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Csgo new offset

got a brand new bitch
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28 Дек 2018
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
дайте ласт оффсеты, мне лень в хейздампере лазить

)
:da:
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
(не реклама)
1585470280115.png
 
using System;

// 2020-03-27 19:10:43.119579800 UTC

namespace hazedumper
{
public const Int32 timestamp = 1585336243;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB368;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB36C;
public const Int32 m_angEyeAnglesY = 0xB370;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x3930;
public const Int32 m_bHasDefuser = 0xB378;
public const Int32 m_bHasHelmet = 0xB35C;
public const Int32 m_bInReload = 0x3295;
public const Int32 m_bIsDefusing = 0x391C;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3914;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x33E0;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
public const Int32 m_bUseCustomBloomScale = 0x9DA;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3320;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flCustomAutoExposureMax = 0x9E0;
public const Int32 m_flCustomAutoExposureMin = 0x9DC;
public const Int32 m_flCustomBloomScale = 0x9E4;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA410;
public const Int32 m_flFlashMaxAlpha = 0xA40C;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3228;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x338C;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3254;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3D4;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA428;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3378;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3248;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x3430;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B4;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 anim_overlays = 0x2980;
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x589D9C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D44A24;
public const Int32 dwForceAttack = 0x3175FD4;
public const Int32 dwForceAttack2 = 0x3175FE0;
public const Int32 dwForceBackward = 0x3176028;
public const Int32 dwForceForward = 0x3176034;
public const Int32 dwForceJump = 0x51EE680;
public const Int32 dwForceLeft = 0x317604C;
public const Int32 dwForceRight = 0x3176040;
public const Int32 dwGameDir = 0x6284F8;
public const Int32 dwGameRulesProxy = 0x526195C;
public const Int32 dwGetAllClasses = 0xD56E7C;
public const Int32 dwGlobalVars = 0x589AA0;
public const Int32 dwGlowObjectManager = 0x528C8D8;
public const Int32 dwInput = 0x5195FB0;
public const Int32 dwInterfaceLinkList = 0x8FAEB4;
public const Int32 dwLocalPlayer = 0xD30B94;
public const Int32 dwMouseEnable = 0xD36738;
public const Int32 dwMouseEnablePtr = 0xD36708;
public const Int32 dwPlayerResource = 0x317436C;
public const Int32 dwRadarBase = 0x5179794;
public const Int32 dwSensitivity = 0xD365D4;
public const Int32 dwSensitivityPtr = 0xD365A8;
public const Int32 dwSetClanTag = 0x89E00;
public const Int32 dwViewMatrix = 0x4D36364;
public const Int32 dwWeaponTable = 0x5196A74;
public const Int32 dwWeaponTableIndex = 0x324C;
public const Int32 dwYawPtr = 0xD36398;
public const Int32 dwZoomSensitivityRatioPtr = 0xD3B5E0;
public const Int32 dwbSendPackets = 0xD39DA;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 find_hud_element = 0x30C6C270;
public const Int32 force_update_spectator_glow = 0x399152;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x3A5910;
public const Int32 m_bDormant = 0xED;
public const Int32 m_flSpawnTime = 0xA360;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5179A38;
public const Int32 m_yawClassPtr = 0xD36398;
public const Int32 model_ambient_min = 0x58CDBC;
public const Int32 set_abs_angles = 0x1CF110;
public const Int32 set_abs_origin = 0x1CEF50;
}
} // namespace hazedumper
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
using System;

// 2020-03-27 19:10:43.119579800 UTC

namespace hazedumper
{
public const Int32 timestamp = 1585336243;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB368;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB36C;
public const Int32 m_angEyeAnglesY = 0xB370;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x3930;
public const Int32 m_bHasDefuser = 0xB378;
public const Int32 m_bHasHelmet = 0xB35C;
public const Int32 m_bInReload = 0x3295;
public const Int32 m_bIsDefusing = 0x391C;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3914;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x33E0;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
public const Int32 m_bUseCustomBloomScale = 0x9DA;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3320;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flCustomAutoExposureMax = 0x9E0;
public const Int32 m_flCustomAutoExposureMin = 0x9DC;
public const Int32 m_flCustomBloomScale = 0x9E4;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA410;
public const Int32 m_flFlashMaxAlpha = 0xA40C;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3228;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x338C;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3254;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3D4;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA428;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3378;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3248;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x3430;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B4;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 anim_overlays = 0x2980;
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x589D9C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D44A24;
public const Int32 dwForceAttack = 0x3175FD4;
public const Int32 dwForceAttack2 = 0x3175FE0;
public const Int32 dwForceBackward = 0x3176028;
public const Int32 dwForceForward = 0x3176034;
public const Int32 dwForceJump = 0x51EE680;
public const Int32 dwForceLeft = 0x317604C;
public const Int32 dwForceRight = 0x3176040;
public const Int32 dwGameDir = 0x6284F8;
public const Int32 dwGameRulesProxy = 0x526195C;
public const Int32 dwGetAllClasses = 0xD56E7C;
public const Int32 dwGlobalVars = 0x589AA0;
public const Int32 dwGlowObjectManager = 0x528C8D8;
public const Int32 dwInput = 0x5195FB0;
public const Int32 dwInterfaceLinkList = 0x8FAEB4;
public const Int32 dwLocalPlayer = 0xD30B94;
public const Int32 dwMouseEnable = 0xD36738;
public const Int32 dwMouseEnablePtr = 0xD36708;
public const Int32 dwPlayerResource = 0x317436C;
public const Int32 dwRadarBase = 0x5179794;
public const Int32 dwSensitivity = 0xD365D4;
public const Int32 dwSensitivityPtr = 0xD365A8;
public const Int32 dwSetClanTag = 0x89E00;
public const Int32 dwViewMatrix = 0x4D36364;
public const Int32 dwWeaponTable = 0x5196A74;
public const Int32 dwWeaponTableIndex = 0x324C;
public const Int32 dwYawPtr = 0xD36398;
public const Int32 dwZoomSensitivityRatioPtr = 0xD3B5E0;
public const Int32 dwbSendPackets = 0xD39DA;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 find_hud_element = 0x30C6C270;
public const Int32 force_update_spectator_glow = 0x399152;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x3A5910;
public const Int32 m_bDormant = 0xED;
public const Int32 m_flSpawnTime = 0xA360;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5179A38;
public const Int32 m_yawClassPtr = 0xD36398;
public const Int32 model_ambient_min = 0x58CDBC;
public const Int32 set_abs_angles = 0x1CF110;
public const Int32 set_abs_origin = 0x1CEF50;
}
} // namespace hazedumper
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