void esprust() {
uint64_t baseGameAssembly = (uint64_t)GetModuleHandleA("GameAssembly.dll");
uint64_t BaseNetworkable = *(uint64_t*)(baseGameAssembly + 199707112);
std::cout << BaseNetworkable << std::endl;
DWORD64 EntityRealm = *(uint64_t*)(BaseNetworkable + 0x10);
DWORD64 ClientEntities = *(uint64_t*)(EntityRealm);
DWORD64 ClientEntities_list = *(uint64_t*)(ClientEntities + 0x20);
DWORD64 ClientEntities_values = *(uint64_t*)(ClientEntities_list + 0x10);
if (!ClientEntities_values) return;
int EntityCount = *(int*)(ClientEntities_values + 0x18);
std::cout << EntityCount << std::endl;
}