JS-скрипт RLAG - лучшие анти аимы для onetap v3/v3crack

Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.
Вот так выглядит в меню:выфвфыв1231231.PNG
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
1st day js.png
тема будет обновляться
-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ
Пожалуйста, авторизуйтесь для просмотра ссылки.
/
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Бульдозер
Эксперт
Статус
Оффлайн
Регистрация
18 Июл 2019
Сообщения
1,231
Реакции[?]
508
Поинты[?]
2K
либо я слепой либо это нихуя не лагсинк а дефолт лоу дельта

а я не слепой
 
Забаненный
Статус
Оффлайн
Регистрация
13 Фев 2017
Сообщения
40
Реакции[?]
6
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
 
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
все делал сам.
 
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
зачем на меня гнать, просто пиздец. Я просто не пойму, я вам ликаю полезную джс, свою. Не ебу мозги, не говорю покупать ее, подбирал сам значения.
 
Последнее редактирование:
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Бульдозер
Эксперт
Статус
Оффлайн
Регистрация
18 Июл 2019
Сообщения
1,231
Реакции[?]
508
Поинты[?]
2K
ну так есть уже лоу дельта нормальная, пару часов назад на форум залил
есть лагсинки нормальные

а у тебя аа называются лагсинками и работают как лоу дельта :seemsgood: :seemsgood: :seemsgood:
 
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
либо я слепой либо это нихуя не лагсинк а дефолт лоу дельта

а я не слепой
ты не слепой, мне просто так удобнее называть данный скрипт, это вообще что то смешанное, в какой то функции идет лоу дельта, потом вообще переебичские анти аимы, вообщем хуй поймешь вообще почему именно так, но я решил сделать так и как видешь - работает
 
Олдфаг
Статус
Оффлайн
Регистрация
14 Сен 2018
Сообщения
5,780
Реакции[?]
1,665
Поинты[?]
9K
дефолтная лоу дельта которая фиксится четвертым выстрелом
 
Уникальное звание
Пользователь
Статус
Оффлайн
Регистрация
8 Авг 2019
Сообщения
679
Реакции[?]
132
Поинты[?]
6K
вопрос зачем в лоу дельту джиттеры добавлять???
 
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Бульдозер
Эксперт
Статус
Оффлайн
Регистрация
18 Июл 2019
Сообщения
1,231
Реакции[?]
508
Поинты[?]
2K
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ты походу не понимаешь как работает лоу дельта и лагсинки, поэтому считаешь что лоу дельта + джиттеры = лагсинки
боже, чел. Скрипт меняет реал с n до n и включает и выключает разные функции по типу авоид оверлапа, в каждом из действий. джитеров нет
 
Бульдозер
Эксперт
Статус
Оффлайн
Регистрация
18 Июл 2019
Сообщения
1,231
Реакции[?]
508
Поинты[?]
2K
таймкод 0.21, хули он тогда дёргается
даже если как ты говоришь - это всё равно не лагсинки
 
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2020
Сообщения
138
Реакции[?]
37
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
таймкод 0.21, хули он тогда дёргается
даже если как ты говоришь - это всё равно не лагсинки
забыл выключить в кфг джитеры вот и все) скрипт не дергается да и джитеры наоборот мешают в данной ситуации
 
https://vk.com/pigeonovshop
Забаненный
Статус
Оффлайн
Регистрация
26 Мар 2019
Сообщения
179
Реакции[?]
13
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сверху Снизу