switch (g::MissedShot % 6)
{
case 0:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw + 45.0;
break;
case 1:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw - 45.0;
break;
case 2:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw - 30.0;
break;
case 3:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw + 30.0;
break;
case 4:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw + 58.0;
break;
case 5:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw - 58.0;
break;
}

ну а так
switch (g::MissedShot % 2)
{
case 0:
animstate->m_flGoalFeetYaw = math::normalizeyaw(eyeangles + 60.0);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalizeyaw(eyeangles - 60.0);
break;
}
p.s. нету смысла брутить что то кромее 60 -60
так как сервер клемпит углы до 60 и хоть у тебя лбу брикер или лоу дельта, ты все равно попадешь