hr = this->pd3dDevice->CreateTexture(this->dwTexWidth, this->dwTexHeight, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED,
&this->pTexture, NULL);
на >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
hr = this->pd3dDevice->CreateTexture(this->dwTexWidth, this->dwTexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A4R4G4B4, D3DPOOL_DEFAULT,
&this->pTexture, NULL);