-
Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
#define gEnv (*(SSystemGlobalEnvironment**)0x1937640)
#define gRender (*(IRenderer**)0x1B5B61C)
#define pGameCVars (*(SCVars**)0x01B6E338)
#define pInputSymbols 0x19A5CE0
Код:
void ClimbExtraHeight(float Value)
{
DWORD v0 = *(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)gEnv->pGame + 0x148) + 0x4) + 0x4);
if (!v0) return;
*(f32*)(v0 + 0x14) = _F(Value) + 2.5f;
}
Код:
struct SCVars
{
int cl_payment_enabled; //0x0
float cl_fov; //0x4
char pad_0x008[4];
float cl_tpvDist; //0xC
float cl_tpvYaw; //0x10
float cl_backpack_tpvYaw; //0x14
float cl_nearPlane; //0x18
float cl_sensitivity; //0x1C
int cl_invertMouse; //0x20
int cl_invertController; //0x24
int cl_crouchToggle; //0x28
int cl_zoomToggle; //0x2C
int cl_hasteToggle; //0x30
int cl_fpBody; //0x34
int cl_hud; //0x38
int cl_quick_play_only_pve; //0x3C
int cl_release_build; //0x40
char pad_0x0044[16];
float pl_curvingSlowdownSpeedScale; //0x54
float ac_enableProceduralLeaning; //0x58
float ac_msg_display_time; //0x5C
char pad_0x0060[8];
float cl_shallowWaterSpeedMulPlayer; //0x68
float cl_shallowWaterSpeedMulAI; //0x6C
float cl_shallowWaterDepthLo; //0x70
float cl_shallowWaterDepthHi; //0x74
float cl_selfSoundOffset; //0x78
float cl_prone_hopping_spread; //0x7C
int cl_prone_hopping_improvement; //0x80
int cl_invisible_character_anim_fix; //0x84
int cl_banners_enabled; //0x88
int cl_banners_enabled_update; //0x8C
int cl_banners_enabled_debug; //0x90
int cl_banners_enabled_external_path; //0x94
float cl_banners_update_timeout; //0x98
int g_rating_game_restricted_equipment_verification_enabled; //0x9C
int cl_shop_skin_validation_enabled; //0xA0
int cl_shop_hidden_category; //0xA4
int cl_enable_personalized_offers; //0xA8
int sv_voting_timeout; //0xAC
int sv_voting_cooldown; //0xB0
float sv_voting_ratio; //0xB4
float sv_voting_team_ratio; //0xB8
int sv_input_timeout; //0xBC
int sv_cvars_hash_enable; //0xC0
int sv_empty_grenade_fix; //0xC4
float hr_rotateFactor; //0xC8
float hr_rotateTime; //0xCC
int i_soundeffects; //0xD0
int i_lighteffects; //0xD4
int i_particleeffects; //0xD8
int i_rejecteffects; //0xDC
float i_offset_front; //0xE0
float i_offset_up; //0xE4
float i_offset_right; //0xE8
char pad_0x00EC[12];
float i_rotation_yaw; //0xF8
float i_rotation_pitch; //0xFC
float i_rotation_roll; //0x100
char pad_0x00104[12];
float i_zoomed_inertia; //0x110
float i_zoomed_inertia_blend; //0x114
float i_pelletsDisp; //0x118
float i_offset_nearFOV; //0x11C
int i_unlimitedammo; //0x120
float pl_inputAccel; //0x124
int g_detachCamera; //0x128
char pad_0x0012C[16];
int g_playerHealthValue; //0x13C
int g_flashlightEnable; //0x140
float g_maxPlayerSpeed; //0x144
int g_highlightPickupItems; //0x148
float g_stanceTransitionSpeed; //0x14C
float g_proneTransitionSpeed; //0x150
char pad_0x00154[4];
int g_enableIdleCheck; //0x158
float g_playerLowHealthThreshold; //0x15C
float g_aoe_melee_view_cone_angle; //0x160
float g_melee_view_cone_angle; //0x164
int sv_pacifist; //0x168
int g_ec_enable; //0x16C
float g_ec_radiusScale; //0x170
float g_ec_volume; //0x174
float g_ec_extent; //0x178
int g_ec_removeThreshold; //0x17C
float g_radialBlur; //0x180
float g_timelimit; //0x184
float g_roundtime; //0x188
int g_preroundtime; //0x18C
int g_postgametime; //0x190
int g_roundlimit; //0x194
int g_scorelimit; //0x198
int g_fraglimit; //0x19C
int g_fraglead; //0x1A0
float g_friendlyfireratio; //0x1A4
int g_revivetime; //0x1A8
int g_minteamlimit; //0x1AC
char pad_0x001B0[4];
int g_awardTeamScoreAtRoundEnd; //0x1B4
int g_locked_spectator_camera; //0x1B8
int g_overtime_rounds_limit; //0x1BC
float g_min_core_count_modifier; //0x1C0
float g_max_core_count_modifier; //0x1C4
float g_core_score_producing_speed; //0x1C8
int g_core_reset_time; //0x1CC
int g_core_capture_time; //0x1D0
int g_speed_up_capturing_for_losers; //0x1D4
int g_debug_cores_capturing; //0x1D8
int g_spawn_groups_shuffle_timeout; //0x1DC
int g_debug_spawn_groups_shuffle; //0x1E0
int g_dmn_distance_weighted_spawn; //0x1E4
int g_session_ending_round_limit; //0x1E8
int g_session_ending_round_limit_change; //0x1EC
float g_session_ending_fraglimit; //0x1F0
float g_session_ending_timelimit; //0x1F4
float g_session_ending_dst_cores_limit; //0x1F8
int sv_session_progress_debug; //0x1FC
int sv_serverinfo_tick_timeout; //0x200
int sv_serverinfo_track_timeout; //0x204
int sv_serverinfo_switch_timeout; //0x208
int sv_serverinfo_close_server; //0x20C
char pad_0x00210[8];
float g_protection_inertia; //0x218
int g_enable_flashbang_mechanic; //0x21C
char pad_0x00220[8];
int g_skipIntro; //0x228
int g_resetActionmapOnStart; //0x22C
int g_useProfile; //0x230
int g_startFirstTime; //0x234
int g_enableTracers; //0x238
int g_parametric_recoil_random_enabled; //0x23C
int g_parametric_spread_attack_enabled; //0x240
int g_contracts_set_size; //0x244
char pad_0x00248[4];
int cl_useLoginScreen; //0x24C
float cl_repair_introduction_threshold; //0x250
int g_pve_mission_access_limitation_enabled; //0x254
char pad_0x00258[4];
int pl_perframe_update_players; //0x25C
int pl_perframe_update_ai; //0x260
char pad_0x00264[4];
int g_autoplay_enable; //0x268
int g_autoplay_ignoreLinkName; //0x26C
int g_autoplay_separate_client_stats; //0x270
int g_autoplay_enable_knockback; //0x274
int g_autoplay_active; //0x278
int g_autoplay_shoot; //0x27C
int g_autoplay_shoot_if_visible; //0x280
int g_autoplay_knockback_killzone; //0x284
int g_autoplay_set_path; //0x288
int g_autoplay_randomization; //0x28C
int g_autoplay_exectime; //0x290
int g_autoplay_use_zoom; //0x294
int g_autoplay_pause; //0x298
float g_autoplay_minspeed; //0x29C
float g_autoplay_stuck_move_time; //0x2A0
float g_autoplay_stuck_teleport_time; //0x2A4
int g_autoplay_randomization_ignore_first; //0x2A8
int g_autoplay_randomization_ignore_last; //0x2AC
int g_autoplay_randomization_angle; //0x2B0
int g_autoplay_randomization_movement; //0x2B4
int g_autoplay_quit; //0x2B8
int g_autoplay_respawn; //0x2BC
int g_autoplay_aim_players; //0x2C0
int g_autoplay_turn_speed; //0x2C4
int g_autoplay_set_closest_path; //0x2C8
int g_autoplay_log; //0x2CC
int g_autoplay_repeat; //0x2D0
int g_autoplay_reload_on_respawn; //0x2D4
char pad_0x002D8[12];
int g_weapon_system_preload; //0x2E4
int g_weapon_system_verbose; //0x2E8
float pl_fallDamage_SpeedSafe; //0x2EC
float pl_fallDamage_SpeedFatal; //0x2F0
char pad_0x002F4[8];
float pl_fallDamage_SpeedBias; //0x2FC
float pl_velocityInterpAirControlScale; //0x300
char pad_0x00304[4];
float pl_velocityInterpDesiredPosThreshold; //0x308
float pl_netSerialiseMaxSpeed; //0x30C
int pl_defer_actions_on_death; //0x310
int pl_extra_fp_spectator_latency; //0x314
int pl_serialisePhysVel; //0x318
float pl_remoteInertia; //0x31C
int pl_newInertia; //0x320
float pl_impulse_recover; //0x324
int pl_inertia_haste_enabled; //0x328
int pl_lerp_method; //0x32C
int pl_lerp_rmi; //0x330
float pl_lerp_depth; //0x334
float pl_lerp_ahead; //0x338
float pl_lerp_max_speed_threshold_mult; //0x33C
float pl_lerp_snap_server_jump_distance; //0x340
float pl_lerp_snap_remote_jump_distance; //0x344
float pl_lerp_damp_extrapolation; //0x348
int pl_jump_fix; //0x34C
int pl_jump_validate_position; //0x350
float pl_netAimLerpFactor; //0x354
int hud_hit_indicator_threshold_angle; //0x358
float hud_hit_indicator_mult_r; //0x35C
float hud_hit_indicator_mult_w; //0x360
float hud_hit_indicator_mult_h; //0x364
int hud_mpNamesDuration; //0x368
int hud_mpNamesNearDistance; //0x36C
int hud_mpNamesFarDistance; //0x370
int hud_onScreenNearDistance; //0x374
int hud_onScreenFarDistance; //0x378
float hud_onScreenNearSize; //0x37C
float hud_onScreenFarSize; //0x380
int hud_godFadeTime; //0x384
int hud_crosshair; //0x388
int hud_chDamageIndicator; //0x38C
int hud_panoramicHeight; //0x390
float hud_teammateBadgeMultiplier; //0x394
float hud_teammateBadgeRadius; //0x398
int hud_subtitlesRenderMode; //0x39C
int hud_subtitlesHeight; //0x3A0
int hud_subtitlesFontSize; //0x3A4
int hud_subtitlesQueueCount; //0x3A8
int hud_subtitlesVisibleCount; //0x3AC
int hud_aspectCorrection; //0x3B0
float hud_ctrl_Curve_X; //0x3B4
float hud_ctrl_Curve_Z; //0x3B8
float hud_ctrl_Coeff_X; //0x3BC
float hud_ctrl_Coeff_Z; //0x3C0
int hud_ctrlZoomMode; //0x3C4
int hud_attachBoughEquipment; //0x3C8
int hud_startPaused; //0x3CC
int hud_show_flag_status; //0x3D0
int hud_show_has_flag; //0x3D4
int hud_show_bomb_status; //0x3D8
int hud_show_has_bomb; //0x3DC
int hud_show_cores_status; //0x3E0
int hud_show_dst_status; //0x3E4
int hud_show_dmn_status; //0x3E8
int hud_show_team_scores; //0x3EC
int hud_show_team_kills; //0x3F0
int hud_no_team_pvp; //0x3F4
int hud_show_total_kills; //0x3F8
int hud_show_mission_progress; //0x3FC
int hud_round_timer_direction_forward; //0x400
int hud_round_timer_countdown_start_time; //0x404
int hud_display_enemy_outlines; //0x408
int hud_show_zsd_status; //0x40C
int hud_show_objective_state_bar; //0x410
int hud_show_team_health_status; //0x414
int hud_show_ingame_currency_status; //0x418
int hud_show_alive_players_counter; //0x41C
int hud_show_consumables; //0x420
int hud_secondary_objectives_delay; //0x424
int hud_for_observer_enabled; //0x428
int hud_combat_log_flash; //0x42C
float tracer_min_distance; //0x430
float tracer_max_distance; //0x434
float tracer_min_scale; //0x438
float tracer_max_scale; //0x43C
int tracer_max_count; //0x440
float tracer_player_radiusSqr; //0x444
int i_debug_projectiles; //0x448
float i_weapon_raise_distance; //0x44C
int i_enable_inventory_select; //0x450
int g_enable_ingame_kickvote_in_zombiemission; //0x454
int g_kickvote_pve_max_checkpoints; //0x458
int g_proneNotUsableWeapon_FixType; //0x45C
int g_proneAimAngleRestrict_Enable; //0x460
int g_enableFriendlyFallAndPlay; //0x464
int g_spectate_TeamOnly; //0x468
int g_placeable_explosives_limit_per_type; //0x46C
int g_MPDeathCam; //0x470
float g_death_cam_time; //0x474
float g_death_cam_focus_time; //0x478
float g_death_cam_interpolate_pos_speed; //0x47C
float g_death_cam_focus_hold_time; //0x480
float g_death_cam_enemy_height_to_view_height_proportion; //0x484
float g_death_cam_focus_enemy_view_offset; //0x488
float g_death_cam_interpolate_direction_speed; //0x48C
float g_death_cam_input_blending_time; //0x490
int g_inputSerialization; //0x494
int g_physicsSerialization; //0x498
int g_physicsSerializationMode; //0x49C
char pad_0x004A0[16];
int g_teams; //0x4B0
int g_spawnMode; //0x4B4
int g_spawn_count_max_random; //0x4B8
int g_allow_multiple_revives; //0x4BC
char pad_0x004C0[8];
int g_result_view_max_spawns; //0x4C8
char pad_0x004CC[16];
int g_coopmoves_ignore_static_geom; //0x4DC
int g_dedicated_disable_physics; //0x4E0
char pad_0x004E4[4];
int g_pushable_restore; //0x4E8
int g_pushable_forcemode; //0x4EC
int g_pushable_physicsmode; //0x4F0
int g_pushable_startmode; //0x4F4
float g_pushable_startdelay; //0x4F8
float g_pushingPlayerOffset; //0x4FC
float g_pushable_force_growing_time; //0x500
char pad_0x00504[40];
int g_smUseGeometryCollisionTest; //0x52C
int g_smGeometryCollisionWarnings; //0x530
int g_smGeometryCollisionCoopAssistCapsuleCheck; //0x534
float g_smAssistStartDistIncr; //0x538
int g_smUseLedgeObjects; //0x53C
int g_smUseLedgeValidation; //0x540
float g_smValidationDrawThreshold; //0x544
char pad_0x00548[4];
int g_crosshairInScopeZoom_Enable; //0x54C
int g_crosshairSpreadTuning_Enable; //0x550
int g_useAnglesSmoothClamp; //0x554
float g_anglesSmoothClampExp; //0x558
float g_flagSpeedScale; //0x55C
float g_flagDamageReduction; //0x560
int g_flagResetTime; //0x564
int g_flagVisibilityDist; //0x568
int g_swapAttackers; //0x56C
int g_comaTime; //0x570
int g_coma_time_class_change; //0x574
float g_aimedShotRecoil; //0x578
int g_victoryCondition; //0x57C
int g_useNewStormLogic; //0x580
int g_ranked; //0x584
float g_explosiveLifeTimeAfterDeath; //0x588
char pad_0x0058C[4];
int g_allow_attachments_pickup; //0x590
int g_hide_locked_attachments; //0x594
int gameK01; //0x598
int g_cheats; //0x59C
int g_godMode; //0x5A0
char pad_0x005A4[16];
int g_demo_mode; //0x5B4
int pl_fp_gender; //0x5B8
float pl_fp_fatness; //0x5BC
char pad_0x005C0[4];
int g_cache_itemcc; //0x5C4
int g_cache_actorcc; //0x5C8
int g_cache_warn_memlimit; //0x5CC
char pad_0x005D0[12];
int ui_separate_thousands; //0x5DC
int ui_announcement_message_length_limit; //0x5E0
int ui_mipmaps; //0x5E4
int ui_screen_instant_delete; //0x5E8
int ui_tooltips; //0x5EC
int ui_hover_delay; //0x5F0
char pad_0x005F4[4];
int ui_lobby_getrooms_request_size; //0x5F8
float ui_lobby_autorefresh; //0x5FC
float ui_damageinfo_delay; //0x600
char pad_0x00604[8];
int ui_bag_default_size; //0x60C
int ui_randombox_machine_buy_delay; //0x610
float ui_transparency_zone_size; //0x614
float ui_transparency_zone_min_alpha; //0x618
float ui_transparency_zone_max_alpha; //0x61C
char pad_0x00620[40];
float ui_area_name_fade_delay; //0x648
int ui_area_name_enabled; //0x64C
int ui_radar; //0x650
float ui_radar_scale; //0x654
float ui_kickvote_close_timeout; //0x658
char pad_0x0065C[16];
float ui_remote_player_info_request_delay; //0x66C
float ui_switch_pve_map_delay; //0x670
float ui_random_box_fall_delay; //0x674
float ui_achievement_notification_delay; //0x678
int ui_ingame_scoreboard_enabled; //0x67C
float ui_ingame_scoreboard_duration; //0x680
int ui_chat_merge_channels; //0x684
char pad_0x00688[4];
int ui_reward_max_visible_players; //0x68C
int ui_reward_data_timeout; //0x690
int ui_reward_close_timeout; //0x694
int ui_crown_reward_close_timeout; //0x698
int ui_reward_animations_length; //0x69C
int ui_tutorial_mandatory; //0x6A0
int ui_reward_support_multiplier; //0x6A4
int ui_lobby_survival_tab_enabled; //0x6A8
int ui_lobby_battle_pass_tab_enabled; //0x6AC
int ui_lobby_services_tab_enabled; //0x6B0
int ui_lobby_rating_tab_min_rank; //0x6B4
int ui_surrender_vote_enabled; //0x6B8
int ui_preinvite_enabled; //0x6BC
int ui_preinvite_force_start; //0x6C0
int ui_auto_repair_notification_delay; //0x6C4
int ui_preinvite_start_timeout; //0x6C8
int g_preinvite_ping_timeout; //0x6CC
int ui_money_refill_enable; //0x6D0
int ui_money_refill_min_rank; //0x6D4
int ui_money_refill_min_repair_percent; //0x6D8
int ui_show_average_searching_time; //0x6DC
char pad_0x006E0[4];
int ui_randombox_choice_limitation_enabled; //0x6E4
int ui_voip_enabled; //0x6E8
int ui_mailbox_enabled; //0x6EC
int g_gameroom_countdown; //0x6F0
int g_gameroom_afk_timeout; //0x6F4
int g_ingame_afk_timeout; //0x6F8
int g_afk_debug; //0x6FC
char pad_0x00700[28];
float g_hitValidationDefaultLifeTime; //0x71C
float g_hitValidationTimeout; //0x720
float g_lobbyFOV; //0x724
float g_resultFOV; //0x728
float i_weaponNetDelay; //0x72C
char pad_0x00730[8];
int g_drawNearClippingPlane; //0x738
int i_melee_aoe_attack_algorithm; //0x73C
int i_pickupObjectsMaxCount; //0x740
float i_pickupObjectsMaxTime; //0x744
float i_pickupDistance; //0x748
float i_pickupCylinderRadius; //0x74C
char pad_0x00750[4];
float i_quickCustomizeDelay; //0x754
char pad_0x00758[12];
float e_statsflush_period; //0x764
int g_metrics_enabled; //0x768
int g_metrics_debug; //0x76C
int g_metrics_timeout_ms; //0x770
char pad_0x00774[4];
int g_metrics_sink_port; //0x778
int g_hardwarestats; //0x77C
float g_hardwarestats_update_persistent_interval; //0x780
float g_hardwarestats_update_varying_interval; //0x784
float g_hardwarestats_send_varying_interval; //0x788
float g_hardwarestats_send_telem_interval; //0x78C
float g_hardwarestats_gpulimit_threshold; //0x790
char pad_0x00794[4];
int g_hardwarestats_pos_cell_size; //0x798
int g_hardwarestats_cpu_quantize_level; //0x79C
int g_hardwarestats_mem_quantize_level; //0x7A0
int g_hardwarestats_screen_on_peaks; //0x7A4
float g_hardwarestats_screen_timeout; //0x7A8
int g_hardwarestats_session_id; //0x7AC
float g_comfortFPS; //0x7B0
float g_comfortFPSInterval; //0x7B4
char pad_0x007B8[4];
float g_armorAbsorb; //0x7BC
char pad_0x007C0[4];
int cl_feedback_system_debug; //0x7C4
char pad_0x007C8[4];
int g_tutorial_confirmation; //0x7CC
float g_demo_playback_rotation_smooth; //0x7D0
int sv_disconnect_to_lobby; //0x7D4
float sv_c4timer; //0x7D8
int pl_accelMultComput; //0x7DC
int g_pve_end_when_all_dead; //0x7E0
int g_pve_num_players; //0x7E4
char pad_0x007E8[4];
int ach_streak_interval; //0x7EC
float g_instant_award_delay; //0x7F0
int g_background_server_port; //0x7F4
int g_background_server_hint; //0x7F8
int g_background_server_hmid; //0x7FC
char pad_0x00800[8];
float ai_PlayerStationaryTime; //0x808
float pl_stationary_threshold; //0x80C
int ai_global_limit; //0x810
int g_VisMaskOR; //0x814
int ai_draw_path; //0x818
int g_narrator_enable; //0x81C
int g_crowd_enable; //0x820
int g_dropWeaponOnDeath; //0x824
float g_pve_teleport_refill_ratio; //0x828
float g_pve_teleport_ready_ratio; //0x82C
float g_pve_teleport_ready_timeout; //0x830
float g_pve_teleport_fadein_duration; //0x834
int g_reconnect_to_game_enabled; //0x838
char pad_0x0083C[48];
int online_use_query_lb; //0x86C
char pad_0x00870[4];
int online_use_protect; //0x874
int online_check_certificate; //0x878
int online_send_delay; //0x87C
int online_masterserver_rotate; //0x880
int online_newbie_rank; //0x884
int online_pvp_rank; //0x888
int online_thread_mode; //0x88C
char pad_0x00890[68];
int g_mission_release_mission; //0x8D4
int g_mission_clanwar_mission; //0x8D8
int g_mission_only_clanwar_mission; //0x8DC
int g_mission_apply_from_level; //0x8E0
int g_enableChangeClass; //0x8E4
int g_classSwitchOnRoundEnd; //0x8E8
int g_classSwitchOnRespawn; //0x8EC
float g_classSwitchTime; //0x8F0
int g_characterCacheSize; //0x8F4
char pad_0x008F8[12];
float ai_spawn_timeout; //0x904
char pad_0x00908[8];
int g_client_cinematics; //0x910
int g_client_cinematics_serialization_max; //0x914
char pad_0x00918[4];
float g_client_cinematics_correction_threshold; //0x91C
float g_cinematicTriggerAccelMult2; //0x920
float g_cinematicTriggerAccelMult3; //0x924
float g_cinematicTriggerAccelMult4; //0x928
char pad_0x0092C[8];
float g_invulnerabilityTime; //0x934
float g_coinInvulnerabilityTime; //0x938
int g_ppes_enabled; //0x93C
float g_ppes_decay; //0x940
int g_ppes_decay_cooldown; //0x944
int g_ppes_mult_enabled; //0x948
int g_ppes_mult_step; //0x94C
char pad_0x00950[8];
int g_wait_all_loaded_timeout; //0x958
int g_pvp_end_when_enemy_team_empty; //0x95C
int g_postroundtime; //0x960
int g_dst_score_limit; //0x964
int g_dst_score_increment; //0x968
int g_dst_score_kill; //0x96C
int g_dst_capture_time; //0x970
int g_dst_segments_count; //0x974
int g_dst_timelimit; //0x978
float g_bomb_pickup_timeout; //0x97C
float ui_hitfeedbackmax; //0x980
int g_hit_feedback_event; //0x984
float g_hostMigrationResumeTime; //0x988
int g_hostMigrationDebug; //0x98C
char pad_0x00990[20];
int g_chat_level_threshold; //0x9A4
int g_chat_timeout_public_low_level; //0x9A8
int g_chat_timeout_public_high_level; //0x9AC
int g_chat_timeout_ingame; //0x9B0
int g_chat_enabled_ingame; //0x9B4
int g_chat_language_separated; //0x9B8
int cl_first_start_sys_spec; //0x9BC
float g_coma_pre_revive_time; //0x9C0
float g_coma_pre_revive_time_penalty; //0x9C4
float g_coma_post_resurrect_time; //0x9C8
int g_ammo_pack_restore_threshold; //0x9CC
int g_low_on_ammo_threshold; //0x9D0
float g_spectator_dead_player_timeout; //0x9D4
float g_spectator_camera_hor_sens; //0x9D8
float g_spectator_camera_vert_sens; //0x9DC
float g_spectator_camera_vert_ang_top; //0x9E0
float g_spectator_camera_vert_ang_bottom; //0x9E4
float g_spectator_camera_vert_offset; //0x9E8
float g_spectator_camera_dist; //0x9EC
float g_spectator_camera_interpolation_speed; //0x9F0
float g_spectator_camera_thirdperson_interpolation_speed; //0x9F4
float g_spectator_camera_rotate_x_angle; //0x9F8
float g_spectator_camera_radius_sweep_test; //0x9FC
float g_spectator_camera_z_offset_interpolate_speed; //0xA00
int g_spectator_fp_enable; //0xA04
int g_spectator_death_cam_enable; //0xA08
float g_observer_freecam_fly_speed; //0xA0C
float g_observer_freecam_haste_speed_mult; //0xA10
float g_observer_freecam_vertical_speed; //0xA14
float g_clientDfConeAngle; //0xA18
float g_serverDfConeAngle; //0xA1C
float g_interaction_convergence_speed; //0xA20
float g_interaction_cinematic_delay; //0xA24
int cl_show_hit_feedback_time; //0xA28
int g_anti_cheat_memscan_thread_delay; //0xA2C
int g_anti_cheat_memscan_log; //0xA30
int g_anti_cheat_memscan_dump_patterns; //0xA34
char pad_0x00A38[20];
int g_ray_bullet; //0xA4C
int g_ray_bullet_fast; //0xA50
float g_ray_bullet_range; //0xA54
int g_multi_shoot_rmi; //0xA58
int g_shoot_hit_kill_rmi_unordered_fast; //0xA5C
char pad_0x00A60[8];
float g_movement_silent_resync_thr; //0xA68
float g_movement_delay_resync_thr; //0xA6C
float g_movement_delay_resync_time; //0xA70
float g_movement_validation_thr; //0xA74
int g_movement_estimation_enabled; //0xA78
float g_movement_estimation_period; //0xA7C
float g_player_badge_resync_distance; //0xA80
float g_precache_weapons_jobs_max_delta_time; //0xA84
char pad_0x00A88[12];
int g_auto_zoom_after_reload; //0xA94
float g_zoom_speed_multiplier; //0xA98
char pad_0x00A9C[4];
int ui_localserver; //0xAA0
char pad_0x00AA4[4];
int g_coins_usage_limit_enabled; //0xAA8
int g_coins_usage_limit; //0xAAC
int g_coins_refill_ammo; //0xAB0
int g_coins_resurrect_at_spawn; //0xAB4
int ai_smoke_obstruct; //0xAB8
int g_perf_stat_collection_enable; //0xABC
int g_perf_stat_max_packets_per_frame; //0xAC0
float g_perf_stat_packet_send_offset; //0xAC4
char pad_0x00AC8[84];
int g_rigid_body_cinematics; //0xB1C
int g_cinematics_body_sleeping_enable; //0xB20
int g_cinematics_body_sleeping_warmup_time; //0xB24
int g_soft_player_collision; //0xB28
char pad_0x00B2C[4];
float i_smoothed_fire_buffer_interval; //0xB30
float cl_stand_to_crouch_delay; //0xB34
float cl_stand_to_prone_delay; //0xB38
float cl_crouch_to_stand_delay; //0xB3C
float cl_crouch_to_prone_delay; //0xB40
float cl_prone_to_stand_delay; //0xB44
float cl_prone_to_crouch_delay; //0xB48
char pad_0x00B4C[4];
int g_patch_head_pos; //0xB50
float g_patch_head_pos_max_offset; //0xB54
float g_patch_head_pos_max_pitch; //0xB58
int cl_coop_mode_switch_delay; //0xB5C
float g_resurrect_rwi_offset; //0xB60
float g_maxTimeBetweenAttackAndKillForAssist; //0xB64
float g_ingame_currency_multiplier; //0xB68
int g_ingame_currency_boost_type; //0xB6C
char pad_0x00B70[4];
int g_ragdoll_collision_group; //0xB74
float g_hide_spawn_anim_tpose_offset; //0xB78
int g_hide_spawn_anim_tpose_debug; //0xB7C
float g_SM_PlLowHealth_TimeBetweenActivations; //0xB80
int g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB84
int g_SM_PlLowHealth_LowHealth; //0xB88
int g_dogtags; //0xB8C
int g_dogtags_limit; //0xB90
int g_dogtags_lifetime; //0xB94
float g_dogtags_pickup_time; //0xB98
int g_silencer_shoot_spotting; //0xB9C
int g_bomb_drop_enabled; //0xBA0
float g_spawn_anticlaymore_buff_delay; //0xBA4
float g_spawn_anticlaymore_buff_mul; //0xBA8
char pad_0x00BAC[16];
int g_enable_function_time_collector; //0xBBC
int g_merged_hit_kill; //0xBC0
char pad_0x00BC4[4];
int g_sm_haste_serialize; //0xBC8
int g_use_ai_spawn_presets_on_export_debug; //0xBCC
int g_teambalance_enabled; //0xBD0
int g_projectile_interpolation; //0xBD4
int sv_invalid_position_fix_mode; //0xBD8
float sv_invalid_position_fix_z_threshold; //0xBDC
char pad_0x00BE0[8];
int g_player_smoke_obstruct; //0xBE8
int g_defending_team_show_bomb_marker; //0xBEC
float g_enemy_coma_marker_duration; //0xBF0
int g_random_item_spawn_max; //0xBF4
int i_log_custom_animation; //0xBF8
int g_debug_killzone_grenade; //0xBFC
int ai_throw_grenade_delay; //0xC00
};
Код:
class IActor
{
public:
char pad_0x0000[0x8]; //0x0000
IEntity* m_pEntity; //0x0008
IGameObject* m_pGameObject; //0x000C
EntityId m_pID; //0x0010
char pad_0x0014[0x8]; //0x0014
IInventory* m_pInventory; //0x001C
char pad_0x0020[0x20]; //0x0020
DWORD64 Health; //0x0040
char pad_0x0048[0x350]; //0x0048
__int32 TeamId; //0x0398
char pad_0x039C[0x58]; //0x039C
__int32 ClassId; //0x03F4
char pad_0x03F8[0x5C0]; //0x03F8
CPlayerRotation* m_pPlayerRotation; //0x09B8
char pad_0x09BC[0x1C]; //0x09BC
Vec3 m_pos; //0x09D8
char pad_0x09E4[0x11C]; //0x09E4
float viewPivot; //0x0B00
char pad_0x0B04[0x8]; //0x0B04
float viewDistance; //0x0B0C
float viewHeightOffset; //0x0B10
float viewFoVScale; //0x0B14
float viewSensitivity; //0x0B18
float viewLimitDir; //0x0B1C
char pad_0x0B20[0x8]; //0x0B20
float viewLimitYaw; //0x0B28
float viewLimitPitch; //0x0B2C
char pad_0x0B30[0x8]; //0x0B30
float weaponBobbingMultiplier; //0x0B38
float weaponInertiaMultiplier; //0x0B3C
float speedMultiplier; //0x0B40
float useAdditiveAiming; //0x0B44
float strafeMultiplier; //0x0B48
char pad_0x0B4C[0x4]; //0x0B4C
float backwardMultiplier; //0x0B50
float crouchMultiplier; //0x0B54
float claymore_detector_radius; //0x0B58
float claymore_activation_delay_mul; //0x0B5C
char pad_0x0B60[0x4]; //0x0B60
float hp_regeneration_hps; //0x0B64
float hp_regeneration_timeout; //0x0B68
float armor_regen_hps; //0x0B6C
float armor_regen_timeout; //0x0B70
float inertia; //0x0B74
float inertiaAccel; //0x0B78
float jumpHeight; //0x0B7C
float slopeSlowdown; //0x0B80
float leanAngle; //0x0B84
__int32 WeaponId; //0x0B88
char pad_0x0B8C[0x100]; //0x0B8C
float hasteTimeMult; //0x0C8C
float hasteSpeedMult; //0x0C90
float slideDistanceMult; //0x0C94
float minStaminaToStartHaste; //0x0C98
char pad_0x0C9C[0x44]; //0x0C9C
float knockBackResistance; //0x0CE0
};
Код:
class IWeaponParamsThree
{
public:
char pad_0x0000[0x4]; //0x0000
bool UnlimitedAmmo; //0x0004
char pad_0x0005[0x3]; //0x0005
__int32 Ammo; //0x0008
};
class IWeaponParamsTwo
{
public:
float fSwayScaleX; //0x0000
float fSwayScaleY; //0x0004
float fZoomSwayScaleX; //0x0008
float fZoomSwayScaleY; //0x000C
char pad_0x0010[0x50]; //0x0010
DWORD m_mapweapon; //0x0060
};
Код:
class IPhysicalWorld
{
public:
int RayWorldIntersection(SRWIParams & rp, const char* pNameTag, int iCaller)
{
return vCall<int(__thiscall*)(PVOID, SRWIParams&, const char*, int)>(this, 35)(this, rp, pNameTag, iCaller);
}
};
Последнее редактирование: