Исходник UPDATE[10.06.2019]

Забаненный
Статус
Оффлайн
Регистрация
21 Авг 2018
Сообщения
157
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
#define gEnv (*(SSystemGlobalEnvironment**)0x1937640)
#define gRender (*(IRenderer**)0x1B5B61C)
#define pGameCVars (*(SCVars**)0x01B6E338)
#define pInputSymbols 0x19A5CE0
Код:
void ClimbExtraHeight(float Value)
{
DWORD v0 = *(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)gEnv->pGame + 0x148) + 0x4) + 0x4);
if (!v0) return;
*(f32*)(v0 + 0x14) = _F(Value) + 2.5f;
}
Код:
struct SCVars
{
    int cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    int cl_invertMouse; //0x20
    int cl_invertController; //0x24
    int cl_crouchToggle; //0x28
    int cl_zoomToggle; //0x2C
    int cl_hasteToggle; //0x30
    int cl_fpBody; //0x34
    int cl_hud; //0x38
    int cl_quick_play_only_pve; //0x3C
    int cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    int cl_prone_hopping_improvement; //0x80
    int cl_invisible_character_anim_fix; //0x84
    int cl_banners_enabled; //0x88
    int cl_banners_enabled_update; //0x8C
    int cl_banners_enabled_debug; //0x90
    int cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    int g_rating_game_restricted_equipment_verification_enabled; //0x9C
    int cl_shop_skin_validation_enabled; //0xA0
    int cl_shop_hidden_category; //0xA4
    int cl_enable_personalized_offers; //0xA8
    int sv_voting_timeout; //0xAC
    int sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    int sv_input_timeout; //0xBC
    int sv_cvars_hash_enable; //0xC0
    int sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    int i_soundeffects; //0xD0
    int i_lighteffects; //0xD4
    int i_particleeffects; //0xD8
    int i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    int i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    int g_detachCamera; //0x128
    char pad_0x0012C[16];
    int g_playerHealthValue; //0x13C
    int g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    int g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    int g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    int sv_pacifist; //0x168
    int g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    int g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    int g_preroundtime; //0x18C
    int g_postgametime; //0x190
    int g_roundlimit; //0x194
    int g_scorelimit; //0x198
    int g_fraglimit; //0x19C
    int g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    int g_revivetime; //0x1A8
    int g_minteamlimit; //0x1AC
    char pad_0x001B0[4];
    int g_awardTeamScoreAtRoundEnd; //0x1B4
    int g_locked_spectator_camera; //0x1B8
    int g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    int g_core_reset_time; //0x1CC
    int g_core_capture_time; //0x1D0
    int g_speed_up_capturing_for_losers; //0x1D4
    int g_debug_cores_capturing; //0x1D8
    int g_spawn_groups_shuffle_timeout; //0x1DC
    int g_debug_spawn_groups_shuffle; //0x1E0
    int g_dmn_distance_weighted_spawn; //0x1E4
    int g_session_ending_round_limit; //0x1E8
    int g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    int sv_session_progress_debug; //0x1FC
    int sv_serverinfo_tick_timeout; //0x200
    int sv_serverinfo_track_timeout; //0x204
    int sv_serverinfo_switch_timeout; //0x208
    int sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    int g_enable_flashbang_mechanic; //0x21C
    char pad_0x00220[8];
    int g_skipIntro; //0x228
    int g_resetActionmapOnStart; //0x22C
    int g_useProfile; //0x230
    int g_startFirstTime; //0x234
    int g_enableTracers; //0x238
    int g_parametric_recoil_random_enabled; //0x23C
    int g_parametric_spread_attack_enabled; //0x240
    int g_contracts_set_size; //0x244
    char pad_0x00248[4];
    int cl_useLoginScreen; //0x24C
    float cl_repair_introduction_threshold; //0x250
    int g_pve_mission_access_limitation_enabled; //0x254
    char pad_0x00258[4];
    int pl_perframe_update_players; //0x25C
    int pl_perframe_update_ai; //0x260
    char pad_0x00264[4];
    int g_autoplay_enable; //0x268
    int g_autoplay_ignoreLinkName; //0x26C
    int g_autoplay_separate_client_stats; //0x270
    int g_autoplay_enable_knockback; //0x274
    int g_autoplay_active; //0x278
    int g_autoplay_shoot; //0x27C
    int g_autoplay_shoot_if_visible; //0x280
    int g_autoplay_knockback_killzone; //0x284
    int g_autoplay_set_path; //0x288
    int g_autoplay_randomization; //0x28C
    int g_autoplay_exectime; //0x290
    int g_autoplay_use_zoom; //0x294
    int g_autoplay_pause; //0x298
    float g_autoplay_minspeed; //0x29C
    float g_autoplay_stuck_move_time; //0x2A0
    float g_autoplay_stuck_teleport_time; //0x2A4
    int g_autoplay_randomization_ignore_first; //0x2A8
    int g_autoplay_randomization_ignore_last; //0x2AC
    int g_autoplay_randomization_angle; //0x2B0
    int g_autoplay_randomization_movement; //0x2B4
    int g_autoplay_quit; //0x2B8
    int g_autoplay_respawn; //0x2BC
    int g_autoplay_aim_players; //0x2C0
    int g_autoplay_turn_speed; //0x2C4
    int g_autoplay_set_closest_path; //0x2C8
    int g_autoplay_log; //0x2CC
    int g_autoplay_repeat; //0x2D0
    int g_autoplay_reload_on_respawn; //0x2D4
    char pad_0x002D8[12];
    int g_weapon_system_preload; //0x2E4
    int g_weapon_system_verbose; //0x2E8
    float pl_fallDamage_SpeedSafe; //0x2EC
    float pl_fallDamage_SpeedFatal; //0x2F0
    char pad_0x002F4[8];
    float pl_fallDamage_SpeedBias; //0x2FC
    float pl_velocityInterpAirControlScale; //0x300
    char pad_0x00304[4];
    float pl_velocityInterpDesiredPosThreshold; //0x308
    float pl_netSerialiseMaxSpeed; //0x30C
    int pl_defer_actions_on_death; //0x310
    int pl_extra_fp_spectator_latency; //0x314
    int pl_serialisePhysVel; //0x318
    float pl_remoteInertia; //0x31C
    int pl_newInertia; //0x320
    float pl_impulse_recover; //0x324
    int pl_inertia_haste_enabled; //0x328
    int pl_lerp_method; //0x32C
    int pl_lerp_rmi; //0x330
    float pl_lerp_depth; //0x334
    float pl_lerp_ahead; //0x338
    float pl_lerp_max_speed_threshold_mult; //0x33C
    float pl_lerp_snap_server_jump_distance; //0x340
    float pl_lerp_snap_remote_jump_distance; //0x344
    float pl_lerp_damp_extrapolation; //0x348
    int pl_jump_fix; //0x34C
    int pl_jump_validate_position; //0x350
    float pl_netAimLerpFactor; //0x354
    int hud_hit_indicator_threshold_angle; //0x358
    float hud_hit_indicator_mult_r; //0x35C
    float hud_hit_indicator_mult_w; //0x360
    float hud_hit_indicator_mult_h; //0x364
    int hud_mpNamesDuration; //0x368
    int hud_mpNamesNearDistance; //0x36C
    int hud_mpNamesFarDistance; //0x370
    int hud_onScreenNearDistance; //0x374
    int hud_onScreenFarDistance; //0x378
    float hud_onScreenNearSize; //0x37C
    float hud_onScreenFarSize; //0x380
    int hud_godFadeTime; //0x384
    int hud_crosshair; //0x388
    int hud_chDamageIndicator; //0x38C
    int hud_panoramicHeight; //0x390
    float hud_teammateBadgeMultiplier; //0x394
    float hud_teammateBadgeRadius; //0x398
    int hud_subtitlesRenderMode; //0x39C
    int hud_subtitlesHeight; //0x3A0
    int hud_subtitlesFontSize; //0x3A4
    int hud_subtitlesQueueCount; //0x3A8
    int hud_subtitlesVisibleCount; //0x3AC
    int hud_aspectCorrection; //0x3B0
    float hud_ctrl_Curve_X; //0x3B4
    float hud_ctrl_Curve_Z; //0x3B8
    float hud_ctrl_Coeff_X; //0x3BC
    float hud_ctrl_Coeff_Z; //0x3C0
    int hud_ctrlZoomMode; //0x3C4
    int hud_attachBoughEquipment; //0x3C8
    int hud_startPaused; //0x3CC
    int hud_show_flag_status; //0x3D0
    int hud_show_has_flag; //0x3D4
    int hud_show_bomb_status; //0x3D8
    int hud_show_has_bomb; //0x3DC
    int hud_show_cores_status; //0x3E0
    int hud_show_dst_status; //0x3E4
    int hud_show_dmn_status; //0x3E8
    int hud_show_team_scores; //0x3EC
    int hud_show_team_kills; //0x3F0
    int hud_no_team_pvp; //0x3F4
    int hud_show_total_kills; //0x3F8
    int hud_show_mission_progress; //0x3FC
    int hud_round_timer_direction_forward; //0x400
    int hud_round_timer_countdown_start_time; //0x404
    int hud_display_enemy_outlines; //0x408
    int hud_show_zsd_status; //0x40C
    int hud_show_objective_state_bar; //0x410
    int hud_show_team_health_status; //0x414
    int hud_show_ingame_currency_status; //0x418
    int hud_show_alive_players_counter; //0x41C
    int hud_show_consumables; //0x420
    int hud_secondary_objectives_delay; //0x424
    int hud_for_observer_enabled; //0x428
    int hud_combat_log_flash; //0x42C
    float tracer_min_distance; //0x430
    float tracer_max_distance; //0x434
    float tracer_min_scale; //0x438
    float tracer_max_scale; //0x43C
    int tracer_max_count; //0x440
    float tracer_player_radiusSqr; //0x444
    int i_debug_projectiles; //0x448
    float i_weapon_raise_distance; //0x44C
    int i_enable_inventory_select; //0x450
    int g_enable_ingame_kickvote_in_zombiemission; //0x454
    int g_kickvote_pve_max_checkpoints; //0x458
    int g_proneNotUsableWeapon_FixType; //0x45C
    int g_proneAimAngleRestrict_Enable; //0x460
    int g_enableFriendlyFallAndPlay; //0x464
    int g_spectate_TeamOnly; //0x468
    int g_placeable_explosives_limit_per_type; //0x46C
    int g_MPDeathCam; //0x470
    float g_death_cam_time; //0x474
    float g_death_cam_focus_time; //0x478
    float g_death_cam_interpolate_pos_speed; //0x47C
    float g_death_cam_focus_hold_time; //0x480
    float g_death_cam_enemy_height_to_view_height_proportion; //0x484
    float g_death_cam_focus_enemy_view_offset; //0x488
    float g_death_cam_interpolate_direction_speed; //0x48C
    float g_death_cam_input_blending_time; //0x490
    int g_inputSerialization; //0x494
    int g_physicsSerialization; //0x498
    int g_physicsSerializationMode; //0x49C
    char pad_0x004A0[16];
    int g_teams; //0x4B0
    int g_spawnMode; //0x4B4
    int g_spawn_count_max_random; //0x4B8
    int g_allow_multiple_revives; //0x4BC
    char pad_0x004C0[8];
    int g_result_view_max_spawns; //0x4C8
    char pad_0x004CC[16];
    int g_coopmoves_ignore_static_geom; //0x4DC
    int g_dedicated_disable_physics; //0x4E0
    char pad_0x004E4[4];
    int g_pushable_restore; //0x4E8
    int g_pushable_forcemode; //0x4EC
    int g_pushable_physicsmode; //0x4F0
    int g_pushable_startmode; //0x4F4
    float g_pushable_startdelay; //0x4F8
    float g_pushingPlayerOffset; //0x4FC
    float g_pushable_force_growing_time; //0x500
    char pad_0x00504[40];
    int g_smUseGeometryCollisionTest; //0x52C
    int g_smGeometryCollisionWarnings; //0x530
    int g_smGeometryCollisionCoopAssistCapsuleCheck; //0x534
    float g_smAssistStartDistIncr; //0x538
    int g_smUseLedgeObjects; //0x53C
    int g_smUseLedgeValidation; //0x540
    float g_smValidationDrawThreshold; //0x544
    char pad_0x00548[4];
    int g_crosshairInScopeZoom_Enable; //0x54C
    int g_crosshairSpreadTuning_Enable; //0x550
    int g_useAnglesSmoothClamp; //0x554
    float g_anglesSmoothClampExp; //0x558
    float g_flagSpeedScale; //0x55C
    float g_flagDamageReduction; //0x560
    int g_flagResetTime; //0x564
    int g_flagVisibilityDist; //0x568
    int g_swapAttackers; //0x56C
    int g_comaTime; //0x570
    int g_coma_time_class_change; //0x574
    float g_aimedShotRecoil; //0x578
    int g_victoryCondition; //0x57C
    int g_useNewStormLogic; //0x580
    int g_ranked; //0x584
    float g_explosiveLifeTimeAfterDeath; //0x588
    char pad_0x0058C[4];
    int g_allow_attachments_pickup; //0x590
    int g_hide_locked_attachments; //0x594
    int gameK01; //0x598
    int g_cheats; //0x59C
    int g_godMode; //0x5A0
    char pad_0x005A4[16];
    int g_demo_mode; //0x5B4
    int pl_fp_gender; //0x5B8
    float pl_fp_fatness; //0x5BC
    char pad_0x005C0[4];
    int g_cache_itemcc; //0x5C4
    int g_cache_actorcc; //0x5C8
    int g_cache_warn_memlimit; //0x5CC
    char pad_0x005D0[12];
    int ui_separate_thousands; //0x5DC
    int ui_announcement_message_length_limit; //0x5E0
    int ui_mipmaps; //0x5E4
    int ui_screen_instant_delete; //0x5E8
    int ui_tooltips; //0x5EC
    int ui_hover_delay; //0x5F0
    char pad_0x005F4[4];
    int ui_lobby_getrooms_request_size; //0x5F8
    float ui_lobby_autorefresh; //0x5FC
    float ui_damageinfo_delay; //0x600
    char pad_0x00604[8];
    int ui_bag_default_size; //0x60C
    int ui_randombox_machine_buy_delay; //0x610
    float ui_transparency_zone_size; //0x614
    float ui_transparency_zone_min_alpha; //0x618
    float ui_transparency_zone_max_alpha; //0x61C
    char pad_0x00620[40];
    float ui_area_name_fade_delay; //0x648
    int ui_area_name_enabled; //0x64C
    int ui_radar; //0x650
    float ui_radar_scale; //0x654
    float ui_kickvote_close_timeout; //0x658
    char pad_0x0065C[16];
    float ui_remote_player_info_request_delay; //0x66C
    float ui_switch_pve_map_delay; //0x670
    float ui_random_box_fall_delay; //0x674
    float ui_achievement_notification_delay; //0x678
    int ui_ingame_scoreboard_enabled; //0x67C
    float ui_ingame_scoreboard_duration; //0x680
    int ui_chat_merge_channels; //0x684
    char pad_0x00688[4];
    int ui_reward_max_visible_players; //0x68C
    int ui_reward_data_timeout; //0x690
    int ui_reward_close_timeout; //0x694
    int ui_crown_reward_close_timeout; //0x698
    int ui_reward_animations_length; //0x69C
    int ui_tutorial_mandatory; //0x6A0
    int ui_reward_support_multiplier; //0x6A4
    int ui_lobby_survival_tab_enabled; //0x6A8
    int ui_lobby_battle_pass_tab_enabled; //0x6AC
    int ui_lobby_services_tab_enabled; //0x6B0
    int ui_lobby_rating_tab_min_rank; //0x6B4
    int ui_surrender_vote_enabled; //0x6B8
    int ui_preinvite_enabled; //0x6BC
    int ui_preinvite_force_start; //0x6C0
    int ui_auto_repair_notification_delay; //0x6C4
    int ui_preinvite_start_timeout; //0x6C8
    int g_preinvite_ping_timeout; //0x6CC
    int ui_money_refill_enable; //0x6D0
    int ui_money_refill_min_rank; //0x6D4
    int ui_money_refill_min_repair_percent; //0x6D8
    int ui_show_average_searching_time; //0x6DC
    char pad_0x006E0[4];
    int ui_randombox_choice_limitation_enabled; //0x6E4
    int ui_voip_enabled; //0x6E8
    int ui_mailbox_enabled; //0x6EC
    int g_gameroom_countdown; //0x6F0
    int g_gameroom_afk_timeout; //0x6F4
    int g_ingame_afk_timeout; //0x6F8
    int g_afk_debug; //0x6FC
    char pad_0x00700[28];
    float g_hitValidationDefaultLifeTime; //0x71C
    float g_hitValidationTimeout; //0x720
    float g_lobbyFOV; //0x724
    float g_resultFOV; //0x728
    float i_weaponNetDelay; //0x72C
    char pad_0x00730[8];
    int g_drawNearClippingPlane; //0x738
    int i_melee_aoe_attack_algorithm; //0x73C
    int i_pickupObjectsMaxCount; //0x740
    float i_pickupObjectsMaxTime; //0x744
    float i_pickupDistance; //0x748
    float i_pickupCylinderRadius; //0x74C
    char pad_0x00750[4];
    float i_quickCustomizeDelay; //0x754
    char pad_0x00758[12];
    float e_statsflush_period; //0x764
    int g_metrics_enabled; //0x768
    int g_metrics_debug; //0x76C
    int g_metrics_timeout_ms; //0x770
    char pad_0x00774[4];
    int g_metrics_sink_port; //0x778
    int g_hardwarestats; //0x77C
    float g_hardwarestats_update_persistent_interval; //0x780
    float g_hardwarestats_update_varying_interval; //0x784
    float g_hardwarestats_send_varying_interval; //0x788
    float g_hardwarestats_send_telem_interval; //0x78C
    float g_hardwarestats_gpulimit_threshold; //0x790
    char pad_0x00794[4];
    int g_hardwarestats_pos_cell_size; //0x798
    int g_hardwarestats_cpu_quantize_level; //0x79C
    int g_hardwarestats_mem_quantize_level; //0x7A0
    int g_hardwarestats_screen_on_peaks; //0x7A4
    float g_hardwarestats_screen_timeout; //0x7A8
    int g_hardwarestats_session_id; //0x7AC
    float g_comfortFPS; //0x7B0
    float g_comfortFPSInterval; //0x7B4
    char pad_0x007B8[4];
    float g_armorAbsorb; //0x7BC
    char pad_0x007C0[4];
    int cl_feedback_system_debug; //0x7C4
    char pad_0x007C8[4];
    int g_tutorial_confirmation; //0x7CC
    float g_demo_playback_rotation_smooth; //0x7D0
    int sv_disconnect_to_lobby; //0x7D4
    float sv_c4timer; //0x7D8
    int pl_accelMultComput; //0x7DC
    int g_pve_end_when_all_dead; //0x7E0
    int g_pve_num_players; //0x7E4
    char pad_0x007E8[4];
    int ach_streak_interval; //0x7EC
    float g_instant_award_delay; //0x7F0
    int g_background_server_port; //0x7F4
    int g_background_server_hint; //0x7F8
    int g_background_server_hmid; //0x7FC
    char pad_0x00800[8];
    float ai_PlayerStationaryTime; //0x808
    float pl_stationary_threshold; //0x80C
    int ai_global_limit; //0x810
    int g_VisMaskOR; //0x814
    int ai_draw_path; //0x818
    int g_narrator_enable; //0x81C
    int g_crowd_enable; //0x820
    int g_dropWeaponOnDeath; //0x824
    float g_pve_teleport_refill_ratio; //0x828
    float g_pve_teleport_ready_ratio; //0x82C
    float g_pve_teleport_ready_timeout; //0x830
    float g_pve_teleport_fadein_duration; //0x834
    int g_reconnect_to_game_enabled; //0x838
    char pad_0x0083C[48];
    int online_use_query_lb; //0x86C
    char pad_0x00870[4];
    int online_use_protect; //0x874
    int online_check_certificate; //0x878
    int online_send_delay; //0x87C
    int online_masterserver_rotate; //0x880
    int online_newbie_rank; //0x884
    int online_pvp_rank; //0x888
    int online_thread_mode; //0x88C
    char pad_0x00890[68];
    int g_mission_release_mission; //0x8D4
    int g_mission_clanwar_mission; //0x8D8
    int g_mission_only_clanwar_mission; //0x8DC
    int g_mission_apply_from_level; //0x8E0
    int g_enableChangeClass; //0x8E4
    int g_classSwitchOnRoundEnd; //0x8E8
    int g_classSwitchOnRespawn; //0x8EC
    float g_classSwitchTime; //0x8F0
    int g_characterCacheSize; //0x8F4
    char pad_0x008F8[12];
    float ai_spawn_timeout; //0x904
    char pad_0x00908[8];
    int g_client_cinematics; //0x910
    int g_client_cinematics_serialization_max; //0x914
    char pad_0x00918[4];
    float g_client_cinematics_correction_threshold; //0x91C
    float g_cinematicTriggerAccelMult2; //0x920
    float g_cinematicTriggerAccelMult3; //0x924
    float g_cinematicTriggerAccelMult4; //0x928
    char pad_0x0092C[8];
    float g_invulnerabilityTime; //0x934
    float g_coinInvulnerabilityTime; //0x938
    int g_ppes_enabled; //0x93C
    float g_ppes_decay; //0x940
    int g_ppes_decay_cooldown; //0x944
    int g_ppes_mult_enabled; //0x948
    int g_ppes_mult_step; //0x94C
    char pad_0x00950[8];
    int g_wait_all_loaded_timeout; //0x958
    int g_pvp_end_when_enemy_team_empty; //0x95C
    int g_postroundtime; //0x960
    int g_dst_score_limit; //0x964
    int g_dst_score_increment; //0x968
    int g_dst_score_kill; //0x96C
    int g_dst_capture_time; //0x970
    int g_dst_segments_count; //0x974
    int g_dst_timelimit; //0x978
    float g_bomb_pickup_timeout; //0x97C
    float ui_hitfeedbackmax; //0x980
    int g_hit_feedback_event; //0x984
    float g_hostMigrationResumeTime; //0x988
    int g_hostMigrationDebug; //0x98C
    char pad_0x00990[20];
    int g_chat_level_threshold; //0x9A4
    int g_chat_timeout_public_low_level; //0x9A8
    int g_chat_timeout_public_high_level; //0x9AC
    int g_chat_timeout_ingame; //0x9B0
    int g_chat_enabled_ingame; //0x9B4
    int g_chat_language_separated; //0x9B8
    int cl_first_start_sys_spec; //0x9BC
    float g_coma_pre_revive_time; //0x9C0
    float g_coma_pre_revive_time_penalty; //0x9C4
    float g_coma_post_resurrect_time; //0x9C8
    int g_ammo_pack_restore_threshold; //0x9CC
    int g_low_on_ammo_threshold; //0x9D0
    float g_spectator_dead_player_timeout; //0x9D4
    float g_spectator_camera_hor_sens; //0x9D8
    float g_spectator_camera_vert_sens; //0x9DC
    float g_spectator_camera_vert_ang_top; //0x9E0
    float g_spectator_camera_vert_ang_bottom; //0x9E4
    float g_spectator_camera_vert_offset; //0x9E8
    float g_spectator_camera_dist; //0x9EC
    float g_spectator_camera_interpolation_speed; //0x9F0
    float g_spectator_camera_thirdperson_interpolation_speed; //0x9F4
    float g_spectator_camera_rotate_x_angle; //0x9F8
    float g_spectator_camera_radius_sweep_test; //0x9FC
    float g_spectator_camera_z_offset_interpolate_speed; //0xA00
    int g_spectator_fp_enable; //0xA04
    int g_spectator_death_cam_enable; //0xA08
    float g_observer_freecam_fly_speed; //0xA0C
    float g_observer_freecam_haste_speed_mult; //0xA10
    float g_observer_freecam_vertical_speed; //0xA14
    float g_clientDfConeAngle; //0xA18
    float g_serverDfConeAngle; //0xA1C
    float g_interaction_convergence_speed; //0xA20
    float g_interaction_cinematic_delay; //0xA24
    int cl_show_hit_feedback_time; //0xA28
    int g_anti_cheat_memscan_thread_delay; //0xA2C
    int g_anti_cheat_memscan_log; //0xA30
    int g_anti_cheat_memscan_dump_patterns; //0xA34
    char pad_0x00A38[20];
    int g_ray_bullet; //0xA4C
    int g_ray_bullet_fast; //0xA50
    float g_ray_bullet_range; //0xA54
    int g_multi_shoot_rmi; //0xA58
    int g_shoot_hit_kill_rmi_unordered_fast; //0xA5C
    char pad_0x00A60[8];
    float g_movement_silent_resync_thr; //0xA68
    float g_movement_delay_resync_thr; //0xA6C
    float g_movement_delay_resync_time; //0xA70
    float g_movement_validation_thr; //0xA74
    int g_movement_estimation_enabled; //0xA78
    float g_movement_estimation_period; //0xA7C
    float g_player_badge_resync_distance; //0xA80
    float g_precache_weapons_jobs_max_delta_time; //0xA84
    char pad_0x00A88[12];
    int g_auto_zoom_after_reload; //0xA94
    float g_zoom_speed_multiplier; //0xA98
    char pad_0x00A9C[4];
    int ui_localserver; //0xAA0
    char pad_0x00AA4[4];
    int g_coins_usage_limit_enabled; //0xAA8
    int g_coins_usage_limit; //0xAAC
    int g_coins_refill_ammo; //0xAB0
    int g_coins_resurrect_at_spawn; //0xAB4
    int ai_smoke_obstruct; //0xAB8
    int g_perf_stat_collection_enable; //0xABC
    int g_perf_stat_max_packets_per_frame; //0xAC0
    float g_perf_stat_packet_send_offset; //0xAC4
    char pad_0x00AC8[84];
    int g_rigid_body_cinematics; //0xB1C
    int g_cinematics_body_sleeping_enable; //0xB20
    int g_cinematics_body_sleeping_warmup_time; //0xB24
    int g_soft_player_collision; //0xB28
    char pad_0x00B2C[4];
    float i_smoothed_fire_buffer_interval; //0xB30
    float cl_stand_to_crouch_delay; //0xB34
    float cl_stand_to_prone_delay; //0xB38
    float cl_crouch_to_stand_delay; //0xB3C
    float cl_crouch_to_prone_delay; //0xB40
    float cl_prone_to_stand_delay; //0xB44
    float cl_prone_to_crouch_delay; //0xB48
    char pad_0x00B4C[4];
    int g_patch_head_pos; //0xB50
    float g_patch_head_pos_max_offset; //0xB54
    float g_patch_head_pos_max_pitch; //0xB58
    int cl_coop_mode_switch_delay; //0xB5C
    float g_resurrect_rwi_offset; //0xB60
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB64
    float g_ingame_currency_multiplier; //0xB68
    int g_ingame_currency_boost_type; //0xB6C
    char pad_0x00B70[4];
    int g_ragdoll_collision_group; //0xB74
    float g_hide_spawn_anim_tpose_offset; //0xB78
    int g_hide_spawn_anim_tpose_debug; //0xB7C
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB80
    int g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB84
    int g_SM_PlLowHealth_LowHealth; //0xB88
    int g_dogtags; //0xB8C
    int g_dogtags_limit; //0xB90
    int g_dogtags_lifetime; //0xB94
    float g_dogtags_pickup_time; //0xB98
    int g_silencer_shoot_spotting; //0xB9C
    int g_bomb_drop_enabled; //0xBA0
    float g_spawn_anticlaymore_buff_delay; //0xBA4
    float g_spawn_anticlaymore_buff_mul; //0xBA8
    char pad_0x00BAC[16];
    int g_enable_function_time_collector; //0xBBC
    int g_merged_hit_kill; //0xBC0
    char pad_0x00BC4[4];
    int g_sm_haste_serialize; //0xBC8
    int g_use_ai_spawn_presets_on_export_debug; //0xBCC
    int g_teambalance_enabled; //0xBD0
    int g_projectile_interpolation; //0xBD4
    int sv_invalid_position_fix_mode; //0xBD8
    float sv_invalid_position_fix_z_threshold; //0xBDC
    char pad_0x00BE0[8];
    int g_player_smoke_obstruct; //0xBE8
    int g_defending_team_show_bomb_marker; //0xBEC
    float g_enemy_coma_marker_duration; //0xBF0
    int g_random_item_spawn_max; //0xBF4
    int i_log_custom_animation; //0xBF8
    int g_debug_killzone_grenade; //0xBFC
    int ai_throw_grenade_delay; //0xC00
};
Код:
class IActor
{
public:
    char pad_0x0000[0x8]; //0x0000
    IEntity* m_pEntity; //0x0008
    IGameObject* m_pGameObject; //0x000C
    EntityId m_pID; //0x0010
    char pad_0x0014[0x8]; //0x0014
    IInventory* m_pInventory; //0x001C
    char pad_0x0020[0x20]; //0x0020
    DWORD64 Health; //0x0040
    char pad_0x0048[0x350]; //0x0048
    __int32 TeamId; //0x0398
    char pad_0x039C[0x58]; //0x039C
    __int32 ClassId; //0x03F4
    char pad_0x03F8[0x5C0]; //0x03F8
    CPlayerRotation* m_pPlayerRotation; //0x09B8
    char pad_0x09BC[0x1C]; //0x09BC
    Vec3 m_pos; //0x09D8
    char pad_0x09E4[0x11C]; //0x09E4
    float viewPivot; //0x0B00
    char pad_0x0B04[0x8]; //0x0B04
    float viewDistance; //0x0B0C
    float viewHeightOffset; //0x0B10
    float viewFoVScale; //0x0B14
    float viewSensitivity; //0x0B18
    float viewLimitDir; //0x0B1C
    char pad_0x0B20[0x8]; //0x0B20
    float viewLimitYaw; //0x0B28
    float viewLimitPitch; //0x0B2C
    char pad_0x0B30[0x8]; //0x0B30
    float weaponBobbingMultiplier; //0x0B38
    float weaponInertiaMultiplier; //0x0B3C
    float speedMultiplier; //0x0B40
    float useAdditiveAiming; //0x0B44
    float strafeMultiplier; //0x0B48
    char pad_0x0B4C[0x4]; //0x0B4C
    float backwardMultiplier; //0x0B50
    float crouchMultiplier; //0x0B54
    float claymore_detector_radius; //0x0B58
    float claymore_activation_delay_mul; //0x0B5C
    char pad_0x0B60[0x4]; //0x0B60
    float hp_regeneration_hps; //0x0B64
    float hp_regeneration_timeout; //0x0B68
    float armor_regen_hps; //0x0B6C
    float armor_regen_timeout; //0x0B70
    float inertia; //0x0B74
    float inertiaAccel; //0x0B78
    float jumpHeight; //0x0B7C
    float slopeSlowdown; //0x0B80
    float leanAngle; //0x0B84
    __int32 WeaponId; //0x0B88
    char pad_0x0B8C[0x100]; //0x0B8C
    float hasteTimeMult; //0x0C8C
    float hasteSpeedMult; //0x0C90
    float slideDistanceMult; //0x0C94
    float minStaminaToStartHaste; //0x0C98
    char pad_0x0C9C[0x44]; //0x0C9C
    float knockBackResistance; //0x0CE0
};
Код:
class IWeaponParamsThree
{
public:
    char pad_0x0000[0x4]; //0x0000
    bool UnlimitedAmmo; //0x0004
    char pad_0x0005[0x3]; //0x0005
    __int32 Ammo; //0x0008
};
class IWeaponParamsTwo
{
public:
    float fSwayScaleX; //0x0000
    float fSwayScaleY; //0x0004
    float fZoomSwayScaleX; //0x0008
    float fZoomSwayScaleY; //0x000C
    char pad_0x0010[0x50]; //0x0010
    DWORD m_mapweapon; //0x0060
};
Код:
class IPhysicalWorld
{
public:
    int RayWorldIntersection(SRWIParams & rp, const char* pNameTag, int iCaller)
    {
        return vCall<int(__thiscall*)(PVOID, SRWIParams&, const char*, int)>(this, 35)(this, rp, pNameTag, iCaller);
    }
};
 
Последнее редактирование:
Забаненный
Статус
Оффлайн
Регистрация
11 Янв 2018
Сообщения
2,375
Реакции[?]
454
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
я думал хуже кски нет ничего, а оказалось есть..
 
Stay Fatal
Забаненный
Статус
Оффлайн
Регистрация
28 Фев 2019
Сообщения
128
Реакции[?]
11
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
/del
 
Забаненный
Статус
Оффлайн
Регистрация
11 Янв 2018
Сообщения
2,375
Реакции[?]
454
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Stay Fatal
Забаненный
Статус
Оффлайн
Регистрация
28 Фев 2019
Сообщения
128
Реакции[?]
11
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Забаненный
Статус
Оффлайн
Регистрация
21 Авг 2018
Сообщения
157
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Чит на Warface ProjectX, подробности в ЛС!
Пользователь
Статус
Оффлайн
Регистрация
30 Ноя 2017
Сообщения
215
Реакции[?]
38
Поинты[?]
0
В чём может быть дело, бегаю с 3 функциями скелеты силуэты линии, минуты 2-3 и крашит, что то не до обновлял?
 
get good, get zeus, for ever
Пользователь
Статус
Оффлайн
Регистрация
1 Июн 2018
Сообщения
558
Реакции[?]
90
Поинты[?]
37K
Код:
#define gEnv (*(SSystemGlobalEnvironment**)0x1937640)
#define gRender (*(IRenderer**)0x1B5B61C)
#define pGameCVars (*(SCVars**)0x01B6E338)
#define pInputSymbols 0x19A5CE0
Код:
void ClimbExtraHeight(float Value)
{
DWORD v0 = *(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)gEnv->pGame + 0x148) + 0x4) + 0x4);
if (!v0) return;
*(f32*)(v0 + 0x14) = _F(Value) + 2.5f;
}
Код:
struct SCVars
{
    int cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    int cl_invertMouse; //0x20
    int cl_invertController; //0x24
    int cl_crouchToggle; //0x28
    int cl_zoomToggle; //0x2C
    int cl_hasteToggle; //0x30
    int cl_fpBody; //0x34
    int cl_hud; //0x38
    int cl_quick_play_only_pve; //0x3C
    int cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    int cl_prone_hopping_improvement; //0x80
    int cl_invisible_character_anim_fix; //0x84
    int cl_banners_enabled; //0x88
    int cl_banners_enabled_update; //0x8C
    int cl_banners_enabled_debug; //0x90
    int cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    int g_rating_game_restricted_equipment_verification_enabled; //0x9C
    int cl_shop_skin_validation_enabled; //0xA0
    int cl_shop_hidden_category; //0xA4
    int cl_enable_personalized_offers; //0xA8
    int sv_voting_timeout; //0xAC
    int sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    int sv_input_timeout; //0xBC
    int sv_cvars_hash_enable; //0xC0
    int sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    int i_soundeffects; //0xD0
    int i_lighteffects; //0xD4
    int i_particleeffects; //0xD8
    int i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    int i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    int g_detachCamera; //0x128
    char pad_0x0012C[16];
    int g_playerHealthValue; //0x13C
    int g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    int g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    int g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    int sv_pacifist; //0x168
    int g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    int g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    int g_preroundtime; //0x18C
    int g_postgametime; //0x190
    int g_roundlimit; //0x194
    int g_scorelimit; //0x198
    int g_fraglimit; //0x19C
    int g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    int g_revivetime; //0x1A8
    int g_minteamlimit; //0x1AC
    char pad_0x001B0[4];
    int g_awardTeamScoreAtRoundEnd; //0x1B4
    int g_locked_spectator_camera; //0x1B8
    int g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    int g_core_reset_time; //0x1CC
    int g_core_capture_time; //0x1D0
    int g_speed_up_capturing_for_losers; //0x1D4
    int g_debug_cores_capturing; //0x1D8
    int g_spawn_groups_shuffle_timeout; //0x1DC
    int g_debug_spawn_groups_shuffle; //0x1E0
    int g_dmn_distance_weighted_spawn; //0x1E4
    int g_session_ending_round_limit; //0x1E8
    int g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    int sv_session_progress_debug; //0x1FC
    int sv_serverinfo_tick_timeout; //0x200
    int sv_serverinfo_track_timeout; //0x204
    int sv_serverinfo_switch_timeout; //0x208
    int sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    int g_enable_flashbang_mechanic; //0x21C
    char pad_0x00220[8];
    int g_skipIntro; //0x228
    int g_resetActionmapOnStart; //0x22C
    int g_useProfile; //0x230
    int g_startFirstTime; //0x234
    int g_enableTracers; //0x238
    int g_parametric_recoil_random_enabled; //0x23C
    int g_parametric_spread_attack_enabled; //0x240
    int g_contracts_set_size; //0x244
    char pad_0x00248[4];
    int cl_useLoginScreen; //0x24C
    float cl_repair_introduction_threshold; //0x250
    int g_pve_mission_access_limitation_enabled; //0x254
    char pad_0x00258[4];
    int pl_perframe_update_players; //0x25C
    int pl_perframe_update_ai; //0x260
    char pad_0x00264[4];
    int g_autoplay_enable; //0x268
    int g_autoplay_ignoreLinkName; //0x26C
    int g_autoplay_separate_client_stats; //0x270
    int g_autoplay_enable_knockback; //0x274
    int g_autoplay_active; //0x278
    int g_autoplay_shoot; //0x27C
    int g_autoplay_shoot_if_visible; //0x280
    int g_autoplay_knockback_killzone; //0x284
    int g_autoplay_set_path; //0x288
    int g_autoplay_randomization; //0x28C
    int g_autoplay_exectime; //0x290
    int g_autoplay_use_zoom; //0x294
    int g_autoplay_pause; //0x298
    float g_autoplay_minspeed; //0x29C
    float g_autoplay_stuck_move_time; //0x2A0
    float g_autoplay_stuck_teleport_time; //0x2A4
    int g_autoplay_randomization_ignore_first; //0x2A8
    int g_autoplay_randomization_ignore_last; //0x2AC
    int g_autoplay_randomization_angle; //0x2B0
    int g_autoplay_randomization_movement; //0x2B4
    int g_autoplay_quit; //0x2B8
    int g_autoplay_respawn; //0x2BC
    int g_autoplay_aim_players; //0x2C0
    int g_autoplay_turn_speed; //0x2C4
    int g_autoplay_set_closest_path; //0x2C8
    int g_autoplay_log; //0x2CC
    int g_autoplay_repeat; //0x2D0
    int g_autoplay_reload_on_respawn; //0x2D4
    char pad_0x002D8[12];
    int g_weapon_system_preload; //0x2E4
    int g_weapon_system_verbose; //0x2E8
    float pl_fallDamage_SpeedSafe; //0x2EC
    float pl_fallDamage_SpeedFatal; //0x2F0
    char pad_0x002F4[8];
    float pl_fallDamage_SpeedBias; //0x2FC
    float pl_velocityInterpAirControlScale; //0x300
    char pad_0x00304[4];
    float pl_velocityInterpDesiredPosThreshold; //0x308
    float pl_netSerialiseMaxSpeed; //0x30C
    int pl_defer_actions_on_death; //0x310
    int pl_extra_fp_spectator_latency; //0x314
    int pl_serialisePhysVel; //0x318
    float pl_remoteInertia; //0x31C
    int pl_newInertia; //0x320
    float pl_impulse_recover; //0x324
    int pl_inertia_haste_enabled; //0x328
    int pl_lerp_method; //0x32C
    int pl_lerp_rmi; //0x330
    float pl_lerp_depth; //0x334
    float pl_lerp_ahead; //0x338
    float pl_lerp_max_speed_threshold_mult; //0x33C
    float pl_lerp_snap_server_jump_distance; //0x340
    float pl_lerp_snap_remote_jump_distance; //0x344
    float pl_lerp_damp_extrapolation; //0x348
    int pl_jump_fix; //0x34C
    int pl_jump_validate_position; //0x350
    float pl_netAimLerpFactor; //0x354
    int hud_hit_indicator_threshold_angle; //0x358
    float hud_hit_indicator_mult_r; //0x35C
    float hud_hit_indicator_mult_w; //0x360
    float hud_hit_indicator_mult_h; //0x364
    int hud_mpNamesDuration; //0x368
    int hud_mpNamesNearDistance; //0x36C
    int hud_mpNamesFarDistance; //0x370
    int hud_onScreenNearDistance; //0x374
    int hud_onScreenFarDistance; //0x378
    float hud_onScreenNearSize; //0x37C
    float hud_onScreenFarSize; //0x380
    int hud_godFadeTime; //0x384
    int hud_crosshair; //0x388
    int hud_chDamageIndicator; //0x38C
    int hud_panoramicHeight; //0x390
    float hud_teammateBadgeMultiplier; //0x394
    float hud_teammateBadgeRadius; //0x398
    int hud_subtitlesRenderMode; //0x39C
    int hud_subtitlesHeight; //0x3A0
    int hud_subtitlesFontSize; //0x3A4
    int hud_subtitlesQueueCount; //0x3A8
    int hud_subtitlesVisibleCount; //0x3AC
    int hud_aspectCorrection; //0x3B0
    float hud_ctrl_Curve_X; //0x3B4
    float hud_ctrl_Curve_Z; //0x3B8
    float hud_ctrl_Coeff_X; //0x3BC
    float hud_ctrl_Coeff_Z; //0x3C0
    int hud_ctrlZoomMode; //0x3C4
    int hud_attachBoughEquipment; //0x3C8
    int hud_startPaused; //0x3CC
    int hud_show_flag_status; //0x3D0
    int hud_show_has_flag; //0x3D4
    int hud_show_bomb_status; //0x3D8
    int hud_show_has_bomb; //0x3DC
    int hud_show_cores_status; //0x3E0
    int hud_show_dst_status; //0x3E4
    int hud_show_dmn_status; //0x3E8
    int hud_show_team_scores; //0x3EC
    int hud_show_team_kills; //0x3F0
    int hud_no_team_pvp; //0x3F4
    int hud_show_total_kills; //0x3F8
    int hud_show_mission_progress; //0x3FC
    int hud_round_timer_direction_forward; //0x400
    int hud_round_timer_countdown_start_time; //0x404
    int hud_display_enemy_outlines; //0x408
    int hud_show_zsd_status; //0x40C
    int hud_show_objective_state_bar; //0x410
    int hud_show_team_health_status; //0x414
    int hud_show_ingame_currency_status; //0x418
    int hud_show_alive_players_counter; //0x41C
    int hud_show_consumables; //0x420
    int hud_secondary_objectives_delay; //0x424
    int hud_for_observer_enabled; //0x428
    int hud_combat_log_flash; //0x42C
    float tracer_min_distance; //0x430
    float tracer_max_distance; //0x434
    float tracer_min_scale; //0x438
    float tracer_max_scale; //0x43C
    int tracer_max_count; //0x440
    float tracer_player_radiusSqr; //0x444
    int i_debug_projectiles; //0x448
    float i_weapon_raise_distance; //0x44C
    int i_enable_inventory_select; //0x450
    int g_enable_ingame_kickvote_in_zombiemission; //0x454
    int g_kickvote_pve_max_checkpoints; //0x458
    int g_proneNotUsableWeapon_FixType; //0x45C
    int g_proneAimAngleRestrict_Enable; //0x460
    int g_enableFriendlyFallAndPlay; //0x464
    int g_spectate_TeamOnly; //0x468
    int g_placeable_explosives_limit_per_type; //0x46C
    int g_MPDeathCam; //0x470
    float g_death_cam_time; //0x474
    float g_death_cam_focus_time; //0x478
    float g_death_cam_interpolate_pos_speed; //0x47C
    float g_death_cam_focus_hold_time; //0x480
    float g_death_cam_enemy_height_to_view_height_proportion; //0x484
    float g_death_cam_focus_enemy_view_offset; //0x488
    float g_death_cam_interpolate_direction_speed; //0x48C
    float g_death_cam_input_blending_time; //0x490
    int g_inputSerialization; //0x494
    int g_physicsSerialization; //0x498
    int g_physicsSerializationMode; //0x49C
    char pad_0x004A0[16];
    int g_teams; //0x4B0
    int g_spawnMode; //0x4B4
    int g_spawn_count_max_random; //0x4B8
    int g_allow_multiple_revives; //0x4BC
    char pad_0x004C0[8];
    int g_result_view_max_spawns; //0x4C8
    char pad_0x004CC[16];
    int g_coopmoves_ignore_static_geom; //0x4DC
    int g_dedicated_disable_physics; //0x4E0
    char pad_0x004E4[4];
    int g_pushable_restore; //0x4E8
    int g_pushable_forcemode; //0x4EC
    int g_pushable_physicsmode; //0x4F0
    int g_pushable_startmode; //0x4F4
    float g_pushable_startdelay; //0x4F8
    float g_pushingPlayerOffset; //0x4FC
    float g_pushable_force_growing_time; //0x500
    char pad_0x00504[40];
    int g_smUseGeometryCollisionTest; //0x52C
    int g_smGeometryCollisionWarnings; //0x530
    int g_smGeometryCollisionCoopAssistCapsuleCheck; //0x534
    float g_smAssistStartDistIncr; //0x538
    int g_smUseLedgeObjects; //0x53C
    int g_smUseLedgeValidation; //0x540
    float g_smValidationDrawThreshold; //0x544
    char pad_0x00548[4];
    int g_crosshairInScopeZoom_Enable; //0x54C
    int g_crosshairSpreadTuning_Enable; //0x550
    int g_useAnglesSmoothClamp; //0x554
    float g_anglesSmoothClampExp; //0x558
    float g_flagSpeedScale; //0x55C
    float g_flagDamageReduction; //0x560
    int g_flagResetTime; //0x564
    int g_flagVisibilityDist; //0x568
    int g_swapAttackers; //0x56C
    int g_comaTime; //0x570
    int g_coma_time_class_change; //0x574
    float g_aimedShotRecoil; //0x578
    int g_victoryCondition; //0x57C
    int g_useNewStormLogic; //0x580
    int g_ranked; //0x584
    float g_explosiveLifeTimeAfterDeath; //0x588
    char pad_0x0058C[4];
    int g_allow_attachments_pickup; //0x590
    int g_hide_locked_attachments; //0x594
    int gameK01; //0x598
    int g_cheats; //0x59C
    int g_godMode; //0x5A0
    char pad_0x005A4[16];
    int g_demo_mode; //0x5B4
    int pl_fp_gender; //0x5B8
    float pl_fp_fatness; //0x5BC
    char pad_0x005C0[4];
    int g_cache_itemcc; //0x5C4
    int g_cache_actorcc; //0x5C8
    int g_cache_warn_memlimit; //0x5CC
    char pad_0x005D0[12];
    int ui_separate_thousands; //0x5DC
    int ui_announcement_message_length_limit; //0x5E0
    int ui_mipmaps; //0x5E4
    int ui_screen_instant_delete; //0x5E8
    int ui_tooltips; //0x5EC
    int ui_hover_delay; //0x5F0
    char pad_0x005F4[4];
    int ui_lobby_getrooms_request_size; //0x5F8
    float ui_lobby_autorefresh; //0x5FC
    float ui_damageinfo_delay; //0x600
    char pad_0x00604[8];
    int ui_bag_default_size; //0x60C
    int ui_randombox_machine_buy_delay; //0x610
    float ui_transparency_zone_size; //0x614
    float ui_transparency_zone_min_alpha; //0x618
    float ui_transparency_zone_max_alpha; //0x61C
    char pad_0x00620[40];
    float ui_area_name_fade_delay; //0x648
    int ui_area_name_enabled; //0x64C
    int ui_radar; //0x650
    float ui_radar_scale; //0x654
    float ui_kickvote_close_timeout; //0x658
    char pad_0x0065C[16];
    float ui_remote_player_info_request_delay; //0x66C
    float ui_switch_pve_map_delay; //0x670
    float ui_random_box_fall_delay; //0x674
    float ui_achievement_notification_delay; //0x678
    int ui_ingame_scoreboard_enabled; //0x67C
    float ui_ingame_scoreboard_duration; //0x680
    int ui_chat_merge_channels; //0x684
    char pad_0x00688[4];
    int ui_reward_max_visible_players; //0x68C
    int ui_reward_data_timeout; //0x690
    int ui_reward_close_timeout; //0x694
    int ui_crown_reward_close_timeout; //0x698
    int ui_reward_animations_length; //0x69C
    int ui_tutorial_mandatory; //0x6A0
    int ui_reward_support_multiplier; //0x6A4
    int ui_lobby_survival_tab_enabled; //0x6A8
    int ui_lobby_battle_pass_tab_enabled; //0x6AC
    int ui_lobby_services_tab_enabled; //0x6B0
    int ui_lobby_rating_tab_min_rank; //0x6B4
    int ui_surrender_vote_enabled; //0x6B8
    int ui_preinvite_enabled; //0x6BC
    int ui_preinvite_force_start; //0x6C0
    int ui_auto_repair_notification_delay; //0x6C4
    int ui_preinvite_start_timeout; //0x6C8
    int g_preinvite_ping_timeout; //0x6CC
    int ui_money_refill_enable; //0x6D0
    int ui_money_refill_min_rank; //0x6D4
    int ui_money_refill_min_repair_percent; //0x6D8
    int ui_show_average_searching_time; //0x6DC
    char pad_0x006E0[4];
    int ui_randombox_choice_limitation_enabled; //0x6E4
    int ui_voip_enabled; //0x6E8
    int ui_mailbox_enabled; //0x6EC
    int g_gameroom_countdown; //0x6F0
    int g_gameroom_afk_timeout; //0x6F4
    int g_ingame_afk_timeout; //0x6F8
    int g_afk_debug; //0x6FC
    char pad_0x00700[28];
    float g_hitValidationDefaultLifeTime; //0x71C
    float g_hitValidationTimeout; //0x720
    float g_lobbyFOV; //0x724
    float g_resultFOV; //0x728
    float i_weaponNetDelay; //0x72C
    char pad_0x00730[8];
    int g_drawNearClippingPlane; //0x738
    int i_melee_aoe_attack_algorithm; //0x73C
    int i_pickupObjectsMaxCount; //0x740
    float i_pickupObjectsMaxTime; //0x744
    float i_pickupDistance; //0x748
    float i_pickupCylinderRadius; //0x74C
    char pad_0x00750[4];
    float i_quickCustomizeDelay; //0x754
    char pad_0x00758[12];
    float e_statsflush_period; //0x764
    int g_metrics_enabled; //0x768
    int g_metrics_debug; //0x76C
    int g_metrics_timeout_ms; //0x770
    char pad_0x00774[4];
    int g_metrics_sink_port; //0x778
    int g_hardwarestats; //0x77C
    float g_hardwarestats_update_persistent_interval; //0x780
    float g_hardwarestats_update_varying_interval; //0x784
    float g_hardwarestats_send_varying_interval; //0x788
    float g_hardwarestats_send_telem_interval; //0x78C
    float g_hardwarestats_gpulimit_threshold; //0x790
    char pad_0x00794[4];
    int g_hardwarestats_pos_cell_size; //0x798
    int g_hardwarestats_cpu_quantize_level; //0x79C
    int g_hardwarestats_mem_quantize_level; //0x7A0
    int g_hardwarestats_screen_on_peaks; //0x7A4
    float g_hardwarestats_screen_timeout; //0x7A8
    int g_hardwarestats_session_id; //0x7AC
    float g_comfortFPS; //0x7B0
    float g_comfortFPSInterval; //0x7B4
    char pad_0x007B8[4];
    float g_armorAbsorb; //0x7BC
    char pad_0x007C0[4];
    int cl_feedback_system_debug; //0x7C4
    char pad_0x007C8[4];
    int g_tutorial_confirmation; //0x7CC
    float g_demo_playback_rotation_smooth; //0x7D0
    int sv_disconnect_to_lobby; //0x7D4
    float sv_c4timer; //0x7D8
    int pl_accelMultComput; //0x7DC
    int g_pve_end_when_all_dead; //0x7E0
    int g_pve_num_players; //0x7E4
    char pad_0x007E8[4];
    int ach_streak_interval; //0x7EC
    float g_instant_award_delay; //0x7F0
    int g_background_server_port; //0x7F4
    int g_background_server_hint; //0x7F8
    int g_background_server_hmid; //0x7FC
    char pad_0x00800[8];
    float ai_PlayerStationaryTime; //0x808
    float pl_stationary_threshold; //0x80C
    int ai_global_limit; //0x810
    int g_VisMaskOR; //0x814
    int ai_draw_path; //0x818
    int g_narrator_enable; //0x81C
    int g_crowd_enable; //0x820
    int g_dropWeaponOnDeath; //0x824
    float g_pve_teleport_refill_ratio; //0x828
    float g_pve_teleport_ready_ratio; //0x82C
    float g_pve_teleport_ready_timeout; //0x830
    float g_pve_teleport_fadein_duration; //0x834
    int g_reconnect_to_game_enabled; //0x838
    char pad_0x0083C[48];
    int online_use_query_lb; //0x86C
    char pad_0x00870[4];
    int online_use_protect; //0x874
    int online_check_certificate; //0x878
    int online_send_delay; //0x87C
    int online_masterserver_rotate; //0x880
    int online_newbie_rank; //0x884
    int online_pvp_rank; //0x888
    int online_thread_mode; //0x88C
    char pad_0x00890[68];
    int g_mission_release_mission; //0x8D4
    int g_mission_clanwar_mission; //0x8D8
    int g_mission_only_clanwar_mission; //0x8DC
    int g_mission_apply_from_level; //0x8E0
    int g_enableChangeClass; //0x8E4
    int g_classSwitchOnRoundEnd; //0x8E8
    int g_classSwitchOnRespawn; //0x8EC
    float g_classSwitchTime; //0x8F0
    int g_characterCacheSize; //0x8F4
    char pad_0x008F8[12];
    float ai_spawn_timeout; //0x904
    char pad_0x00908[8];
    int g_client_cinematics; //0x910
    int g_client_cinematics_serialization_max; //0x914
    char pad_0x00918[4];
    float g_client_cinematics_correction_threshold; //0x91C
    float g_cinematicTriggerAccelMult2; //0x920
    float g_cinematicTriggerAccelMult3; //0x924
    float g_cinematicTriggerAccelMult4; //0x928
    char pad_0x0092C[8];
    float g_invulnerabilityTime; //0x934
    float g_coinInvulnerabilityTime; //0x938
    int g_ppes_enabled; //0x93C
    float g_ppes_decay; //0x940
    int g_ppes_decay_cooldown; //0x944
    int g_ppes_mult_enabled; //0x948
    int g_ppes_mult_step; //0x94C
    char pad_0x00950[8];
    int g_wait_all_loaded_timeout; //0x958
    int g_pvp_end_when_enemy_team_empty; //0x95C
    int g_postroundtime; //0x960
    int g_dst_score_limit; //0x964
    int g_dst_score_increment; //0x968
    int g_dst_score_kill; //0x96C
    int g_dst_capture_time; //0x970
    int g_dst_segments_count; //0x974
    int g_dst_timelimit; //0x978
    float g_bomb_pickup_timeout; //0x97C
    float ui_hitfeedbackmax; //0x980
    int g_hit_feedback_event; //0x984
    float g_hostMigrationResumeTime; //0x988
    int g_hostMigrationDebug; //0x98C
    char pad_0x00990[20];
    int g_chat_level_threshold; //0x9A4
    int g_chat_timeout_public_low_level; //0x9A8
    int g_chat_timeout_public_high_level; //0x9AC
    int g_chat_timeout_ingame; //0x9B0
    int g_chat_enabled_ingame; //0x9B4
    int g_chat_language_separated; //0x9B8
    int cl_first_start_sys_spec; //0x9BC
    float g_coma_pre_revive_time; //0x9C0
    float g_coma_pre_revive_time_penalty; //0x9C4
    float g_coma_post_resurrect_time; //0x9C8
    int g_ammo_pack_restore_threshold; //0x9CC
    int g_low_on_ammo_threshold; //0x9D0
    float g_spectator_dead_player_timeout; //0x9D4
    float g_spectator_camera_hor_sens; //0x9D8
    float g_spectator_camera_vert_sens; //0x9DC
    float g_spectator_camera_vert_ang_top; //0x9E0
    float g_spectator_camera_vert_ang_bottom; //0x9E4
    float g_spectator_camera_vert_offset; //0x9E8
    float g_spectator_camera_dist; //0x9EC
    float g_spectator_camera_interpolation_speed; //0x9F0
    float g_spectator_camera_thirdperson_interpolation_speed; //0x9F4
    float g_spectator_camera_rotate_x_angle; //0x9F8
    float g_spectator_camera_radius_sweep_test; //0x9FC
    float g_spectator_camera_z_offset_interpolate_speed; //0xA00
    int g_spectator_fp_enable; //0xA04
    int g_spectator_death_cam_enable; //0xA08
    float g_observer_freecam_fly_speed; //0xA0C
    float g_observer_freecam_haste_speed_mult; //0xA10
    float g_observer_freecam_vertical_speed; //0xA14
    float g_clientDfConeAngle; //0xA18
    float g_serverDfConeAngle; //0xA1C
    float g_interaction_convergence_speed; //0xA20
    float g_interaction_cinematic_delay; //0xA24
    int cl_show_hit_feedback_time; //0xA28
    int g_anti_cheat_memscan_thread_delay; //0xA2C
    int g_anti_cheat_memscan_log; //0xA30
    int g_anti_cheat_memscan_dump_patterns; //0xA34
    char pad_0x00A38[20];
    int g_ray_bullet; //0xA4C
    int g_ray_bullet_fast; //0xA50
    float g_ray_bullet_range; //0xA54
    int g_multi_shoot_rmi; //0xA58
    int g_shoot_hit_kill_rmi_unordered_fast; //0xA5C
    char pad_0x00A60[8];
    float g_movement_silent_resync_thr; //0xA68
    float g_movement_delay_resync_thr; //0xA6C
    float g_movement_delay_resync_time; //0xA70
    float g_movement_validation_thr; //0xA74
    int g_movement_estimation_enabled; //0xA78
    float g_movement_estimation_period; //0xA7C
    float g_player_badge_resync_distance; //0xA80
    float g_precache_weapons_jobs_max_delta_time; //0xA84
    char pad_0x00A88[12];
    int g_auto_zoom_after_reload; //0xA94
    float g_zoom_speed_multiplier; //0xA98
    char pad_0x00A9C[4];
    int ui_localserver; //0xAA0
    char pad_0x00AA4[4];
    int g_coins_usage_limit_enabled; //0xAA8
    int g_coins_usage_limit; //0xAAC
    int g_coins_refill_ammo; //0xAB0
    int g_coins_resurrect_at_spawn; //0xAB4
    int ai_smoke_obstruct; //0xAB8
    int g_perf_stat_collection_enable; //0xABC
    int g_perf_stat_max_packets_per_frame; //0xAC0
    float g_perf_stat_packet_send_offset; //0xAC4
    char pad_0x00AC8[84];
    int g_rigid_body_cinematics; //0xB1C
    int g_cinematics_body_sleeping_enable; //0xB20
    int g_cinematics_body_sleeping_warmup_time; //0xB24
    int g_soft_player_collision; //0xB28
    char pad_0x00B2C[4];
    float i_smoothed_fire_buffer_interval; //0xB30
    float cl_stand_to_crouch_delay; //0xB34
    float cl_stand_to_prone_delay; //0xB38
    float cl_crouch_to_stand_delay; //0xB3C
    float cl_crouch_to_prone_delay; //0xB40
    float cl_prone_to_stand_delay; //0xB44
    float cl_prone_to_crouch_delay; //0xB48
    char pad_0x00B4C[4];
    int g_patch_head_pos; //0xB50
    float g_patch_head_pos_max_offset; //0xB54
    float g_patch_head_pos_max_pitch; //0xB58
    int cl_coop_mode_switch_delay; //0xB5C
    float g_resurrect_rwi_offset; //0xB60
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB64
    float g_ingame_currency_multiplier; //0xB68
    int g_ingame_currency_boost_type; //0xB6C
    char pad_0x00B70[4];
    int g_ragdoll_collision_group; //0xB74
    float g_hide_spawn_anim_tpose_offset; //0xB78
    int g_hide_spawn_anim_tpose_debug; //0xB7C
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB80
    int g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB84
    int g_SM_PlLowHealth_LowHealth; //0xB88
    int g_dogtags; //0xB8C
    int g_dogtags_limit; //0xB90
    int g_dogtags_lifetime; //0xB94
    float g_dogtags_pickup_time; //0xB98
    int g_silencer_shoot_spotting; //0xB9C
    int g_bomb_drop_enabled; //0xBA0
    float g_spawn_anticlaymore_buff_delay; //0xBA4
    float g_spawn_anticlaymore_buff_mul; //0xBA8
    char pad_0x00BAC[16];
    int g_enable_function_time_collector; //0xBBC
    int g_merged_hit_kill; //0xBC0
    char pad_0x00BC4[4];
    int g_sm_haste_serialize; //0xBC8
    int g_use_ai_spawn_presets_on_export_debug; //0xBCC
    int g_teambalance_enabled; //0xBD0
    int g_projectile_interpolation; //0xBD4
    int sv_invalid_position_fix_mode; //0xBD8
    float sv_invalid_position_fix_z_threshold; //0xBDC
    char pad_0x00BE0[8];
    int g_player_smoke_obstruct; //0xBE8
    int g_defending_team_show_bomb_marker; //0xBEC
    float g_enemy_coma_marker_duration; //0xBF0
    int g_random_item_spawn_max; //0xBF4
    int i_log_custom_animation; //0xBF8
    int g_debug_killzone_grenade; //0xBFC
    int ai_throw_grenade_delay; //0xC00
};
Код:
class IActor
{
public:
    char pad_0x0000[0x8]; //0x0000
    IEntity* m_pEntity; //0x0008
    IGameObject* m_pGameObject; //0x000C
    EntityId m_pID; //0x0010
    char pad_0x0014[0x8]; //0x0014
    IInventory* m_pInventory; //0x001C
    char pad_0x0020[0x20]; //0x0020
    DWORD64 Health; //0x0040
    char pad_0x0048[0x350]; //0x0048
    __int32 TeamId; //0x0398
    char pad_0x039C[0x58]; //0x039C
    __int32 ClassId; //0x03F4
    char pad_0x03F8[0x5C0]; //0x03F8
    CPlayerRotation* m_pPlayerRotation; //0x09B8
    char pad_0x09BC[0x1C]; //0x09BC
    Vec3 m_pos; //0x09D8
    char pad_0x09E4[0x11C]; //0x09E4
    float viewPivot; //0x0B00
    char pad_0x0B04[0x8]; //0x0B04
    float viewDistance; //0x0B0C
    float viewHeightOffset; //0x0B10
    float viewFoVScale; //0x0B14
    float viewSensitivity; //0x0B18
    float viewLimitDir; //0x0B1C
    char pad_0x0B20[0x8]; //0x0B20
    float viewLimitYaw; //0x0B28
    float viewLimitPitch; //0x0B2C
    char pad_0x0B30[0x8]; //0x0B30
    float weaponBobbingMultiplier; //0x0B38
    float weaponInertiaMultiplier; //0x0B3C
    float speedMultiplier; //0x0B40
    float useAdditiveAiming; //0x0B44
    float strafeMultiplier; //0x0B48
    char pad_0x0B4C[0x4]; //0x0B4C
    float backwardMultiplier; //0x0B50
    float crouchMultiplier; //0x0B54
    float claymore_detector_radius; //0x0B58
    float claymore_activation_delay_mul; //0x0B5C
    char pad_0x0B60[0x4]; //0x0B60
    float hp_regeneration_hps; //0x0B64
    float hp_regeneration_timeout; //0x0B68
    float armor_regen_hps; //0x0B6C
    float armor_regen_timeout; //0x0B70
    float inertia; //0x0B74
    float inertiaAccel; //0x0B78
    float jumpHeight; //0x0B7C
    float slopeSlowdown; //0x0B80
    float leanAngle; //0x0B84
    __int32 WeaponId; //0x0B88
    char pad_0x0B8C[0x100]; //0x0B8C
    float hasteTimeMult; //0x0C8C
    float hasteSpeedMult; //0x0C90
    float slideDistanceMult; //0x0C94
    float minStaminaToStartHaste; //0x0C98
    char pad_0x0C9C[0x44]; //0x0C9C
    float knockBackResistance; //0x0CE0
};
Код:
class IWeaponParamsThree
{
public:
    char pad_0x0000[0x4]; //0x0000
    bool UnlimitedAmmo; //0x0004
    char pad_0x0005[0x3]; //0x0005
    __int32 Ammo; //0x0008
};
class IWeaponParamsTwo
{
public:
    float fSwayScaleX; //0x0000
    float fSwayScaleY; //0x0004
    float fZoomSwayScaleX; //0x0008
    float fZoomSwayScaleY; //0x000C
    char pad_0x0010[0x50]; //0x0010
    DWORD m_mapweapon; //0x0060
};
Код:
class IPhysicalWorld
{
public:
    int RayWorldIntersection(SRWIParams & rp, const char* pNameTag, int iCaller)
    {
        return vCall<int(__thiscall*)(PVOID, SRWIParams&, const char*, int)>(this, 35)(this, rp, pNameTag, iCaller);
    }
};
еслибы фиксанул strike engine было бы пиздато а то чёт ваще туго
 
Забаненный
Статус
Оффлайн
Регистрация
21 Авг 2018
Сообщения
157
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Energy Reload
Забаненный
Статус
Оффлайн
Регистрация
20 Авг 2017
Сообщения
1,206
Реакции[?]
330
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Забаненный
Статус
Оффлайн
Регистрация
21 Авг 2018
Сообщения
157
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
Статус
Оффлайн
Регистрация
8 Окт 2018
Сообщения
58
Реакции[?]
13
Поинты[?]
0
второй год не обновляется
ещё кстати вот силуэты слетели вроде
C++:
char pad_0x0000[0x10]; //0x0000
    float m_fWSMaxViewDist; //0x0010
    uint32 m_dwRndFlags; //0x0014
    char pad_0x0018[0x8]; //0x0018
    uint32 m_nInternalFlags; //0x0020
    char pad_0x0024[0x8]; //0x0024
    IEntity* m_pEntity; //0x002C
    char pad_0x0030[0xC]; //0x0030
    AABB m_localBBox; //0x003C
    char pad_0x0054[0x10]; //0x0054
    EntityId m_entityId; //0x0064
    uint32 m_nEntityFlags; //0x0068
    uint32 m_nFlags; //0x006C
    char pad_0x0070[0x8]; //0x0070
    uint32 m_nHUDSilhouettesParams; //0x0078 //RGBA
    char pad_0x007C[0x8]; //0x007C
    bool m_nCloakBlendTimeScale; //0x0084
    bool m_nOpacity; //0x0085
    bool m_nCloakColorChannel; //0x0086
    bool m_nCustomData; //0x0087
    AABB m_WSBBox; //0x0088
 
Забаненный
Статус
Оффлайн
Регистрация
21 Авг 2018
Сообщения
157
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ещё кстати вот силуэты слетели вроде
C++:
char pad_0x0000[0x10]; //0x0000
    float m_fWSMaxViewDist; //0x0010
    uint32 m_dwRndFlags; //0x0014
    char pad_0x0018[0x8]; //0x0018
    uint32 m_nInternalFlags; //0x0020
    char pad_0x0024[0x8]; //0x0024
    IEntity* m_pEntity; //0x002C
    char pad_0x0030[0xC]; //0x0030
    AABB m_localBBox; //0x003C
    char pad_0x0054[0x10]; //0x0054
    EntityId m_entityId; //0x0064
    uint32 m_nEntityFlags; //0x0068
    uint32 m_nFlags; //0x006C
    char pad_0x0070[0x8]; //0x0070
    uint32 m_nHUDSilhouettesParams; //0x0078 //RGBA
    char pad_0x007C[0x8]; //0x007C
    bool m_nCloakBlendTimeScale; //0x0084
    bool m_nOpacity; //0x0085
    bool m_nCloakColorChannel; //0x0086
    bool m_nCustomData; //0x0087
    AABB m_WSBBox; //0x0088
никогда не слетали и не слетели
 
Сверху Снизу