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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1.Cоздаем проект c# console application
2.Добавляем класс в проект, назовем его Entity.cs
3.Дальше создаем еще класс в ней задаем структуру игрока, назовем его LocalPlayer.cs
4.Дальше создаем еще класс задаем оффсетты, назовем его Offsets.cs
5.Еще создаем класс для оружия , назовем его Weapons.cs
На этом первый гайд закончен
2.Добавляем класс в проект, назовем его Entity.cs
Код:
namespace ExternalBase.Structs
{
struct Entity
{
public int Base;
public int Dormant;
internal class Arrays
{
public static Entity[] Entity = new Entity[64];
}
}
}
Код:
namespace ExternalBase.Structs
{
struct LocalPlayer
{
public static int Base;
public static int ClientState;
}
}
Код:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExternalBase.Structs
{
class Offsets
{
//Оффсеты для скинченжера
public static int m_iItemDefinitionIndex = 0x2F88;
public static int m_hMyWeapons = 0x2DE8;
public static int m_OriginalOwnerXuidLow = 0x3168;
public static int m_iItemIDLow = 0x2FA4;
public static int m_iItemIDHigh = 0x2FA0;
public static int m_nFallbackPaintKit = 0x3170;
public static int m_nFallbackSeed = 0x3174;
public static int m_nFallbackStatTrak = 0x317C;
public static int m_iEntityQuality = 0x2F8C;
public static int m_flFallbackWear = 0x3178;
public static int m_iAccountID = 0x2FA0;
}
}
Код:
namespace ExternalBase.Structs
{
class Weapons
{
public enum WeaponID
{
WEAPON_DEAGLE = 1,
WEAPON_ELITE = 2,
WEAPON_FIVESEVEN = 3,
WEAPON_GLOCK = 4,
WEAPON_AK47 = 7,
WEAPON_AUG = 8,
WEAPON_AWP = 9,
WEAPON_FAMAS = 10,
WEAPON_G3SG1 = 11,
WEAPON_GALILAR = 13,
WEAPON_M249 = 14,
WEAPON_M4A1 = 16,
WEAPON_MAC10 = 17,
WEAPON_P90 = 19,
WEAPON_UMP45 = 24,
WEAPON_XM1014 = 25,
WEAPON_BIZON = 26,
WEAPON_MAG7 = 27,
WEAPON_NEGEV = 28,
WEAPON_SAWEDOFF = 29,
WEAPON_TEC9 = 30,
WEAPON_TASER = 31,
WEAPON_HKP2000 = 32,
WEAPON_MP7 = 33,
WEAPON_MP9 = 34,
WEAPON_NOVA = 35,
WEAPON_P250 = 36,
WEAPON_SCAR20 = 38,
WEAPON_SG556 = 39,
WEAPON_SSG08 = 40,
WEAPON_KNIFE = 42,
WEAPON_FLASHBANG = 43,
WEAPON_HEGRENADE = 44,
WEAPON_SMOKEGRENADE = 45,
WEAPON_MOLOTOV = 46,
WEAPON_DECOY = 47,
WEAPON_INCGRENADE = 48,
WEAPON_C4 = 49,
WEAPON_KNIFE_T = 59,
WEAPON_M4A1_SILENCER = 60,
WEAPON_USP_SILENCER = 61,
WEAPON_CZ75A = 63,
WEAPON_REVOLVER = 64,
WEAPON_KNIFE_BAYONET = 500,
WEAPON_KNIFE_FLIP = 505,
WEAPON_KNIFE_GUT = 506,
WEAPON_KNIFE_KARAMBIT = 507,
WEAPON_KNIFE_M9_BAYONET = 508,
WEAPON_KNIFE_TACTICAL = 509,
WEAPON_KNIFE_FALCHION = 512,
WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
WEAPON_KNIFE_BUTTERFLY = 515,
WEAPON_KNIFE_PUSH = 516
}
}
}