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Sorry for the delay - v1.5.2

Added a new method to auto update some more sensitive offsets luna uses to achieve methods.
reworked memory scanner to hopefully improve speed

Thats all for now.
 
v1.5.3 (pre-release)
  • Reworked the init somewhat and updated the env proxy to add more protections to env breaks, this build though isnt complete and i will be releasing a env proxy tomorrow afternoon that is properly secure.,
  • working on a complete rewrite of the init itself at the moment, the goal is for security and in general making use of new methods ive found to achieve more unc externals previously couldnt acheive.,
  • Added some backend changes aswell so some for loops have a set timeout time instead of looping forever in instances of execution errors.,

  • Patched some luau lib related client detections, luna no longer gets client modification bans (ive been using a alt for 3 days to test),
  • ReadProcessMemory/WriteProcessMemory experimental method that takes advantage of syscall stubs, in heinsight this doesnt do much, but it is a method that prevents roblox from detecting rpm/wpm. (dont quote me on that),
Whats coming in the next 2-3 updates?
  • working settings,
  • instance selection,
  • ability to minimize the Scripts tab in the editor section so you have more room!,
  • new init script,
  • functional script hub,
  • better security,
  • Changelogs menu functional,
  • hoping to make a bootstrapper thats built into the luna.exe itself so it can automatically update to new builds.,
all for free.also, due to this place being age restricted. the plans to make a new server... i will do this before i begin reaching out to youtubers to showcase the new build of luna so the community actually has a verified place to go to. ty all for being here!
 
v1.5.3b1
  • Updated to fix getrawmetatable,
  • Fixed a backend code bug that didnt cache some offsets properly, this resulted in unintended behaviour and improper offsets being grabbed.,
  • added a minimize button to lunas Menu ui!,
Removed:
  • Admin perms to run the application, as ive removed a part of the code that required this.,
This is still a wip build as i am working on the actual finished product!
 
updated for latest build.

im still working on the new init.

added some debugging messages ig?

really not alot this time, works got me tired. but i have this weekend off so i plan to push a few more functions, work on bugs related to getgc (not luau based), work on the new init script and making bridge communication faster, implementing UI settings, themes, etcetc. ALOT TO DO.

i thank you all for waiting.. ( i was tired from work .. needed to take a bit to relax, sorry for the delayed update )
 
@Updates

Sorry for the delay, i decided to fix some issues before pushing.

fixed autoexec, queue on teleport not working
reworked backend related functions that used alot of CPU usage, performance has been improved and time to complete these operations have been given a 8x speed boost. ( primarily the sig scanner for internal roblox modules )
updated offsets for latest version, and patched a new "dtc" for handles made to roblox ( caused a crash, simple fix is to just not use PROCESS_ALL_ACCESS flags on OpenProcess )

anyway.. erm. yeah, hf?

reminder to use homepage injection, but the module i use for it is currently buggy, its a hit or miss rn, i will find a new module tomorrow as i have to sleep soon. but my next priority is fixing homepage injection and making it reliable
 
Здравствуй, Exi!
Хотел бы сообщить о том то что гитхаб репозиторий Visual C++ Redist мертвый (его нету, плюет 404) а сам файл на меге не скачивается. Можешь что нибудь посоветовать?
 
Здравствуй, Exi!
Хотел бы сообщить о том то что гитхаб репозиторий Visual C++ Redist мертвый (его нету, плюет 404) а сам файл на меге не скачивается. Можешь что нибудь посоветовать?
привет
по поводу меги - включить впн
по редистам - скачать в инете по любой ссылке
 
Added:
Fixes to filesystem errors (my bad)
Version checker to see if youre on the correct channel for roblox. a popup will alert you if so, along with a download link to fishstrap.
Smaller improvements to backend related stuff, nothing major.
 
Windows Added:
  • Fixs to execution errors to a large degree.
  • Pattern scan improvements

Windows Changes/Adds:
  • changes to the roblox process monitoring and caching. (should be more stable i hope..)
  • changed some backend code to begin a baseplate for code rehauls to improve stability. (wip and wont be really touched upon for a little)
  • changed the initialization of multiple on-start concurrent functions, so luna feels a little faster to launch.
No ping for this version as its very minimal when it comes to changes, i also plan to make injection more stable tomorrow after work. at the very least make the homepage injection better.
 
:Luna:
v1.5.2b3

Windows​

Changes:
  • Init script changes for stability and performance enhancements
  • Changes to execution, it now relys solely on the websocket connection instead of using a resource heavy while true loop.
  • No longer using CoreScript modules for execution, no more crashes and other issues should arrise (along with a less chance of errors during execution).
  • Fixed some bugs in my wrapper causing some scripts to not work properly
 

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