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!V4! пишу просты скрипты за спасибо v2 (бульдозер пасиба за идею)

  • Автор темы Автор темы schwarz
  • Дата начала Дата начала
можно сделать цвет авто пика?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
жс на то чтобы в аирах ноги не опускались
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
сделай js плиз, что бы нажимая на кнопку менялся хит шанс
 

Вложения

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сможешь сделать, что бы открытие меню позади него .png бэкграунд, аля как в ските за меню аниме девка))
есть на форуме.
Пожалуйста, авторизуйтесь для просмотра ссылки.
шрифт можно?
JavaScript:
Expand Collapse Copy
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*
можно сделать цвет авто пика?
JavaScript:
Expand Collapse Copy
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
 
есть на форуме.

JavaScript:
Expand Collapse Copy
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*

JavaScript:
Expand Collapse Copy
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
лол
такой костыль юзать стыдно даж
 
есть на форуме.

JavaScript:
Expand Collapse Copy
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*

JavaScript:
Expand Collapse Copy
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
в3 в4?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ау кастом питч напиши жску
 
можно мануалы на в4 без всяких надписей
 
JavaScript:
Expand Collapse Copy
Cheat.ExecuteCommand("quit")
не благодари!!!!
JavaScript:
Expand Collapse Copy
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at + 1
    for (rot = start_at; rot < degrees + start_at + 1; rot += start_at * accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            Render.Polygon([[curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]]], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Grenade visuals");
UI.AddCheckbox(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Enable molotov radius");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Molotov line color");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Molotov radius color");
UI.AddSliderInt(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "", 0, 0);
UI.AddCheckbox(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Enable smoke radius");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Smoke line color");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Smoke radius color");
var molotov = [];
const molotovStart = function () {
    entity = Event.GetInt("entityid");
    x = Event.GetFloat("x");
    y = Event.GetFloat("y");
    z = Event.GetFloat("z");
    molotov.push({ entity: entity, position: [x, y, z] });
}
const molotovExpire = function () {
    for (var i = 0; i < molotov.length; i++) {
        if (molotov[i].entity == Event.GetInt("entityid")) {
            molotov.splice(i, 1);
        }
    }
}
const molotovDraw = function () {
    if (!UI.GetValue(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Enable molotov radius"])) return;
    for (var i = 0; i < molotov.length; i++) {
        vecOrigin = molotov[i].position;
        const lineColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Molotov line color"]);
        const radiusColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Molotov radius color"]);
        draw_circle_3d(vecOrigin[0], vecOrigin[1], vecOrigin[2], 160, 360, 0, [lineColor[0], lineColor[1], lineColor[2], lineColor[3]], [radiusColor[0], radiusColor[1], radiusColor[2], radiusColor[3]]);
    }
}
var smoke = [];
const smokeStart = function () {
    entity = Event.GetInt("entityid");
    x = Event.GetFloat("x");
    y = Event.GetFloat("y");
    z = Event.GetFloat("z");
    smoke.push({ entity: entity, position: [x, y, z] });
}
const smokeExpire = function () {
    for (var i = 0; i < smoke.length; i++) {
        if (smoke[i].entity == Event.GetInt("entityid")) {
            smoke.splice(i, 1);
        }
    }
}
const smokeDraw = function () {
    if (!UI.GetValue(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Enable smoke radius"])) return;
    for (var i = 0; i < smoke.length; i++) {
        vecOrigin = smoke[i].position;
        const lineColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Smoke line color"]);
        const radiusColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Smoke radius color"]);
        draw_circle_3d(vecOrigin[0], vecOrigin[1], vecOrigin[2], 160, 360, 0, [lineColor[0], lineColor[1], lineColor[2], lineColor[3]], [radiusColor[0], radiusColor[1], radiusColor[2], radiusColor[3]]);
    }
}
const onDraw = function () {
    molotovDraw();
    smokeDraw();
}
const clearData = function () {
    for (var i = 0; i < molotov.length; i++) {
        molotov.splice(i, 1);
    }
    for (var i = 0; i < smoke.length; i++) {
        smoke.splice(i, 1);
    }
}
Cheat.RegisterCallback("round_start", "clearData");
Cheat.RegisterCallback("smokegrenade_detonate", "smokeStart");
Cheat.RegisterCallback("smokegrenade_expired", "smokeExpire");
Cheat.RegisterCallback("inferno_startburn", "molotovStart");
Cheat.RegisterCallback("inferno_expire", "molotovExpire");
Cheat.RegisterCallback("Draw", "onDraw");
взял с форума..
Это обычные better chams, я тоже чекал

Что именно? Типо *фаст дт", dotge аа, Фэйк пик, адаптив хитшанс, вэит сшот
Или визуалы, фог, покраску карты, бай/хит лист?
ну друган у тебя форма нет?красит мапу это в самом чите есть, дотге ты че высрал,фог на форуме
можно мануалы на в4 без всяких надписей
ну форум
 
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