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Всем привет, сделал еще один таргет худ, не судите строго, ток бекнулся, напиши если что-то поменять надо или улучшить, критике тоже рад, если объясните , что не так сделано!
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Code -
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Code -
TargetInfoRenderer:
package im.expensive.ui.display.impl;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
final StopWatch stopWatch = new StopWatch();
final Dragging drag;
LivingEntity entity = null;
boolean allow;
final Animation animation = new EaseBackIn(400, 1, 1);
float healthAnimation = 0.0f;
float absorptionAnimation = 0.0f;
@Override
public void render(EventDisplay eventDisplay) {
entity = getTarget(entity);
boolean out = !allow || stopWatch.isReached(1000);
animation.setDuration(out ? 400 : 300);
animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);
if (animation.getOutput() == 0.0f) {
entity = null;
}
if (entity != null) {
String name = entity.getName().getString();
float posX = drag.getX();
float posY = drag.getY();
float headBoxSize = 44;
float gap = 4;
float infoBoxWidth = 115;
float height = headBoxSize;
float width = headBoxSize + gap + infoBoxWidth;
drag.setWidth(width);
drag.setHeight(height);
Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));
float hp = entity.getHealth();
float maxHp = entity.getMaxHealth();
String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();
if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
&& (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
hp = score.getScorePoints();
maxHp = 20;
}
healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);
GlStateManager.pushMatrix();
sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());
int glassBgColor = ColorUtils.rgba(10, 10, 10, 110);
int glassOutline = ColorUtils.rgba(255, 255, 255, 25);
int healthBarBg = ColorUtils.rgba(25, 25, 25, 150);
int accentWhite = ColorUtils.rgba(245, 245, 245, 255);
int shadowColor = ColorUtils.rgba(0, 0, 0, 130);
float radius = 6;
DisplayUtils.drawShadow(posX, posY, headBoxSize, headBoxSize, 14, shadowColor, shadowColor);
DisplayUtils.drawRoundedRect(posX - 0.5f, posY - 0.5f, headBoxSize + 1, headBoxSize + 1, radius + 0.5f, glassOutline);
DisplayUtils.drawRoundedRect(posX, posY, headBoxSize, headBoxSize, radius, glassBgColor);
float headPadding = 4;
drawTargetHead(entity, posX + headPadding, posY + headPadding, headBoxSize - headPadding * 2, headBoxSize - headPadding * 2);
float infoX = posX + headBoxSize + gap;
DisplayUtils.drawShadow(infoX, posY, infoBoxWidth, height, 14, shadowColor, shadowColor);
DisplayUtils.drawRoundedRect(infoX - 0.5f, posY - 0.5f, infoBoxWidth + 1, height + 1, radius + 0.5f, glassOutline);
DisplayUtils.drawRoundedRect(infoX, posY, infoBoxWidth, height, radius, glassBgColor);
float innerPad = 6;
Scissor.push();
Scissor.setFromComponentCoordinates(infoX, posY, infoBoxWidth - innerPad - 25, height);
Fonts.sfui.drawText(eventDisplay.getMatrixStack(), name, infoX + innerPad, posY + 5, -1, 8.5f);
Scissor.unset();
Scissor.pop();
String hpVal = String.format("%.0f", hp);
float hpValWidth = Fonts.sfui.getWidth(hpVal, 8.5f);
float hpTextWidth = Fonts.sfui.getWidth(" hp", 8.5f);
float totalHpWidth = hpValWidth + hpTextWidth;
Fonts.sfui.drawText(eventDisplay.getMatrixStack(), hpVal, infoX + infoBoxWidth - innerPad - totalHpWidth, posY + 5, -1, 8.5f);
Fonts.sfui.drawText(eventDisplay.getMatrixStack(), " hp", infoX + infoBoxWidth - innerPad - hpTextWidth, posY + 5, ColorUtils.rgba(180, 180, 180, 255), 8.5f);
if (entity instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) entity;
float itemX = infoX + innerPad;
float itemY = posY + 16;
float itemSize = 12;
float itemSpacing = 17;
drawItemStack(eventDisplay.getMatrixStack(), player.getHeldItemMainhand(), itemX, itemY, itemSize);
drawItemStack(eventDisplay.getMatrixStack(), player.getItemStackFromSlot(EquipmentSlotType.HEAD), itemX + itemSpacing, itemY, itemSize);
drawItemStack(eventDisplay.getMatrixStack(), player.getItemStackFromSlot(EquipmentSlotType.CHEST), itemX + itemSpacing * 2, itemY, itemSize);
drawItemStack(eventDisplay.getMatrixStack(), player.getItemStackFromSlot(EquipmentSlotType.LEGS), itemX + itemSpacing * 3, itemY, itemSize);
drawItemStack(eventDisplay.getMatrixStack(), player.getItemStackFromSlot(EquipmentSlotType.FEET), itemX + itemSpacing * 4, itemY, itemSize);
drawItemStack(eventDisplay.getMatrixStack(), player.getHeldItemOffhand(), itemX + itemSpacing * 5, itemY, itemSize);
}
float barX = infoX + innerPad;
float barY = posY + height - 9;
float barWidth = infoBoxWidth - innerPad * 2;
float barHeight = 4;
DisplayUtils.drawRoundedRect(barX, barY, barWidth, barHeight, 2, healthBarBg);
DisplayUtils.drawRoundedRect(barX, barY, barWidth * healthAnimation, barHeight, 2, accentWhite);
GlStateManager.popMatrix();
}
}
private LivingEntity getTarget(LivingEntity nullTarget) {
LivingEntity auraTarget = Expensive.getInstance().getFunctionRegistry().getKillAura().getTarget();
LivingEntity target = nullTarget;
if (auraTarget != null) {
stopWatch.reset();
allow = true;
target = auraTarget;
} else if (mc.currentScreen instanceof ChatScreen) {
stopWatch.reset();
allow = true;
target = mc.player;
} else if (mc.pointedEntity instanceof LivingEntity) {
stopWatch.reset();
allow = true;
target = (LivingEntity) mc.pointedEntity;
} else {
allow = false;
}
return target;
}
private void drawItemStack(MatrixStack matrixStack, ItemStack stack, float x, float y, float size) {
if (stack.isEmpty()) {
float crossSize = 6f;
float thickness = 1.0f;
int color = ColorUtils.rgba(150, 150, 150, 100);
GlStateManager.pushMatrix();
GlStateManager.translated(x + size / 2.0f, y + size / 2.0f, 0);
GlStateManager.rotatef(45, 0, 0, 1);
DisplayUtils.drawRoundedRect(-crossSize / 2.0f, -thickness / 2.0f, crossSize, thickness, 0.5f, color);
GlStateManager.rotatef(90, 0, 0, 1);
DisplayUtils.drawRoundedRect(-crossSize / 2.0f, -thickness / 2.0f, crossSize, thickness, 0.5f, color);
GlStateManager.popMatrix();
return;
}
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
float scale = size / 16.0f;
GlStateManager.scaled(scale, scale, scale);
mc.getItemRenderer().renderItemAndEffectIntoGUI(stack, (int)(x / scale), (int)(y / scale));
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, stack, (int)(x / scale), (int)(y / scale), null);
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
if (entity != null) {
EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
GlStateManager.pushMatrix();
Stencil.initStencilToWrite();
DisplayUtils.drawRoundedRect(x, y, width, height, 4, -1);
Stencil.readStencilBuffer(1);
drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
Stencil.uninitStencilBuffer();
GlStateManager.popMatrix();
}
}
public static void sizeAnimation(double width, double height, double scale) {
GlStateManager.translated(width, height, 0);
GlStateManager.scaled(scale, scale, scale);
GlStateManager.translated(-width, -height, 0);
}
public void drawFace(ResourceLocation res, float d, float y, float u, float v, float uWidth, float vHeight, float width, float height, float tileWidth, float tileHeight, LivingEntity target) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
mc.getTextureManager().bindTexture(res);
float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
GL11.glColor4f(1, 1, 1, 1);
GL11.glPopMatrix();
}
}