// деус SKRIPT BY NOOM w/nashorn
var script = {
name: "deus"
}
var boolTest = new BooleanSetting("Boolean", false);
var colorTest = new ColorSetting("Color", ColorUtility.rgba(255, 255, 255, 255));
script.settings = [boolTest, colorTest]
script.onEnable = function () {
mc.player.slownessValue = 1;
}
script.onDisable = function () {
mc.player.slownessValue = 0.2;
}
script.onUpdate = function (event) {
if (mc.player.isHandActive() && (mc.player.getActiveItemStack().getItem().getItemUseAction(mc.player.getActiveItemStack()) == EnumAction.EAT ||mc.player.getActiveItemStack().getItem().getItemUseAction(mc.player.getActiveItemStack()) == EnumAction.BLOCK || mc.player.getActiveItemStack().getItem().getItemUseAction(mc.player.getActiveItemStack()) == EnumAction.BOW || mc.player.getActiveItemStack().getItem().getItemUseAction(mc.player.getActiveItemStack()) == EnumAction.DRINK)) {
if (mc.player.onGround && !mc.gameSettings.keyBindJump.isKeyDown()) {
if (mc.player.ticksExisted % 2 == 0) {
mc.player.motionX *= 0.4;
mc.player.motionZ *= 0.4;
}
} else if (mc.player.fallDistance > 0.2) {
mc.player.motionX *= 0.9100000262260437;
mc.player.motionZ *= 0.9100000262260437;
}
}
}
addScriptAsModule(script);