Гайд Updated offsets | CS:GO | 14.01.2020

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Код:
#pragma once
#include <cstdint>

// 2020-01-14 00:49:18.698648200 UTC

namespace hazedumper {
constexpr ::std::int64_t timestamp = 1578962958;
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33D0;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3310;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3238;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x588D9C;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D3D5DC;
constexpr ::std::ptrdiff_t dwForceAttack = 0x316EC9C;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x316ECA8;
constexpr ::std::ptrdiff_t dwForceBackward = 0x316ECF0;
constexpr ::std::ptrdiff_t dwForceForward = 0x316ECFC;
constexpr ::std::ptrdiff_t dwForceJump = 0x51E0E00;
constexpr ::std::ptrdiff_t dwForceLeft = 0x316EC78;
constexpr ::std::ptrdiff_t dwForceRight = 0x316EC6C;
constexpr ::std::ptrdiff_t dwGameDir = 0x6274F8;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52540DC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD4FC34;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x588AA0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x527EEA0;
constexpr ::std::ptrdiff_t dwInput = 0x5188778;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F4DE4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD29B1C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD2F6C0;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD2F690;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x316D01C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x517233C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD2F55C;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD2F530;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x89D60;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D2EFF4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x518923C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD2F320;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD34540;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD364A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t find_hud_element = 0x29B6B5D0;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x397E52;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3A4290;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA360;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51725D8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD2F320;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58BDBC;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CEA80;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CE8C0;
} // namespace signatures
} // namespace hazedumper
 
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18 Апр 2018
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Забаненный
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Где в хуо они находятся?
 
как же хочется крашика
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i = 0;
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Код:
#pragma once
#include <cstdint>

// 2020-01-14 00:49:18.698648200 UTC

namespace hazedumper {
constexpr ::std::int64_t timestamp = 1578962958;
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33D0;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3310;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3238;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x588D9C;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D3D5DC;
constexpr ::std::ptrdiff_t dwForceAttack = 0x316EC9C;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x316ECA8;
constexpr ::std::ptrdiff_t dwForceBackward = 0x316ECF0;
constexpr ::std::ptrdiff_t dwForceForward = 0x316ECFC;
constexpr ::std::ptrdiff_t dwForceJump = 0x51E0E00;
constexpr ::std::ptrdiff_t dwForceLeft = 0x316EC78;
constexpr ::std::ptrdiff_t dwForceRight = 0x316EC6C;
constexpr ::std::ptrdiff_t dwGameDir = 0x6274F8;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52540DC;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD4FC34;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x588AA0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x527EEA0;
constexpr ::std::ptrdiff_t dwInput = 0x5188778;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F4DE4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD29B1C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD2F6C0;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD2F690;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x316D01C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x517233C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD2F55C;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD2F530;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x89D60;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D2EFF4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x518923C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD2F320;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD34540;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD364A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t find_hud_element = 0x29B6B5D0;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x397E52;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3A4290;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA360;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51725D8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD2F320;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58BDBC;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CEA80;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CE8C0;
} // namespace signatures
} // namespace hazedumper
но ведь есть же нетвары и по сути тем, у кого нетвары, оффсеты обновлять не надо
 
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