CItem_Healthshot,
CItemCash,
CItemDogtags,
CKnife,
CKnifeGG,
CLightGlow,
CMaterialModifyControl,
CMelee,
CMolotovGrenade,
CMolotovProjectile,
CMovieDisplay,
CParadropChopper,
CParticleFire,
CParticlePerformanceMonitor,
CParticleSystem,
CPhysBox,
CPhysBoxMultiplayer,
CPhysicsProp,
CPhysicsPropMultiplayer,
CPhysMagnet,
CPhysPropAmmoBox,
CPhysPropLootCrate,
CPhysPropRadarJammer,
CPhysPropWeaponUpgrade,
CPlantedC4,
CPlasma,
CPlayerPing,
CPlayerResource,
CPointCamera,
CPointCommentaryNode,
CPointWorldText,
CPoseController,
CPostProcessController,
CPrecipitation,
CPrecipitationBlocker,
CPredictedViewModel,
CProp_Hallucination,
CPropCounter,
CPropDoorRotating,
CPropJeep,
CPropVehicleDriveable,
CRagdollManager,
CRagdollProp,
CRagdollPropAttached,
CRopeKeyframe,
CSCAR17,
CSceneEntity,
CSensorGrenade,
CSensorGrenadeProjectile,
CShadowControl,
CSlideshowDisplay,
CSmokeGrenade,
CSmokeGrenadeProjectile,
CSmokeStack,
CSnowball,
CSnowballPile,
CSnowballProjectile,
CSpatialEntity,
CSpotlightEnd,
CSprite,
CSpriteOriented,
CSpriteTrail,
CStatueProp,
CSteamJet,
CSun,
CSunlightShadowControl,
CSurvivalSpawnChopper,
CTablet,
CTeam,
CTeamplayRoundBasedRulesProxy,
CTEArmorRicochet,
CTEBaseBeam,
CTEBeamEntPoint,
CTEBeamEnts,
CTEBeamFollow,
CTEBeamLaser,
CTEBeamPoints,
CTEBeamRing,
CTEBeamRingPoint,
CTEBeamSpline,
CTEBloodSprite,
CTEBloodStream,
CTEBreakModel,
CTEBSPDecal,
CTEBubbles,
CTEBubbleTrail,
CTEClientProjectile,
CTEDecal,
CTEDust,
CTEDynamicLight,
CTEEffectDispatch,
CTEEnergySplash,
CTEExplosion,
CTEFireBullets,
CTEFizz,
CTEFootprintDecal,
CTEFoundryHelpers,
CTEGaussExplosion,
CTEGlowSprite,
CTEImpact,
CTEKillPlayerAttachments,
CTELargeFunnel,
CTEMetalSparks,
CTEMuzzleFlash,
CTEParticleSystem,
CTEPhysicsProp,
CTEPlantBomb,
CTEPlayerAnimEvent,
CTEPlayerDecal,
CTEProjectedDecal,
CTERadioIcon,
CTEShatterSurface,
CTEShowLine,
CTesla,
CTESmoke,
CTESparks,
CTESprite,
CTESpriteSpray,
CTest_ProxyToggle_Networkable,
CTestTraceline,
CTEWorldDecal,
CTriggerPlayerMovement,
CTriggerSoundOperator,
CVGuiScreen,
CVoteController,
CWaterBullet,
CWaterLODControl,
CWeaponAug,
CWeaponAWP,
CWeaponBaseItem,
CWeaponBizon,
CWeaponCSBase,
CWeaponCSBaseGun,
CWeaponCycler,
CWeaponElite,
CWeaponFamas,
CWeaponFiveSeven,
CWeaponG3SG1,
CWeaponGalil,
CWeaponGalilAR,
CWeaponGlock,
CWeaponHKP2000,
CWeaponM249,
CWeaponM3,
CWeaponM4A1,
CWeaponMAC10,
CWeaponMag7,
CWeaponMP5Navy,
CWeaponMP7,
CWeaponMP9,
CWeaponNegev,
CWeaponNOVA,
CWeaponP228,
CWeaponP250,
CWeaponP90,
CWeaponSawedoff,
CWeaponSCAR20,
CWeaponScout,
CWeaponSG550,
CWeaponSG552,
CWeaponSG556,
CWeaponShield,
CWeaponSSG08,
CWeaponTaser,
CWeaponTec9,
CWeaponTMP,
CWeaponUMP45,
CWeaponUSP,
CWeaponXM1014,
CWorld,
CWorldVguiText,
DustTrail,
MovieExplosion,
ParticleSmokeGrenade,
RocketTrail,
SmokeTrail,
SporeExplosion,
SporeTrail,
Последнее редактирование модератором: