сделал эту тему потому что многие просили над другой темой ,хз что вам затрудняет это сделать если что это не скид 🥶 package im.expensive.functions.impl.render; import com.google.common.eventbus.Subscribe; import com.mojang.blaze3d.platform.GlStateManager; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.vector.Vector2f; import net.minecraft.util.math.vector.Vector3d; import im.expensive.events.EventDisplay; import im.expensive.events.EventDisplay.Type; import im.expensive.functions.api.Category; import im.expensive.functions.api.Function; import im.expensive.functions.api.FunctionRegister; import im.expensive.functions.impl.combat.KillAura; import im.expensive.functions.settings.Setting; import im.expensive.functions.settings.impl.ModeSetting; import im.expensive.functions.settings.impl.SliderSetting; import im.expensive.utils.math.Vector4i; import im.expensive.utils.projections.ProjectionUtil; import im.expensive.utils.render.ColorUtils; import im.expensive.utils.render.DisplayUtils; @FunctionRegister( name = "TargetESP", type = Category.Render ) public class TargetESP extends Function { private final KillAura killAura; public ModeSetting mod = new ModeSetting("Мод", "Client", new String[]{"Client", "Призраки"}); public SliderSetting speed = new SliderSetting("Скорость", 3.0F, 0.7F, 9.0F, 1.0F); public SliderSetting size = new SliderSetting("Размер", 30.0F, 5.0F, 140.0F, 1.0F); public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F); public TargetESP(KillAura killAura) { this.killAura = killAura; this.addSettings(new Setting[]{this.mod, this.speed, this.size, this.bright}); } @Subscribe private void onDisplay(EventDisplay e) { if (this.mod.is("Nurik")) { if (e.getType() != Type.PRE) { return; } if (this.killAura.isState() && this.killAura.getTarget() != null) { double sin = Math.sin((double) System.currentTimeMillis() / 1000.0); float size = 70.0F; Vector3d interpolated = this.killAura.getTarget().getPositon(e.getPartialTicks()); Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + (double) (this.killAura.getTarget().getHeight() / 2.0F), interpolated.z); GlStateManager.pushMatrix(); GlStateManager.translatef(pos.x, pos.y, 0.0F); GlStateManager.rotatef((float) sin * 360.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translatef(-pos.x, -pos.y, 0.0F); DisplayUtils.drawImage(new ResourceLocation("expensive/images/target.png"), pos.x - size / 2.0F, pos.y - size / 2.0F, size, size, new Vector4i(ColorUtils.rgb(255, 255, 255), ColorUtils.setAlpha(HUD.getColor(90, 1.0F), 220), ColorUtils.setAlpha(HUD.getColor(180, 1.0F), 220), ColorUtils.setAlpha(HUD.getColor(270, 1.0F), 220))); GlStateManager.popMatrix(); } } if (this.mod.is("Призраки")) { if (e.getType() != Type.PRE) { return; } if (this.killAura.isState() && this.killAura.getTarget() != null) { float speedi = (Float) this.speed.get(); float sizik = (Float) this.size.get(); int yarkost = ((Float) this.bright.get()).intValue(); double speed = (double) speedi; double time = (double) System.currentTimeMillis() / (500.0 / speed); double sin = Math.sin(time); double cos = Math.cos(time); float size = sizik; int brightness = yarkost; Vector3d headPos = this.killAura.getTarget().getPositon(e.getPartialTicks()).add(0.0, (double) this.killAura.getTarget().getHeight(), 0.0); Vector3d bodyPos = this.killAura.getTarget().getPositon(e.getPartialTicks()).add(0.0, (double) (this.killAura.getTarget().getHeight() / 2.0F), 0.0); Vector3d legPos = this.killAura.getTarget().getPositon(e.getPartialTicks()); Vector3d[] upperPositions = new Vector3d[]{bodyPos.add(0.0, 0.5, 0.0)}; Vector3d[] lowerPositions = new Vector3d[]{legPos.add(0.0, 0.5, 0.0)}; Vector3d[] lowerPositions2 = new Vector3d[]{headPos.add(0.0, 0.5, 0.0)}; ResourceLocation image = new ResourceLocation("expensive/images/hud/glow.png"); for (int j = 0; j < 40; ++j) { float alpha = (float) (brightness - j * 5); if (alpha < 0.0F) { alpha = 0.0F; } float trailSize = size * (1.0F - (float) j * 0.02F); double trailTime = time - (double) j * 0.1; double trailSin = Math.sin(trailTime); double trailCos = Math.cos(trailTime); float angleOffset = (float) j * 7.2F; int i; Vector3d pos3d; Vector2f pos; for (i = 0; i < upperPositions.length; ++i) { //средний pos3d = upperPositions[i].add(0.0, -1.5 * 0.26, 0.0); pos = ProjectionUtil.project(pos3d.x + trailCos * 0.5, pos3d.y, pos3d.z + trailSin * 0.5); GlStateManager.pushMatrix(); GlStateManager.translatef(pos.x, pos.y, 0.0F); GlStateManager.rotatef((float) (trailSin * 360.0 + (double) (i * 180) + (double) angleOffset), 0.0F, 0.0F, 1.0F); GlStateManager.translatef(-pos.x, -pos.y, 0.0F); DisplayUtils.drawImage(image, pos.x - trailSize / 2.0F, pos.y - trailSize / 2.0F, trailSize, trailSize, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(90, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(180, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(270, 1.0F), (int) alpha))); GlStateManager.popMatrix(); } for (i = 0; i < lowerPositions.length; ++i) { //высокий pos3d = lowerPositions[i].add(0.0, 3.0 * 0.36, 0.0); pos = ProjectionUtil.project(pos3d.x - trailCos * 0.5, pos3d.y, pos3d.z - trailSin * 0.5); GlStateManager.pushMatrix(); GlStateManager.translatef(pos.x, pos.y, 0.0F); GlStateManager.rotatef((float) (-trailSin * 360.0 + (double) (i * 180) + (double) angleOffset), 0.0F, 0.0F, 1.0F); GlStateManager.translatef(-pos.x, -pos.y, 0.0F); DisplayUtils.drawImage(image, pos.x - trailSize / 2.0F, pos.y - trailSize / 2.0F, trailSize, trailSize, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(90, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(180, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(270, 1.0F), (int) alpha))); GlStateManager.popMatrix(); } for (i = 0; i < lowerPositions2.length; ++i) { //нижний pos3d = lowerPositions2[i].add(0.0, -6.0 * 0.36, 0.0); pos = ProjectionUtil.project(pos3d.x - trailCos * 0.5, pos3d.y, pos3d.z - trailSin * 0.5); GlStateManager.pushMatrix(); GlStateManager.translatef(pos.x, pos.y, 0.0F); GlStateManager.rotatef((float) (-trailSin * 360.0 + (double) (i * 180) + (double) angleOffset), 0.0F, 0.0F, 1.0F); GlStateManager.translatef(-pos.x, -pos.y, 0.0F); DisplayUtils.drawImage(image, pos.x - trailSize / 2.0F, pos.y - trailSize / 2.0F, trailSize, trailSize, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(90, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(180, 1.0F), (int) alpha), ColorUtils.setAlpha(HUD.getColor(270, 1.0F), (int) alpha))); GlStateManager.popMatrix(); } } } } } } пнг найдёте на этой теме Target esp (Призрак) Expensive 3.1 | Сайт читов, скриптов и кодов для онлайн игр - YouGame.Biz ss=