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Автор темы
- #1
Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
сс -
[/QUOTE]
HiAura:
package im.expensive.functions.impl.combat;
import com.google.common.eventbus.Subscribe;
import im.expensive.Impresive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.*;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import static java.lang.Math.hypot;
import static net.minecraft.util.math.MathHelper.clamp;
import static net.minecraft.util.math.MathHelper.wrapDegrees;
@FunctionRegister(name = "HitAura",description = "Автоматическая атака энтити", type = Category.Combat)
public class KillAura extends Function {
[USER=270918]@Getter[/USER]
private final ModeSetting type = new ModeSetting("Тип", "Обычная", "Обычная", "Фантайм");
private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f);
private final SliderSetting yawSpeed = new SliderSetting("Скорость yaw", 25f, 15f, 50f, 0.5f);
private final SliderSetting pitchSpeed = new SliderSetting("Скорость pitch", 10f, 5f, 25f, 0.5f);
private final BooleanSetting blockAttack = new BooleanSetting("Бить через стены",false);
private final BooleanSetting sprintReset = new BooleanSetting("Сброс спринта",false);
private final BooleanSetting handReset = new BooleanSetting("Не бить когда ешь",false);
private final BooleanSetting guiReset = new BooleanSetting("Не бить в гуи",false);
final ModeListSetting targets = new ModeListSetting("Таргеты",
new BooleanSetting("Игроки", true),
new BooleanSetting("Голые", true),
new BooleanSetting("Мобы", false),
new BooleanSetting("Животные", false),
new BooleanSetting("Друзья", false),
new BooleanSetting("Голые невидимки", true),
new BooleanSetting("Невидимки", true));
[USER=270918]@Getter[/USER]
final ModeListSetting options = new ModeListSetting("Опции",
new BooleanSetting("Только криты", true),
new BooleanSetting("Ломать щит", true),
new BooleanSetting("Отжимать щит", true),
new BooleanSetting("Ускорять ротацию при атаке", false),
new BooleanSetting("Синхронизировать атаку с ТПС", false),
new BooleanSetting("Фокусировать одну цель", true),
new BooleanSetting("Коррекция движения", true));
final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный");
[USER=270918]@Getter[/USER]
private final StopWatch stopWatch = new StopWatch();
private Vector2f rotateVector = new Vector2f(0, 0);
[USER=270918]@Getter[/USER]
private LivingEntity target;
private Entity selected;
int ticks = 0;
boolean isRotated;
final AutoPotion autoPotion;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
addSettings(type, attackRange,blockAttack,handReset,guiReset,sprintReset, targets, options, correctionType);
}
@Subscribe
public void onInput(EventInput eventInput) {
if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) {
MoveUtils.fixMovement(eventInput, rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) {
updateTarget();
}
if (target != null && !(autoPotion.isState() && autoPotion.isActive())) {
isRotated = false;
if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) {
updateAttack();
ticks = 2;
}
if (type.is("Фантайм")) {
if (ticks > 0 && LookTarget(target)) {
updateRotation(true, 65, 30);
ticks--;
} else {
reset();
}
} else {
if (!isRotated) {
updateRotation(false, yawSpeed.get(), pitchSpeed.get());
}
}
} else {
stopWatch.setLastMS(0);
reset();
}
}
private boolean LookTarget(LivingEntity target) {
Vector3d playerDirection = mc.player.getLook(0.0F);
Vector3d targetDirection = target.getPositionVec().subtract(mc.player.getEyePosition(1.0F)).normalize();
double angle = Math.toDegrees(Math.acos(playerDirection.dotProduct(targetDirection)));
return angle <= 28.5;
}
@Subscribe
private void onWalking(EventMotion e) {
if (target == null || autoPotion.isState() && autoPotion.isActive()) return;
float yaw = rotateVector.x;
float pitch = rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
mc.player.rotationYawHead = yaw;
mc.player.renderYawOffset = yaw;
mc.player.rotationPitchHead = pitch;
}
private boolean isVisible(LivingEntity target) {
Vector3d playerEyePosition = mc.player.getEyePosition(1.0F);
Vector3d targetPosition = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
RayTraceResult result = mc.world.rayTraceBlocks(new RayTraceContext(playerEyePosition, targetPosition,
RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, mc.player));
return result.getType() == RayTraceResult.Type.MISS;
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList<>();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof LivingEntity living && isValid(living)) {
if (type.is("Фантайм")) {
if (!LookTarget(living)) {
return;
}
}
targets.add(living);
}
}
if (targets.isEmpty()) {
target = null;
return;
}
if (targets.size() == 1) {
target = targets.get(0);
return;
}
targets.sort(Comparator.comparingDouble(object -> {
if (object instanceof PlayerEntity player) {
return -getEntityArmor(player);
}
if (object instanceof LivingEntity base) {
return -base.getTotalArmorValue();
}
return 0.0;
}).thenComparing((object, object2) -> {
double d2 = getEntityHealth((LivingEntity) object);
double d3 = getEntityHealth((LivingEntity) object2);
return Double.compare(d2, d3);
}).thenComparing((object, object2) -> {
double d2 = mc.player.getDistance((LivingEntity) object);
double d3 = mc.player.getDistance((LivingEntity) object2);
return Double.compare(d2, d3);
}));
target = targets.get(0);
}
float lastYaw, lastPitch;
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(),
0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0)
.subtract(mc.player.getEyePosition(1.0F));
isRotated = true;
float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));
float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x));
float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y));
int roundedYaw = (int) yawDelta;
float randomYawSpeed = (int) (70 + Math.random() * 15);
float randomPitchSpeed = (int) (40 + Math.random() * 10);
switch (type.get()) {
case "Фантайм" -> {
float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), randomYawSpeed);
float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), randomPitchSpeed);
//print("yaw" + randomYawSpeed);
//print("pitch" + randomPitchSpeed);
clampedPitch /= 3f;
float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw);
float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
float gcd = SensUtils.getGCD();
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
lastYaw = clampedYaw;
lastPitch = clampedPitch;
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
case "Обычная" -> {
float yaw = rotateVector.x + roundedYaw;
float pitch = clamp(rotateVector.y + pitchDelta, -90, 90);
float gcd = SensUtils.getGCD();
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
}
}
}
private void updateAttack() {
if (target != null && !isVisible(target) && !blockAttack.get()) {
return;
}
if (target != null && handReset.get()) {
if (mc.player.isHandActive()) {
return;
}
}
if (guiReset.get()) {
if (mc.currentScreen != null) {
return;
}
}
selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get());
if (options.getValueByName("Ускорять ротацию при атаке").get()) {
updateRotation(true, 60, 35);
}
if ((selected == null || selected != target) && !mc.player.isElytraFlying()) {
return;
}
if(sprintReset.get()) {
if (mc.player.getDistance(target) <= 1.0f) {
mc.gameSettings.keyBindSprint.pressed = false;
mc.player.setSprinting(false);
}
}
if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
stopWatch.setLastMS(500);
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) {
//breakShieldPlayer(player);
}
}
private boolean shouldPlayerFalling() {
boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;
float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get()
? Impresive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f);
if (attackStrength < 0.92f) {
return false;
}
if (!cancelReason && options.getValueByName("Только криты").get()) {
return !mc.player.isOnGround() && mc.player.fallDistance > 0;
}
return true;
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ClientPlayerEntity) return false;
if (entity.ticksExisted < 3) return false;
if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false;
if (entity instanceof PlayerEntity p) {
if (AntiBot.isBot(entity)) {
return false;
}
if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
return false;
}
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
}
if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) {
return false;
}
if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) {
return false;
}
if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) {
return false;
}
if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) {
return false;
}
return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
}
private void breakShieldPlayer(PlayerEntity entity) {
if (entity.isBlocking()) {
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);
if (hotBarSlot == -1 && invSlot != -1) {
int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
}
if (hotBarSlot != -1) {
mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
}
}
}
private void reset() {
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = Integer.MIN_VALUE;
}
rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
}
[USER=1367676]@override[/USER]
public void onEnable() {
super.onEnable();
reset();
target = null;
}
[USER=1367676]@override[/USER]
public void onDisable() {
super.onDisable();
reset();
stopWatch.setLastMS(0);
target = null;
}
private double getEntityArmor(PlayerEntity entityPlayer2) {
double d2 = 0.0;
for (int i2 = 0; i2 < 4; ++i2) {
ItemStack is = entityPlayer2.inventory.armorInventory.get(i2);
if (!(is.getItem() instanceof ArmorItem)) continue;
d2 += getProtectionLvl(is);
}
return d2;
}
private double getProtectionLvl(ItemStack stack) {
if (stack.getItem() instanceof ArmorItem i) {
double damageReduceAmount = i.getDamageReduceAmount();
if (stack.isEnchanted()) {
damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return damageReduceAmount;
}
return 0;
}
private double getEntityHealth(LivingEntity ent) {
if (ent instanceof PlayerEntity player) {
return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0);
}
return ent.getHealth() + ent.getAbsorptionAmount();
}
}