Вопрос Predictions | Exp 3.1 | Expensive 3.1

Начинающий
Статус
Оффлайн
Регистрация
6 Авг 2020
Сообщения
93
Реакции[?]
0
Поинты[?]
0

Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Есть код на Predictions для перки, как добавить предикшн для трезубца и стрел?


package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import im.expensive.functions.settings.impl.ColorSetting;
import im.expensive.utils.client.IMinecraft;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.ThrowableEntity;
import net.minecraft.item.Items;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import im.expensive.events.EventDisplay;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.projections.ProjectionUtil;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.font.Fonts;
import net.minecraft.util.math.vector.Vector4f;

import java.util.ArrayList;
import java.util.List;

import static org.lwjgl.opengl.GL11.*;

@FunctionRegister(name = "Predictions", type = Category.Render)
public class Predictions extends Function {



public Predictions() {
addSettings();
}

record PearlPoint(Vector3d position, int ticks) {
}

final List<PearlPoint> pearlPoints = new ArrayList<>();

@Subscribe
public void aa(EventDisplay e) {
for (PearlPoint pearlPoint : pearlPoints) {
Vector3d pos = pearlPoint.position;
Vector2f projection = ProjectionUtil.project(pos.x, pos.y - 0.3F, pos.z);
int ticks = pearlPoint.ticks;


if (projection.equals(new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE))) {
continue;
}

double time = ticks * 50 / 1000.0;
String text = String.format("%.1f" + " сек.", time);
float width = Fonts.montserrat.getWidth(text, 7);

float textWidth = width + 11 + 11;

float posX = projection.x - textWidth / 2;
float posX1 = projection.x / 2;
float posY = projection.y;

// DisplayUtils.drawRoundedRect(posX - 0.5f, posY + 2 - 0.5f, textWidth + 1, 16 + 1, new Vector4f(1,1,1,1), ColorUtils.rgba(24,24,24,10));

DisplayUtils.drawRoundedRect(posX + 3, posY + 2 - 3, textWidth - 4, 16 - 3, 0, ColorUtils.rgba(24, 24, 24, 80));
// DisplayUtils.drawRoundedRect(posX, posY + 2, textWidth, 16, new Vector4f(1,1,1,1), ColorUtils.rgba(162));

// mc.getItemRenderer().renderItemAndEffectIntoGUI(Items.ENDER_PEARL.getDefaultInstance(), (int) posX, (int) posY + 2);
DisplayUtils.drawImage(new ResourceLocation("textures/item/ender_pearl.png"), (int) posX + 5 , (int) posY + 2 + 2.4f - 4, 11 , 11, -1);
Fonts.montserrat.drawText(e.getMatrixStack(), text, (float) (posX + 18), (float) (posY + 6.5f - 4), -1, 7);
}
}

@Subscribe
public void onRender(WorldEvent event) {
glPushMatrix();

glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);

glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);

Vector3d renderOffset = mc.getRenderManager().info.getProjectedView();

glTranslated(-renderOffset.x, -renderOffset.y, -renderOffset.z);

glLineWidth(3);

buffer.begin(1, DefaultVertexFormats.POSITION);

pearlPoints.clear();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof EnderPearlEntity throwable) {
Vector3d motion = throwable.getMotion();
Vector3d pos = throwable.getPositionVec();
Vector3d prevPos;
int ticks = 0;

for (int i = 0; i < 150; i++) {
prevPos = pos;
pos = pos.add(motion);
motion = getNextMotion(throwable, motion);

// Get the theme color (or use a custom method to retrieve the color)
int themeColor = HUD.getColor(i); // Assuming this gets your theme color
ColorUtils.setColor(themeColor); // Set the theme color for the line

buffer.pos(prevPos.x, prevPos.y, prevPos.z).endVertex();

RayTraceContext rayTraceContext = new RayTraceContext(
prevPos,
pos,
RayTraceContext.BlockMode.COLLIDER,
RayTraceContext.FluidMode.NONE,
throwable
);

BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);

boolean isLast = blockHitResult.getType() == RayTraceResult.Type.BLOCK;

if (isLast) {
pos = blockHitResult.getHitVec();
}

buffer.pos(pos.x, pos.y, pos.z).endVertex();

if (blockHitResult.getType() == BlockRayTraceResult.Type.BLOCK || pos.y < -128) {
pearlPoints.add(new PearlPoint(pos, ticks));
break;
}
ticks++;
}
}
}

tessellator.draw();

glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);

glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);

glPopMatrix();
}

private Vector3d getNextMotion(ThrowableEntity throwable, Vector3d motion) {
if (throwable.isInWater()) {
motion = motion.scale(0.8);
} else {
motion = motion.scale(0.99);
}

if (!throwable.hasNoGravity()) {
motion.y -= throwable.getGravityVelocity();
}

return motion;
}
}
 
Новичок
Статус
Оффлайн
Регистрация
31 Май 2024
Сообщения
1
Реакции[?]
0
Поинты[?]
0
Держи короче $elfcode
Гэтлер:
package im.expensive.functions.impl.visual;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventDisplay;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.projections.ProjectionUtil;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.functions.impl.visual.HUD;
import im.expensive.utils.render.font.Fonts;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.entity.projectile.ArrowEntity;
import net.minecraft.entity.projectile.TridentEntity;
import net.minecraft.entity.projectile.ThrowableEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.util.ArrayList;
import java.util.List;

import static org.lwjgl.opengl.GL11.*;

@FunctionRegister(name = "Predictions", type = Category.Visual)
public class Predictions extends Function {
    
    record PredictionPoint(Vector3d position, int ticks, String type) { }
    
    final List<PredictionPoint> predictionPoints = new ArrayList<>();

    public Predictions() {
        addSettings();
    }

    [USER=1474073]@Subscribe[/USER]
    public void onDisplay(EventDisplay e) {
        for (PredictionPoint point : predictionPoints) {
            Vector3d pos = point.position;
            Vector2f projection = ProjectionUtil.project((float) pos.x, (float) (pos.y - 0.3F), (float) pos.z);
            if (projection.equals(new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE))) {
                continue;
            }
            int ticks = point.ticks;
            double time = ticks * 50 / 1000.0;
            String text = String.format("%.1f сек.", time);
            float width = Fonts.montserrat.getWidth(text, 7);
            float textWidth = width + 11 + 11;
            float posX = projection.x - textWidth / 2;
            float posY = projection.y;
            
            DisplayUtils.drawRoundedRect(posX + 3, posY + 2 - 3, textWidth - 4, 16 - 3, 0, ColorUtils.rgba(24, 24, 24, 80));
            
            ResourceLocation icon;
            switch (point.type) {
                case "pearl":
                    icon = new ResourceLocation("textures/item/ender_pearl.png");
                    break;
                case "arrow":
                    icon = new ResourceLocation("textures/item/arrow.png");
                    break;
                case "trident":
                    icon = new ResourceLocation("textures/item/trident.png");
                    break;
                default:
                    icon = new ResourceLocation("textures/item/ender_pearl.png");
            }
            DisplayUtils.drawImage(icon, (int) posX + 5, (int) posY + 1, 11, 11, -1);
            Fonts.montserrat.drawText(e.getMatrixStack(), text, posX + 18, posY + 2.8f, -1, 7);
        }
    }

    [USER=1474073]@Subscribe[/USER]
    public void onRender(WorldEvent event) {
        glPushMatrix();

        glDisable(GL_TEXTURE_2D);
        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glEnable(GL_LINE_SMOOTH);

        Vector3d renderOffset = mc.getRenderManager().info.getProjectedView();
        glTranslated(-renderOffset.x, -renderOffset.y, -renderOffset.z);

        glLineWidth(3);
        buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);

        predictionPoints.clear();
        
        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof EnderPearlEntity pearl) {
                simulateTrajectory(pearl, pearl.getMotion(), pearl.getPositionVec(), "pearl");
            }
            else if (entity instanceof ArrowEntity arrow) {
                simulateTrajectory(arrow, arrow.getMotion(), arrow.getPositionVec(), "arrow");
            }
            else if (entity instanceof TridentEntity trident) {
                simulateTrajectory(trident, trident.getMotion(), trident.getPositionVec(), "trident");
            }
        }

        tessellator.draw();

        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_DEPTH_TEST);

        glPopMatrix();
    }


    private void simulateTrajectory(Entity projectile, Vector3d initialMotion, Vector3d initialPos, String type) {
        Vector3d motion = initialMotion;
        Vector3d pos = initialPos;
        Vector3d prevPos;
        int ticks = 0;
        
        for (int i = 0; i < 150; i++) {
            prevPos = pos;
            pos = pos.add(motion);
            motion = getNextMotion(projectile, motion);
            
            ColorUtils.setColor(HUD.getColor(i));
            buffer.pos(prevPos.x, prevPos.y, prevPos.z).endVertex();
            buffer.pos(pos.x, pos.y, pos.z).endVertex();
            
            RayTraceContext context = new RayTraceContext(
                    prevPos,
                    pos,
                    RayTraceContext.BlockMode.COLLIDER,
                    RayTraceContext.FluidMode.NONE,
                    projectile
            );
            BlockRayTraceResult result = mc.world.rayTraceBlocks(context);
            boolean hitBlock = result.getType() == RayTraceResult.Type.BLOCK;
            if (hitBlock || pos.y < -128) {
                predictionPoints.add(new PredictionPoint(result.getHitVec(), ticks, type));
                break;
            }
            ticks++;
        }
    }
    
    private Vector3d getNextMotion(Entity projectile, Vector3d motion) {
        if (projectile.isInWater()) {
            motion = motion.scale(0.8);
        } else {
            motion = motion.scale(0.99);
        }
        
        if (projectile instanceof ArrowEntity) {
            motion = motion.add(0, -0.05, 0);
        } else if (projectile instanceof TridentEntity) {
            motion = motion.add(0, -0.03, 0);
            motion = motion.add(0, -0.05, 0);
        }

        return motion;
    }
}
 
Начинающий
Статус
Оффлайн
Регистрация
20 Май 2023
Сообщения
243
Реакции[?]
3
Поинты[?]
0
Держи короче $elfcode
Гэтлер:
package im.expensive.functions.impl.visual;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventDisplay;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.projections.ProjectionUtil;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.functions.impl.visual.HUD;
import im.expensive.utils.render.font.Fonts;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.entity.projectile.ArrowEntity;
import net.minecraft.entity.projectile.TridentEntity;
import net.minecraft.entity.projectile.ThrowableEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.util.ArrayList;
import java.util.List;

import static org.lwjgl.opengl.GL11.*;

@FunctionRegister(name = "Predictions", type = Category.Visual)
public class Predictions extends Function {
   
    record PredictionPoint(Vector3d position, int ticks, String type) { }
   
    final List<PredictionPoint> predictionPoints = new ArrayList<>();

    public Predictions() {
        addSettings();
    }

    [USER=1474073]@Subscribe[/USER]
    public void onDisplay(EventDisplay e) {
        for (PredictionPoint point : predictionPoints) {
            Vector3d pos = point.position;
            Vector2f projection = ProjectionUtil.project((float) pos.x, (float) (pos.y - 0.3F), (float) pos.z);
            if (projection.equals(new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE))) {
                continue;
            }
            int ticks = point.ticks;
            double time = ticks * 50 / 1000.0;
            String text = String.format("%.1f сек.", time);
            float width = Fonts.montserrat.getWidth(text, 7);
            float textWidth = width + 11 + 11;
            float posX = projection.x - textWidth / 2;
            float posY = projection.y;
           
            DisplayUtils.drawRoundedRect(posX + 3, posY + 2 - 3, textWidth - 4, 16 - 3, 0, ColorUtils.rgba(24, 24, 24, 80));
           
            ResourceLocation icon;
            switch (point.type) {
                case "pearl":
                    icon = new ResourceLocation("textures/item/ender_pearl.png");
                    break;
                case "arrow":
                    icon = new ResourceLocation("textures/item/arrow.png");
                    break;
                case "trident":
                    icon = new ResourceLocation("textures/item/trident.png");
                    break;
                default:
                    icon = new ResourceLocation("textures/item/ender_pearl.png");
            }
            DisplayUtils.drawImage(icon, (int) posX + 5, (int) posY + 1, 11, 11, -1);
            Fonts.montserrat.drawText(e.getMatrixStack(), text, posX + 18, posY + 2.8f, -1, 7);
        }
    }

    [USER=1474073]@Subscribe[/USER]
    public void onRender(WorldEvent event) {
        glPushMatrix();

        glDisable(GL_TEXTURE_2D);
        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glEnable(GL_LINE_SMOOTH);

        Vector3d renderOffset = mc.getRenderManager().info.getProjectedView();
        glTranslated(-renderOffset.x, -renderOffset.y, -renderOffset.z);

        glLineWidth(3);
        buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);

        predictionPoints.clear();
       
        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof EnderPearlEntity pearl) {
                simulateTrajectory(pearl, pearl.getMotion(), pearl.getPositionVec(), "pearl");
            }
            else if (entity instanceof ArrowEntity arrow) {
                simulateTrajectory(arrow, arrow.getMotion(), arrow.getPositionVec(), "arrow");
            }
            else if (entity instanceof TridentEntity trident) {
                simulateTrajectory(trident, trident.getMotion(), trident.getPositionVec(), "trident");
            }
        }

        tessellator.draw();

        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_DEPTH_TEST);

        glPopMatrix();
    }


    private void simulateTrajectory(Entity projectile, Vector3d initialMotion, Vector3d initialPos, String type) {
        Vector3d motion = initialMotion;
        Vector3d pos = initialPos;
        Vector3d prevPos;
        int ticks = 0;
       
        for (int i = 0; i < 150; i++) {
            prevPos = pos;
            pos = pos.add(motion);
            motion = getNextMotion(projectile, motion);
           
            ColorUtils.setColor(HUD.getColor(i));
            buffer.pos(prevPos.x, prevPos.y, prevPos.z).endVertex();
            buffer.pos(pos.x, pos.y, pos.z).endVertex();
           
            RayTraceContext context = new RayTraceContext(
                    prevPos,
                    pos,
                    RayTraceContext.BlockMode.COLLIDER,
                    RayTraceContext.FluidMode.NONE,
                    projectile
            );
            BlockRayTraceResult result = mc.world.rayTraceBlocks(context);
            boolean hitBlock = result.getType() == RayTraceResult.Type.BLOCK;
            if (hitBlock || pos.y < -128) {
                predictionPoints.add(new PredictionPoint(result.getHitVec(), ticks, type));
                break;
            }
            ticks++;
        }
    }
   
    private Vector3d getNextMotion(Entity projectile, Vector3d motion) {
        if (projectile.isInWater()) {
            motion = motion.scale(0.8);
        } else {
            motion = motion.scale(0.99);
        }
       
        if (projectile instanceof ArrowEntity) {
            motion = motion.add(0, -0.05, 0);
        } else if (projectile instanceof TridentEntity) {
            motion = motion.add(0, -0.03, 0);
            motion = motion.add(0, -0.05, 0);
        }

        return motion;
    }
}
если чесно говно, точнее кривовато
 
Начинающий
Статус
Оффлайн
Регистрация
20 Май 2023
Сообщения
243
Реакции[?]
3
Поинты[?]
0
Последнее редактирование:
Похожие темы
Сверху Снизу