Исходник UPDATE[10.06.2019]

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21 Авг 2018
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
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#define gEnv (*(SSystemGlobalEnvironment**)0x1937640)
#define gRender (*(IRenderer**)0x1B5B61C)
#define pGameCVars (*(SCVars**)0x01B6E338)
#define pInputSymbols 0x19A5CE0

Код:
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void ClimbExtraHeight(float Value)
{
DWORD v0 = *(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)gEnv->pGame + 0x148) + 0x4) + 0x4);
if (!v0) return;
*(f32*)(v0 + 0x14) = _F(Value) + 2.5f;
}

Код:
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struct SCVars
{
    int cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    int cl_invertMouse; //0x20
    int cl_invertController; //0x24
    int cl_crouchToggle; //0x28
    int cl_zoomToggle; //0x2C
    int cl_hasteToggle; //0x30
    int cl_fpBody; //0x34
    int cl_hud; //0x38
    int cl_quick_play_only_pve; //0x3C
    int cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    int cl_prone_hopping_improvement; //0x80
    int cl_invisible_character_anim_fix; //0x84
    int cl_banners_enabled; //0x88
    int cl_banners_enabled_update; //0x8C
    int cl_banners_enabled_debug; //0x90
    int cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    int g_rating_game_restricted_equipment_verification_enabled; //0x9C
    int cl_shop_skin_validation_enabled; //0xA0
    int cl_shop_hidden_category; //0xA4
    int cl_enable_personalized_offers; //0xA8
    int sv_voting_timeout; //0xAC
    int sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    int sv_input_timeout; //0xBC
    int sv_cvars_hash_enable; //0xC0
    int sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    int i_soundeffects; //0xD0
    int i_lighteffects; //0xD4
    int i_particleeffects; //0xD8
    int i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    int i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    int g_detachCamera; //0x128
    char pad_0x0012C[16];
    int g_playerHealthValue; //0x13C
    int g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    int g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    int g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    int sv_pacifist; //0x168
    int g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    int g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    int g_preroundtime; //0x18C
    int g_postgametime; //0x190
    int g_roundlimit; //0x194
    int g_scorelimit; //0x198
    int g_fraglimit; //0x19C
    int g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    int g_revivetime; //0x1A8
    int g_minteamlimit; //0x1AC
    char pad_0x001B0[4];
    int g_awardTeamScoreAtRoundEnd; //0x1B4
    int g_locked_spectator_camera; //0x1B8
    int g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    int g_core_reset_time; //0x1CC
    int g_core_capture_time; //0x1D0
    int g_speed_up_capturing_for_losers; //0x1D4
    int g_debug_cores_capturing; //0x1D8
    int g_spawn_groups_shuffle_timeout; //0x1DC
    int g_debug_spawn_groups_shuffle; //0x1E0
    int g_dmn_distance_weighted_spawn; //0x1E4
    int g_session_ending_round_limit; //0x1E8
    int g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    int sv_session_progress_debug; //0x1FC
    int sv_serverinfo_tick_timeout; //0x200
    int sv_serverinfo_track_timeout; //0x204
    int sv_serverinfo_switch_timeout; //0x208
    int sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    int g_enable_flashbang_mechanic; //0x21C
    char pad_0x00220[8];
    int g_skipIntro; //0x228
    int g_resetActionmapOnStart; //0x22C
    int g_useProfile; //0x230
    int g_startFirstTime; //0x234
    int g_enableTracers; //0x238
    int g_parametric_recoil_random_enabled; //0x23C
    int g_parametric_spread_attack_enabled; //0x240
    int g_contracts_set_size; //0x244
    char pad_0x00248[4];
    int cl_useLoginScreen; //0x24C
    float cl_repair_introduction_threshold; //0x250
    int g_pve_mission_access_limitation_enabled; //0x254
    char pad_0x00258[4];
    int pl_perframe_update_players; //0x25C
    int pl_perframe_update_ai; //0x260
    char pad_0x00264[4];
    int g_autoplay_enable; //0x268
    int g_autoplay_ignoreLinkName; //0x26C
    int g_autoplay_separate_client_stats; //0x270
    int g_autoplay_enable_knockback; //0x274
    int g_autoplay_active; //0x278
    int g_autoplay_shoot; //0x27C
    int g_autoplay_shoot_if_visible; //0x280
    int g_autoplay_knockback_killzone; //0x284
    int g_autoplay_set_path; //0x288
    int g_autoplay_randomization; //0x28C
    int g_autoplay_exectime; //0x290
    int g_autoplay_use_zoom; //0x294
    int g_autoplay_pause; //0x298
    float g_autoplay_minspeed; //0x29C
    float g_autoplay_stuck_move_time; //0x2A0
    float g_autoplay_stuck_teleport_time; //0x2A4
    int g_autoplay_randomization_ignore_first; //0x2A8
    int g_autoplay_randomization_ignore_last; //0x2AC
    int g_autoplay_randomization_angle; //0x2B0
    int g_autoplay_randomization_movement; //0x2B4
    int g_autoplay_quit; //0x2B8
    int g_autoplay_respawn; //0x2BC
    int g_autoplay_aim_players; //0x2C0
    int g_autoplay_turn_speed; //0x2C4
    int g_autoplay_set_closest_path; //0x2C8
    int g_autoplay_log; //0x2CC
    int g_autoplay_repeat; //0x2D0
    int g_autoplay_reload_on_respawn; //0x2D4
    char pad_0x002D8[12];
    int g_weapon_system_preload; //0x2E4
    int g_weapon_system_verbose; //0x2E8
    float pl_fallDamage_SpeedSafe; //0x2EC
    float pl_fallDamage_SpeedFatal; //0x2F0
    char pad_0x002F4[8];
    float pl_fallDamage_SpeedBias; //0x2FC
    float pl_velocityInterpAirControlScale; //0x300
    char pad_0x00304[4];
    float pl_velocityInterpDesiredPosThreshold; //0x308
    float pl_netSerialiseMaxSpeed; //0x30C
    int pl_defer_actions_on_death; //0x310
    int pl_extra_fp_spectator_latency; //0x314
    int pl_serialisePhysVel; //0x318
    float pl_remoteInertia; //0x31C
    int pl_newInertia; //0x320
    float pl_impulse_recover; //0x324
    int pl_inertia_haste_enabled; //0x328
    int pl_lerp_method; //0x32C
    int pl_lerp_rmi; //0x330
    float pl_lerp_depth; //0x334
    float pl_lerp_ahead; //0x338
    float pl_lerp_max_speed_threshold_mult; //0x33C
    float pl_lerp_snap_server_jump_distance; //0x340
    float pl_lerp_snap_remote_jump_distance; //0x344
    float pl_lerp_damp_extrapolation; //0x348
    int pl_jump_fix; //0x34C
    int pl_jump_validate_position; //0x350
    float pl_netAimLerpFactor; //0x354
    int hud_hit_indicator_threshold_angle; //0x358
    float hud_hit_indicator_mult_r; //0x35C
    float hud_hit_indicator_mult_w; //0x360
    float hud_hit_indicator_mult_h; //0x364
    int hud_mpNamesDuration; //0x368
    int hud_mpNamesNearDistance; //0x36C
    int hud_mpNamesFarDistance; //0x370
    int hud_onScreenNearDistance; //0x374
    int hud_onScreenFarDistance; //0x378
    float hud_onScreenNearSize; //0x37C
    float hud_onScreenFarSize; //0x380
    int hud_godFadeTime; //0x384
    int hud_crosshair; //0x388
    int hud_chDamageIndicator; //0x38C
    int hud_panoramicHeight; //0x390
    float hud_teammateBadgeMultiplier; //0x394
    float hud_teammateBadgeRadius; //0x398
    int hud_subtitlesRenderMode; //0x39C
    int hud_subtitlesHeight; //0x3A0
    int hud_subtitlesFontSize; //0x3A4
    int hud_subtitlesQueueCount; //0x3A8
    int hud_subtitlesVisibleCount; //0x3AC
    int hud_aspectCorrection; //0x3B0
    float hud_ctrl_Curve_X; //0x3B4
    float hud_ctrl_Curve_Z; //0x3B8
    float hud_ctrl_Coeff_X; //0x3BC
    float hud_ctrl_Coeff_Z; //0x3C0
    int hud_ctrlZoomMode; //0x3C4
    int hud_attachBoughEquipment; //0x3C8
    int hud_startPaused; //0x3CC
    int hud_show_flag_status; //0x3D0
    int hud_show_has_flag; //0x3D4
    int hud_show_bomb_status; //0x3D8
    int hud_show_has_bomb; //0x3DC
    int hud_show_cores_status; //0x3E0
    int hud_show_dst_status; //0x3E4
    int hud_show_dmn_status; //0x3E8
    int hud_show_team_scores; //0x3EC
    int hud_show_team_kills; //0x3F0
    int hud_no_team_pvp; //0x3F4
    int hud_show_total_kills; //0x3F8
    int hud_show_mission_progress; //0x3FC
    int hud_round_timer_direction_forward; //0x400
    int hud_round_timer_countdown_start_time; //0x404
    int hud_display_enemy_outlines; //0x408
    int hud_show_zsd_status; //0x40C
    int hud_show_objective_state_bar; //0x410
    int hud_show_team_health_status; //0x414
    int hud_show_ingame_currency_status; //0x418
    int hud_show_alive_players_counter; //0x41C
    int hud_show_consumables; //0x420
    int hud_secondary_objectives_delay; //0x424
    int hud_for_observer_enabled; //0x428
    int hud_combat_log_flash; //0x42C
    float tracer_min_distance; //0x430
    float tracer_max_distance; //0x434
    float tracer_min_scale; //0x438
    float tracer_max_scale; //0x43C
    int tracer_max_count; //0x440
    float tracer_player_radiusSqr; //0x444
    int i_debug_projectiles; //0x448
    float i_weapon_raise_distance; //0x44C
    int i_enable_inventory_select; //0x450
    int g_enable_ingame_kickvote_in_zombiemission; //0x454
    int g_kickvote_pve_max_checkpoints; //0x458
    int g_proneNotUsableWeapon_FixType; //0x45C
    int g_proneAimAngleRestrict_Enable; //0x460
    int g_enableFriendlyFallAndPlay; //0x464
    int g_spectate_TeamOnly; //0x468
    int g_placeable_explosives_limit_per_type; //0x46C
    int g_MPDeathCam; //0x470
    float g_death_cam_time; //0x474
    float g_death_cam_focus_time; //0x478
    float g_death_cam_interpolate_pos_speed; //0x47C
    float g_death_cam_focus_hold_time; //0x480
    float g_death_cam_enemy_height_to_view_height_proportion; //0x484
    float g_death_cam_focus_enemy_view_offset; //0x488
    float g_death_cam_interpolate_direction_speed; //0x48C
    float g_death_cam_input_blending_time; //0x490
    int g_inputSerialization; //0x494
    int g_physicsSerialization; //0x498
    int g_physicsSerializationMode; //0x49C
    char pad_0x004A0[16];
    int g_teams; //0x4B0
    int g_spawnMode; //0x4B4
    int g_spawn_count_max_random; //0x4B8
    int g_allow_multiple_revives; //0x4BC
    char pad_0x004C0[8];
    int g_result_view_max_spawns; //0x4C8
    char pad_0x004CC[16];
    int g_coopmoves_ignore_static_geom; //0x4DC
    int g_dedicated_disable_physics; //0x4E0
    char pad_0x004E4[4];
    int g_pushable_restore; //0x4E8
    int g_pushable_forcemode; //0x4EC
    int g_pushable_physicsmode; //0x4F0
    int g_pushable_startmode; //0x4F4
    float g_pushable_startdelay; //0x4F8
    float g_pushingPlayerOffset; //0x4FC
    float g_pushable_force_growing_time; //0x500
    char pad_0x00504[40];
    int g_smUseGeometryCollisionTest; //0x52C
    int g_smGeometryCollisionWarnings; //0x530
    int g_smGeometryCollisionCoopAssistCapsuleCheck; //0x534
    float g_smAssistStartDistIncr; //0x538
    int g_smUseLedgeObjects; //0x53C
    int g_smUseLedgeValidation; //0x540
    float g_smValidationDrawThreshold; //0x544
    char pad_0x00548[4];
    int g_crosshairInScopeZoom_Enable; //0x54C
    int g_crosshairSpreadTuning_Enable; //0x550
    int g_useAnglesSmoothClamp; //0x554
    float g_anglesSmoothClampExp; //0x558
    float g_flagSpeedScale; //0x55C
    float g_flagDamageReduction; //0x560
    int g_flagResetTime; //0x564
    int g_flagVisibilityDist; //0x568
    int g_swapAttackers; //0x56C
    int g_comaTime; //0x570
    int g_coma_time_class_change; //0x574
    float g_aimedShotRecoil; //0x578
    int g_victoryCondition; //0x57C
    int g_useNewStormLogic; //0x580
    int g_ranked; //0x584
    float g_explosiveLifeTimeAfterDeath; //0x588
    char pad_0x0058C[4];
    int g_allow_attachments_pickup; //0x590
    int g_hide_locked_attachments; //0x594
    int gameK01; //0x598
    int g_cheats; //0x59C
    int g_godMode; //0x5A0
    char pad_0x005A4[16];
    int g_demo_mode; //0x5B4
    int pl_fp_gender; //0x5B8
    float pl_fp_fatness; //0x5BC
    char pad_0x005C0[4];
    int g_cache_itemcc; //0x5C4
    int g_cache_actorcc; //0x5C8
    int g_cache_warn_memlimit; //0x5CC
    char pad_0x005D0[12];
    int ui_separate_thousands; //0x5DC
    int ui_announcement_message_length_limit; //0x5E0
    int ui_mipmaps; //0x5E4
    int ui_screen_instant_delete; //0x5E8
    int ui_tooltips; //0x5EC
    int ui_hover_delay; //0x5F0
    char pad_0x005F4[4];
    int ui_lobby_getrooms_request_size; //0x5F8
    float ui_lobby_autorefresh; //0x5FC
    float ui_damageinfo_delay; //0x600
    char pad_0x00604[8];
    int ui_bag_default_size; //0x60C
    int ui_randombox_machine_buy_delay; //0x610
    float ui_transparency_zone_size; //0x614
    float ui_transparency_zone_min_alpha; //0x618
    float ui_transparency_zone_max_alpha; //0x61C
    char pad_0x00620[40];
    float ui_area_name_fade_delay; //0x648
    int ui_area_name_enabled; //0x64C
    int ui_radar; //0x650
    float ui_radar_scale; //0x654
    float ui_kickvote_close_timeout; //0x658
    char pad_0x0065C[16];
    float ui_remote_player_info_request_delay; //0x66C
    float ui_switch_pve_map_delay; //0x670
    float ui_random_box_fall_delay; //0x674
    float ui_achievement_notification_delay; //0x678
    int ui_ingame_scoreboard_enabled; //0x67C
    float ui_ingame_scoreboard_duration; //0x680
    int ui_chat_merge_channels; //0x684
    char pad_0x00688[4];
    int ui_reward_max_visible_players; //0x68C
    int ui_reward_data_timeout; //0x690
    int ui_reward_close_timeout; //0x694
    int ui_crown_reward_close_timeout; //0x698
    int ui_reward_animations_length; //0x69C
    int ui_tutorial_mandatory; //0x6A0
    int ui_reward_support_multiplier; //0x6A4
    int ui_lobby_survival_tab_enabled; //0x6A8
    int ui_lobby_battle_pass_tab_enabled; //0x6AC
    int ui_lobby_services_tab_enabled; //0x6B0
    int ui_lobby_rating_tab_min_rank; //0x6B4
    int ui_surrender_vote_enabled; //0x6B8
    int ui_preinvite_enabled; //0x6BC
    int ui_preinvite_force_start; //0x6C0
    int ui_auto_repair_notification_delay; //0x6C4
    int ui_preinvite_start_timeout; //0x6C8
    int g_preinvite_ping_timeout; //0x6CC
    int ui_money_refill_enable; //0x6D0
    int ui_money_refill_min_rank; //0x6D4
    int ui_money_refill_min_repair_percent; //0x6D8
    int ui_show_average_searching_time; //0x6DC
    char pad_0x006E0[4];
    int ui_randombox_choice_limitation_enabled; //0x6E4
    int ui_voip_enabled; //0x6E8
    int ui_mailbox_enabled; //0x6EC
    int g_gameroom_countdown; //0x6F0
    int g_gameroom_afk_timeout; //0x6F4
    int g_ingame_afk_timeout; //0x6F8
    int g_afk_debug; //0x6FC
    char pad_0x00700[28];
    float g_hitValidationDefaultLifeTime; //0x71C
    float g_hitValidationTimeout; //0x720
    float g_lobbyFOV; //0x724
    float g_resultFOV; //0x728
    float i_weaponNetDelay; //0x72C
    char pad_0x00730[8];
    int g_drawNearClippingPlane; //0x738
    int i_melee_aoe_attack_algorithm; //0x73C
    int i_pickupObjectsMaxCount; //0x740
    float i_pickupObjectsMaxTime; //0x744
    float i_pickupDistance; //0x748
    float i_pickupCylinderRadius; //0x74C
    char pad_0x00750[4];
    float i_quickCustomizeDelay; //0x754
    char pad_0x00758[12];
    float e_statsflush_period; //0x764
    int g_metrics_enabled; //0x768
    int g_metrics_debug; //0x76C
    int g_metrics_timeout_ms; //0x770
    char pad_0x00774[4];
    int g_metrics_sink_port; //0x778
    int g_hardwarestats; //0x77C
    float g_hardwarestats_update_persistent_interval; //0x780
    float g_hardwarestats_update_varying_interval; //0x784
    float g_hardwarestats_send_varying_interval; //0x788
    float g_hardwarestats_send_telem_interval; //0x78C
    float g_hardwarestats_gpulimit_threshold; //0x790
    char pad_0x00794[4];
    int g_hardwarestats_pos_cell_size; //0x798
    int g_hardwarestats_cpu_quantize_level; //0x79C
    int g_hardwarestats_mem_quantize_level; //0x7A0
    int g_hardwarestats_screen_on_peaks; //0x7A4
    float g_hardwarestats_screen_timeout; //0x7A8
    int g_hardwarestats_session_id; //0x7AC
    float g_comfortFPS; //0x7B0
    float g_comfortFPSInterval; //0x7B4
    char pad_0x007B8[4];
    float g_armorAbsorb; //0x7BC
    char pad_0x007C0[4];
    int cl_feedback_system_debug; //0x7C4
    char pad_0x007C8[4];
    int g_tutorial_confirmation; //0x7CC
    float g_demo_playback_rotation_smooth; //0x7D0
    int sv_disconnect_to_lobby; //0x7D4
    float sv_c4timer; //0x7D8
    int pl_accelMultComput; //0x7DC
    int g_pve_end_when_all_dead; //0x7E0
    int g_pve_num_players; //0x7E4
    char pad_0x007E8[4];
    int ach_streak_interval; //0x7EC
    float g_instant_award_delay; //0x7F0
    int g_background_server_port; //0x7F4
    int g_background_server_hint; //0x7F8
    int g_background_server_hmid; //0x7FC
    char pad_0x00800[8];
    float ai_PlayerStationaryTime; //0x808
    float pl_stationary_threshold; //0x80C
    int ai_global_limit; //0x810
    int g_VisMaskOR; //0x814
    int ai_draw_path; //0x818
    int g_narrator_enable; //0x81C
    int g_crowd_enable; //0x820
    int g_dropWeaponOnDeath; //0x824
    float g_pve_teleport_refill_ratio; //0x828
    float g_pve_teleport_ready_ratio; //0x82C
    float g_pve_teleport_ready_timeout; //0x830
    float g_pve_teleport_fadein_duration; //0x834
    int g_reconnect_to_game_enabled; //0x838
    char pad_0x0083C[48];
    int online_use_query_lb; //0x86C
    char pad_0x00870[4];
    int online_use_protect; //0x874
    int online_check_certificate; //0x878
    int online_send_delay; //0x87C
    int online_masterserver_rotate; //0x880
    int online_newbie_rank; //0x884
    int online_pvp_rank; //0x888
    int online_thread_mode; //0x88C
    char pad_0x00890[68];
    int g_mission_release_mission; //0x8D4
    int g_mission_clanwar_mission; //0x8D8
    int g_mission_only_clanwar_mission; //0x8DC
    int g_mission_apply_from_level; //0x8E0
    int g_enableChangeClass; //0x8E4
    int g_classSwitchOnRoundEnd; //0x8E8
    int g_classSwitchOnRespawn; //0x8EC
    float g_classSwitchTime; //0x8F0
    int g_characterCacheSize; //0x8F4
    char pad_0x008F8[12];
    float ai_spawn_timeout; //0x904
    char pad_0x00908[8];
    int g_client_cinematics; //0x910
    int g_client_cinematics_serialization_max; //0x914
    char pad_0x00918[4];
    float g_client_cinematics_correction_threshold; //0x91C
    float g_cinematicTriggerAccelMult2; //0x920
    float g_cinematicTriggerAccelMult3; //0x924
    float g_cinematicTriggerAccelMult4; //0x928
    char pad_0x0092C[8];
    float g_invulnerabilityTime; //0x934
    float g_coinInvulnerabilityTime; //0x938
    int g_ppes_enabled; //0x93C
    float g_ppes_decay; //0x940
    int g_ppes_decay_cooldown; //0x944
    int g_ppes_mult_enabled; //0x948
    int g_ppes_mult_step; //0x94C
    char pad_0x00950[8];
    int g_wait_all_loaded_timeout; //0x958
    int g_pvp_end_when_enemy_team_empty; //0x95C
    int g_postroundtime; //0x960
    int g_dst_score_limit; //0x964
    int g_dst_score_increment; //0x968
    int g_dst_score_kill; //0x96C
    int g_dst_capture_time; //0x970
    int g_dst_segments_count; //0x974
    int g_dst_timelimit; //0x978
    float g_bomb_pickup_timeout; //0x97C
    float ui_hitfeedbackmax; //0x980
    int g_hit_feedback_event; //0x984
    float g_hostMigrationResumeTime; //0x988
    int g_hostMigrationDebug; //0x98C
    char pad_0x00990[20];
    int g_chat_level_threshold; //0x9A4
    int g_chat_timeout_public_low_level; //0x9A8
    int g_chat_timeout_public_high_level; //0x9AC
    int g_chat_timeout_ingame; //0x9B0
    int g_chat_enabled_ingame; //0x9B4
    int g_chat_language_separated; //0x9B8
    int cl_first_start_sys_spec; //0x9BC
    float g_coma_pre_revive_time; //0x9C0
    float g_coma_pre_revive_time_penalty; //0x9C4
    float g_coma_post_resurrect_time; //0x9C8
    int g_ammo_pack_restore_threshold; //0x9CC
    int g_low_on_ammo_threshold; //0x9D0
    float g_spectator_dead_player_timeout; //0x9D4
    float g_spectator_camera_hor_sens; //0x9D8
    float g_spectator_camera_vert_sens; //0x9DC
    float g_spectator_camera_vert_ang_top; //0x9E0
    float g_spectator_camera_vert_ang_bottom; //0x9E4
    float g_spectator_camera_vert_offset; //0x9E8
    float g_spectator_camera_dist; //0x9EC
    float g_spectator_camera_interpolation_speed; //0x9F0
    float g_spectator_camera_thirdperson_interpolation_speed; //0x9F4
    float g_spectator_camera_rotate_x_angle; //0x9F8
    float g_spectator_camera_radius_sweep_test; //0x9FC
    float g_spectator_camera_z_offset_interpolate_speed; //0xA00
    int g_spectator_fp_enable; //0xA04
    int g_spectator_death_cam_enable; //0xA08
    float g_observer_freecam_fly_speed; //0xA0C
    float g_observer_freecam_haste_speed_mult; //0xA10
    float g_observer_freecam_vertical_speed; //0xA14
    float g_clientDfConeAngle; //0xA18
    float g_serverDfConeAngle; //0xA1C
    float g_interaction_convergence_speed; //0xA20
    float g_interaction_cinematic_delay; //0xA24
    int cl_show_hit_feedback_time; //0xA28
    int g_anti_cheat_memscan_thread_delay; //0xA2C
    int g_anti_cheat_memscan_log; //0xA30
    int g_anti_cheat_memscan_dump_patterns; //0xA34
    char pad_0x00A38[20];
    int g_ray_bullet; //0xA4C
    int g_ray_bullet_fast; //0xA50
    float g_ray_bullet_range; //0xA54
    int g_multi_shoot_rmi; //0xA58
    int g_shoot_hit_kill_rmi_unordered_fast; //0xA5C
    char pad_0x00A60[8];
    float g_movement_silent_resync_thr; //0xA68
    float g_movement_delay_resync_thr; //0xA6C
    float g_movement_delay_resync_time; //0xA70
    float g_movement_validation_thr; //0xA74
    int g_movement_estimation_enabled; //0xA78
    float g_movement_estimation_period; //0xA7C
    float g_player_badge_resync_distance; //0xA80
    float g_precache_weapons_jobs_max_delta_time; //0xA84
    char pad_0x00A88[12];
    int g_auto_zoom_after_reload; //0xA94
    float g_zoom_speed_multiplier; //0xA98
    char pad_0x00A9C[4];
    int ui_localserver; //0xAA0
    char pad_0x00AA4[4];
    int g_coins_usage_limit_enabled; //0xAA8
    int g_coins_usage_limit; //0xAAC
    int g_coins_refill_ammo; //0xAB0
    int g_coins_resurrect_at_spawn; //0xAB4
    int ai_smoke_obstruct; //0xAB8
    int g_perf_stat_collection_enable; //0xABC
    int g_perf_stat_max_packets_per_frame; //0xAC0
    float g_perf_stat_packet_send_offset; //0xAC4
    char pad_0x00AC8[84];
    int g_rigid_body_cinematics; //0xB1C
    int g_cinematics_body_sleeping_enable; //0xB20
    int g_cinematics_body_sleeping_warmup_time; //0xB24
    int g_soft_player_collision; //0xB28
    char pad_0x00B2C[4];
    float i_smoothed_fire_buffer_interval; //0xB30
    float cl_stand_to_crouch_delay; //0xB34
    float cl_stand_to_prone_delay; //0xB38
    float cl_crouch_to_stand_delay; //0xB3C
    float cl_crouch_to_prone_delay; //0xB40
    float cl_prone_to_stand_delay; //0xB44
    float cl_prone_to_crouch_delay; //0xB48
    char pad_0x00B4C[4];
    int g_patch_head_pos; //0xB50
    float g_patch_head_pos_max_offset; //0xB54
    float g_patch_head_pos_max_pitch; //0xB58
    int cl_coop_mode_switch_delay; //0xB5C
    float g_resurrect_rwi_offset; //0xB60
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB64
    float g_ingame_currency_multiplier; //0xB68
    int g_ingame_currency_boost_type; //0xB6C
    char pad_0x00B70[4];
    int g_ragdoll_collision_group; //0xB74
    float g_hide_spawn_anim_tpose_offset; //0xB78
    int g_hide_spawn_anim_tpose_debug; //0xB7C
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB80
    int g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB84
    int g_SM_PlLowHealth_LowHealth; //0xB88
    int g_dogtags; //0xB8C
    int g_dogtags_limit; //0xB90
    int g_dogtags_lifetime; //0xB94
    float g_dogtags_pickup_time; //0xB98
    int g_silencer_shoot_spotting; //0xB9C
    int g_bomb_drop_enabled; //0xBA0
    float g_spawn_anticlaymore_buff_delay; //0xBA4
    float g_spawn_anticlaymore_buff_mul; //0xBA8
    char pad_0x00BAC[16];
    int g_enable_function_time_collector; //0xBBC
    int g_merged_hit_kill; //0xBC0
    char pad_0x00BC4[4];
    int g_sm_haste_serialize; //0xBC8
    int g_use_ai_spawn_presets_on_export_debug; //0xBCC
    int g_teambalance_enabled; //0xBD0
    int g_projectile_interpolation; //0xBD4
    int sv_invalid_position_fix_mode; //0xBD8
    float sv_invalid_position_fix_z_threshold; //0xBDC
    char pad_0x00BE0[8];
    int g_player_smoke_obstruct; //0xBE8
    int g_defending_team_show_bomb_marker; //0xBEC
    float g_enemy_coma_marker_duration; //0xBF0
    int g_random_item_spawn_max; //0xBF4
    int i_log_custom_animation; //0xBF8
    int g_debug_killzone_grenade; //0xBFC
    int ai_throw_grenade_delay; //0xC00
};
Код:
Expand Collapse Copy
class IActor
{
public:
    char pad_0x0000[0x8]; //0x0000
    IEntity* m_pEntity; //0x0008
    IGameObject* m_pGameObject; //0x000C
    EntityId m_pID; //0x0010
    char pad_0x0014[0x8]; //0x0014
    IInventory* m_pInventory; //0x001C
    char pad_0x0020[0x20]; //0x0020
    DWORD64 Health; //0x0040
    char pad_0x0048[0x350]; //0x0048
    __int32 TeamId; //0x0398
    char pad_0x039C[0x58]; //0x039C
    __int32 ClassId; //0x03F4
    char pad_0x03F8[0x5C0]; //0x03F8
    CPlayerRotation* m_pPlayerRotation; //0x09B8
    char pad_0x09BC[0x1C]; //0x09BC
    Vec3 m_pos; //0x09D8
    char pad_0x09E4[0x11C]; //0x09E4
    float viewPivot; //0x0B00
    char pad_0x0B04[0x8]; //0x0B04
    float viewDistance; //0x0B0C
    float viewHeightOffset; //0x0B10
    float viewFoVScale; //0x0B14
    float viewSensitivity; //0x0B18
    float viewLimitDir; //0x0B1C
    char pad_0x0B20[0x8]; //0x0B20
    float viewLimitYaw; //0x0B28
    float viewLimitPitch; //0x0B2C
    char pad_0x0B30[0x8]; //0x0B30
    float weaponBobbingMultiplier; //0x0B38
    float weaponInertiaMultiplier; //0x0B3C
    float speedMultiplier; //0x0B40
    float useAdditiveAiming; //0x0B44
    float strafeMultiplier; //0x0B48
    char pad_0x0B4C[0x4]; //0x0B4C
    float backwardMultiplier; //0x0B50
    float crouchMultiplier; //0x0B54
    float claymore_detector_radius; //0x0B58
    float claymore_activation_delay_mul; //0x0B5C
    char pad_0x0B60[0x4]; //0x0B60
    float hp_regeneration_hps; //0x0B64
    float hp_regeneration_timeout; //0x0B68
    float armor_regen_hps; //0x0B6C
    float armor_regen_timeout; //0x0B70
    float inertia; //0x0B74
    float inertiaAccel; //0x0B78
    float jumpHeight; //0x0B7C
    float slopeSlowdown; //0x0B80
    float leanAngle; //0x0B84
    __int32 WeaponId; //0x0B88
    char pad_0x0B8C[0x100]; //0x0B8C
    float hasteTimeMult; //0x0C8C
    float hasteSpeedMult; //0x0C90
    float slideDistanceMult; //0x0C94
    float minStaminaToStartHaste; //0x0C98
    char pad_0x0C9C[0x44]; //0x0C9C
    float knockBackResistance; //0x0CE0
};

Код:
Expand Collapse Copy
class IWeaponParamsThree
{
public:
    char pad_0x0000[0x4]; //0x0000
    bool UnlimitedAmmo; //0x0004
    char pad_0x0005[0x3]; //0x0005
    __int32 Ammo; //0x0008
};
class IWeaponParamsTwo
{
public:
    float fSwayScaleX; //0x0000
    float fSwayScaleY; //0x0004
    float fZoomSwayScaleX; //0x0008
    float fZoomSwayScaleY; //0x000C
    char pad_0x0010[0x50]; //0x0010
    DWORD m_mapweapon; //0x0060
};
Код:
Expand Collapse Copy
class IPhysicalWorld
{
public:
    int RayWorldIntersection(SRWIParams & rp, const char* pNameTag, int iCaller)
    {
        return vCall<int(__thiscall*)(PVOID, SRWIParams&, const char*, int)>(this, 35)(this, rp, pNameTag, iCaller);
    }
};
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
я думал хуже кски нет ничего, а оказалось есть..
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
/del
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Я конечно всё пролистал, но не ебу, зачем мне это, хех
 
@ICoded тут все, что обновилось ? Просто у меня при инжекте крашит.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
В чём может быть дело, бегаю с 3 функциями скелеты силуэты линии, минуты 2-3 и крашит, что то не до обновлял?
 
Код:
Expand Collapse Copy
#define gEnv (*(SSystemGlobalEnvironment**)0x1937640)
#define gRender (*(IRenderer**)0x1B5B61C)
#define pGameCVars (*(SCVars**)0x01B6E338)
#define pInputSymbols 0x19A5CE0

Код:
Expand Collapse Copy
void ClimbExtraHeight(float Value)
{
DWORD v0 = *(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)gEnv->pGame + 0x148) + 0x4) + 0x4);
if (!v0) return;
*(f32*)(v0 + 0x14) = _F(Value) + 2.5f;
}

Код:
Expand Collapse Copy
struct SCVars
{
    int cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    int cl_invertMouse; //0x20
    int cl_invertController; //0x24
    int cl_crouchToggle; //0x28
    int cl_zoomToggle; //0x2C
    int cl_hasteToggle; //0x30
    int cl_fpBody; //0x34
    int cl_hud; //0x38
    int cl_quick_play_only_pve; //0x3C
    int cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    int cl_prone_hopping_improvement; //0x80
    int cl_invisible_character_anim_fix; //0x84
    int cl_banners_enabled; //0x88
    int cl_banners_enabled_update; //0x8C
    int cl_banners_enabled_debug; //0x90
    int cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    int g_rating_game_restricted_equipment_verification_enabled; //0x9C
    int cl_shop_skin_validation_enabled; //0xA0
    int cl_shop_hidden_category; //0xA4
    int cl_enable_personalized_offers; //0xA8
    int sv_voting_timeout; //0xAC
    int sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    int sv_input_timeout; //0xBC
    int sv_cvars_hash_enable; //0xC0
    int sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    int i_soundeffects; //0xD0
    int i_lighteffects; //0xD4
    int i_particleeffects; //0xD8
    int i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    int i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    int g_detachCamera; //0x128
    char pad_0x0012C[16];
    int g_playerHealthValue; //0x13C
    int g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    int g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    int g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    int sv_pacifist; //0x168
    int g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    int g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    int g_preroundtime; //0x18C
    int g_postgametime; //0x190
    int g_roundlimit; //0x194
    int g_scorelimit; //0x198
    int g_fraglimit; //0x19C
    int g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    int g_revivetime; //0x1A8
    int g_minteamlimit; //0x1AC
    char pad_0x001B0[4];
    int g_awardTeamScoreAtRoundEnd; //0x1B4
    int g_locked_spectator_camera; //0x1B8
    int g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    int g_core_reset_time; //0x1CC
    int g_core_capture_time; //0x1D0
    int g_speed_up_capturing_for_losers; //0x1D4
    int g_debug_cores_capturing; //0x1D8
    int g_spawn_groups_shuffle_timeout; //0x1DC
    int g_debug_spawn_groups_shuffle; //0x1E0
    int g_dmn_distance_weighted_spawn; //0x1E4
    int g_session_ending_round_limit; //0x1E8
    int g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    int sv_session_progress_debug; //0x1FC
    int sv_serverinfo_tick_timeout; //0x200
    int sv_serverinfo_track_timeout; //0x204
    int sv_serverinfo_switch_timeout; //0x208
    int sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    int g_enable_flashbang_mechanic; //0x21C
    char pad_0x00220[8];
    int g_skipIntro; //0x228
    int g_resetActionmapOnStart; //0x22C
    int g_useProfile; //0x230
    int g_startFirstTime; //0x234
    int g_enableTracers; //0x238
    int g_parametric_recoil_random_enabled; //0x23C
    int g_parametric_spread_attack_enabled; //0x240
    int g_contracts_set_size; //0x244
    char pad_0x00248[4];
    int cl_useLoginScreen; //0x24C
    float cl_repair_introduction_threshold; //0x250
    int g_pve_mission_access_limitation_enabled; //0x254
    char pad_0x00258[4];
    int pl_perframe_update_players; //0x25C
    int pl_perframe_update_ai; //0x260
    char pad_0x00264[4];
    int g_autoplay_enable; //0x268
    int g_autoplay_ignoreLinkName; //0x26C
    int g_autoplay_separate_client_stats; //0x270
    int g_autoplay_enable_knockback; //0x274
    int g_autoplay_active; //0x278
    int g_autoplay_shoot; //0x27C
    int g_autoplay_shoot_if_visible; //0x280
    int g_autoplay_knockback_killzone; //0x284
    int g_autoplay_set_path; //0x288
    int g_autoplay_randomization; //0x28C
    int g_autoplay_exectime; //0x290
    int g_autoplay_use_zoom; //0x294
    int g_autoplay_pause; //0x298
    float g_autoplay_minspeed; //0x29C
    float g_autoplay_stuck_move_time; //0x2A0
    float g_autoplay_stuck_teleport_time; //0x2A4
    int g_autoplay_randomization_ignore_first; //0x2A8
    int g_autoplay_randomization_ignore_last; //0x2AC
    int g_autoplay_randomization_angle; //0x2B0
    int g_autoplay_randomization_movement; //0x2B4
    int g_autoplay_quit; //0x2B8
    int g_autoplay_respawn; //0x2BC
    int g_autoplay_aim_players; //0x2C0
    int g_autoplay_turn_speed; //0x2C4
    int g_autoplay_set_closest_path; //0x2C8
    int g_autoplay_log; //0x2CC
    int g_autoplay_repeat; //0x2D0
    int g_autoplay_reload_on_respawn; //0x2D4
    char pad_0x002D8[12];
    int g_weapon_system_preload; //0x2E4
    int g_weapon_system_verbose; //0x2E8
    float pl_fallDamage_SpeedSafe; //0x2EC
    float pl_fallDamage_SpeedFatal; //0x2F0
    char pad_0x002F4[8];
    float pl_fallDamage_SpeedBias; //0x2FC
    float pl_velocityInterpAirControlScale; //0x300
    char pad_0x00304[4];
    float pl_velocityInterpDesiredPosThreshold; //0x308
    float pl_netSerialiseMaxSpeed; //0x30C
    int pl_defer_actions_on_death; //0x310
    int pl_extra_fp_spectator_latency; //0x314
    int pl_serialisePhysVel; //0x318
    float pl_remoteInertia; //0x31C
    int pl_newInertia; //0x320
    float pl_impulse_recover; //0x324
    int pl_inertia_haste_enabled; //0x328
    int pl_lerp_method; //0x32C
    int pl_lerp_rmi; //0x330
    float pl_lerp_depth; //0x334
    float pl_lerp_ahead; //0x338
    float pl_lerp_max_speed_threshold_mult; //0x33C
    float pl_lerp_snap_server_jump_distance; //0x340
    float pl_lerp_snap_remote_jump_distance; //0x344
    float pl_lerp_damp_extrapolation; //0x348
    int pl_jump_fix; //0x34C
    int pl_jump_validate_position; //0x350
    float pl_netAimLerpFactor; //0x354
    int hud_hit_indicator_threshold_angle; //0x358
    float hud_hit_indicator_mult_r; //0x35C
    float hud_hit_indicator_mult_w; //0x360
    float hud_hit_indicator_mult_h; //0x364
    int hud_mpNamesDuration; //0x368
    int hud_mpNamesNearDistance; //0x36C
    int hud_mpNamesFarDistance; //0x370
    int hud_onScreenNearDistance; //0x374
    int hud_onScreenFarDistance; //0x378
    float hud_onScreenNearSize; //0x37C
    float hud_onScreenFarSize; //0x380
    int hud_godFadeTime; //0x384
    int hud_crosshair; //0x388
    int hud_chDamageIndicator; //0x38C
    int hud_panoramicHeight; //0x390
    float hud_teammateBadgeMultiplier; //0x394
    float hud_teammateBadgeRadius; //0x398
    int hud_subtitlesRenderMode; //0x39C
    int hud_subtitlesHeight; //0x3A0
    int hud_subtitlesFontSize; //0x3A4
    int hud_subtitlesQueueCount; //0x3A8
    int hud_subtitlesVisibleCount; //0x3AC
    int hud_aspectCorrection; //0x3B0
    float hud_ctrl_Curve_X; //0x3B4
    float hud_ctrl_Curve_Z; //0x3B8
    float hud_ctrl_Coeff_X; //0x3BC
    float hud_ctrl_Coeff_Z; //0x3C0
    int hud_ctrlZoomMode; //0x3C4
    int hud_attachBoughEquipment; //0x3C8
    int hud_startPaused; //0x3CC
    int hud_show_flag_status; //0x3D0
    int hud_show_has_flag; //0x3D4
    int hud_show_bomb_status; //0x3D8
    int hud_show_has_bomb; //0x3DC
    int hud_show_cores_status; //0x3E0
    int hud_show_dst_status; //0x3E4
    int hud_show_dmn_status; //0x3E8
    int hud_show_team_scores; //0x3EC
    int hud_show_team_kills; //0x3F0
    int hud_no_team_pvp; //0x3F4
    int hud_show_total_kills; //0x3F8
    int hud_show_mission_progress; //0x3FC
    int hud_round_timer_direction_forward; //0x400
    int hud_round_timer_countdown_start_time; //0x404
    int hud_display_enemy_outlines; //0x408
    int hud_show_zsd_status; //0x40C
    int hud_show_objective_state_bar; //0x410
    int hud_show_team_health_status; //0x414
    int hud_show_ingame_currency_status; //0x418
    int hud_show_alive_players_counter; //0x41C
    int hud_show_consumables; //0x420
    int hud_secondary_objectives_delay; //0x424
    int hud_for_observer_enabled; //0x428
    int hud_combat_log_flash; //0x42C
    float tracer_min_distance; //0x430
    float tracer_max_distance; //0x434
    float tracer_min_scale; //0x438
    float tracer_max_scale; //0x43C
    int tracer_max_count; //0x440
    float tracer_player_radiusSqr; //0x444
    int i_debug_projectiles; //0x448
    float i_weapon_raise_distance; //0x44C
    int i_enable_inventory_select; //0x450
    int g_enable_ingame_kickvote_in_zombiemission; //0x454
    int g_kickvote_pve_max_checkpoints; //0x458
    int g_proneNotUsableWeapon_FixType; //0x45C
    int g_proneAimAngleRestrict_Enable; //0x460
    int g_enableFriendlyFallAndPlay; //0x464
    int g_spectate_TeamOnly; //0x468
    int g_placeable_explosives_limit_per_type; //0x46C
    int g_MPDeathCam; //0x470
    float g_death_cam_time; //0x474
    float g_death_cam_focus_time; //0x478
    float g_death_cam_interpolate_pos_speed; //0x47C
    float g_death_cam_focus_hold_time; //0x480
    float g_death_cam_enemy_height_to_view_height_proportion; //0x484
    float g_death_cam_focus_enemy_view_offset; //0x488
    float g_death_cam_interpolate_direction_speed; //0x48C
    float g_death_cam_input_blending_time; //0x490
    int g_inputSerialization; //0x494
    int g_physicsSerialization; //0x498
    int g_physicsSerializationMode; //0x49C
    char pad_0x004A0[16];
    int g_teams; //0x4B0
    int g_spawnMode; //0x4B4
    int g_spawn_count_max_random; //0x4B8
    int g_allow_multiple_revives; //0x4BC
    char pad_0x004C0[8];
    int g_result_view_max_spawns; //0x4C8
    char pad_0x004CC[16];
    int g_coopmoves_ignore_static_geom; //0x4DC
    int g_dedicated_disable_physics; //0x4E0
    char pad_0x004E4[4];
    int g_pushable_restore; //0x4E8
    int g_pushable_forcemode; //0x4EC
    int g_pushable_physicsmode; //0x4F0
    int g_pushable_startmode; //0x4F4
    float g_pushable_startdelay; //0x4F8
    float g_pushingPlayerOffset; //0x4FC
    float g_pushable_force_growing_time; //0x500
    char pad_0x00504[40];
    int g_smUseGeometryCollisionTest; //0x52C
    int g_smGeometryCollisionWarnings; //0x530
    int g_smGeometryCollisionCoopAssistCapsuleCheck; //0x534
    float g_smAssistStartDistIncr; //0x538
    int g_smUseLedgeObjects; //0x53C
    int g_smUseLedgeValidation; //0x540
    float g_smValidationDrawThreshold; //0x544
    char pad_0x00548[4];
    int g_crosshairInScopeZoom_Enable; //0x54C
    int g_crosshairSpreadTuning_Enable; //0x550
    int g_useAnglesSmoothClamp; //0x554
    float g_anglesSmoothClampExp; //0x558
    float g_flagSpeedScale; //0x55C
    float g_flagDamageReduction; //0x560
    int g_flagResetTime; //0x564
    int g_flagVisibilityDist; //0x568
    int g_swapAttackers; //0x56C
    int g_comaTime; //0x570
    int g_coma_time_class_change; //0x574
    float g_aimedShotRecoil; //0x578
    int g_victoryCondition; //0x57C
    int g_useNewStormLogic; //0x580
    int g_ranked; //0x584
    float g_explosiveLifeTimeAfterDeath; //0x588
    char pad_0x0058C[4];
    int g_allow_attachments_pickup; //0x590
    int g_hide_locked_attachments; //0x594
    int gameK01; //0x598
    int g_cheats; //0x59C
    int g_godMode; //0x5A0
    char pad_0x005A4[16];
    int g_demo_mode; //0x5B4
    int pl_fp_gender; //0x5B8
    float pl_fp_fatness; //0x5BC
    char pad_0x005C0[4];
    int g_cache_itemcc; //0x5C4
    int g_cache_actorcc; //0x5C8
    int g_cache_warn_memlimit; //0x5CC
    char pad_0x005D0[12];
    int ui_separate_thousands; //0x5DC
    int ui_announcement_message_length_limit; //0x5E0
    int ui_mipmaps; //0x5E4
    int ui_screen_instant_delete; //0x5E8
    int ui_tooltips; //0x5EC
    int ui_hover_delay; //0x5F0
    char pad_0x005F4[4];
    int ui_lobby_getrooms_request_size; //0x5F8
    float ui_lobby_autorefresh; //0x5FC
    float ui_damageinfo_delay; //0x600
    char pad_0x00604[8];
    int ui_bag_default_size; //0x60C
    int ui_randombox_machine_buy_delay; //0x610
    float ui_transparency_zone_size; //0x614
    float ui_transparency_zone_min_alpha; //0x618
    float ui_transparency_zone_max_alpha; //0x61C
    char pad_0x00620[40];
    float ui_area_name_fade_delay; //0x648
    int ui_area_name_enabled; //0x64C
    int ui_radar; //0x650
    float ui_radar_scale; //0x654
    float ui_kickvote_close_timeout; //0x658
    char pad_0x0065C[16];
    float ui_remote_player_info_request_delay; //0x66C
    float ui_switch_pve_map_delay; //0x670
    float ui_random_box_fall_delay; //0x674
    float ui_achievement_notification_delay; //0x678
    int ui_ingame_scoreboard_enabled; //0x67C
    float ui_ingame_scoreboard_duration; //0x680
    int ui_chat_merge_channels; //0x684
    char pad_0x00688[4];
    int ui_reward_max_visible_players; //0x68C
    int ui_reward_data_timeout; //0x690
    int ui_reward_close_timeout; //0x694
    int ui_crown_reward_close_timeout; //0x698
    int ui_reward_animations_length; //0x69C
    int ui_tutorial_mandatory; //0x6A0
    int ui_reward_support_multiplier; //0x6A4
    int ui_lobby_survival_tab_enabled; //0x6A8
    int ui_lobby_battle_pass_tab_enabled; //0x6AC
    int ui_lobby_services_tab_enabled; //0x6B0
    int ui_lobby_rating_tab_min_rank; //0x6B4
    int ui_surrender_vote_enabled; //0x6B8
    int ui_preinvite_enabled; //0x6BC
    int ui_preinvite_force_start; //0x6C0
    int ui_auto_repair_notification_delay; //0x6C4
    int ui_preinvite_start_timeout; //0x6C8
    int g_preinvite_ping_timeout; //0x6CC
    int ui_money_refill_enable; //0x6D0
    int ui_money_refill_min_rank; //0x6D4
    int ui_money_refill_min_repair_percent; //0x6D8
    int ui_show_average_searching_time; //0x6DC
    char pad_0x006E0[4];
    int ui_randombox_choice_limitation_enabled; //0x6E4
    int ui_voip_enabled; //0x6E8
    int ui_mailbox_enabled; //0x6EC
    int g_gameroom_countdown; //0x6F0
    int g_gameroom_afk_timeout; //0x6F4
    int g_ingame_afk_timeout; //0x6F8
    int g_afk_debug; //0x6FC
    char pad_0x00700[28];
    float g_hitValidationDefaultLifeTime; //0x71C
    float g_hitValidationTimeout; //0x720
    float g_lobbyFOV; //0x724
    float g_resultFOV; //0x728
    float i_weaponNetDelay; //0x72C
    char pad_0x00730[8];
    int g_drawNearClippingPlane; //0x738
    int i_melee_aoe_attack_algorithm; //0x73C
    int i_pickupObjectsMaxCount; //0x740
    float i_pickupObjectsMaxTime; //0x744
    float i_pickupDistance; //0x748
    float i_pickupCylinderRadius; //0x74C
    char pad_0x00750[4];
    float i_quickCustomizeDelay; //0x754
    char pad_0x00758[12];
    float e_statsflush_period; //0x764
    int g_metrics_enabled; //0x768
    int g_metrics_debug; //0x76C
    int g_metrics_timeout_ms; //0x770
    char pad_0x00774[4];
    int g_metrics_sink_port; //0x778
    int g_hardwarestats; //0x77C
    float g_hardwarestats_update_persistent_interval; //0x780
    float g_hardwarestats_update_varying_interval; //0x784
    float g_hardwarestats_send_varying_interval; //0x788
    float g_hardwarestats_send_telem_interval; //0x78C
    float g_hardwarestats_gpulimit_threshold; //0x790
    char pad_0x00794[4];
    int g_hardwarestats_pos_cell_size; //0x798
    int g_hardwarestats_cpu_quantize_level; //0x79C
    int g_hardwarestats_mem_quantize_level; //0x7A0
    int g_hardwarestats_screen_on_peaks; //0x7A4
    float g_hardwarestats_screen_timeout; //0x7A8
    int g_hardwarestats_session_id; //0x7AC
    float g_comfortFPS; //0x7B0
    float g_comfortFPSInterval; //0x7B4
    char pad_0x007B8[4];
    float g_armorAbsorb; //0x7BC
    char pad_0x007C0[4];
    int cl_feedback_system_debug; //0x7C4
    char pad_0x007C8[4];
    int g_tutorial_confirmation; //0x7CC
    float g_demo_playback_rotation_smooth; //0x7D0
    int sv_disconnect_to_lobby; //0x7D4
    float sv_c4timer; //0x7D8
    int pl_accelMultComput; //0x7DC
    int g_pve_end_when_all_dead; //0x7E0
    int g_pve_num_players; //0x7E4
    char pad_0x007E8[4];
    int ach_streak_interval; //0x7EC
    float g_instant_award_delay; //0x7F0
    int g_background_server_port; //0x7F4
    int g_background_server_hint; //0x7F8
    int g_background_server_hmid; //0x7FC
    char pad_0x00800[8];
    float ai_PlayerStationaryTime; //0x808
    float pl_stationary_threshold; //0x80C
    int ai_global_limit; //0x810
    int g_VisMaskOR; //0x814
    int ai_draw_path; //0x818
    int g_narrator_enable; //0x81C
    int g_crowd_enable; //0x820
    int g_dropWeaponOnDeath; //0x824
    float g_pve_teleport_refill_ratio; //0x828
    float g_pve_teleport_ready_ratio; //0x82C
    float g_pve_teleport_ready_timeout; //0x830
    float g_pve_teleport_fadein_duration; //0x834
    int g_reconnect_to_game_enabled; //0x838
    char pad_0x0083C[48];
    int online_use_query_lb; //0x86C
    char pad_0x00870[4];
    int online_use_protect; //0x874
    int online_check_certificate; //0x878
    int online_send_delay; //0x87C
    int online_masterserver_rotate; //0x880
    int online_newbie_rank; //0x884
    int online_pvp_rank; //0x888
    int online_thread_mode; //0x88C
    char pad_0x00890[68];
    int g_mission_release_mission; //0x8D4
    int g_mission_clanwar_mission; //0x8D8
    int g_mission_only_clanwar_mission; //0x8DC
    int g_mission_apply_from_level; //0x8E0
    int g_enableChangeClass; //0x8E4
    int g_classSwitchOnRoundEnd; //0x8E8
    int g_classSwitchOnRespawn; //0x8EC
    float g_classSwitchTime; //0x8F0
    int g_characterCacheSize; //0x8F4
    char pad_0x008F8[12];
    float ai_spawn_timeout; //0x904
    char pad_0x00908[8];
    int g_client_cinematics; //0x910
    int g_client_cinematics_serialization_max; //0x914
    char pad_0x00918[4];
    float g_client_cinematics_correction_threshold; //0x91C
    float g_cinematicTriggerAccelMult2; //0x920
    float g_cinematicTriggerAccelMult3; //0x924
    float g_cinematicTriggerAccelMult4; //0x928
    char pad_0x0092C[8];
    float g_invulnerabilityTime; //0x934
    float g_coinInvulnerabilityTime; //0x938
    int g_ppes_enabled; //0x93C
    float g_ppes_decay; //0x940
    int g_ppes_decay_cooldown; //0x944
    int g_ppes_mult_enabled; //0x948
    int g_ppes_mult_step; //0x94C
    char pad_0x00950[8];
    int g_wait_all_loaded_timeout; //0x958
    int g_pvp_end_when_enemy_team_empty; //0x95C
    int g_postroundtime; //0x960
    int g_dst_score_limit; //0x964
    int g_dst_score_increment; //0x968
    int g_dst_score_kill; //0x96C
    int g_dst_capture_time; //0x970
    int g_dst_segments_count; //0x974
    int g_dst_timelimit; //0x978
    float g_bomb_pickup_timeout; //0x97C
    float ui_hitfeedbackmax; //0x980
    int g_hit_feedback_event; //0x984
    float g_hostMigrationResumeTime; //0x988
    int g_hostMigrationDebug; //0x98C
    char pad_0x00990[20];
    int g_chat_level_threshold; //0x9A4
    int g_chat_timeout_public_low_level; //0x9A8
    int g_chat_timeout_public_high_level; //0x9AC
    int g_chat_timeout_ingame; //0x9B0
    int g_chat_enabled_ingame; //0x9B4
    int g_chat_language_separated; //0x9B8
    int cl_first_start_sys_spec; //0x9BC
    float g_coma_pre_revive_time; //0x9C0
    float g_coma_pre_revive_time_penalty; //0x9C4
    float g_coma_post_resurrect_time; //0x9C8
    int g_ammo_pack_restore_threshold; //0x9CC
    int g_low_on_ammo_threshold; //0x9D0
    float g_spectator_dead_player_timeout; //0x9D4
    float g_spectator_camera_hor_sens; //0x9D8
    float g_spectator_camera_vert_sens; //0x9DC
    float g_spectator_camera_vert_ang_top; //0x9E0
    float g_spectator_camera_vert_ang_bottom; //0x9E4
    float g_spectator_camera_vert_offset; //0x9E8
    float g_spectator_camera_dist; //0x9EC
    float g_spectator_camera_interpolation_speed; //0x9F0
    float g_spectator_camera_thirdperson_interpolation_speed; //0x9F4
    float g_spectator_camera_rotate_x_angle; //0x9F8
    float g_spectator_camera_radius_sweep_test; //0x9FC
    float g_spectator_camera_z_offset_interpolate_speed; //0xA00
    int g_spectator_fp_enable; //0xA04
    int g_spectator_death_cam_enable; //0xA08
    float g_observer_freecam_fly_speed; //0xA0C
    float g_observer_freecam_haste_speed_mult; //0xA10
    float g_observer_freecam_vertical_speed; //0xA14
    float g_clientDfConeAngle; //0xA18
    float g_serverDfConeAngle; //0xA1C
    float g_interaction_convergence_speed; //0xA20
    float g_interaction_cinematic_delay; //0xA24
    int cl_show_hit_feedback_time; //0xA28
    int g_anti_cheat_memscan_thread_delay; //0xA2C
    int g_anti_cheat_memscan_log; //0xA30
    int g_anti_cheat_memscan_dump_patterns; //0xA34
    char pad_0x00A38[20];
    int g_ray_bullet; //0xA4C
    int g_ray_bullet_fast; //0xA50
    float g_ray_bullet_range; //0xA54
    int g_multi_shoot_rmi; //0xA58
    int g_shoot_hit_kill_rmi_unordered_fast; //0xA5C
    char pad_0x00A60[8];
    float g_movement_silent_resync_thr; //0xA68
    float g_movement_delay_resync_thr; //0xA6C
    float g_movement_delay_resync_time; //0xA70
    float g_movement_validation_thr; //0xA74
    int g_movement_estimation_enabled; //0xA78
    float g_movement_estimation_period; //0xA7C
    float g_player_badge_resync_distance; //0xA80
    float g_precache_weapons_jobs_max_delta_time; //0xA84
    char pad_0x00A88[12];
    int g_auto_zoom_after_reload; //0xA94
    float g_zoom_speed_multiplier; //0xA98
    char pad_0x00A9C[4];
    int ui_localserver; //0xAA0
    char pad_0x00AA4[4];
    int g_coins_usage_limit_enabled; //0xAA8
    int g_coins_usage_limit; //0xAAC
    int g_coins_refill_ammo; //0xAB0
    int g_coins_resurrect_at_spawn; //0xAB4
    int ai_smoke_obstruct; //0xAB8
    int g_perf_stat_collection_enable; //0xABC
    int g_perf_stat_max_packets_per_frame; //0xAC0
    float g_perf_stat_packet_send_offset; //0xAC4
    char pad_0x00AC8[84];
    int g_rigid_body_cinematics; //0xB1C
    int g_cinematics_body_sleeping_enable; //0xB20
    int g_cinematics_body_sleeping_warmup_time; //0xB24
    int g_soft_player_collision; //0xB28
    char pad_0x00B2C[4];
    float i_smoothed_fire_buffer_interval; //0xB30
    float cl_stand_to_crouch_delay; //0xB34
    float cl_stand_to_prone_delay; //0xB38
    float cl_crouch_to_stand_delay; //0xB3C
    float cl_crouch_to_prone_delay; //0xB40
    float cl_prone_to_stand_delay; //0xB44
    float cl_prone_to_crouch_delay; //0xB48
    char pad_0x00B4C[4];
    int g_patch_head_pos; //0xB50
    float g_patch_head_pos_max_offset; //0xB54
    float g_patch_head_pos_max_pitch; //0xB58
    int cl_coop_mode_switch_delay; //0xB5C
    float g_resurrect_rwi_offset; //0xB60
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB64
    float g_ingame_currency_multiplier; //0xB68
    int g_ingame_currency_boost_type; //0xB6C
    char pad_0x00B70[4];
    int g_ragdoll_collision_group; //0xB74
    float g_hide_spawn_anim_tpose_offset; //0xB78
    int g_hide_spawn_anim_tpose_debug; //0xB7C
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB80
    int g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB84
    int g_SM_PlLowHealth_LowHealth; //0xB88
    int g_dogtags; //0xB8C
    int g_dogtags_limit; //0xB90
    int g_dogtags_lifetime; //0xB94
    float g_dogtags_pickup_time; //0xB98
    int g_silencer_shoot_spotting; //0xB9C
    int g_bomb_drop_enabled; //0xBA0
    float g_spawn_anticlaymore_buff_delay; //0xBA4
    float g_spawn_anticlaymore_buff_mul; //0xBA8
    char pad_0x00BAC[16];
    int g_enable_function_time_collector; //0xBBC
    int g_merged_hit_kill; //0xBC0
    char pad_0x00BC4[4];
    int g_sm_haste_serialize; //0xBC8
    int g_use_ai_spawn_presets_on_export_debug; //0xBCC
    int g_teambalance_enabled; //0xBD0
    int g_projectile_interpolation; //0xBD4
    int sv_invalid_position_fix_mode; //0xBD8
    float sv_invalid_position_fix_z_threshold; //0xBDC
    char pad_0x00BE0[8];
    int g_player_smoke_obstruct; //0xBE8
    int g_defending_team_show_bomb_marker; //0xBEC
    float g_enemy_coma_marker_duration; //0xBF0
    int g_random_item_spawn_max; //0xBF4
    int i_log_custom_animation; //0xBF8
    int g_debug_killzone_grenade; //0xBFC
    int ai_throw_grenade_delay; //0xC00
};
Код:
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class IActor
{
public:
    char pad_0x0000[0x8]; //0x0000
    IEntity* m_pEntity; //0x0008
    IGameObject* m_pGameObject; //0x000C
    EntityId m_pID; //0x0010
    char pad_0x0014[0x8]; //0x0014
    IInventory* m_pInventory; //0x001C
    char pad_0x0020[0x20]; //0x0020
    DWORD64 Health; //0x0040
    char pad_0x0048[0x350]; //0x0048
    __int32 TeamId; //0x0398
    char pad_0x039C[0x58]; //0x039C
    __int32 ClassId; //0x03F4
    char pad_0x03F8[0x5C0]; //0x03F8
    CPlayerRotation* m_pPlayerRotation; //0x09B8
    char pad_0x09BC[0x1C]; //0x09BC
    Vec3 m_pos; //0x09D8
    char pad_0x09E4[0x11C]; //0x09E4
    float viewPivot; //0x0B00
    char pad_0x0B04[0x8]; //0x0B04
    float viewDistance; //0x0B0C
    float viewHeightOffset; //0x0B10
    float viewFoVScale; //0x0B14
    float viewSensitivity; //0x0B18
    float viewLimitDir; //0x0B1C
    char pad_0x0B20[0x8]; //0x0B20
    float viewLimitYaw; //0x0B28
    float viewLimitPitch; //0x0B2C
    char pad_0x0B30[0x8]; //0x0B30
    float weaponBobbingMultiplier; //0x0B38
    float weaponInertiaMultiplier; //0x0B3C
    float speedMultiplier; //0x0B40
    float useAdditiveAiming; //0x0B44
    float strafeMultiplier; //0x0B48
    char pad_0x0B4C[0x4]; //0x0B4C
    float backwardMultiplier; //0x0B50
    float crouchMultiplier; //0x0B54
    float claymore_detector_radius; //0x0B58
    float claymore_activation_delay_mul; //0x0B5C
    char pad_0x0B60[0x4]; //0x0B60
    float hp_regeneration_hps; //0x0B64
    float hp_regeneration_timeout; //0x0B68
    float armor_regen_hps; //0x0B6C
    float armor_regen_timeout; //0x0B70
    float inertia; //0x0B74
    float inertiaAccel; //0x0B78
    float jumpHeight; //0x0B7C
    float slopeSlowdown; //0x0B80
    float leanAngle; //0x0B84
    __int32 WeaponId; //0x0B88
    char pad_0x0B8C[0x100]; //0x0B8C
    float hasteTimeMult; //0x0C8C
    float hasteSpeedMult; //0x0C90
    float slideDistanceMult; //0x0C94
    float minStaminaToStartHaste; //0x0C98
    char pad_0x0C9C[0x44]; //0x0C9C
    float knockBackResistance; //0x0CE0
};

Код:
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class IWeaponParamsThree
{
public:
    char pad_0x0000[0x4]; //0x0000
    bool UnlimitedAmmo; //0x0004
    char pad_0x0005[0x3]; //0x0005
    __int32 Ammo; //0x0008
};
class IWeaponParamsTwo
{
public:
    float fSwayScaleX; //0x0000
    float fSwayScaleY; //0x0004
    float fZoomSwayScaleX; //0x0008
    float fZoomSwayScaleY; //0x000C
    char pad_0x0010[0x50]; //0x0010
    DWORD m_mapweapon; //0x0060
};
Код:
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class IPhysicalWorld
{
public:
    int RayWorldIntersection(SRWIParams & rp, const char* pNameTag, int iCaller)
    {
        return vCall<int(__thiscall*)(PVOID, SRWIParams&, const char*, int)>(this, 35)(this, rp, pNameTag, iCaller);
    }
};
еслибы фиксанул strike engine было бы пиздато а то чёт ваще туго
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
второй год не обновляется
ещё кстати вот силуэты слетели вроде
C++:
Expand Collapse Copy
char pad_0x0000[0x10]; //0x0000
    float m_fWSMaxViewDist; //0x0010
    uint32 m_dwRndFlags; //0x0014
    char pad_0x0018[0x8]; //0x0018
    uint32 m_nInternalFlags; //0x0020
    char pad_0x0024[0x8]; //0x0024
    IEntity* m_pEntity; //0x002C
    char pad_0x0030[0xC]; //0x0030
    AABB m_localBBox; //0x003C
    char pad_0x0054[0x10]; //0x0054
    EntityId m_entityId; //0x0064
    uint32 m_nEntityFlags; //0x0068
    uint32 m_nFlags; //0x006C
    char pad_0x0070[0x8]; //0x0070
    uint32 m_nHUDSilhouettesParams; //0x0078 //RGBA
    char pad_0x007C[0x8]; //0x007C
    bool m_nCloakBlendTimeScale; //0x0084
    bool m_nOpacity; //0x0085
    bool m_nCloakColorChannel; //0x0086
    bool m_nCustomData; //0x0087
    AABB m_WSBBox; //0x0088
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ещё кстати вот силуэты слетели вроде
C++:
Expand Collapse Copy
char pad_0x0000[0x10]; //0x0000
    float m_fWSMaxViewDist; //0x0010
    uint32 m_dwRndFlags; //0x0014
    char pad_0x0018[0x8]; //0x0018
    uint32 m_nInternalFlags; //0x0020
    char pad_0x0024[0x8]; //0x0024
    IEntity* m_pEntity; //0x002C
    char pad_0x0030[0xC]; //0x0030
    AABB m_localBBox; //0x003C
    char pad_0x0054[0x10]; //0x0054
    EntityId m_entityId; //0x0064
    uint32 m_nEntityFlags; //0x0068
    uint32 m_nFlags; //0x006C
    char pad_0x0070[0x8]; //0x0070
    uint32 m_nHUDSilhouettesParams; //0x0078 //RGBA
    char pad_0x007C[0x8]; //0x007C
    bool m_nCloakBlendTimeScale; //0x0084
    bool m_nOpacity; //0x0085
    bool m_nCloakColorChannel; //0x0086
    bool m_nCustomData; //0x0087
    AABB m_WSBBox; //0x0088
никогда не слетали и не слетели
 
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