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JS-скрипт RLAG - лучшие анти аимы для onetap v3/v3crack

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Регистрация
22 Апр 2020
Сообщения
138
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37
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.
Вот так выглядит в меню:
выфвфыв1231231.PNG

Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
1st day js.png
тема будет обновляться
-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ
Пожалуйста, авторизуйтесь для просмотра ссылки.
/
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
ahahahahahaha renny programmist
 
Джитеры с лоу дельтой?
 
либо я слепой либо это нихуя не лагсинк а дефолт лоу дельта

а я не слепой
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
Expand Collapse Copy
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
Expand Collapse Copy
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
все делал сам.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
найс паста с форума кста
JavaScript:
Expand Collapse Copy
var _0x77f1 = ['Off', 'lagsyncmain', 'Script items', 'Avoid overlap', 'Watermark', 'Lagsync', 'floor', 'LBY mode', 'Misc', 'SetValue', 'StringCustom', 'Anti-Aim', 'AddColorPicker', 'Rage Anti-Aim', 'TextSizeCustom', 'Script Items', 'Fake desync', 'random', '                  ', 'getSeconds', 'Fake angles', 'AddDropdown', 'AddFont', 'At targets', 'RegisterCallback', 'Draw', 'Mode Three', 'draw', 'Jitter offset', 'm_iPing', 'AddLabel', 'GetColor', 'ms | ', 'Verdana', 'CPlayerResource', 'Yaw offset', 'Realtime', 'Fake-Lag', 'GetValue', 'getHours', 'GetServerString', 'AddSliderInt', 'SWITCH delay', ' | ping: ', 'Breaker', 'GetUsername', '[RLAG v 0.0.1] | ', 'Limit', 'SWITCH Way', '____________[RLAG]____________', 'toString', 'FilledRect', 'Mode One', 'JAVASCRIPT', 'Lagsync mode', 'round', 'main'];
(function (_0x2d7d8c, _0x77f16f) {
    var _0x1cf3d0 = function (_0x2680e4) {
        while (--_0x2680e4) {
            _0x2d7d8c['push'](_0x2d7d8c['shift']());
        }
    };
    _0x1cf3d0(++_0x77f16f);
}(_0x77f1, 0x123));
var _0x1cf3 = function (_0x2d7d8c, _0x77f16f) {
    _0x2d7d8c = _0x2d7d8c - 0x0;
    var _0x1cf3d0 = _0x77f1[_0x2d7d8c];
    return _0x1cf3d0;
};
//недо меню стайл
function addtomenu() {
    UI[_0x1cf3('0x23')]('                  ', 0x0, 0x0), UI[_0x1cf3('0x18')](_0x1cf3('0x2b')), UI[_0x1cf3('0xf')](_0x1cf3('0x38'), [_0x1cf3('0x33'), 'On']), UI['AddDropdown']('Mode', ['Turned off', _0x1cf3('0x2e'), 'Mode Two', _0x1cf3('0x14')]), UI[_0x1cf3('0x18')]('____________[RLAG]____________'), UI[_0x1cf3('0x23')](_0x1cf3('0xc'), 0x0, 0x0);
}
var aa = 0x1,
    aad = 0x1,
    lasttime = Global[_0x1cf3('0x1e')](),
    realtime = Global[_0x1cf3('0x1e')](),
    yawoffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d')),
    jitteroffset = UI[_0x1cf3('0x20')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x16')),
    de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), 'SWITCH delay'),
    status = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x2a')),
    yawnewoffset;
UI[_0x1cf3('0x6')](_0x1cf3('0x37'));
var color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'));
if (color[0x3] == 0x0) UI['SetColor'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x35'), _0x1cf3('0x37'), [0x59, 0x77, 0xef, 0xff]);
//деф вотерка
function draw() {
    if (!World[_0x1cf3('0x22')]()) return;
    var _0x2680e4 = new Date(),
        _0x24e7b2 = _0x2680e4[_0x1cf3('0x21')](),
        _0x3ae92e = _0x2680e4['getMinutes'](),
        _0x27822a = _0x2680e4[_0x1cf3('0xd')](),
        _0x5a9fff = _0x24e7b2 <= 0x9 ? '0' + _0x24e7b2 + ':' : _0x24e7b2 + ':',
        _0x407b19 = _0x3ae92e <= 0x9 ? '0' + _0x3ae92e + ':' : _0x3ae92e + ':',
        _0x41967a = _0x27822a <= 0x9 ? '0' + _0x27822a : _0x27822a,
        _0xccc9c5 = Globals['Tickrate']()[_0x1cf3('0x2c')](),
        _0x2dd60a = Math[_0x1cf3('0x31')](Entity['GetProp'](Entity['GetLocalPlayer'](), _0x1cf3('0x1c'), _0x1cf3('0x17')))[_0x1cf3('0x2c')]();
    color = UI[_0x1cf3('0x19')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x35'), _0x1cf3('0x37'));
    var _0x218c50 = Render[_0x1cf3('0x10')](_0x1cf3('0x1b'), 0x7, 0x190),
        _0x440cea = _0x1cf3('0x28') + Cheat[_0x1cf3('0x27')]() + _0x1cf3('0x25') + _0x2dd60a + _0x1cf3('0x1a') + _0xccc9c5 + 'tick | ' + _0x5a9fff + _0x407b19 + _0x41967a,
        _0x501805 = Render[_0x1cf3('0x8')](_0x440cea, _0x218c50)[0x0] + 0x8,
        _0x2a0e83 = Global['GetScreenSize']()[0x0];
    _0x2a0e83 = _0x2a0e83 - _0x501805 - 0xa, Render[_0x1cf3('0x2d')](_0x2a0e83, 0xa, _0x501805, 0x2, [color[0x0], color[0x1], color[0x2], 0xff]), Render[_0x1cf3('0x2d')](_0x2a0e83, 0xc, _0x501805, 0x12, [0x11, 0x11, 0x11, color[0x3]]), Render[_0x1cf3('0x4')](_0x2a0e83 + 0x4, 0xa + 0x4, 0x0, _0x440cea, [0xff, 0xff, 0xff, 0xff], _0x218c50);
}
Cheat[_0x1cf3('0x12')](_0x1cf3('0x13'), _0x1cf3('0x15'));

function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() { //лагсинки с форума
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() { //лагсинки с форума
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() { //лагсинки с форума
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() { //лагсинки с форума
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() { //лагсинки с форума
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() { //лагсинки с форума
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() { //лагсинки с форума
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() { //лагсинки с форума
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function main() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math[_0x1cf3('0x0')](Math[_0x1cf3('0xb')]() * 0x4), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), aa == 0x3 && S3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
addtomenu(), Global['RegisterCallback']('Draw', _0x1cf3('0x34')), Global[_0x1cf3('0x12')]('Draw', _0x1cf3('0x32'));
зачем на меня гнать, просто пиздец. Я просто не пойму, я вам ликаю полезную джс, свою. Не ебу мозги, не говорю покупать ее, подбирал сам значения.
 
Последнее редактирование:
ну так есть уже лоу дельта нормальная, пару часов назад на форум залил
есть лагсинки нормальные

а у тебя аа называются лагсинками и работают как лоу дельта :seemsgood: :seemsgood: :seemsgood:
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
либо я слепой либо это нихуя не лагсинк а дефолт лоу дельта

а я не слепой
ты не слепой, мне просто так удобнее называть данный скрипт, это вообще что то смешанное, в какой то функции идет лоу дельта, потом вообще переебичские анти аимы, вообщем хуй поймешь вообще почему именно так, но я решил сделать так и как видешь - работает
 
дефолтная лоу дельта которая фиксится четвертым выстрелом
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
вопрос зачем в лоу дельту джиттеры добавлять???
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ты походу не понимаешь как работает лоу дельта и лагсинки, поэтому считаешь что лоу дельта + джиттеры = лагсинки
боже, чел. Скрипт меняет реал с n до n и включает и выключает разные функции по типу авоид оверлапа, в каждом из действий. джитеров нет
 
таймкод 0.21, хули он тогда дёргается
даже если как ты говоришь - это всё равно не лагсинки
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
таймкод 0.21, хули он тогда дёргается
даже если как ты говоришь - это всё равно не лагсинки
забыл выключить в кфг джитеры вот и все) скрипт не дергается да и джитеры наоборот мешают в данной ситуации
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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