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Исходник Counter strike 2 base

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3 Янв 2020
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Hello here a Counter-Strike 2 (CS2) base project that includes some basic features like bunny hopping (bhop), hit sounds, engine prediction, and some visual I've also added comments throughout the code to help you understand and learn from. i also tried keep stuff simple basic and clean

it also uses schema system get the offsets so no generation files needed
mostly everything is up to date / working

there is no config system at this stage, base is not fully completed, if you wanna do commits to it you can

credits to here for the menu, you can easily add your own or another in, i just used this for the imgui framework
Пожалуйста, авторизуйтесь для просмотра ссылки.


the github link to the base, its a source
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
1735796577033.png

:forsenGun::kreygasm:
 
Hello here a Counter-Strike 2 (CS2) base project that includes some basic features like bunny hopping (bhop), hit sounds, engine prediction, and some visual I've also added comments throughout the code to help you understand and learn from. i also tried keep stuff simple basic and clean

it also uses schema system get the offsets so no generation files needed
mostly everything is up to date / working

there is no config system at this stage, base is not fully completed, if you wanna do commits to it you can

credits to here for the menu, you can easily add your own or another in, i just used this for the imgui framework
Пожалуйста, авторизуйтесь для просмотра ссылки.


the github link to the base, its a source
Пожалуйста, авторизуйтесь для просмотра ссылки.
ss?
 
Hello here a Counter-Strike 2 (CS2) base project that includes some basic features like bunny hopping (bhop), hit sounds, engine prediction, and some visual I've also added comments throughout the code to help you understand and learn from. i also tried keep stuff simple basic and clean

it also uses schema system get the offsets so no generation files needed
mostly everything is up to date / working

there is no config system at this stage, base is not fully completed, if you wanna do commits to it you can

credits to here for the menu, you can easily add your own or another in, i just used this for the imgui framework
Пожалуйста, авторизуйтесь для просмотра ссылки.


the github link to the base, its a source
Пожалуйста, авторизуйтесь для просмотра ссылки.

LINK: fatal error LNK1181: cannot open input file "freetype.lib"

Sorry for the silly question, but what should I do about this? I don't know C++, and I would like to start learning through cheat examples. I checked, freetype.lib is there and set up in the project. I also tried adding it via Git, but that didn't work.
 
LINK: fatal error LNK1181: cannot open input file "freetype.lib"

Sorry for the silly question, but what should I do about this? I don't know C++, and I would like to start learning through cheat examples. I checked, freetype.lib is there and set up in the project. I also tried adding it via Git, but that didn't work.
ahh my bad i see the problem i fix and up to github

go to linker > general and add this in, additional library directories

$(SolutionDir)counter strike 2 base\rerenderer\freetype\binary;$(SolutionDir)counter strike 2 base\renderer\freetype\binary;%(AdditionalLibraryDirectories)

just pushed to github to


if someone finds a better menu i can add it in, and replace the current, im not making 1 im not that good haha
 
Последнее редактирование:
ahh my bad i see the problem i fix and up to github

go to linker > general and add this in, additional library directories

$(SolutionDir)counter strike 2 base\rerenderer\freetype\binary;$(SolutionDir)counter strike 2 base\renderer\freetype\binary;%(AdditionalLibraryDirectories)

just pushed to github to


if someone finds a better menu i can add it in, and replace the current, im not making 1 im not that good haha
thx
 
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so its just fatal base pasta
like shitty remove flash(ofc u can hook FlashbangOverlay and just return)
1735847150561.png

different codestyle, etc
stop using inline movement_t* movement = new movement_t; something like this, u have a std::make_unique for it
 
cant wait for some more updates and lagcomp example
that be soon just added the new menu and had update to latest imgui and do some other stuff

so its just fatal base pasta
like shitty remove flash(ofc u can hook FlashbangOverlay and just return)
Посмотреть вложение 294659
different codestyle, etc
stop using inline movement_t* movement = new movement_t; something like this, u have a std::make_unique for it
i already changed that just have not been uploaded yet, its now

examples
inline std::unique_ptr<movement_t> movement = std::make_unique<movement_t>();
inline std::unique_ptr<manager_t> manager = std::make_unique<manager_t>(/* base / 0, / tok */ 0);

also the noflash have comment called //bare bones no flash
was added just make sure schema was working correctly

edit;
so dislike have the translate on _-
 
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