JS-скрипт Legit aa with bind

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Если вы хотите поставить бинд на E, то ставьте его по [ TOGGLE ]
JavaScript:
//legit aa
UI.AddHotkey(["Rage", "Anti Aim", "General", "Key assignment"], "Legit AA", "Legit AA")

function uzzinegay() {
    localplayer_index = Entity.GetLocalPlayer();
    isInverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);

    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 0);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 0)
    } else {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 1);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 1)
    }
}

function on_draw() {
    localplayer_index = Entity.GetLocalPlayer();
    localplayer_alive = Entity.IsAlive(localplayer_index);
    const draw_outline_text = function(x, y, align, string, color, fontname) {
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y, align, string, color, fontname);
    }
    font = Render.GetFont("Calibri.ttf", 18, true);
    if (localplayer_alive == true) {
        if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "LEGIT AA", [0, 255, 255, 255], font);
        } else {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "OPPOSITE", [0, 255, 255, 255], font);
        }
    }
}

Global.RegisterCallback("Draw", "on_draw");
Cheat.RegisterCallback("CreateMove", "uzzinegay");
 
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since you've already disabled at Targets when key's pressed disable manual dir as well, cuz if dont when the manual override key is pressed, it'll only disable the pich but the yaw still (if i'm not wrong) "UI. SetValue ("Anti-Aim", "Rage Anti-Aim", "Manual dir", 0) "
Also in Js you don't have to add (var === true / false) in that case at least just put if (localplayer_alive) and if (! Localplayer_alive) for false
 
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Если вы хотите поставить бинд на E, то ставьте его по [ TOGGLE ]
JavaScript:
//legit aa
UI.AddHotkey(["Rage", "Anti Aim", "General", "Key assignment"], "Legit AA", "Legit AA")

function uzzinegay() {
    localplayer_index = Entity.GetLocalPlayer();
    isInverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);

    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 0);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 0)
    } else {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 1);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 1)
    }
}

function on_draw() {
    localplayer_index = Entity.GetLocalPlayer();
    localplayer_alive = Entity.IsAlive(localplayer_index);
    const draw_outline_text = function(x, y, align, string, color, fontname) {
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y, align, string, color, fontname);
    }
    font = Render.GetFont("Calibri.ttf", 18, true);
    if (localplayer_alive == true) {
        if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "LEGIT AA", [0, 255, 255, 255], font);
        } else {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "OPPOSITE", [0, 255, 255, 255], font);
        }
    }
}

Global.RegisterCallback("Draw", "on_draw");
Cheat.RegisterCallback("CreateMove", "uzzinegay");
cheat?
 
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