if (g_csgo.m_engine()->IsConnected() && g_cfg.esp.local_chams && g_ctx.m_local->is_alive()) {
float alpha = g_cfg.esp.local_chams_opacity / 100.0f;
float clr[4] = {
g_cfg.esp.local_chams_color[0] / 255.f,
g_cfg.esp.local_chams_color[1] / 255.f,
g_cfg.esp.local_chams_color[2] / 255.f,
g_cfg.esp.local_chams_color[3] / 255.f
};
g_csgo.m_renderview()->SetColorModulation(clr);
if (alpha < 1)
g_csgo.m_renderview()->SetBlend(alpha);
g_csgo.m_modelrender()->ForcedMaterialOverride(materials[2]);
g_ctx.m_local->DrawModel(0x1, 255);
g_csgo.m_modelrender()->ForcedMaterialOverride(nullptr);
}