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IClone 8

  • Автор темы Автор темы benderST
  • Дата начала Дата начала
Поскорей бы уже вышел Iclone 8
 
Да это круто, обещают кучу новых возможностей, анимации на любом скелете, еще более продвинутые плагины для создания реалистичной кожи, в общем ждемс.
 
mLuX2yB_Ug8.jpg
 
интересно, а какие системные вымогательства будут?)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
The animations look way too hand adjusted and cartoony. I am not sure if this is the right direction I want Iclone to go with anims. More blending and more quality actorcore shop content would be the best.
 
The animations look way too hand adjusted and cartoony. I am not sure if this is the right direction I want Iclone to go with anims. More blending and more quality actorcore shop content would be the best.
So this is just a demonstration, there will be a lot of new buns, and most importantly, the ability to work with any skeleton. Realugion software is considered one of the best in the world for the production of cartoons, films and computer games.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
So this is just a demonstration, there will be a lot of new buns, and most importantly, the ability to work with any skeleton. Realugion software is considered one of the best in the world for the production of cartoons, films and computer games.
The interface I always found very childish, like a 12 years old designed it with his needs displayed. Apart from the nightmare of that, I am currently testing live link with unreal and it seems ok and moderately usable. But a HUGE interface update would be very welcome on CC3(4?) and I8. I have very strong POSER vibes off it and that was terrible also.

For example Blender, Max, Maya, even Unreal and Unity has a certain way of doing rotations and scaling and positioning how you use the mouse and keyboard shortcuts. With Iclone and CC3? No way, completely different.
 
The interface I always found very childish, like a 12 years old designed it with his needs displayed. Apart from the nightmare of that, I am currently testing live link with unreal and it seems ok and moderately usable. But a HUGE interface update would be very welcome on CC3(4?) and I8. I have very strong POSER vibes off it and that was terrible also.

For example Blender, Max, Maya, even Unreal and Unity has a certain way of doing rotations and scaling and positioning how you use the mouse and keyboard shortcuts. With Iclone and CC3? No way, completely different.
Well, to each his own, the interface is intuitive. The connection with the unreal works fine, but a powerful computer is needed, and so I checked it myself. Even with the built-in iclon tools, you can make good animations in real time and mix them.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Well, to each his own, the interface is intuitive. The connection with the unreal works fine, but a powerful computer is needed, and so I checked it myself. Even with the built-in iclon tools, you can make good animations in real time and mix them.
I have a powerful computer but I seem to have issues recording 60fps properly with semi-complex scenes through live link. The cutscene becomes much longer than the 60fps would dictate, it looks like it is delayed as it is not processed properly... If the scene is complex, the math does not add up at all. If I have a 10 second animation, it should be 600 frames and it becomes 850 or so, sometimes 520, depending on complexity.
 
I have a powerful computer but I seem to have issues recording 60fps properly with semi-complex scenes through live link. The cutscene becomes much longer than the 60fps would dictate, it looks like it is delayed as it is not processed properly... If the scene is complex, the math does not add up at all. If I have a 10 second animation, it should be 600 frames and it becomes 850 or so, sometimes 520, depending on complexity.
It's clear. Here is an example of what I was doing.
I did facial expressions by hand using standard iclon tools. It worked out well. I took a soldier and an evil doctor from my friend's photo, in fact, these are our 3D copies. In general, the norm, and if you do it through the capture of facial expressions by means of a web camera or an iPhone, then in general there will be TOP.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
It's clear. Here is an example of what I was doing.
I did facial expressions by hand using standard iclon tools. It worked out well. I took a soldier and an evil doctor from my friend's photo, in fact, these are our 3D copies. In general, the norm, and if you do it through the capture of facial expressions by means of a web camera or an iPhone, then in general there will be TOP.
Impressive. Thank you!
 
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