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Автор темы
- #21
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ищи в анти аимаха как AA inverter включить?)
ищи в анти аимаха как AA inverter включить?)
ну да ну давсе делал сам.
// LAGSYNC by solutionz
function addtomenu(){
UI.AddLabel(" |LAGSYNC 2.0|");
UI.AddLabel(" made by Solutionz!");
UI.AddDropdown( "Lagsync", [ "Enable", "Disable"] );
UI.AddDropdown( "Lagsync type", [ "Disable", "V1", "V2", "V3" ] );
UI.AddDropdown( "Breaker", [ "Disable", "V1", "V2" ] );
UI.AddLabel("Breaker/lsync type cant work together!");
// UI.AddSliderFloat("SWITCH delay",0, 5);
}
var aa=1;
var aad=1;
var lasttime = Global.Realtime();
var realtime = Global.Realtime();
var yawoffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitteroffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
var status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH Way");
var yawnewoffset;
function randomIntFrom(min,max) // Get a random integer from [min] to [max]
{
return Math.floor(Math.random()*(max-min+1)+min);
}
// -------------------------------------------------------------------- LAGSYNC V1 --------------------------------------------------------------------
function V1(){
// Disable Breaker
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -10);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
}
function V2(){
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -25);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
}
function V3(){
// Fake Angles
// UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
}
// -------------------------------------------------------------------- LAGSYNC V2 --------------------------------------------------------------------
function S1(){
// Disable Breaker
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
yawnewoffset = randomIntFrom(-10, -20);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
}
function S2(){
// Disable Breaker
yawnewoffset = randomIntFrom(-10, -20);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
}
// -------------------------------------------------------------------- LAGSYNC V3 --------------------------------------------------------------------
function A1(){
// Disable Breaker
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
}
function A2(){
// Disable Breaker
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
}
function A3(){
// Disable Breaker
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
}
// ----------------------------------------------------------------------------------------------------------------------------------------------------
// -------------------------------------------------------------------- Breaker V1 --------------------------------------------------------------------
function BR1(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
}
function BR2(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(-15, -25);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
}
function BR3(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -10);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
}
// ----------------------------------------------------------------------------------------------------------------------------------------------------
// -------------------------------------------------------------------- Breaker V2 --------------------------------------------------------------------
function BRR1(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -34);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
}
function BRR2(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(-16, -7);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
}
function BRR3(){
// Disable Lagsync
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
yawnewoffset = randomIntFrom(2, -4);
// Fake Angles
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
}
// ----------------------------------------------------------------------------------------------------------------------------------------------------
function lagsyncmain() {
mode=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode");
breakermenu=UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker");
if (mode==0) { lagsyncdisable(); }
if (mode==1) { lagsyncv2(); }
if (mode==2) { lagsyncv1(); }
if (mode==3) { lagsyncv3(); }
if (breakermenu==0) { breakerdisable(); }
if (breakermenu==1) { breakerv1(); }
if (breakermenu==2) { breakerv2(); }
}
function breakerv1() {
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=aa+1;
if(aad>3){
aad=1;
}
aa=aad;
}
if(aa==1){
BR1();
}
if(aa==2){
BR2();
}
if(aa==3){
BR3();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
function lagsyncdisable() {
}
function breakerv2() {
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=1+Math.floor(Math.random()*3);
aa=aad;
// Global.Print(String(aad));
}
if(status==2){
aad=aa+1;
if(aad>3){
aad=1;
}
aa=aad;
// Global.Print(String(aad));
}
if(aa==1){
BRR1();
}
if(aa==2){
BRR2();
}
if(aa==3){
BRR3();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
function breakerdisable() {
}
// --- THIS IS LAGSYNC V2 ---
function lagsyncv1() {
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=aa+1;
if(aad>2){
aad=1;
}
aa=aad;
// Global.Print(String(aad));
}
if(aa==1){
S1();
}
if(aa==2){
S2();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
// --- THIS IS LAGSYNC V1 ---
function lagsyncv2() {
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=aa+1;
if(aad>3){
aad=1;
}
aa=aad;
// Global.Print(String(aad));
}
if(aa==1){
V1();
}
if(aa==2){
V2();
}
if(aa==3){
V3();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
// --- THIS IS LAGSYNC V3 ---
function lagsyncv3() {
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=1+Math.floor(Math.random()*3);
aa=aad;
// Global.Print(String(aad));
}
if(status==2){
aad=aa+1;
if(aad>3){
aad=1;
}
aa=aad;
// Global.Print(String(aad));
}
if(aa==1){
A1();
}
if(aa==2){
A2();
}
if(aa==3){
A3();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
function main(){
status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
realtime = Global.Realtime();
// Global.Print(String(realtime-lasttime));
if(realtime-lasttime>=de){
// Global.Print(String(realtime-lasttime));
if(status==1){
aad=1+Math.floor(Math.random()*3);
aa=aad;
// Global.Print(String(aad));
}
if(status==2){
aad=aa+1;
if(aad>3){
aad=1;
}
aa=aad;
// Global.Print(String(aad));
}
if(aa==1){
S1();
}
if(aa==2){
S2();
}
if(aa==3){
S3();
}
lasttime = realtime;
}
if(realtime<lasttime){
lasttime = Global.Realtime();
realtime = Global.Realtime();
}
}
addtomenu();
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #1",yawoffset);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #1",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #2",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #2",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #3",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #3",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay",de);
//Global.RegisterCallback("Draw", "main")
Global.RegisterCallback("Draw", "lagsyncmain")
говно жсзачем на меня гнать, просто пиздец. Я просто не пойму, я вам ликаю полезную джс, свою. Не ебу мозги, не говорю покупать ее, подбирал сам значения. Потому что знаю щас ситацию, что ебанные в3 крякеры хсают, это поможет.
боже, все переделано, это писал криворукий хуесос то что ты прислал
function randomIntFrom(_0x16e8d, _0x2ab2b6) {
return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}
function V1() {
UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}
function V2() {
UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}
function V3() {
UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}
function V4() {
UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}
function V5() {
UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}
function S1() {
yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}
function S2() {
yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}
function A1() {
yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}
function A2() {
yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}
function A3() {
yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}
function lagsyncmain() {
mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}
function lagsyncv1() {
status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
function lagsyncv2() {
status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
function lagsyncv3() {
status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
хватит уже чет доказыватьJavaScript:function randomIntFrom(_0x16e8d, _0x2ab2b6) { return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d); } function V1() { UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc); } function V2() { UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9); } function V3() { UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd); } function V4() { UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd); } function V5() { UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd); } function S1() { yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]); } function S2() { yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset); } function A1() { yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd); } function A2() { yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc); } function A3() { yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9); } function lagsyncmain() { mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3(); } function lagsyncv1() { status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]()); } function lagsyncv2() { status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]()); } function lagsyncv3() { status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]()); }
Код:
ХАХАХАХА И ЧТО ЭТО ЗА ВИДОС v3 crack aa test, даже крекс в3 не будет срать в это useless говноRLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.тема будет обновлятьсяВот так выглядит в меню:Посмотреть вложение 99316
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
Пожалуйста, авторизуйтесь для просмотра ссылки./Пожалуйста, авторизуйтесь для просмотра ссылки.
боже, попробуй...ХАХАХАХА И ЧТО ЭТО ЗА ВИДОС v3 crack aa test, даже крекс в3 не будет срать в это useless говно
играю часами с этим скриптом, скорее конфликт с чем тоКрашит кс, не советую юзать. Проверял несколько раз, оставлял свои js без рлага, все ок. Как только поставил рлаг через минут 10 краш. Либо конфликтует либо сам по себе скрипт говно.
так это не рабочая джсочкаблин , а где обфускация????Посмотреть вложение 99675
николай, рот закройпоржал спасибо
Джаст идеал яв?RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.тема будет обновлятьсяВот так выглядит в меню:Посмотреть вложение 99316
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
Пожалуйста, авторизуйтесь для просмотра ссылки./Пожалуйста, авторизуйтесь для просмотра ссылки.
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz