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 - Оффлайн
 
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 - 18 Май 2020
 
- Сообщения
 - 188
 
- Реакции
 - 71
 
			
				C++:
			
		
		
		float DesyncValue[6]{0.f,60.f,-60.f,180.f,-120.f,120.f};           
    int iAng = 0;  // нужно
        float Desync = csgo->local->GetDSYDelta() / 100 * csgo->desync_angle + 30.0f;
        float MM = 1.10f;
        float m_flDesyncAmount = 58.f;
        if (csgo->cmd->buttons & IN_DUCK)
            MM *= 3;
        if (csgo->cmd->tick_count % 2)
            MM = -MM;
        static float LBY = 0;
        if (interfaces.global_vars->curtime < LBY && csgo->cmd->sidemove < 4 && csgo->cmd->sidemove > -4)
            csgo->cmd->sidemove = MM;
        if (!send_packet)
        {
            if (interfaces.global_vars->curtime >= LBY && csgo->local->GetVelocity().Length() < 4)
            {
                iAng = rand() % 5;
                csgo->cmd->viewangles.y += DesyncValue[iAng];
                DesyncValue[iAng] = csgo->cmd->viewangles.y;
                csgo->cmd->viewangles.y += 90.0f;
                csgo->cmd->viewangles.y += -90.0f;
                csgo->cmd->viewangles.y += 90.0f;
                csgo->cmd->viewangles.y += -90.0f;
                LBY = interfaces.global_vars->curtime + 0.39f;
            }
            else
            {
                csgo->cmd->viewangles.y += Desync;
                m_flDesyncAmount = Desync / 55;
            }
        }
        csgo->cmd->viewangles.y += 180.f;
    m_flDesyncAmount = Desync / 3;
	
			
				C++:
			
		
		
		float desync = csgo->local->GetDSYDelta();
    float lby_delta = 180.0f - desync + 10.0f;
    float inverter = vars.antiaim.inverter->active ? 0 : 1;
    size_t i = 0u;
    while (i <= csgo->client_state->iChokedCommands)
    {
        if (i != csgo->client_state->iChokedCommands)
        {
            bool can_adjust_velocity = true;
            if (csgo->cmd->buttons & IN_FORWARD || csgo->cmd->buttons & IN_MOVELEFT || csgo->cmd->buttons & IN_MOVERIGHT || csgo->cmd->buttons & IN_BACK)
                can_adjust_velocity = false;
            if (can_adjust_velocity)
                csgo->cmd->sidemove = (i % 2) ? 2 : -2;
            if (interfaces.global_vars->curtime < interfaces.global_vars->curtime <= csgo->next_lby_update)
                csgo->cmd->viewangles.y += desync;
        
            if (inverter)
            {
                if (lby_delta)
                    csgo->cmd->viewangles.y += (180 - desync);
            }
            else
            {
                if (lby_delta)
                    csgo->cmd->viewangles.y -= (180 + desync);
            }
            csgo->cmd->viewangles.y = Math::NormalizeYaw(csgo->cmd->viewangles.y);
        }
        i++;
    }
	
			
				C++:
			
		
		
		    float Desync = csgo->local->GetDSYDelta() / 100 *  csgo->desync_angle + 30.0f;
    float MM = 1.10f;
    float m_flDesyncAmount = 58.f;
    float side = vars.antiaim.inverter->active ? 0 : 1;
    if (side)
        Desync = -Desync;
    if (csgo->cmd->buttons & IN_DUCK)
        MM *= 3;
    if (csgo->cmd->tick_count % 2)
        MM = -MM;
    static float LBY = 0;
    if (interfaces.global_vars->curtime < LBY && csgo->cmd->sidemove < 4 && csgo->cmd->sidemove -4)
        csgo->cmd->sidemove = MM;
    if (!send_packet)
    {
        if (interfaces.global_vars->curtime >= LBY && csgo->local->GetVelocity().Length() < 4)
        {
         
            csgo->cmd->viewangles.y += 180.f;
            LBY = interfaces.global_vars->curtime + 0.22f;
        }
        else
        {
            csgo->cmd->viewangles.y += Desync;
        }
    }
    m_flDesyncAmount = Desync / 2;
    csgo->cmd->viewangles.y += 180.f;
	
			
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