!V4! пишу просты скрипты за спасибо v2 (бульдозер пасиба за идею)

ok
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? S E M A G Z U Z ?
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жс на то чтобы в аирах ноги не опускались
 
ケイフ
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сделай js плиз, что бы нажимая на кнопку менялся хит шанс
 
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Вложения

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gamesense.pub
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Сможешь сделать, что бы открытие меню позади него .png бэкграунд, аля как в ските за меню аниме девка))
есть на форуме.
Пожалуйста, авторизуйтесь для просмотра ссылки.
шрифт можно?
JavaScript:
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*
можно сделать цвет авто пика?
JavaScript:
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
 
newb1e
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есть на форуме.

JavaScript:
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*
JavaScript:
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
лол
такой костыль юзать стыдно даж
 
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12 Июн 2020
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0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
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Оффлайн
Регистрация
21 Сен 2019
Сообщения
57
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7
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0
есть на форуме.

JavaScript:
var alphavkid = 0
var ticktime = Globals.Tickcount()
var isactived = false;
var isactivel = false;
var isactiver = false;
var kostil = false;
var cacheat = UI.GetValue(["Rage", "Anti Aim", "At targets"])
var cacheof = UI.GetValue(["Rage", "Anti Aim", "Yaw offset"])
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Left", "Manual key - Left")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Right", "Manual key - Right")
UI.AddHotkey(["Rage", "Anti Aim", "Key assignment"], "Manual key - Down", "Manual key - Down")
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Gavno manuali")
UI.AddCheckbox(["Config", "Gavno manuali", "Gavno manuali"], "AUE MANUALI")
UI.AddColorPicker(["Config", "Gavno manuali", "Gavno manuali"], "cvet active")

function rs() {
    ticktime = Globals.Tickcount()
    isactived = false;
    isactivel = false;
    isactiver = false;
}

function leshav8klasseineznaet4totakoesinys() {
    if (alphavkid < 255 && !kostil) {
        alphavkid++
    }
    if (alphavkid > 0 && kostil) {
        alphavkid--
    }
    if (alphavkid == 255) {
        kostil = true;
    }
    if (alphavkid == 0) {
        kostil = false;
    }
}


function ondraw() {
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    var right_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Right"])
    var left_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Left"])
    var down_key = UI.GetHotkey(["Rage", "Anti Aim", "Manual key - Down"])

    if (Input.IsKeyPressed(right_key) && !isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = true
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(right_key) && isactiver&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(left_key) && isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(left_key) && !isactivel&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = true
        isactived = false
        ticktime = Globals.Tickcount()
    }
    if (Input.IsKeyPressed(down_key) && isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = false
        ticktime = Globals.Tickcount()
    }
    else if  (Input.IsKeyPressed(down_key) && !isactived&& ticktime + 16 < Globals.Tickcount()){
        isactiver = false
        isactivel = false
        isactived = true
        ticktime = Globals.Tickcount()
    }

    font = Render.AddFont('Arial',31,100)
    font1 = Render.AddFont('Arial',32,100)
    var c = UI.GetColor(["Config", "Gavno manuali", "Gavno manuali", "cvet active"])
    var arrows_color = [17,17,17,150]
    var x1 = Render.GetScreenSize()[0] / 2 - 50
    var x = Render.GetScreenSize()[0] / 2
    var x2 = Render.GetScreenSize()[0] / 2 + 50
    var y = Render.GetScreenSize()[1] / 2 - 10
    var y2 = Render.GetScreenSize()[1] / 2 + 50
    Render.Polygon([[x1 - 19, y + 11], [x1 + 1, y + 1], [x1 - 4, y + 11]], isactivel ? [c[0], c[1], c[2], alphavkid] : arrows_color)
    Render.Polygon([[x1 - 19, y + 11], [x1 - 4, y + 11], [x1 + 1, y + 21]],isactivel ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 1, y + 1], [x2 + 21, y + 11], [x2 + 6, y + 11]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x2 + 6, y + 11], [x2 + 21, y + 11], [x2 + 1, y + 21]],isactiver ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x + 10, y2],[x, y2 + 20], [x, y2 + 5]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)
    Render.Polygon([[x, y2 + 5], [x, y2 + 20], [x - 10, y2]],isactived ? [c[0], c[1], c[2], alphavkid] :  arrows_color)

}

function CMSSDSDSD111() {
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
    if (!UI.GetValue(["Config", "Gavno manuali", "Gavno manuali", "AUE MANUALI"])) return;
    if (isactivel) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], -90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactiver) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 90)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else if (isactived) {
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0)
        UI.SetValue(["Rage","Anti Aim","At targets"], 0)
    } else {
        UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
        UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
    }
}

function unload() {
    UI.SetValue(["Rage","Anti Aim","At targets"], cacheat)
    UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], cacheof)
}

Cheat.RegisterCallback("Draw", "ondraw")
Cheat.RegisterCallback("CreateMove", "leshav8klasseineznaet4totakoesinys")
Cheat.RegisterCallback("CreateMove", "CMSSDSDSD111")
Cheat.RegisterCallback("unload", "unload")*
JavaScript:
/* ui init */


UI.AddCheckbox(["Rage", "General", "General"],"Quick peek");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek fill color");
UI.AddColorPicker(["Rage", "General", "General"],"Quick peek outline color");
UI.AddHotkey(["Rage", "General", "General", "Key assignment"],"Quick peek hotkey","autopeek");
UI.AddSliderInt(["Rage", "General", "General"],"Radius", 5, 20);

/* variables */
var pi = 3.141592653589793;
var state = [
    false, // moving
    false, // in air
    false, // has shot
    false // has to move
]
var saved_pos = Entity.GetLocalPlayer() != null && Entity.IsAlive(Entity.GetLocalPlayer()) && Entity.GetRenderOrigin(Entity.GetLocalPlayer()) || [0, 0, 0];
var latest_velocity = 0;
var timer = Globals.Realtime()+1.5

/* functions */
function d2r(num) { return num*(pi/180) }
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at+1
    for (rot=start_at; rot < degrees+start_at+1; rot+=start_at*accuracy) {
        rot_r = d2r(rot)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled)
                Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
function go_to(goal) {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local)) return;

    var pos = Entity.GetRenderOrigin(local);
    var viewAngles = Local.GetViewAngles();
    var moveTo_x = pos[0] - goal[0], moveTo_y = pos[1] - goal[1];
    var tv_x = moveTo_x * Math.cos(viewAngles[1] / 180 * pi) + moveTo_y * Math.sin(viewAngles[1] / 180 * pi), tv_y = moveTo_y * Math.cos(viewAngles[1] / 180 * pi) - moveTo_x * Math.sin(viewAngles[1] / 180 * pi);
    UserCMD.SetMovement([-tv_x*20, tv_y*20, 0]);
}
function get_velocity(ent) {
    var velocity = Entity.GetProp(ent, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

/* callbacks */
function on_paint() {
    var local = Entity.GetLocalPlayer();
    if (local == null || !Entity.IsAlive(local) || !UI.GetValue(["Rage", "General", "General","Quick peek"])) return;
    var pos = Entity.GetRenderOrigin(local);
    var distance_x = Math.floor(pos[0]-saved_pos[0]), distance_y = Math.floor(pos[1]-saved_pos[1]), distance = distance_x+distance_y;
    var flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
    var color = UI.GetColor(["Rage", "General", "General","Quick peek outline color"]), color2 = UI.GetColor(["Rage", "General", "General","Quick peek fill color"]);
    if (distance_x > 700 || distance_x < -700 || distance_y > 700 || distance_y < -700) {
        if (!state[1])
            saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }

    state[1] = flags == 256
    state[0] = Input.IsKeyPressed(0x57) /*W is held*/ || Input.IsKeyPressed(0x41) /*A is held*/ || Input.IsKeyPressed(0x53) /*S is held*/ || Input.IsKeyPressed(0x44) /*D is held*/
    state[3] = !state[0] && !state[1]
    if (state[2] && latest_velocity > 6) state[3] = true
    if (timer < Globals.Realtime()) {
        timer = timer+1.2
        latest_velocity = Math.floor(get_velocity(local))
    }

    if (UI.GetValue(["Rage", "General", "General", "Key assignment","Quick peek hotkey"])) {
        draw_circle_3d(saved_pos[0], saved_pos[1], saved_pos[2], UI.GetValue(["Rage", "General", "General","Radius"]), 360, 0, color, true, color2);
    } else {
        saved_pos[0] = pos[0], saved_pos[1] = pos[1], saved_pos[2] = pos[2]
    }
    if (state[3]) {
        if (Math.floor(pos[0]) == Math.floor(saved_pos[0]) && Math.floor(pos[1]) == Math.floor(saved_pos[1]) || distance_x > -8 && distance_x < 8 && distance_y > -8 && distance_y < 8) {
            state[3] = false
            state[2] = false
        }
    }
}
function on_fire() {
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer())
        state[2] = true
}
function on_createmove() {
    if (state[3] && UI.GetValue(["Rage", "General", "General","Quick peek"]))
        go_to(saved_pos);
}
Cheat.RegisterCallback("CreateMove", "on_createmove")
Cheat.RegisterCallback("Draw", "on_paint")
Cheat.RegisterCallback("weapon_fire", "on_fire")
в3 в4?
 
LEAN💜 💜 💜
Забаненный
Статус
Оффлайн
Регистрация
18 Май 2020
Сообщения
1,709
Реакции[?]
405
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ау кастом питч напиши жску
 
Начинающий
Статус
Оффлайн
Регистрация
20 Дек 2019
Сообщения
76
Реакции[?]
6
Поинты[?]
0
JavaScript:
Cheat.ExecuteCommand("quit")
не благодари!!!!
JavaScript:
function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, fill_clr) {
    var accuracy = 8;
    var old_x, old_y;
    degrees = degrees < 361 && degrees || 360; degrees = degrees > -1 && degrees || 0
    start_at = start_at + 1
    for (rot = start_at; rot < degrees + start_at + 1; rot += start_at * accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            Render.Polygon([[curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]]], fill_clr)
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Grenade visuals");
UI.AddCheckbox(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Enable molotov radius");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Molotov line color");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Molotov radius color");
UI.AddSliderInt(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "", 0, 0);
UI.AddCheckbox(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Enable smoke radius");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Smoke line color");
UI.AddColorPicker(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals"], "Smoke radius color");
var molotov = [];
const molotovStart = function () {
    entity = Event.GetInt("entityid");
    x = Event.GetFloat("x");
    y = Event.GetFloat("y");
    z = Event.GetFloat("z");
    molotov.push({ entity: entity, position: [x, y, z] });
}
const molotovExpire = function () {
    for (var i = 0; i < molotov.length; i++) {
        if (molotov[i].entity == Event.GetInt("entityid")) {
            molotov.splice(i, 1);
        }
    }
}
const molotovDraw = function () {
    if (!UI.GetValue(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Enable molotov radius"])) return;
    for (var i = 0; i < molotov.length; i++) {
        vecOrigin = molotov[i].position;
        const lineColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Molotov line color"]);
        const radiusColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Molotov radius color"]);
        draw_circle_3d(vecOrigin[0], vecOrigin[1], vecOrigin[2], 160, 360, 0, [lineColor[0], lineColor[1], lineColor[2], lineColor[3]], [radiusColor[0], radiusColor[1], radiusColor[2], radiusColor[3]]);
    }
}
var smoke = [];
const smokeStart = function () {
    entity = Event.GetInt("entityid");
    x = Event.GetFloat("x");
    y = Event.GetFloat("y");
    z = Event.GetFloat("z");
    smoke.push({ entity: entity, position: [x, y, z] });
}
const smokeExpire = function () {
    for (var i = 0; i < smoke.length; i++) {
        if (smoke[i].entity == Event.GetInt("entityid")) {
            smoke.splice(i, 1);
        }
    }
}
const smokeDraw = function () {
    if (!UI.GetValue(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Enable smoke radius"])) return;
    for (var i = 0; i < smoke.length; i++) {
        vecOrigin = smoke[i].position;
        const lineColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Smoke line color"]);
        const radiusColor = UI.GetColor(["Visuals", "Grenade visuals", "SHEET_MGR", "Grenade visuals", "Smoke radius color"]);
        draw_circle_3d(vecOrigin[0], vecOrigin[1], vecOrigin[2], 160, 360, 0, [lineColor[0], lineColor[1], lineColor[2], lineColor[3]], [radiusColor[0], radiusColor[1], radiusColor[2], radiusColor[3]]);
    }
}
const onDraw = function () {
    molotovDraw();
    smokeDraw();
}
const clearData = function () {
    for (var i = 0; i < molotov.length; i++) {
        molotov.splice(i, 1);
    }
    for (var i = 0; i < smoke.length; i++) {
        smoke.splice(i, 1);
    }
}
Cheat.RegisterCallback("round_start", "clearData");
Cheat.RegisterCallback("smokegrenade_detonate", "smokeStart");
Cheat.RegisterCallback("smokegrenade_expired", "smokeExpire");
Cheat.RegisterCallback("inferno_startburn", "molotovStart");
Cheat.RegisterCallback("inferno_expire", "molotovExpire");
Cheat.RegisterCallback("Draw", "onDraw");
взял с форума..
Это обычные better chams, я тоже чекал

Что именно? Типо *фаст дт", dotge аа, Фэйк пик, адаптив хитшанс, вэит сшот
Или визуалы, фог, покраску карты, бай/хит лист?
ну друган у тебя форма нет?красит мапу это в самом чите есть, дотге ты че высрал,фог на форуме
можно мануалы на в4 без всяких надписей
ну форум
 
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