JS-скрипт Legit aa with bind

Пользователь
Статус
Оффлайн
Регистрация
22 Дек 2018
Сообщения
611
Реакции[?]
130
Поинты[?]
7K
Если вы хотите поставить бинд на E, то ставьте его по [ TOGGLE ]
JavaScript:
//legit aa
UI.AddHotkey(["Rage", "Anti Aim", "General", "Key assignment"], "Legit AA", "Legit AA")

function uzzinegay() {
    localplayer_index = Entity.GetLocalPlayer();
    isInverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);

    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 0);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 0)
    } else {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 1);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 1)
    }
}

function on_draw() {
    localplayer_index = Entity.GetLocalPlayer();
    localplayer_alive = Entity.IsAlive(localplayer_index);
    const draw_outline_text = function(x, y, align, string, color, fontname) {
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y, align, string, color, fontname);
    }
    font = Render.GetFont("Calibri.ttf", 18, true);
    if (localplayer_alive == true) {
        if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "LEGIT AA", [0, 255, 255, 255], font);
        } else {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "OPPOSITE", [0, 255, 255, 255], font);
        }
    }
}

Global.RegisterCallback("Draw", "on_draw");
Cheat.RegisterCallback("CreateMove", "uzzinegay");
 
Новичок
Статус
Оффлайн
Регистрация
2 Янв 2021
Сообщения
2
Реакции[?]
0
Поинты[?]
0
since you've already disabled at Targets when key's pressed disable manual dir as well, cuz if dont when the manual override key is pressed, it'll only disable the pich but the yaw still (if i'm not wrong) "UI. SetValue ("Anti-Aim", "Rage Anti-Aim", "Manual dir", 0) "
Also in Js you don't have to add (var === true / false) in that case at least just put if (localplayer_alive) and if (! Localplayer_alive) for false
 
Продам киру
Начинающий
Статус
Оффлайн
Регистрация
14 Дек 2019
Сообщения
311
Реакции[?]
25
Поинты[?]
0
Если вы хотите поставить бинд на E, то ставьте его по [ TOGGLE ]
JavaScript:
//legit aa
UI.AddHotkey(["Rage", "Anti Aim", "General", "Key assignment"], "Legit AA", "Legit AA")

function uzzinegay() {
    localplayer_index = Entity.GetLocalPlayer();
    isInverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);

    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 0);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 0)
    } else {
        UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 1);
        UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0)
        UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], 1)
    }
}

function on_draw() {
    localplayer_index = Entity.GetLocalPlayer();
    localplayer_alive = Entity.IsAlive(localplayer_index);
    const draw_outline_text = function(x, y, align, string, color, fontname) {
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);

        Render.String(x, y, align, string, color, fontname);
    }
    font = Render.GetFont("Calibri.ttf", 18, true);
    if (localplayer_alive == true) {
        if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Legit AA"])) {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "LEGIT AA", [0, 255, 255, 255], font);
        } else {
            draw_outline_text(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, "OPPOSITE", [0, 255, 255, 255], font);
        }
    }
}

Global.RegisterCallback("Draw", "on_draw");
Cheat.RegisterCallback("CreateMove", "uzzinegay");
cheat?
 
Сверху Снизу