case "Funtime Snow": {
if (Minecraft.world.getBlockState(new BlockPos(Minecraft.player.getPosX(), Minecraft.player.getPosY(), Minecraft.player.getPosZ())).getBlock() != Blocks.SNOW) return;
Minecraft.player.jumpMovementFactor = 0.035f;
if (!Minecraft.player.isOnGround()) return;
if (!MoveUtils.isMoving()) return;
if (Minecraft.player.collidedHorizontally && Speed.mc.gameSettings.keyBindJump.isPressed()) {
if (Speed.mc.gameSettings.keyBindJump.isPressed()) return;
Minecraft.player.jump();
return;
}
Minecraft.player.jump();
Minecraft.player.motion.y = 0.0;
return;
}