Новичок
весь код даже js спиздилну да ну да
JavaScript:// LAGSYNC by solutionz function addtomenu(){ UI.AddLabel(" |LAGSYNC 2.0|"); UI.AddLabel(" made by Solutionz!"); UI.AddDropdown( "Lagsync", [ "Enable", "Disable"] ); UI.AddDropdown( "Lagsync type", [ "Disable", "V1", "V2", "V3" ] ); UI.AddDropdown( "Breaker", [ "Disable", "V1", "V2" ] ); UI.AddLabel("Breaker/lsync type cant work together!"); // UI.AddSliderFloat("SWITCH delay",0, 5); } var aa=1; var aad=1; var lasttime = Global.Realtime(); var realtime = Global.Realtime(); var yawoffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset"); var jitteroffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset"); var de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); var status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH Way"); var yawnewoffset; function randomIntFrom(min,max) // Get a random integer from [min] to [max] { return Math.floor(Math.random()*(max-min+1)+min); } // -------------------------------------------------------------------- LAGSYNC V1 -------------------------------------------------------------------- function V1(){ // Disable Breaker UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -10); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15); } function V2(){ // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -25); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5); } function V3(){ // Fake Angles // UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9); } // -------------------------------------------------------------------- LAGSYNC V2 -------------------------------------------------------------------- function S1(){ // Disable Breaker UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); yawnewoffset = randomIntFrom(-10, -20); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); } function S2(){ // Disable Breaker yawnewoffset = randomIntFrom(-10, -20); UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); } // -------------------------------------------------------------------- LAGSYNC V3 -------------------------------------------------------------------- function A1(){ // Disable Breaker UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); yawnewoffset = randomIntFrom(-20, 20); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15); } function A2(){ // Disable Breaker UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); yawnewoffset = randomIntFrom(-20, 20); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5); } function A3(){ // Disable Breaker UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0); yawnewoffset = randomIntFrom(-20, 20); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9); } // ---------------------------------------------------------------------------------------------------------------------------------------------------- // -------------------------------------------------------------------- Breaker V1 -------------------------------------------------------------------- function BR1(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(-10, -20); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15); } function BR2(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(-15, -25); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5); } function BR3(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(-10, -10); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9); } // ---------------------------------------------------------------------------------------------------------------------------------------------------- // -------------------------------------------------------------------- Breaker V2 -------------------------------------------------------------------- function BRR1(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(-10, -34); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15); } function BRR2(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(-16, -7); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5); } function BRR3(){ // Disable Lagsync UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0); yawnewoffset = randomIntFrom(2, -4); // Fake Angles UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2); UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true); UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true); // Fake Lag UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9); } // ---------------------------------------------------------------------------------------------------------------------------------------------------- function lagsyncmain() { mode=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode"); breakermenu=UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker"); if (mode==0) { lagsyncdisable(); } if (mode==1) { lagsyncv2(); } if (mode==2) { lagsyncv1(); } if (mode==3) { lagsyncv3(); } if (breakermenu==0) { breakerdisable(); } if (breakermenu==1) { breakerv1(); } if (breakermenu==2) { breakerv2(); } } function breakerv1() { status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=aa+1; if(aad>3){ aad=1; } aa=aad; } if(aa==1){ BR1(); } if(aa==2){ BR2(); } if(aa==3){ BR3(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } function lagsyncdisable() { } function breakerv2() { status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=1+Math.floor(Math.random()*3); aa=aad; // Global.Print(String(aad)); } if(status==2){ aad=aa+1; if(aad>3){ aad=1; } aa=aad; // Global.Print(String(aad)); } if(aa==1){ BRR1(); } if(aa==2){ BRR2(); } if(aa==3){ BRR3(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } function breakerdisable() { } // --- THIS IS LAGSYNC V2 --- function lagsyncv1() { status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=aa+1; if(aad>2){ aad=1; } aa=aad; // Global.Print(String(aad)); } if(aa==1){ S1(); } if(aa==2){ S2(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } // --- THIS IS LAGSYNC V1 --- function lagsyncv2() { status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=aa+1; if(aad>3){ aad=1; } aa=aad; // Global.Print(String(aad)); } if(aa==1){ V1(); } if(aa==2){ V2(); } if(aa==3){ V3(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } // --- THIS IS LAGSYNC V3 --- function lagsyncv3() { status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=1+Math.floor(Math.random()*3); aa=aad; // Global.Print(String(aad)); } if(status==2){ aad=aa+1; if(aad>3){ aad=1; } aa=aad; // Global.Print(String(aad)); } if(aa==1){ A1(); } if(aa==2){ A2(); } if(aa==3){ A3(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } function main(){ status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync"); de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay"); realtime = Global.Realtime(); // Global.Print(String(realtime-lasttime)); if(realtime-lasttime>=de){ // Global.Print(String(realtime-lasttime)); if(status==1){ aad=1+Math.floor(Math.random()*3); aa=aad; // Global.Print(String(aad)); } if(status==2){ aad=aa+1; if(aad>3){ aad=1; } aa=aad; // Global.Print(String(aad)); } if(aa==1){ S1(); } if(aa==2){ S2(); } if(aa==3){ S3(); } lasttime = realtime; } if(realtime<lasttime){ lasttime = Global.Realtime(); realtime = Global.Realtime(); } } addtomenu(); UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #1",yawoffset); UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #1",jitteroffset); //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #2",yawoffset); //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #2",jitteroffset); //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #3",yawoffset); //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #3",jitteroffset); //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay",de); //Global.RegisterCallback("Draw", "main") Global.RegisterCallback("Draw", "lagsyncmain")