Исходник HitAura for funtime

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HiAura:
        package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Impresive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.*;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;

import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;

import static java.lang.Math.hypot;
import static net.minecraft.util.math.MathHelper.clamp;
import static net.minecraft.util.math.MathHelper.wrapDegrees;

@FunctionRegister(name = "HitAura",description = "Автоматическая атака энтити", type = Category.Combat)
public class KillAura extends Function {
    [USER=270918]@Getter[/USER]
    private final ModeSetting type = new ModeSetting("Тип", "Обычная", "Обычная", "Фантайм");
    private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f);
    private final SliderSetting yawSpeed = new SliderSetting("Скорость yaw", 25f, 15f, 50f, 0.5f);
    private final SliderSetting pitchSpeed = new SliderSetting("Скорость pitch", 10f, 5f, 25f, 0.5f);
    private final BooleanSetting blockAttack = new BooleanSetting("Бить через стены",false);
    private final BooleanSetting sprintReset = new BooleanSetting("Сброс спринта",false);
    private final BooleanSetting handReset = new BooleanSetting("Не бить когда ешь",false);
    private final BooleanSetting guiReset = new BooleanSetting("Не бить в гуи",false);

    final ModeListSetting targets = new ModeListSetting("Таргеты",
            new BooleanSetting("Игроки", true),
            new BooleanSetting("Голые", true),
            new BooleanSetting("Мобы", false),
            new BooleanSetting("Животные", false),
            new BooleanSetting("Друзья", false),
            new BooleanSetting("Голые невидимки", true),
            new BooleanSetting("Невидимки", true));

    [USER=270918]@Getter[/USER]
    final ModeListSetting options = new ModeListSetting("Опции",
            new BooleanSetting("Только криты", true),
            new BooleanSetting("Ломать щит", true),
            new BooleanSetting("Отжимать щит", true),
            new BooleanSetting("Ускорять ротацию при атаке", false),
            new BooleanSetting("Синхронизировать атаку с ТПС", false),
            new BooleanSetting("Фокусировать одну цель", true),
            new BooleanSetting("Коррекция движения", true));
    final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный");

    [USER=270918]@Getter[/USER]
    private final StopWatch stopWatch = new StopWatch();
    private Vector2f rotateVector = new Vector2f(0, 0);
    [USER=270918]@Getter[/USER]
    private LivingEntity target;
    private Entity selected;

    int ticks = 0;
    boolean isRotated;

    final AutoPotion autoPotion;

    public KillAura(AutoPotion autoPotion) {
        this.autoPotion = autoPotion;
        addSettings(type, attackRange,blockAttack,handReset,guiReset,sprintReset, targets, options, correctionType);
    }

    @Subscribe
    public void onInput(EventInput eventInput) {
        if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) {
            MoveUtils.fixMovement(eventInput, rotateVector.x);
        }
    }


    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) {
            updateTarget();
        }


        if (target != null && !(autoPotion.isState() && autoPotion.isActive())) {
            isRotated = false;
            if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) {
                updateAttack();
                ticks = 2;
            }
            if (type.is("Фантайм")) {
                    if (ticks > 0 && LookTarget(target)) {
                        updateRotation(true, 65, 30);
                        ticks--;
                    } else {
                        reset();
                    }
            } else {
                if (!isRotated) {
                    updateRotation(false, yawSpeed.get(), pitchSpeed.get());
                }
            }

        } else {
            stopWatch.setLastMS(0);
            reset();
        }
    }

    private boolean LookTarget(LivingEntity target) {
        Vector3d playerDirection = mc.player.getLook(0.0F);
        Vector3d targetDirection = target.getPositionVec().subtract(mc.player.getEyePosition(1.0F)).normalize();
        double angle = Math.toDegrees(Math.acos(playerDirection.dotProduct(targetDirection)));
        return angle <= 28.5;
    }


    @Subscribe
    private void onWalking(EventMotion e) {
        if (target == null || autoPotion.isState() && autoPotion.isActive()) return;

        float yaw = rotateVector.x;
        float pitch = rotateVector.y;

        e.setYaw(yaw);
        e.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
        mc.player.rotationPitchHead = pitch;
    }

    private boolean isVisible(LivingEntity target) {
        Vector3d playerEyePosition = mc.player.getEyePosition(1.0F);
        Vector3d targetPosition = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        RayTraceResult result = mc.world.rayTraceBlocks(new RayTraceContext(playerEyePosition, targetPosition,
                RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, mc.player));

        return result.getType() == RayTraceResult.Type.MISS;
    }

    private void updateTarget() {
        List<LivingEntity> targets = new ArrayList<>();

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValid(living)) {
                if (type.is("Фантайм")) {
                    if (!LookTarget(living)) {
                        return;
                    }
                }
                targets.add(living);
            }
        }

        if (targets.isEmpty()) {
            target = null;
            return;
        }

        if (targets.size() == 1) {
            target = targets.get(0);
            return;
        }

        targets.sort(Comparator.comparingDouble(object -> {
            if (object instanceof PlayerEntity player) {
                return -getEntityArmor(player);
            }
            if (object instanceof LivingEntity base) {
                return -base.getTotalArmorValue();
            }
            return 0.0;
        }).thenComparing((object, object2) -> {
            double d2 = getEntityHealth((LivingEntity) object);
            double d3 = getEntityHealth((LivingEntity) object2);
            return Double.compare(d2, d3);
        }).thenComparing((object, object2) -> {
            double d2 = mc.player.getDistance((LivingEntity) object);
            double d3 = mc.player.getDistance((LivingEntity) object2);
            return Double.compare(d2, d3);
        }));

        target = targets.get(0);
    }


    float lastYaw, lastPitch;

    private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
        Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(),
                0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0)
                .subtract(mc.player.getEyePosition(1.0F));

        isRotated = true;

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));

        float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x));
        float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y));
        int roundedYaw = (int) yawDelta;

        float randomYawSpeed = (int) (70 + Math.random() * 15);
        float randomPitchSpeed = (int) (40 + Math.random() * 10);

        switch (type.get()) {
            case "Фантайм" -> {
                float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), randomYawSpeed);
                float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), randomPitchSpeed);

                //print("yaw" + randomYawSpeed);
                //print("pitch" + randomPitchSpeed);

                    clampedPitch /= 3f;

                float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw);
                float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);
                lastYaw = clampedYaw;
                lastPitch = clampedPitch;
                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
            case "Обычная" -> {
                float yaw = rotateVector.x + roundedYaw;
                float pitch = clamp(rotateVector.y + pitchDelta, -90, 90);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);

                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
        }
    }



    private void updateAttack() {

        if (target != null && !isVisible(target) && !blockAttack.get()) {
            return;
        }

        if (target != null && handReset.get()) {
            if (mc.player.isHandActive()) {
                return;
            }
        }

        if (guiReset.get()) {
            if (mc.currentScreen != null) {
                return;
            }
        }

        selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get());

        if (options.getValueByName("Ускорять ротацию при атаке").get()) {
            updateRotation(true, 60, 35);
        }

        if ((selected == null || selected != target) && !mc.player.isElytraFlying()) {
            return;
        }

        if(sprintReset.get()) {
            if (mc.player.getDistance(target) <= 1.0f) {
                mc.gameSettings.keyBindSprint.pressed = false;
                mc.player.setSprinting(false);
            }
        }

        if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) {
            mc.playerController.onStoppedUsingItem(mc.player);
        }

        stopWatch.setLastMS(500);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);

        if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) {
            //breakShieldPlayer(player);
        }
    }


    private boolean shouldPlayerFalling() {
        boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;

        float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get()
                ? Impresive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f);

        if (attackStrength < 0.92f) {
            return false;
        }

        if (!cancelReason && options.getValueByName("Только криты").get()) {
            return !mc.player.isOnGround() && mc.player.fallDistance > 0;
        }

        return true;
    }

    private boolean isValid(LivingEntity entity) {
        if (entity instanceof ClientPlayerEntity) return false;

        if (entity.ticksExisted < 3) return false;
        if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false;

        if (entity instanceof PlayerEntity p) {
            if (AntiBot.isBot(entity)) {
                return false;
            }
            if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
                return false;
            }
            if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
        }

        if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) {
            return false;
        }

        if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) {
            return false;
        }
        if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) {
            return false;
        }

        return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
    }

    private void breakShieldPlayer(PlayerEntity entity) {
        if (entity.isBlocking()) {
            int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
            int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);

            if (hotBarSlot == -1 && invSlot != -1) {
                int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);

                mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));

                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
            }

            if (hotBarSlot != -1) {
                mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            }
        }
    }


    private void reset() {
        if (options.getValueByName("Коррекция движения").get()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
        }
        rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
    }

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        reset();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        reset();
        stopWatch.setLastMS(0);
        target = null;
    }

    private double getEntityArmor(PlayerEntity entityPlayer2) {
        double d2 = 0.0;
        for (int i2 = 0; i2 < 4; ++i2) {
            ItemStack is = entityPlayer2.inventory.armorInventory.get(i2);
            if (!(is.getItem() instanceof ArmorItem)) continue;
            d2 += getProtectionLvl(is);
        }
        return d2;
    }

    private double getProtectionLvl(ItemStack stack) {
        if (stack.getItem() instanceof ArmorItem i) {
            double damageReduceAmount = i.getDamageReduceAmount();
            if (stack.isEnchanted()) {
                damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
            }
            return damageReduceAmount;
        }
        return 0;
    }

    private double getEntityHealth(LivingEntity ent) {
        if (ent instanceof PlayerEntity player) {
            return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0);
        }
        return ent.getHealth() + ent.getAbsorptionAmount();
    }
}
[/QUOTE]
веристе уже есть
 
Начинающий
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Регистрация
26 Дек 2023
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778
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сс -

HiAura:
        package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Impresive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.*;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;

import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;

import static java.lang.Math.hypot;
import static net.minecraft.util.math.MathHelper.clamp;
import static net.minecraft.util.math.MathHelper.wrapDegrees;

@FunctionRegister(name = "HitAura",description = "Автоматическая атака энтити", type = Category.Combat)
public class KillAura extends Function {
    [USER=270918]@Getter[/USER]
    private final ModeSetting type = new ModeSetting("Тип", "Обычная", "Обычная", "Фантайм");
    private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f);
    private final SliderSetting yawSpeed = new SliderSetting("Скорость yaw", 25f, 15f, 50f, 0.5f);
    private final SliderSetting pitchSpeed = new SliderSetting("Скорость pitch", 10f, 5f, 25f, 0.5f);
    private final BooleanSetting blockAttack = new BooleanSetting("Бить через стены",false);
    private final BooleanSetting sprintReset = new BooleanSetting("Сброс спринта",false);
    private final BooleanSetting handReset = new BooleanSetting("Не бить когда ешь",false);
    private final BooleanSetting guiReset = new BooleanSetting("Не бить в гуи",false);

    final ModeListSetting targets = new ModeListSetting("Таргеты",
            new BooleanSetting("Игроки", true),
            new BooleanSetting("Голые", true),
            new BooleanSetting("Мобы", false),
            new BooleanSetting("Животные", false),
            new BooleanSetting("Друзья", false),
            new BooleanSetting("Голые невидимки", true),
            new BooleanSetting("Невидимки", true));

    [USER=270918]@Getter[/USER]
    final ModeListSetting options = new ModeListSetting("Опции",
            new BooleanSetting("Только криты", true),
            new BooleanSetting("Ломать щит", true),
            new BooleanSetting("Отжимать щит", true),
            new BooleanSetting("Ускорять ротацию при атаке", false),
            new BooleanSetting("Синхронизировать атаку с ТПС", false),
            new BooleanSetting("Фокусировать одну цель", true),
            new BooleanSetting("Коррекция движения", true));
    final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный");

    [USER=270918]@Getter[/USER]
    private final StopWatch stopWatch = new StopWatch();
    private Vector2f rotateVector = new Vector2f(0, 0);
    [USER=270918]@Getter[/USER]
    private LivingEntity target;
    private Entity selected;

    int ticks = 0;
    boolean isRotated;

    final AutoPotion autoPotion;

    public KillAura(AutoPotion autoPotion) {
        this.autoPotion = autoPotion;
        addSettings(type, attackRange,blockAttack,handReset,guiReset,sprintReset, targets, options, correctionType);
    }

    @Subscribe
    public void onInput(EventInput eventInput) {
        if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) {
            MoveUtils.fixMovement(eventInput, rotateVector.x);
        }
    }


    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) {
            updateTarget();
        }


        if (target != null && !(autoPotion.isState() && autoPotion.isActive())) {
            isRotated = false;
            if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) {
                updateAttack();
                ticks = 2;
            }
            if (type.is("Фантайм")) {
                    if (ticks > 0 && LookTarget(target)) {
                        updateRotation(true, 65, 30);
                        ticks--;
                    } else {
                        reset();
                    }
            } else {
                if (!isRotated) {
                    updateRotation(false, yawSpeed.get(), pitchSpeed.get());
                }
            }

        } else {
            stopWatch.setLastMS(0);
            reset();
        }
    }

    private boolean LookTarget(LivingEntity target) {
        Vector3d playerDirection = mc.player.getLook(0.0F);
        Vector3d targetDirection = target.getPositionVec().subtract(mc.player.getEyePosition(1.0F)).normalize();
        double angle = Math.toDegrees(Math.acos(playerDirection.dotProduct(targetDirection)));
        return angle <= 28.5;
    }


    @Subscribe
    private void onWalking(EventMotion e) {
        if (target == null || autoPotion.isState() && autoPotion.isActive()) return;

        float yaw = rotateVector.x;
        float pitch = rotateVector.y;

        e.setYaw(yaw);
        e.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
        mc.player.rotationPitchHead = pitch;
    }

    private boolean isVisible(LivingEntity target) {
        Vector3d playerEyePosition = mc.player.getEyePosition(1.0F);
        Vector3d targetPosition = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        RayTraceResult result = mc.world.rayTraceBlocks(new RayTraceContext(playerEyePosition, targetPosition,
                RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, mc.player));

        return result.getType() == RayTraceResult.Type.MISS;
    }

    private void updateTarget() {
        List<LivingEntity> targets = new ArrayList<>();

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValid(living)) {
                if (type.is("Фантайм")) {
                    if (!LookTarget(living)) {
                        return;
                    }
                }
                targets.add(living);
            }
        }

        if (targets.isEmpty()) {
            target = null;
            return;
        }

        if (targets.size() == 1) {
            target = targets.get(0);
            return;
        }

        targets.sort(Comparator.comparingDouble(object -> {
            if (object instanceof PlayerEntity player) {
                return -getEntityArmor(player);
            }
            if (object instanceof LivingEntity base) {
                return -base.getTotalArmorValue();
            }
            return 0.0;
        }).thenComparing((object, object2) -> {
            double d2 = getEntityHealth((LivingEntity) object);
            double d3 = getEntityHealth((LivingEntity) object2);
            return Double.compare(d2, d3);
        }).thenComparing((object, object2) -> {
            double d2 = mc.player.getDistance((LivingEntity) object);
            double d3 = mc.player.getDistance((LivingEntity) object2);
            return Double.compare(d2, d3);
        }));

        target = targets.get(0);
    }


    float lastYaw, lastPitch;

    private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
        Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(),
                0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0)
                .subtract(mc.player.getEyePosition(1.0F));

        isRotated = true;

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));

        float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x));
        float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y));
        int roundedYaw = (int) yawDelta;

        float randomYawSpeed = (int) (70 + Math.random() * 15);
        float randomPitchSpeed = (int) (40 + Math.random() * 10);

        switch (type.get()) {
            case "Фантайм" -> {
                float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), randomYawSpeed);
                float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), randomPitchSpeed);

                //print("yaw" + randomYawSpeed);
                //print("pitch" + randomPitchSpeed);

                    clampedPitch /= 3f;

                float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw);
                float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);
                lastYaw = clampedYaw;
                lastPitch = clampedPitch;
                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
            case "Обычная" -> {
                float yaw = rotateVector.x + roundedYaw;
                float pitch = clamp(rotateVector.y + pitchDelta, -90, 90);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);

                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
        }
    }



    private void updateAttack() {

        if (target != null && !isVisible(target) && !blockAttack.get()) {
            return;
        }

        if (target != null && handReset.get()) {
            if (mc.player.isHandActive()) {
                return;
            }
        }

        if (guiReset.get()) {
            if (mc.currentScreen != null) {
                return;
            }
        }

        selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get());

        if (options.getValueByName("Ускорять ротацию при атаке").get()) {
            updateRotation(true, 60, 35);
        }

        if ((selected == null || selected != target) && !mc.player.isElytraFlying()) {
            return;
        }

        if(sprintReset.get()) {
            if (mc.player.getDistance(target) <= 1.0f) {
                mc.gameSettings.keyBindSprint.pressed = false;
                mc.player.setSprinting(false);
            }
        }

        if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) {
            mc.playerController.onStoppedUsingItem(mc.player);
        }

        stopWatch.setLastMS(500);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);

        if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) {
            //breakShieldPlayer(player);
        }
    }


    private boolean shouldPlayerFalling() {
        boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;

        float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get()
                ? Impresive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f);

        if (attackStrength < 0.92f) {
            return false;
        }

        if (!cancelReason && options.getValueByName("Только криты").get()) {
            return !mc.player.isOnGround() && mc.player.fallDistance > 0;
        }

        return true;
    }

    private boolean isValid(LivingEntity entity) {
        if (entity instanceof ClientPlayerEntity) return false;

        if (entity.ticksExisted < 3) return false;
        if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false;

        if (entity instanceof PlayerEntity p) {
            if (AntiBot.isBot(entity)) {
                return false;
            }
            if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
                return false;
            }
            if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
        }

        if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) {
            return false;
        }

        if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) {
            return false;
        }
        if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) {
            return false;
        }

        return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
    }

    private void breakShieldPlayer(PlayerEntity entity) {
        if (entity.isBlocking()) {
            int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
            int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);

            if (hotBarSlot == -1 && invSlot != -1) {
                int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);

                mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));

                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
            }

            if (hotBarSlot != -1) {
                mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            }
        }
    }


    private void reset() {
        if (options.getValueByName("Коррекция движения").get()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
        }
        rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
    }

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        reset();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        reset();
        stopWatch.setLastMS(0);
        target = null;
    }

    private double getEntityArmor(PlayerEntity entityPlayer2) {
        double d2 = 0.0;
        for (int i2 = 0; i2 < 4; ++i2) {
            ItemStack is = entityPlayer2.inventory.armorInventory.get(i2);
            if (!(is.getItem() instanceof ArmorItem)) continue;
            d2 += getProtectionLvl(is);
        }
        return d2;
    }

    private double getProtectionLvl(ItemStack stack) {
        if (stack.getItem() instanceof ArmorItem i) {
            double damageReduceAmount = i.getDamageReduceAmount();
            if (stack.isEnchanted()) {
                damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
            }
            return damageReduceAmount;
        }
        return 0;
    }

    private double getEntityHealth(LivingEntity ent) {
        if (ent instanceof PlayerEntity player) {
            return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0);
        }
        return ent.getHealth() + ent.getAbsorptionAmount();
    }
}
[/QUOTE]
я гоей
 
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сс -

HiAura:
        package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Impresive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.*;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;

import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;

import static java.lang.Math.hypot;
import static net.minecraft.util.math.MathHelper.clamp;
import static net.minecraft.util.math.MathHelper.wrapDegrees;

@FunctionRegister(name = "HitAura",description = "Автоматическая атака энтити", type = Category.Combat)
public class KillAura extends Function {
    [USER=270918]@Getter[/USER]
    private final ModeSetting type = new ModeSetting("Тип", "Обычная", "Обычная", "Фантайм");
    private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3f, 3f, 6f, 0.1f);
    private final SliderSetting yawSpeed = new SliderSetting("Скорость yaw", 25f, 15f, 50f, 0.5f);
    private final SliderSetting pitchSpeed = new SliderSetting("Скорость pitch", 10f, 5f, 25f, 0.5f);
    private final BooleanSetting blockAttack = new BooleanSetting("Бить через стены",false);
    private final BooleanSetting sprintReset = new BooleanSetting("Сброс спринта",false);
    private final BooleanSetting handReset = new BooleanSetting("Не бить когда ешь",false);
    private final BooleanSetting guiReset = new BooleanSetting("Не бить в гуи",false);

    final ModeListSetting targets = new ModeListSetting("Таргеты",
            new BooleanSetting("Игроки", true),
            new BooleanSetting("Голые", true),
            new BooleanSetting("Мобы", false),
            new BooleanSetting("Животные", false),
            new BooleanSetting("Друзья", false),
            new BooleanSetting("Голые невидимки", true),
            new BooleanSetting("Невидимки", true));

    [USER=270918]@Getter[/USER]
    final ModeListSetting options = new ModeListSetting("Опции",
            new BooleanSetting("Только криты", true),
            new BooleanSetting("Ломать щит", true),
            new BooleanSetting("Отжимать щит", true),
            new BooleanSetting("Ускорять ротацию при атаке", false),
            new BooleanSetting("Синхронизировать атаку с ТПС", false),
            new BooleanSetting("Фокусировать одну цель", true),
            new BooleanSetting("Коррекция движения", true));
    final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", "Незаметный", "Сфокусированный");

    [USER=270918]@Getter[/USER]
    private final StopWatch stopWatch = new StopWatch();
    private Vector2f rotateVector = new Vector2f(0, 0);
    [USER=270918]@Getter[/USER]
    private LivingEntity target;
    private Entity selected;

    int ticks = 0;
    boolean isRotated;

    final AutoPotion autoPotion;

    public KillAura(AutoPotion autoPotion) {
        this.autoPotion = autoPotion;
        addSettings(type, attackRange,blockAttack,handReset,guiReset,sprintReset, targets, options, correctionType);
    }

    @Subscribe
    public void onInput(EventInput eventInput) {
        if (options.getValueByName("Коррекция движения").get() && correctionType.is("Незаметная") && target != null && mc.player != null) {
            MoveUtils.fixMovement(eventInput, rotateVector.x);
        }
    }


    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !isValid(target)) || !options.getValueByName("Фокусировать одну цель").get()) {
            updateTarget();
        }


        if (target != null && !(autoPotion.isState() && autoPotion.isActive())) {
            isRotated = false;
            if (shouldPlayerFalling() && (stopWatch.hasTimeElapsed())) {
                updateAttack();
                ticks = 2;
            }
            if (type.is("Фантайм")) {
                    if (ticks > 0 && LookTarget(target)) {
                        updateRotation(true, 65, 30);
                        ticks--;
                    } else {
                        reset();
                    }
            } else {
                if (!isRotated) {
                    updateRotation(false, yawSpeed.get(), pitchSpeed.get());
                }
            }

        } else {
            stopWatch.setLastMS(0);
            reset();
        }
    }

    private boolean LookTarget(LivingEntity target) {
        Vector3d playerDirection = mc.player.getLook(0.0F);
        Vector3d targetDirection = target.getPositionVec().subtract(mc.player.getEyePosition(1.0F)).normalize();
        double angle = Math.toDegrees(Math.acos(playerDirection.dotProduct(targetDirection)));
        return angle <= 28.5;
    }


    @Subscribe
    private void onWalking(EventMotion e) {
        if (target == null || autoPotion.isState() && autoPotion.isActive()) return;

        float yaw = rotateVector.x;
        float pitch = rotateVector.y;

        e.setYaw(yaw);
        e.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
        mc.player.rotationPitchHead = pitch;
    }

    private boolean isVisible(LivingEntity target) {
        Vector3d playerEyePosition = mc.player.getEyePosition(1.0F);
        Vector3d targetPosition = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        RayTraceResult result = mc.world.rayTraceBlocks(new RayTraceContext(playerEyePosition, targetPosition,
                RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, mc.player));

        return result.getType() == RayTraceResult.Type.MISS;
    }

    private void updateTarget() {
        List<LivingEntity> targets = new ArrayList<>();

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValid(living)) {
                if (type.is("Фантайм")) {
                    if (!LookTarget(living)) {
                        return;
                    }
                }
                targets.add(living);
            }
        }

        if (targets.isEmpty()) {
            target = null;
            return;
        }

        if (targets.size() == 1) {
            target = targets.get(0);
            return;
        }

        targets.sort(Comparator.comparingDouble(object -> {
            if (object instanceof PlayerEntity player) {
                return -getEntityArmor(player);
            }
            if (object instanceof LivingEntity base) {
                return -base.getTotalArmorValue();
            }
            return 0.0;
        }).thenComparing((object, object2) -> {
            double d2 = getEntityHealth((LivingEntity) object);
            double d3 = getEntityHealth((LivingEntity) object2);
            return Double.compare(d2, d3);
        }).thenComparing((object, object2) -> {
            double d2 = mc.player.getDistance((LivingEntity) object);
            double d3 = mc.player.getDistance((LivingEntity) object2);
            return Double.compare(d2, d3);
        }));

        target = targets.get(0);
    }


    float lastYaw, lastPitch;

    private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
        Vector3d vec = target.getPositionVec().add(0, clamp(mc.player.getPosYEye() - target.getPosY(),
                0, target.getHeight() * (mc.player.getDistanceEyePos(target) / attackRange.get())), 0)
                .subtract(mc.player.getEyePosition(1.0F));

        isRotated = true;

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))));

        float yawDelta = (wrapDegrees(yawToTarget - rotateVector.x));
        float pitchDelta = (wrapDegrees(pitchToTarget - rotateVector.y));
        int roundedYaw = (int) yawDelta;

        float randomYawSpeed = (int) (70 + Math.random() * 15);
        float randomPitchSpeed = (int) (40 + Math.random() * 10);

        switch (type.get()) {
            case "Фантайм" -> {
                float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0f), randomYawSpeed);
                float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0f), randomPitchSpeed);

                //print("yaw" + randomYawSpeed);
                //print("pitch" + randomPitchSpeed);

                    clampedPitch /= 3f;

                float yaw = rotateVector.x + (yawDelta > 0 ? clampedYaw : -clampedYaw);
                float pitch = clamp(rotateVector.y + (pitchDelta > 0 ? clampedPitch : -clampedPitch), -89.0F, 89.0F);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);
                lastYaw = clampedYaw;
                lastPitch = clampedPitch;
                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
            case "Обычная" -> {
                float yaw = rotateVector.x + roundedYaw;
                float pitch = clamp(rotateVector.y + pitchDelta, -90, 90);

                float gcd = SensUtils.getGCD();
                yaw -= (yaw - rotateVector.x) % gcd;
                pitch -= (pitch - rotateVector.y) % gcd;

                rotateVector = new Vector2f(yaw, pitch);

                if (options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
            }
        }
    }



    private void updateAttack() {

        if (target != null && !isVisible(target) && !blockAttack.get()) {
            return;
        }

        if (target != null && handReset.get()) {
            if (mc.player.isHandActive()) {
                return;
            }
        }

        if (guiReset.get()) {
            if (mc.currentScreen != null) {
                return;
            }
        }

        selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, attackRange.get());

        if (options.getValueByName("Ускорять ротацию при атаке").get()) {
            updateRotation(true, 60, 35);
        }

        if ((selected == null || selected != target) && !mc.player.isElytraFlying()) {
            return;
        }

        if(sprintReset.get()) {
            if (mc.player.getDistance(target) <= 1.0f) {
                mc.gameSettings.keyBindSprint.pressed = false;
                mc.player.setSprinting(false);
            }
        }

        if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get()) {
            mc.playerController.onStoppedUsingItem(mc.player);
        }

        stopWatch.setLastMS(500);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);

        if (target instanceof PlayerEntity player && options.getValueByName("Ломать щит").get()) {
            //breakShieldPlayer(player);
        }
    }


    private boolean shouldPlayerFalling() {
        boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;

        float attackStrength = mc.player.getCooledAttackStrength(options.getValueByName("Синхронизировать атаку с ТПС").get()
                ? Impresive.getInstance().getTpsCalc().getAdjustTicks() : 1.5f);

        if (attackStrength < 0.92f) {
            return false;
        }

        if (!cancelReason && options.getValueByName("Только криты").get()) {
            return !mc.player.isOnGround() && mc.player.fallDistance > 0;
        }

        return true;
    }

    private boolean isValid(LivingEntity entity) {
        if (entity instanceof ClientPlayerEntity) return false;

        if (entity.ticksExisted < 3) return false;
        if (mc.player.getDistanceEyePos(entity) > attackRange.get()) return false;

        if (entity instanceof PlayerEntity p) {
            if (AntiBot.isBot(entity)) {
                return false;
            }
            if (!targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
                return false;
            }
            if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
        }

        if (entity instanceof PlayerEntity && !targets.getValueByName("Игроки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !targets.getValueByName("Голые невидимки").get()) {
            return false;
        }
        if (entity instanceof PlayerEntity && entity.isInvisible() && !targets.getValueByName("Невидимки").get()) {
            return false;
        }

        if (entity instanceof MonsterEntity && !targets.getValueByName("Мобы").get()) {
            return false;
        }
        if (entity instanceof AnimalEntity && !targets.getValueByName("Животные").get()) {
            return false;
        }

        return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
    }

    private void breakShieldPlayer(PlayerEntity entity) {
        if (entity.isBlocking()) {
            int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
            int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);

            if (hotBarSlot == -1 && invSlot != -1) {
                int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);

                mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));

                mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
                mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
            }

            if (hotBarSlot != -1) {
                mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            }
        }
    }


    private void reset() {
        if (options.getValueByName("Коррекция движения").get()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
        }
        rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
    }

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        reset();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        reset();
        stopWatch.setLastMS(0);
        target = null;
    }

    private double getEntityArmor(PlayerEntity entityPlayer2) {
        double d2 = 0.0;
        for (int i2 = 0; i2 < 4; ++i2) {
            ItemStack is = entityPlayer2.inventory.armorInventory.get(i2);
            if (!(is.getItem() instanceof ArmorItem)) continue;
            d2 += getProtectionLvl(is);
        }
        return d2;
    }

    private double getProtectionLvl(ItemStack stack) {
        if (stack.getItem() instanceof ArmorItem i) {
            double damageReduceAmount = i.getDamageReduceAmount();
            if (stack.isEnchanted()) {
                damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
            }
            return damageReduceAmount;
        }
        return 0;
    }

    private double getEntityHealth(LivingEntity ent) {
        if (ent instanceof PlayerEntity player) {
            return (double) (player.getHealth() + player.getAbsorptionAmount()) * (getEntityArmor(player) / 20.0);
        }
        return ent.getHealth() + ent.getAbsorptionAmount();
    }
}
[/QUOTE]
 
Сверху Снизу