[/QUOTE]сс -
HiAura:package im.expensive.functions.impl.combat; import com.google.common.eventbus.Subscribe; import im.expensive.Impresive; import im.expensive.command.friends.FriendStorage; import im.expensive.events.EventInput; import im.expensive.events.EventMotion; import im.expensive.events.EventUpdate; import im.expensive.functions.api.Category; import im.expensive.functions.api.Function; import im.expensive.functions.api.FunctionRegister; import im.expensive.functions.settings.impl.BooleanSetting; import im.expensive.functions.settings.impl.ModeListSetting; import im.expensive.functions.settings.impl.ModeSetting; import im.expensive.functions.settings.impl.SliderSetting; import im.expensive.utils.math.SensUtils; import im.expensive.utils.math.StopWatch; import im.expensive.utils.player.InventoryUtil; import im.expensive.utils.player.MouseUtil; import im.expensive.utils.player.MoveUtils; import lombok.Getter; import net.minecraft.client.entity.player.ClientPlayerEntity; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.Enchantments; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.item.ArmorStandEntity; import net.minecraft.entity.monster.MonsterEntity; import net.minecraft.entity.passive.AnimalEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.container.ClickType; import net.minecraft.item.*; import net.minecraft.network.play.client.CEntityActionPacket; import net.minecraft.network.play.client.CHeldItemChangePacket; import net.minecraft.tags.FluidTags; import net.minecraft.util.Hand; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.RayTraceContext; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.vector.Vector2f; import net.minecraft.util.math.vector.Vector3d; import java.util.ArrayList; import java.util.Comparator; import java.util.List; import static java.lang.Math.hypot; import static net.minecraft.util.math.MathHelper.clamp; import static net.minecraft.util.math.MathHelper.wrapDegrees; @FunctionRegister(name = "HitAura",description = "Автоматическая атака энтити", type = Category.Combat) public class KillAura extends Function { [USER=270918]@Getter[/USER] private final ModeSetting type = new ModeSetting("Тип", "Обычная", "Обычная", "Фантайм"); private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f); private final SliderSetting yawSpeed = new SliderSetting("Скорость yaw", 25f, 15f, 50f, 0.5f); private final SliderSetting pitchSpeed = new SliderSetting("Скорость pitch", 10f, 5f, 25f, 0.5f); private final BooleanSetting blockAttack = new BooleanSetting("Бить через стены",false); private final BooleanSetting sprintReset = new BooleanSetting("Сброс спринта",false); private final BooleanSetting handReset = new BooleanSetting("Не бить когда ешь",false); private final BooleanSetting guiReset = new BooleanSetting("Не бить в гуи",false); final ModeListSetting targets = new ModeListSetting("Таргеты", new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true), new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false), new BooleanSetting("Друзья", false), new BooleanSetting("Голые невидимки", true), new BooleanSetting("Невидимки", true)); [USER=270918]@Getter[/USER] final ModeListSetting options = new ModeListSetting("Опции", new BooleanSetting("Только криты", true), new BooleanSetting("Ломать щит", true), new BooleanSetting("Отжимать щит", true), new BooleanSetting("Ускорять ротацию при атаке", false), new BooleanSetting("Синхронизировать атаку с ТПС", false), new BooleanSetting("Фокусировать одну цель", true), new BooleanSetting("Коррекция движения", true)); final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный"); [USER=270918]@Getter[/USER] private final StopWatch stopWatch = new StopWatch(); private Vector2f rotateVector = new Vector2f(0, 0); [USER=270918]@Getter[/USER] private LivingEntity target; private Entity selected; int ticks = 0; boolean isRotated; final AutoPotion autoPotion; public KillAura(AutoPotion autoPotion) { this.autoPotion = autoPotion; addSettings(type, attackRange,blockAttack,handReset,guiReset,sprintReset, targets, options, correctionType); } @Subscribe public void onInput(EventInput eventInput) { if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) { MoveUtils.fixMovement(eventInput, rotateVector.x); } } @Subscribe public void onUpdate(EventUpdate e) { if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) { updateTarget(); } if (target != null && !(autoPotion.isState() && autoPotion.isActive())) { isRotated = false; if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) { updateAttack(); ticks = 2; } if (type.is("Фантайм")) { if (ticks > 0 && LookTarget(target)) { updateRotation(true, 65, 30); ticks--; } else { reset(); } } else { if (!isRotated) { updateRotation(false, yawSpeed.get(), pitchSpeed.get()); } } } else { stopWatch.setLastMS(0); reset(); } } private boolean LookTarget(LivingEntity target) { Vector3d playerDirection = mc.player.getLook(0.0F); Vector3d targetDirection = target.getPositionVec().subtract(mc.player.getEyePosition(1.0F)).normalize(); double angle = Math.toDegrees(Math.acos(playerDirection.dotProduct(targetDirection))); return angle <= 28.5; } @Subscribe private void onWalking(EventMotion e) { if (target == null || autoPotion.isState() && autoPotion.isActive()) return; float yaw = rotateVector.x; float pitch = rotateVector.y; e.setYaw(yaw); e.setPitch(pitch); mc.player.rotationYawHead = yaw; mc.player.renderYawOffset = yaw; mc.player.rotationPitchHead = pitch; } private boolean isVisible(LivingEntity target) { Vector3d playerEyePosition = mc.player.getEyePosition(1.0F); Vector3d targetPosition = target.getPositionVec().add(0, target.getHeight() / 2.0, 0); RayTraceResult result = mc.world.rayTraceBlocks(new RayTraceContext(playerEyePosition, targetPosition, RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, mc.player)); return result.getType() == RayTraceResult.Type.MISS; } private void updateTarget() { List<LivingEntity> targets = new ArrayList<>(); for (Entity entity : mc.world.getAllEntities()) { if (entity instanceof LivingEntity living && isValid(living)) { if (type.is("Фантайм")) { if (!LookTarget(living)) { return; } } targets.add(living); } } if (targets.isEmpty()) { target = null; return; } if (targets.size() == 1) { target = targets.get(0); return; } targets.sort(Comparator.comparingDouble(object -> { if (object instanceof PlayerEntity player) { return -getEntityArmor(player); } if (object instanceof LivingEntity base) { return -base.getTotalArmorValue(); } return 0.0; }).thenComparing((object, object2) -> { double d2 = getEntityHealth((LivingEntity) object); double d3 = getEntityHealth((LivingEntity) object2); return Double.compare(d2, d3); }).thenComparing((object, object2) -> { double d2 = mc.player.getDistance((LivingEntity) object); double d3 = mc.player.getDistance((LivingEntity) object2); return Double.compare(d2, d3); })); target = targets.get(0); } float lastYaw, lastPitch; private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) { Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(), 0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0) .subtract(mc.player.getEyePosition(1.0F)); isRotated = true; float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90); float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z)))); float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x)); float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y)); int roundedYaw = (int) yawDelta; float randomYawSpeed = (int) (70 + Math.random() * 15); float randomPitchSpeed = (int) (40 + Math.random() * 10); switch (type.get()) { case "Фантайм" -> { float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), randomYawSpeed); float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), randomPitchSpeed); //print("yaw" + randomYawSpeed); //print("pitch" + randomPitchSpeed); clampedPitch /= 3f; float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw); float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F); float gcd = SensUtils.getGCD(); yaw -= (yaw - rotateVector.x) % gcd; pitch -= (pitch - rotateVector.y) % gcd; rotateVector = new Vector2f(yaw, pitch); lastYaw = clampedYaw; lastPitch = clampedPitch; if (options.getValueByName("Коррекция движения").get()) { mc.player.rotationYawOffset = yaw; } } case "Обычная" -> { float yaw = rotateVector.x + roundedYaw; float pitch = clamp(rotateVector.y + pitchDelta, -90, 90); float gcd = SensUtils.getGCD(); yaw -= (yaw - rotateVector.x) % gcd; pitch -= (pitch - rotateVector.y) % gcd; rotateVector = new Vector2f(yaw, pitch); if (options.getValueByName("Коррекция движения").get()) { mc.player.rotationYawOffset = yaw; } } } } private void updateAttack() { if (target != null && !isVisible(target) && !blockAttack.get()) { return; } if (target != null && handReset.get()) { if (mc.player.isHandActive()) { return; } } if (guiReset.get()) { if (mc.currentScreen != null) { return; } } selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get()); if (options.getValueByName("Ускорять ротацию при атаке").get()) { updateRotation(true, 60, 35); } if ((selected == null || selected != target) && !mc.player.isElytraFlying()) { return; } if(sprintReset.get()) { if (mc.player.getDistance(target) <= 1.0f) { mc.gameSettings.keyBindSprint.pressed = false; mc.player.setSprinting(false); } } if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) { mc.playerController.onStoppedUsingItem(mc.player); } stopWatch.setLastMS(500); mc.playerController.attackEntity(mc.player, target); mc.player.swingArm(Hand.MAIN_HAND); if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) { //breakShieldPlayer(player); } } private boolean shouldPlayerFalling() { boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying; float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get() ? Impresive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f); if (attackStrength < 0.92f) { return false; } if (!cancelReason && options.getValueByName("Только криты").get()) { return !mc.player.isOnGround() && mc.player.fallDistance > 0; } return true; } private boolean isValid(LivingEntity entity) { if (entity instanceof ClientPlayerEntity) return false; if (entity.ticksExisted < 3) return false; if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false; if (entity instanceof PlayerEntity p) { if (AntiBot.isBot(entity)) { return false; } if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) { return false; } if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false; } if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) { return false; } if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) { return false; } if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) { return false; } if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) { return false; } if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) { return false; } if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) { return false; } return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity); } private void breakShieldPlayer(PlayerEntity entity) { if (entity.isBlocking()) { int invSlot = InventoryUtil.getInstance().getAxeInInventory(false); int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true); if (hotBarSlot == -1 && invSlot != -1) { int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar(); mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player); mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot)); mc.playerController.attackEntity(mc.player, entity); mc.player.swingArm(Hand.MAIN_HAND); mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem)); mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player); } if (hotBarSlot != -1) { mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot)); mc.playerController.attackEntity(mc.player, entity); mc.player.swingArm(Hand.MAIN_HAND); mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem)); } } } private void reset() { if (options.getValueByName("Коррекция движения").get()) { mc.player.rotationYawOffset = Integer.MIN_VALUE; } rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch); } [USER=1367676]@override[/USER] public void onEnable() { super.onEnable(); reset(); target = null; } [USER=1367676]@override[/USER] public void onDisable() { super.onDisable(); reset(); stopWatch.setLastMS(0); target = null; } private double getEntityArmor(PlayerEntity entityPlayer2) { double d2 = 0.0; for (int i2 = 0; i2 < 4; ++i2) { ItemStack is = entityPlayer2.inventory.armorInventory.get(i2); if (!(is.getItem() instanceof ArmorItem)) continue; d2 += getProtectionLvl(is); } return d2; } private double getProtectionLvl(ItemStack stack) { if (stack.getItem() instanceof ArmorItem i) { double damageReduceAmount = i.getDamageReduceAmount(); if (stack.isEnchanted()) { damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25; } return damageReduceAmount; } return 0; } private double getEntityHealth(LivingEntity ent) { if (ent instanceof PlayerEntity player) { return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0); } return ent.getHealth() + ent.getAbsorptionAmount(); } }
веристе уже есть