Monolith Development
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Автор темы
- #1
Макрос на виды строительства в майнкрафт
1. NinjaBridge
2. Fake Andromeda
3. WTF Bridge
Во 2 и 3 макросе измените относительный переход под себя (Мой настройки в игре Fov: Quake Pro, Sens: 100, Монитор: 1680x1050)
Инструкция:
1. Запустите макрос 『От имени администратора』
2. Активация на R
Работает на:
1. Cristalix
2. VimeWorld
3. Badlion Client
4. PvP Lounge
5. Lunar Client
『Без анти-чита』
1. NinjaBridge
2. Fake Andromeda
3. WTF Bridge
Во 2 и 3 макросе измените относительный переход под себя (Мой настройки в игре Fov: Quake Pro, Sens: 100, Монитор: 1680x1050)
Инструкция:
1. Запустите макрос 『От имени администратора』
2. Активация на R
Работает на:
1. Cristalix

2. VimeWorld

3. Badlion Client

4. PvP Lounge

5. Lunar Client

C++:
#include <iostream>
#include <Windows.h>
using namespace std;
int main()
{
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
setlocale(LC_ALL, "Russian");
string n;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "Введите пароль: ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cin >> n;
if (n == "123123")
{
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "Программа запущена" << endl;
static const TCHAR* myTitle = TEXT("MegaBridge by Neki_play");
int style;
cout << "Типы строительства" << endl;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "1. ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cout << "NinjaBridging" << endl;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "2. ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cout << "Fake Andromeda" << endl;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "3. ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cout << "WTF Bridge v1" << endl;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "4. ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cout << "WTF Bridge v2" << endl;
SetConsoleTextAttribute(console, FOREGROUND_GREEN);
cout << "Выберите тип строительства: ";
SetConsoleTextAttribute(console, FOREGROUND_RED);
cin >> style;
while (true)
{
if (style == 1)
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x53, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(260);
keybd_event(0x53, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
}
if (style == 2)
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, -850, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_MOVE, 0, -850, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x53, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(260);
keybd_event(0x53, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, 0, 850, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, 850, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
}
if (style == 3)
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 600, -800, 0, 0);
Sleep(8);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x44, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x44, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(2);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, -600, 800, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
}
}
if (style == 4)
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 600, -800, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x44, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x44, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, -600, 800, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, -600, -800, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x41, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x41, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, 600, 800, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, -1550, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_MOVE, 0, -1550, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x53, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x53, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, 0, 1550, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, 1550, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, -850, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_MOVE, 0, -850, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x53, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x53, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, 0, 850, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, 850, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
}
}
if (style == 5)
{
if (GetAsyncKeyState(0x52)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
{
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, -1550, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_MOVE, 0, -1550, 0, 0);
Sleep(16);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
keybd_event(0x53, 0x39, NULL, NULL);
Sleep(230);
keybd_event(0x10, 0x39, NULL, NULL);
Sleep(90);
keybd_event(0x53, 0x39, KEYEVENTF_KEYUP, NULL);
Sleep(5);
keybd_event(0x10, 0x39, KEYEVENTF_KEYUP, NULL);
mouse_event(MOUSEEVENTF_MOVE, 0, 1550, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_MOVE, 0, 1550, 0, 0);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
Sleep(32);
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
}
}
}
}
}
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