var pos = []
function hsv2rgb(h,s,v){
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return [
Math.round(r * 255),
Math.round(g * 255),
Math.round(b * 255),
255
]
}
UI.AddLabel("-----------------------------------")
UI.AddSliderInt("Length", 0, 1000)
UI.AddLabel("gradient line by serj#7334");
UI.AddLabel("-----------------------------------");
function cm(){
var local = Entity.GetLocalPlayer()
pos.unshift(Entity.GetRenderOrigin(local))
var length = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Length")
if(pos.length > length)
{
pos.pop()
}
}
function draw(){
var local = Entity.GetLocalPlayer()
if(!Entity.IsAlive(local))
return
var first = true
var last = []
if(pos.length < 1)
return
for(i in pos)
{
var w2s = Render.WorldToScreen(pos[i])
if(!first)
{
//Cheat.Print([w2s,last] + "\n")
Render.Line(w2s[0],w2s[1],last[0],last[1],hsv2rgb((Globals.Realtime() + (i/200)) % 1, 1, 1))
}
first = false
last = w2s
}
}
function reset(){
pos = []
}
Cheat.RegisterCallback("round_start", "reset")
Cheat.RegisterCallback("Draw", "draw")
Cheat.RegisterCallback("CreateMove", "cm")