легенда,а
renderWireframeBox еще можн?))
public static void renderWireframeBox(BufferBuilder bufferBuilder, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, int color) {
float red = ((color >> 16) & 0xFF) / 255.0f;
float green = ((color >> 8) & 0xFF) / 255.0f;
float blue = (color & 0xFF) / 255.0f;
float alpha = ((color >> 24) & 0xFF) / 255.0f;
bufferBuilder.pos(minX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, minZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(maxX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, minY, maxZ).color(red, green, blue, alpha).endVertex();
bufferBuilder.pos(minX, maxY, maxZ).color(red, green, blue, alpha).endVertex();
}