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Обход античита Rotation FunTimeSnap eva

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13 Янв 2025
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  1. Vanilla
  2. Fabric
  3. ForgeOptiFine
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
банится?
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
блять это пиздец
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
чем ты накормил нейронку, что она вкинула тебе это чудовище
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
это будет банится понятно уже
 
забанило за 3 удара /del
хз, я тестил, походи 4 ивента на фт, все норм
(это меня hayami client noad накормил)
Ебашь ротацию под спуки тайм
у меня есть 2 ротки, воркающие
(я люблю юг кормить калом(но рабочим))
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
хуями клиент
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
Выглядит +- норм , не тестил тк в Дубае
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
я клянусь всем своим родословным это не код хаями
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ваши все ротации кал в кразе килка топ 👍
 
Деобфнул чит под название Hayami (noad) и решил слить вам ротацию под фт:astonished:

SS - зачем тут сс?

Код:
Expand Collapse Copy
   case "FunTimeSnap": {
                float clampedYawSpeed = Math.min(Math.max(Math.abs(yawDelta), 0.8F), 65.0F);
                float clampedPitchSpeed = Math.min(Math.max(Math.abs(pitchDelta), 0.8F), 75.0F);
                float yawRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                float pitchRandomness = ThreadLocalRandom.current().nextFloat(-1.5F, 1.5F);
                 yaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYawSpeed : -clampedYawSpeed) + yawRandomness;
                 pitch = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitchSpeed : -clampedPitchSpeed), -70.0F, 70.0F) + pitchRandomness;
                if (!this.shouldPlayerFalling()) {
                    float smoothYaw = (mc.player.rotationYaw - this.rotateVector.x) * 0.5F;
                    float smoothPitch = (mc.player.rotationPitch - this.rotateVector.y) * 0.5F;

                    yaw = this.rotateVector.x + smoothYaw + yawRandomness;
                    pitch = MathHelper.clamp(this.rotateVector.y + smoothPitch, -70.0F, 70.0F) + pitchRandomness;
                }

                 gcd = SensUtils.getGCDValue();
                yaw -= (yaw - this.rotateVector.x) % gcd;
                pitch -= (pitch - this.rotateVector.y) % gcd;

                this.rotateVector = new Vector2f(yaw, pitch);

                if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
                    mc.player.rotationYawOffset = yaw;
                }
                break;
            }
какие методы
 
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