JS-скрипт RLAG - лучшие анти аимы для onetap v3/v3crack

ну да ну да
JavaScript:
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// LAGSYNC by solutionz
function addtomenu(){
    UI.AddLabel("               |LAGSYNC 2.0|");
    UI.AddLabel("    made by Solutionz!");
    UI.AddDropdown( "Lagsync", [ "Enable", "Disable"] );
    UI.AddDropdown( "Lagsync type", [ "Disable", "V1", "V2", "V3" ] );
    UI.AddDropdown( "Breaker", [ "Disable", "V1", "V2" ] );
    UI.AddLabel("Breaker/lsync type cant work together!");
//   UI.AddSliderFloat("SWITCH delay",0, 5);
}
var aa=1;
var aad=1;
var lasttime = Global.Realtime();
var realtime = Global.Realtime();
var yawoffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitteroffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
var status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH Way");
var yawnewoffset;

function randomIntFrom(min,max) // Get a random integer from [min] to [max]
{
    return Math.floor(Math.random()*(max-min+1)+min);
}

// -------------------------------------------------------------------- LAGSYNC V1 --------------------------------------------------------------------

function V1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -10);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
   
}
function V2(){
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -25);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
   
}
function V3(){
   
    // Fake Angles
   
//    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
   
}

// -------------------------------------------------------------------- LAGSYNC V2 --------------------------------------------------------------------

function S1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);

    yawnewoffset = randomIntFrom(-10, -20);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
}
function S2(){
    // Disable Breaker

    yawnewoffset = randomIntFrom(-10, -20);

    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
        UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
   
}

// -------------------------------------------------------------------- LAGSYNC V3 --------------------------------------------------------------------

function A1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
   
    yawnewoffset = randomIntFrom(-20, 20);
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
   
}
function A2(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
   
    yawnewoffset = randomIntFrom(-20, 20);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
   
}
function A3(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
   
    yawnewoffset = randomIntFrom(-20, 20);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
   
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

// -------------------------------------------------------------------- Breaker V1 --------------------------------------------------------------------

function BR1(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
   
    yawnewoffset = randomIntFrom(-10, -20);
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
   
}
function BR2(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
   
    yawnewoffset = randomIntFrom(-15, -25);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
   
}
function BR3(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);

    yawnewoffset = randomIntFrom(-10, -10);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
   
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

// -------------------------------------------------------------------- Breaker V2 --------------------------------------------------------------------

function BRR1(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
   
    yawnewoffset = randomIntFrom(-10, -34);
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
   
}
function BRR2(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
   
    yawnewoffset = randomIntFrom(-16, -7);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
   
}
function BRR3(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
   
    yawnewoffset = randomIntFrom(2, -4);
   
    // Fake Angles
   
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
   
    // Fake Lag
   
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
   
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

function lagsyncmain() {
    mode=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode");
    breakermenu=UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker");
   
    if (mode==0) { lagsyncdisable(); }
    if (mode==1) { lagsyncv2(); }
    if (mode==2) { lagsyncv1(); }
    if (mode==3) { lagsyncv3(); }
   
    if (breakermenu==0) { breakerdisable(); }
    if (breakermenu==1) { breakerv1(); }
    if (breakermenu==2) { breakerv2(); }
}

function breakerv1() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
        }
        if(aa==1){
           BR1();
        }
        if(aa==2){
            BR2();
        }
        if(aa==3){
            BR3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function lagsyncdisable() {
   
}

function breakerv2() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
           BRR1();
        }
        if(aa==2){
            BRR2();
        }
        if(aa==3){
            BRR3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function breakerdisable() {
   
}

// --- THIS IS LAGSYNC V2 ---

function lagsyncv1() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=aa+1;
            if(aad>2){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
           S1();
        }
        if(aa==2){
            S2();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

// --- THIS IS LAGSYNC V1 ---

function lagsyncv2() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
       
        if(status==1){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            V1();
        }
        if(aa==2){
            V2();
        }
        if(aa==3){
            V3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

// --- THIS IS LAGSYNC V3 ---

function lagsyncv3() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            A1();
        }
        if(aa==2){
            A2();
        }
        if(aa==3){
            A3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function main(){
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            S1();
        }
        if(aa==2){
            S2();
        }
        if(aa==3){
            S3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
   
}

addtomenu();
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #1",yawoffset);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #1",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #2",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #2",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #3",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #3",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay",de);
//Global.RegisterCallback("Draw", "main")
Global.RegisterCallback("Draw", "lagsyncmain")
весь код даже js спиздил
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Меня тапнула паста с приватки авроры. Отличные антиаимы. Жду друзей, всем расскажу, как я доминировал на дм с кд 8
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
блять это же кривая лаудельта которую рано или поздно забрутфорсят
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.
Вот так выглядит в меню:Посмотреть вложение 99316
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
тема будет обновляться
-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ
Пожалуйста, авторизуйтесь для просмотра ссылки.
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Пожалуйста, авторизуйтесь для просмотра ссылки.
это самая обычная лоу дельта...
 
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