OFFSET: ] World::SlowEntSize -> 0x8
[OFFSET: ] World::NearEntList -> 0xF48
[OFFSET: ] ScoreboardIdentity::Name -> 0xF8
[OFFSET: ] Camera::ViewProjection -> 0xD0
[OFFSET: ] Camera::ViewMatrix -> 0x8
[OFFSET: ] HumanType::ObjectName -> 0x70
[OFFSET: ] Modbase::World -> 0xF4B0A0
[OFFSET: ] ScoreboardIdentity::SteamID -> 0xA0
[OFFSET: ] Modbase::Network -> 0xF5E1E0
[OFFSET: ] ScoreboardIdentity::NetworkID -> 0x30
[OFFSET: ] Modbase::ScriptContext -> 0xF19398
[OFFSET: ] Weapon::MuzzleCount -> 0x6C4
[OFFSET: ] Modbase::Tick -> 0xF19418
[OFFSET: ] World::LocalPlayer -> 0x2960
[OFFSET: ] World::BulletList -> 0xE00
[OFFSET: ] World::FarEntList -> 0x1090
[OFFSET: ] Weapon::WeaponInfoTable -> 0x6B8
[OFFSET: ] World::SlowEntList -> 0x2010
[OFFSET: ] World::SlowEntValidCount -> 0x1F90
[OFFSET: ] CargoGrid::ItemList -> 0x38
[OFFSET: ] Weapon::WeaponInfoSize -> 0x6BC
[OFFSET: ] World::Camera -> 0x1B8
[OFFSET: ] Magazine::MagazineType -> 0x180
[OFFSET: ] World::LocalOffset -> 0x95E772
[OFFSET: ] World::NoGrass -> 0xC00
[OFFSET: ] Human::VisualState -> 0x1C8
[OFFSET: ] Human::HumanType -> 0xA8
[OFFSET: ] ItemInventory::CargoGrid -> 0x148
[OFFSET: ] AnimClass::MatrixArray -> 0xBF0
[OFFSET: ] Human::LodShape -> 0x208
[OFFSET: ] Human::Inventory -> 0x658
[OFFSET: ] InventoryItem::ItemInventory -> 0x658
[OFFSET: ] HumanType::CategoryName -> 0xA8
[OFFSET: ] DayZInfected::Skeleton -> 0x678
[OFFSET: ] DayZPlayer::Skeleton -> 0x7E8
[OFFSET: ] DayZPlayer::NetworkID -> 0x6E4
[OFFSET: ] DayZPlayer::NetworkClientPtr -> 0x50
[OFFSET: ] Magazine::AmmoCount -> 0x6B4
[OFFSET: ] DayZPlayer::Inventory -> 0x658
[OFFSET: ] DayZPlayer::isDead -> 0xE2
[OFFSET: ] VisualState::InverseTransform -> 0xA4
[OFFSET: ] DayZPlayerInventory::Hands -> 0xF8
[OFFSET: ] AmmoType::InitSpeed -> 0x364
[OFFSET: ] DayZPlayerInventory::Clothing -> 0x150
[OFFSET: ] DayZPlayerInventory::HandItemValid -> 0x1CC
[OFFSET: ] ItemInventory::Quality -> 0x194
[OFFSET: ] Weapon::WeaponIndex -> 0x6B0
[OFFSET: ] WeaponInventory::MagazineRef -> 0x150
[OFFSET: ] Magazine::BulletList -> 0xE00
[OFFSET: ] Magazine::BulletList2 -> 0x5A8
[OFFSET: ] ScriptContext::ConstantTable -> 0x68
[OFFSET: ] AmmoType::AirFriction -> 0x3B4
[OFFSET: ] AnimClass::AnimComponent -> 0xB0
[OFFSET: ] Skeleton::AnimClass1 -> 0x98
[OFFSET: ] Camera::ViewPortMatrix -> 0x58
[OFFSET: ] Skeleton::AnimClass2 -> 0x28
[OFFSET: ] AnimClass::MatrixB -> 0x54
[OFFSET: ] Camera::InvertedViewUp -> 0x14
[OFFSET: ] Camera::InvertedViewForward -> 0x20
[OFFSET: ] Camera::InvertedViewTranslation -> 0x2C
[OFFSET: ] Camera::ViewProjection2 -> 0xDC
[OFFSET: ] VisualState::Transform -> 0x8
[UPDATER] All offsets generated successfully.