bool c_entity::IsDormant( void )
{
auto& memory = c_memory::Instance( );
const auto ent_identity = this->m_pEntity( );
if( !IsAddressValid( ent_identity ) )
{
return false;
}
const auto dormant_flag = memory.Read< byte >( ent_identity + 0x0030 );
if( dormant_flag == 0x0000 )
{
return false;
}
return dormant_flag == 0x0080;
}