ffi_handler.sound_client = ffi.cast("uintptr_t**", Utils.CreateInterface("engine.dll", "IEngineSoundClient003"))ffi_handler.play_sound = ffi_handler.bind_argument(ffi.cast("void*(__thiscall*)(void*, const char*, float, int, int, float)", ffi_handler.sound_client[0][12]), ffi_handler.engine_sound_client)