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Автор темы
- #1
Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
Есть код на Predictions для перки, как добавить предикшн для трезубца и стрел?
package im.expensive.functions.impl.render;
import com.google.common.eventbus.Subscribe;
import im.expensive.functions.settings.impl.ColorSetting;
import im.expensive.utils.client.IMinecraft;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.ThrowableEntity;
import net.minecraft.item.Items;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import im.expensive.events.EventDisplay;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.projections.ProjectionUtil;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.font.Fonts;
import net.minecraft.util.math.vector.Vector4f;
import java.util.ArrayList;
import java.util.List;
import static org.lwjgl.opengl.GL11.*;
@FunctionRegister(name = "Predictions", type = Category.Render)
public class Predictions extends Function {
public Predictions() {
addSettings();
}
record PearlPoint(Vector3d position, int ticks) {
}
final List<PearlPoint> pearlPoints = new ArrayList<>();
@Subscribe
public void aa(EventDisplay e) {
for (PearlPoint pearlPoint : pearlPoints) {
Vector3d pos = pearlPoint.position;
Vector2f projection = ProjectionUtil.project(pos.x, pos.y - 0.3F, pos.z);
int ticks = pearlPoint.ticks;
if (projection.equals(new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE))) {
continue;
}
double time = ticks * 50 / 1000.0;
String text = String.format("%.1f" + " сек.", time);
float width = Fonts.montserrat.getWidth(text, 7);
float textWidth = width + 11 + 11;
float posX = projection.x - textWidth / 2;
float posX1 = projection.x / 2;
float posY = projection.y;
// DisplayUtils.drawRoundedRect(posX - 0.5f, posY + 2 - 0.5f, textWidth + 1, 16 + 1, new Vector4f(1,1,1,1), ColorUtils.rgba(24,24,24,10));
DisplayUtils.drawRoundedRect(posX + 3, posY + 2 - 3, textWidth - 4, 16 - 3, 0, ColorUtils.rgba(24, 24, 24, 80));
// DisplayUtils.drawRoundedRect(posX, posY + 2, textWidth, 16, new Vector4f(1,1,1,1), ColorUtils.rgba(162));
// mc.getItemRenderer().renderItemAndEffectIntoGUI(Items.ENDER_PEARL.getDefaultInstance(), (int) posX, (int) posY + 2);
DisplayUtils.drawImage(new ResourceLocation("textures/item/ender_pearl.png"), (int) posX + 5 , (int) posY + 2 + 2.4f - 4, 11 , 11, -1);
Fonts.montserrat.drawText(e.getMatrixStack(), text, (float) (posX + 18), (float) (posY + 6.5f - 4), -1, 7);
}
}
@Subscribe
public void onRender(WorldEvent event) {
glPushMatrix();
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
Vector3d renderOffset = mc.getRenderManager().info.getProjectedView();
glTranslated(-renderOffset.x, -renderOffset.y, -renderOffset.z);
glLineWidth(3);
buffer.begin(1, DefaultVertexFormats.POSITION);
pearlPoints.clear();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof EnderPearlEntity throwable) {
Vector3d motion = throwable.getMotion();
Vector3d pos = throwable.getPositionVec();
Vector3d prevPos;
int ticks = 0;
for (int i = 0; i < 150; i++) {
prevPos = pos;
pos = pos.add(motion);
motion = getNextMotion(throwable, motion);
// Get the theme color (or use a custom method to retrieve the color)
int themeColor = HUD.getColor(i); // Assuming this gets your theme color
ColorUtils.setColor(themeColor); // Set the theme color for the line
buffer.pos(prevPos.x, prevPos.y, prevPos.z).endVertex();
RayTraceContext rayTraceContext = new RayTraceContext(
prevPos,
pos,
RayTraceContext.BlockMode.COLLIDER,
RayTraceContext.FluidMode.NONE,
throwable
);
BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);
boolean isLast = blockHitResult.getType() == RayTraceResult.Type.BLOCK;
if (isLast) {
pos = blockHitResult.getHitVec();
}
buffer.pos(pos.x, pos.y, pos.z).endVertex();
if (blockHitResult.getType() == BlockRayTraceResult.Type.BLOCK || pos.y < -128) {
pearlPoints.add(new PearlPoint(pos, ticks));
break;
}
ticks++;
}
}
}
tessellator.draw();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glPopMatrix();
}
private Vector3d getNextMotion(ThrowableEntity throwable, Vector3d motion) {
if (throwable.isInWater()) {
motion = motion.scale(0.8);
} else {
motion = motion.scale(0.99);
}
if (!throwable.hasNoGravity()) {
motion.y -= throwable.getGravityVelocity();
}
return motion;
}
}
package im.expensive.functions.impl.render;
import com.google.common.eventbus.Subscribe;
import im.expensive.functions.settings.impl.ColorSetting;
import im.expensive.utils.client.IMinecraft;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.ThrowableEntity;
import net.minecraft.item.Items;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import im.expensive.events.EventDisplay;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.projections.ProjectionUtil;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.font.Fonts;
import net.minecraft.util.math.vector.Vector4f;
import java.util.ArrayList;
import java.util.List;
import static org.lwjgl.opengl.GL11.*;
@FunctionRegister(name = "Predictions", type = Category.Render)
public class Predictions extends Function {
public Predictions() {
addSettings();
}
record PearlPoint(Vector3d position, int ticks) {
}
final List<PearlPoint> pearlPoints = new ArrayList<>();
@Subscribe
public void aa(EventDisplay e) {
for (PearlPoint pearlPoint : pearlPoints) {
Vector3d pos = pearlPoint.position;
Vector2f projection = ProjectionUtil.project(pos.x, pos.y - 0.3F, pos.z);
int ticks = pearlPoint.ticks;
if (projection.equals(new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE))) {
continue;
}
double time = ticks * 50 / 1000.0;
String text = String.format("%.1f" + " сек.", time);
float width = Fonts.montserrat.getWidth(text, 7);
float textWidth = width + 11 + 11;
float posX = projection.x - textWidth / 2;
float posX1 = projection.x / 2;
float posY = projection.y;
// DisplayUtils.drawRoundedRect(posX - 0.5f, posY + 2 - 0.5f, textWidth + 1, 16 + 1, new Vector4f(1,1,1,1), ColorUtils.rgba(24,24,24,10));
DisplayUtils.drawRoundedRect(posX + 3, posY + 2 - 3, textWidth - 4, 16 - 3, 0, ColorUtils.rgba(24, 24, 24, 80));
// DisplayUtils.drawRoundedRect(posX, posY + 2, textWidth, 16, new Vector4f(1,1,1,1), ColorUtils.rgba(162));
// mc.getItemRenderer().renderItemAndEffectIntoGUI(Items.ENDER_PEARL.getDefaultInstance(), (int) posX, (int) posY + 2);
DisplayUtils.drawImage(new ResourceLocation("textures/item/ender_pearl.png"), (int) posX + 5 , (int) posY + 2 + 2.4f - 4, 11 , 11, -1);
Fonts.montserrat.drawText(e.getMatrixStack(), text, (float) (posX + 18), (float) (posY + 6.5f - 4), -1, 7);
}
}
@Subscribe
public void onRender(WorldEvent event) {
glPushMatrix();
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
Vector3d renderOffset = mc.getRenderManager().info.getProjectedView();
glTranslated(-renderOffset.x, -renderOffset.y, -renderOffset.z);
glLineWidth(3);
buffer.begin(1, DefaultVertexFormats.POSITION);
pearlPoints.clear();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof EnderPearlEntity throwable) {
Vector3d motion = throwable.getMotion();
Vector3d pos = throwable.getPositionVec();
Vector3d prevPos;
int ticks = 0;
for (int i = 0; i < 150; i++) {
prevPos = pos;
pos = pos.add(motion);
motion = getNextMotion(throwable, motion);
// Get the theme color (or use a custom method to retrieve the color)
int themeColor = HUD.getColor(i); // Assuming this gets your theme color
ColorUtils.setColor(themeColor); // Set the theme color for the line
buffer.pos(prevPos.x, prevPos.y, prevPos.z).endVertex();
RayTraceContext rayTraceContext = new RayTraceContext(
prevPos,
pos,
RayTraceContext.BlockMode.COLLIDER,
RayTraceContext.FluidMode.NONE,
throwable
);
BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);
boolean isLast = blockHitResult.getType() == RayTraceResult.Type.BLOCK;
if (isLast) {
pos = blockHitResult.getHitVec();
}
buffer.pos(pos.x, pos.y, pos.z).endVertex();
if (blockHitResult.getType() == BlockRayTraceResult.Type.BLOCK || pos.y < -128) {
pearlPoints.add(new PearlPoint(pos, ticks));
break;
}
ticks++;
}
}
}
tessellator.draw();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glPopMatrix();
}
private Vector3d getNextMotion(ThrowableEntity throwable, Vector3d motion) {
if (throwable.isInWater()) {
motion = motion.scale(0.8);
} else {
motion = motion.scale(0.99);
}
if (!throwable.hasNoGravity()) {
motion.y -= throwable.getGravityVelocity();
}
return motion;
}
}