Исходник My LEGENDWARE smei-rework

get good get legendware
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im selfleaking this source because why not

what i've changed
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


ss :- default legendware


new update available:- https://yougame.biz/threads/241581/

source :-
 
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get good get legendware
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league
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im selfleaking this source because why not

what i've changed
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


ss :- default legendware

source :- Скрытое содержимое
fake changelog?
 
OllyDbg
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im selfleaking this source because why not

what i've changed
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


ss :- default legendware

source :- Скрытое содержимое
Crash
 
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im selfleaking this source because why not

what i've changed
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


ss :- default legendware

source :- Скрытое содержимое
wtf is that resolver DXD
 
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can u give me link in personal ?
im not leecher ? also its crashing
im selfleaking this source because why not

what i've changed
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


ss :- default legendware

source :- Скрытое содержимое
crashing
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
get good get legendware
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im not leecher ? also its crashing

crashing
Пожалуйста, авторизуйтесь для просмотра ссылки.
memory.cpp

C++:
#include "Memory.h"
#include "..\utils\crypt_str.h"

template <typename T>
static constexpr auto relativeToAbsolute(int* address) noexcept
{
    return reinterpret_cast<T>(reinterpret_cast<char*>(address + 1) + *address);
}

#define FIND_PATTERN(type, ...) \
reinterpret_cast<type>(findPattern(__VA_ARGS__))

void Memory::initialize() noexcept
{
    auto temp = FIND_PATTERN(std::uintptr_t*, crypt_str("client"), crypt_str("\xB9????\xE8????\x8B\x5D\x08"), 1);
    hud = *temp;
    findHudElement = relativeToAbsolute<decltype(findHudElement)>(reinterpret_cast<int*>(reinterpret_cast<char*>(temp) + 5));
    clearHudWeapon = FIND_PATTERN(decltype(clearHudWeapon), crypt_str("client.dll"), crypt_str("55 8B EC 51 53 56 8B 75 08 8B D9 57 6B FE 34") + 1);
    itemSchema = relativeToAbsolute<decltype(itemSchema)>(FIND_PATTERN(int*, crypt_str("client"), crypt_str("\xE8????\x0F\xB7\x0F"), 1));
    equipWearable = FIND_PATTERN(decltype(equipWearable), crypt_str("client"), crypt_str("\x55\x8B\xEC\x83\xEC\x10\x53\x8B\x5D\x08\x57\x8B\xF9"));
}
 
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memory.cpp

C++:
#include "Memory.h"
#include "..\utils\crypt_str.h"

template <typename T>
static constexpr auto relativeToAbsolute(int* address) noexcept
{
    return reinterpret_cast<T>(reinterpret_cast<char*>(address + 1) + *address);
}

#define FIND_PATTERN(type, ...) \
reinterpret_cast<type>(findPattern(__VA_ARGS__))

void Memory::initialize() noexcept
{
    auto temp = FIND_PATTERN(std::uintptr_t*, crypt_str("client"), crypt_str("\xB9????\xE8????\x8B\x5D\x08"), 1);
    hud = *temp;
    findHudElement = relativeToAbsolute<decltype(findHudElement)>(reinterpret_cast<int*>(reinterpret_cast<char*>(temp) + 5));
    clearHudWeapon = FIND_PATTERN(decltype(clearHudWeapon), crypt_str("client.dll"), crypt_str("55 8B EC 51 53 56 8B 75 08 8B D9 57 6B FE 34") + 1);
    itemSchema = relativeToAbsolute<decltype(itemSchema)>(FIND_PATTERN(int*, crypt_str("client"), crypt_str("\xE8????\x0F\xB7\x0F"), 1));
    equipWearable = FIND_PATTERN(decltype(equipWearable), crypt_str("client"), crypt_str("\x55\x8B\xEC\x83\xEC\x10\x53\x8B\x5D\x08\x57\x8B\xF9"));
}
TYSM ILY
bruh but now
Пожалуйста, авторизуйтесь для просмотра ссылки.

bruh but now
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
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