Прибывший из дурки
сука оруууthanks
C++:if (g_ctx.globals.missed_shots[player->EntIndex()] >= 2 || g_ctx.globals.missed_shots[player->EntIndex()] >= 1 && aim::get().last_target[player->EntIndex()].record.type != LBY) { switch (last_side) { case RESOLVER_ORIGINAL: g_ctx.globals.missed_shots[player->EntIndex()] = 0; fake = true; break; case RESOLVER_ZERO: player_record->type = BRUTEFORCE; player_record->side = RESOLVER_LOW_FIRST; was_first_bruteforce = false; was_second_bruteforce = false; return; case RESOLVER_FIRST: player_record->type = BRUTEFORCE; player_record->side = was_second_bruteforce ? RESOLVER_ZERO : RESOLVER_SECOND; was_first_bruteforce = true; return; case RESOLVER_SECOND: player_record->type = BRUTEFORCE; player_record->side = was_first_bruteforce ? RESOLVER_ZERO : RESOLVER_FIRST; was_second_bruteforce = true; return; case RESOLVER_LOW_FIRST: player_record->type = BRUTEFORCE; player_record->side = RESOLVER_LOW_SECOND; return; case RESOLVER_LOW_SECOND: player_record->type = BRUTEFORCE; player_record->side = RESOLVER_FIRST; return; } }