[26.04.2022] Update:
- api documentation removed from cheat and moved to web-site:
(no ad)
- improved animation fix
- improved automatic peek
- reworked menu
- changed chat spam
- added script editor
- added drag&drop esp
- fixed random crashes
- improved accuracy
- added rain sounds for rainy weather
- fixed hideshots
- temporarily removed the legit tab
- [api] added render.setup_texture( string path, float width, float height )
- [api] added render.image( texture, float x, float y, float width, float height )
- [api] added trace class
- [api] added trace.ray
- [api] fixed get_prop_float/bool/int/string
- [api] added get_prop_float/bool/int/string for weapon class
- [api] added get_weapons
- [api] added get_text_height
- [api] fixed render.setup_font
- [api] added weapon.get_icon()
- [api] added engine.is_voice_recording()
- [api] added engine.get_round_time()
- [api] added engine.get_roundstart_time()
- [api] added engine.get_gamepath()
- [api] added get_prop_vector/set_prop_vector
- [api] added "on_framestage" callback
- [api] added materials class
- [api] added get_material_by_name to materials class
- [api] added get_material to materials class
- [api] added get_first_material to materials class
- [api] added get_next_material to materials class
- [api] added get_material_name to materials class
- [api] added set_material_var_flag to materials class
- [api] added color_modulate to materials class
- [api] added set_alpha to materials class
- [api] added "on_unload" callback
- [api] added vector2d class
- [api] added vector4d class
- [api] changed get_menu_pos_x/y to get_menu (x, y, z, w)
- [api] changed get_cur_pos_x/y to get_cursor_position (x, y)
- [api] added animate class
- [api] added lerp to animate class
[/] - configs & scripts updated.