JS-скрипт RLAG - лучшие анти аимы для onetap v3/v3crack

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ну да ну да
JavaScript:
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// LAGSYNC by solutionz
function addtomenu(){
    UI.AddLabel("               |LAGSYNC 2.0|");
    UI.AddLabel("    made by Solutionz!");
    UI.AddDropdown( "Lagsync", [ "Enable", "Disable"] );
    UI.AddDropdown( "Lagsync type", [ "Disable", "V1", "V2", "V3" ] );
    UI.AddDropdown( "Breaker", [ "Disable", "V1", "V2" ] );
    UI.AddLabel("Breaker/lsync type cant work together!");
 //   UI.AddSliderFloat("SWITCH delay",0, 5);
}
var aa=1;
var aad=1;
var lasttime = Global.Realtime();
var realtime = Global.Realtime();
var yawoffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitteroffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
var status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH Way");
var yawnewoffset;

function randomIntFrom(min,max) // Get a random integer from [min] to [max]
{
    return Math.floor(Math.random()*(max-min+1)+min);
}

// -------------------------------------------------------------------- LAGSYNC V1 --------------------------------------------------------------------

function V1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -10);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
    
}
function V2(){
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -25);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
    
}
function V3(){
    
    // Fake Angles
    
//    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
    
}

// -------------------------------------------------------------------- LAGSYNC V2 --------------------------------------------------------------------

function S1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);

    yawnewoffset = randomIntFrom(-10, -20);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
}
function S2(){
    // Disable Breaker

    yawnewoffset = randomIntFrom(-10, -20);

    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
        UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    
}

// -------------------------------------------------------------------- LAGSYNC V3 --------------------------------------------------------------------

function A1(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
    
    yawnewoffset = randomIntFrom(-20, 20);
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
    
}
function A2(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
    
    yawnewoffset = randomIntFrom(-20, 20);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
    
}
function A3(){
    // Disable Breaker
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
    
    yawnewoffset = randomIntFrom(-20, 20);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
    
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

// -------------------------------------------------------------------- Breaker V1 --------------------------------------------------------------------

function BR1(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
    
    yawnewoffset = randomIntFrom(-10, -20);
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
    
}
function BR2(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
    
    yawnewoffset = randomIntFrom(-15, -25);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
    
}
function BR3(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);

    yawnewoffset = randomIntFrom(-10, -10);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
    
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

// -------------------------------------------------------------------- Breaker V2 --------------------------------------------------------------------

function BRR1(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
    
    yawnewoffset = randomIntFrom(-10, -34);
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15);
    
}
function BRR2(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
    
    yawnewoffset = randomIntFrom(-16, -7);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
    
}
function BRR3(){
    // Disable Lagsync
    UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
    
    yawnewoffset = randomIntFrom(2, -4);
    
    // Fake Angles
    
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
    UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
    UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
    UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
    
    // Fake Lag
    
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
    
}

// ----------------------------------------------------------------------------------------------------------------------------------------------------

function lagsyncmain() {
    mode=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode");
    breakermenu=UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker");
    
    if (mode==0) { lagsyncdisable(); }
    if (mode==1) { lagsyncv2(); }
    if (mode==2) { lagsyncv1(); }
    if (mode==3) { lagsyncv3(); }
    
    if (breakermenu==0) { breakerdisable(); }
    if (breakermenu==1) { breakerv1(); }
    if (breakermenu==2) { breakerv2(); }
}

function breakerv1() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
        }
        if(aa==1){
           BR1();
        }
        if(aa==2){
            BR2();
        }
        if(aa==3){
            BR3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function lagsyncdisable() {
    
}

function breakerv2() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
           BRR1();
        }
        if(aa==2){
            BRR2();
        }
        if(aa==3){
            BRR3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function breakerdisable() {
    
}

// --- THIS IS LAGSYNC V2 ---

function lagsyncv1() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=aa+1;
            if(aad>2){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
           S1();
        }
        if(aa==2){
            S2();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

// --- THIS IS LAGSYNC V1 ---

function lagsyncv2() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        
        if(status==1){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            V1();
        }
        if(aa==2){
            V2();
        }
        if(aa==3){
            V3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

// --- THIS IS LAGSYNC V3 ---

function lagsyncv3() {
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            A1();
        }
        if(aa==2){
            A2();
        }
        if(aa==3){
            A3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
}

function main(){
    status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
    de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
    realtime = Global.Realtime();
//    Global.Print(String(realtime-lasttime));
    if(realtime-lasttime>=de){
//        Global.Print(String(realtime-lasttime));
        if(status==1){
            aad=1+Math.floor(Math.random()*3);
            aa=aad;
//            Global.Print(String(aad));
        }
        if(status==2){
            aad=aa+1;
            if(aad>3){
                aad=1;
            }
            aa=aad;
//            Global.Print(String(aad));
        }
        if(aa==1){
            S1();
        }
        if(aa==2){
            S2();
        }
        if(aa==3){
            S3();
        }
        lasttime = realtime;
    }
    if(realtime<lasttime){
        lasttime = Global.Realtime();
        realtime = Global.Realtime();
    }
    
}

addtomenu();
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #1",yawoffset);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #1",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #2",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #2",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #3",yawoffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #3",jitteroffset);
//UI.SetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay",de);
//Global.RegisterCallback("Draw", "main")
Global.RegisterCallback("Draw", "lagsyncmain")
 
Фу обоссаное говно из спермы и мочи высера скрипта солденза
 
зачем на меня гнать, просто пиздец. Я просто не пойму, я вам ликаю полезную джс, свою. Не ебу мозги, не говорю покупать ее, подбирал сам значения. Потому что знаю щас ситацию, что ебанные в3 крякеры хсают, это поможет.
говно жс
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
боже, все переделано, это писал криворукий хуесос то что ты прислал
JavaScript:
Expand Collapse Copy
function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() {
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() {
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() {
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() {
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() {
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() {
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() {
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() {
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() {
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
Код:
Expand Collapse Copy
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
Expand Collapse Copy
function randomIntFrom(_0x16e8d, _0x2ab2b6) {
    return Math[_0x1cf3('0x0')](Math['random']() * (_0x2ab2b6 - _0x16e8d + 0x1) + _0x16e8d);
}

function V1() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x0), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xc);
}

function V2() {
    UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', -0xa), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0x9);
}

function V3() {
    UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), -0xc), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x3), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x11'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function V4() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', 'At targets', !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), -0xe), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), 'LBY mode', 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function V5() {
    UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), -0x1), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), ![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x1f'), _0x1cf3('0x29'), 0xd);
}

function S1() {
    yawnewoffset = randomIntFrom(-0x8, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), 'Yaw offset', yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x36'), !![]);
}

function S2() {
    yawnewoffset = randomIntFrom(-0xd, -0x8), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), 'Rage Anti-Aim', 'Yaw offset', yawnewoffset);
}

function A1() {
    yawnewoffset = randomIntFrom(-0xd, 0x1), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x11'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x1f'), 'Limit', 0xd);
}

function A2() {
    yawnewoffset = randomIntFrom(0x1, -0xd), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Rage Anti-Aim', _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake angles', _0x1cf3('0x36'), ![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x1), UI['SetValue']('Anti-Aim', _0x1cf3('0xe'), _0x1cf3('0xa'), !![]), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), 'Fake-Lag', 'Limit', 0xc);
}

function A3() {
    yawnewoffset = randomIntFrom(-0xf, -0x18), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0x7'), _0x1cf3('0x1d'), yawnewoffset), UI[_0x1cf3('0x3')](_0x1cf3('0x5'), _0x1cf3('0xe'), _0x1cf3('0x1'), 0x2), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0xe'), 'Fake desync', !![]), UI['SetValue'](_0x1cf3('0x5'), _0x1cf3('0xe'), 'Avoid overlap', ![]), UI[_0x1cf3('0x3')]('Anti-Aim', _0x1cf3('0x1f'), 'Limit', 0x9);
}

function lagsyncmain() {
    mode = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x30')), breakermenu = UI[_0x1cf3('0x20')]('Misc', 'JAVASCRIPT', _0x1cf3('0x9'), _0x1cf3('0x26')), mode == 0x0 && lagsyncdisable(), mode == 0x1 && lagsyncv2(), mode == 0x2 && lagsyncv1(), mode == 0x3 && lagsyncv3();
}

function lagsyncv1() {
    status = UI['GetValue'](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x2 && (aad = 0x1), aa = aad), aa == 0x1 && S1(), aa == 0x2 && S2(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv2() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), 'Lagsync'), de = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global[_0x1cf3('0x1e')](), realtime - lasttime >= de && (status == 0x1 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && V1(), aa == 0x2 && V2(), aa == 0x3 && V3(), aa == 0x4 && V4(), aa == 0x5 && V5(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}

function lagsyncv3() {
    status = UI[_0x1cf3('0x20')](_0x1cf3('0x2'), _0x1cf3('0x2f'), 'Script Items', _0x1cf3('0x38')), de = UI[_0x1cf3('0x20')]('Misc', _0x1cf3('0x2f'), _0x1cf3('0x9'), _0x1cf3('0x24')), realtime = Global['Realtime'](), realtime - lasttime >= de && (status == 0x1 && (aad = 0x1 + Math['floor'](Math['random']() * 0x2), aa = aad), status == 0x2 && (aad = aa + 0x1, aad > 0x3 && (aad = 0x1), aa = aad), aa == 0x1 && A1(), aa == 0x2 && A2(), aa == 0x3 && A3(), lasttime = realtime), realtime < lasttime && (lasttime = Global[_0x1cf3('0x1e')](), realtime = Global[_0x1cf3('0x1e')]());
}
Код:
Expand Collapse Copy
хватит уже чет доказывать
 
RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.
Вот так выглядит в меню:Посмотреть вложение 99316
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
тема будет обновляться
-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ
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ХАХАХАХА И ЧТО ЭТО ЗА ВИДОС v3 crack aa test, даже крекс в3 не будет срать в это useless говно
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Крашит кс, не советую юзать. Проверял несколько раз, оставлял свои js без рлага, все ок. Как только поставил рлаг через минут 10 краш. Либо конфликтует либо сам по себе скрипт говно.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Крашит кс, не советую юзать. Проверял несколько раз, оставлял свои js без рлага, все ок. Как только поставил рлаг через минут 10 краш. Либо конфликтует либо сам по себе скрипт говно.
играю часами с этим скриптом, скорее конфликт с чем то
 
ща затестим
 
блин , а где обфускация????
1600340162330.png
 
поржал спасибо
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
зачем использовать обфускацию кода, если она снимается нажатием одной кнопки?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пиздец конченные накинулись на челика он дропнул жску которая будет полезная для многих челиков но неет надо доебаться что он пастит о неет хвх максимальная помойка такие токсичные челики их еще поискать надо
 
мог бы хотя бы опенсурсом кинуть, а не пихать свой говнообфус
или ты своего же(если ты это делал) кода стесняешься?
 
RLAG - скрипт против в3 кряков в основном, теперь ваша голова фулл анхтибл. Зарождение скрипта началось давно,это можно сказать некий рекод,который намного лучше.
Вот так выглядит в меню:Посмотреть вложение 99316
Lagsync on/off - думаю тут понятно, отвечает за включение выключение скрипта
Mode - всего есть три мода первый, второй, третий. Самый наилучший и рекомендуемый нами - первый
тема будет обновляться
-Скрипт обновлен под версию кряка
-Добавлен простенький ватермарк.
-Лагсинк мод версии 1 обновлен.
-Исправлены различные баги найденные при бета тесте.
ВНИМАНИЕ!! ИСПОЛЬЗУЙТЕ СКРИПТ ПРИ ВКЛЮЧЕННЫМ АА ИНВЕНТЕРЕ
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Джаст идеал яв?
 
Я конечно извиняюсь, но как пользоваться .js файлами? Ньюфаг.
 
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