Ахуенные Potions для вашего клиента | exp 3.1 base 3.1 ready

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Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
 
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
up
 
Ну в сс наверное нужно было прикрепить вместе с самим эффектом, а так ну 7,5/10 мб, а сам худ не видел.
 
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
это ужас ебаный, почему пнг КРАСНАЯ СУКА, еще и непонятно зачем тут прозрачность
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
верни мне мои глаза сука
 
1733122519879.png
 
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
не оч, но видно старался, 5/10
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
Slivai
 
это пиздец
куда модеры смотрят..
 
такое себе
 
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
шикарно
 
Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью.
Пожалуйста, авторизуйтесь для просмотра ссылки.

PotionRenderer:
Expand Collapse Copy
package im.negr.display.display.impl;

import com.mojang.blaze3d.matrix.MatrixStack;
import im.negr.Negr;
import im.negr.client.events.EventDisplay;
import im.negr.client.events.EventUpdate;
import im.negr.display.display.ElementRenderer;
import im.negr.display.styles.Style;
import im.negr.system.drag.Dragging;
import im.negr.system.math.MathUtil;
import im.negr.system.render.*;
import im.negr.system.render.font.Fonts;
import im.negr.system.text.GradientUtil;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.EffectUtils;
import net.minecraft.util.text.ITextComponent;

import java.util.Iterator;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class PotionRenderer implements ElementRenderer {


    private final Dragging dragging;
    private float width;
    private float height;
    private float animation;

    [USER=1367676]@override[/USER]
    public void update(EventUpdate e) {

    }

    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();
        float posX = this.dragging.getX();
        float posY = this.dragging.getY();
        float fontSize = 6.5F;
        float padding = 5.0F;
        float textPosX = posX + 7.5F;
        float textPosY = posY + 9.5F;
        ITextComponent name = GradientUtil.gradient("Active potions");
        Style style = Negr.getInstance().getStyleManager().getCurrentStyle();
        DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));
        {
            //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10,  (ColorUtils.setAlpha(ColorUtils.getColor(10), 185)));

            DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
            DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F,  15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195));
        };
        Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F);
        Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F);
        posY += 16.5F;
        float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F;
        float localHeight = 16.5F;
        posY += 0.4F;
        Minecraft var10000 = mc;

        for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) {
            EffectInstance ef = (EffectInstance)var14.next();
            int amp = ef.getAmplifier();
            String ampStr = "";
            String var24;
            if (amp >= 1 && amp <= 9) {
                var24 = "enchantment.level." + (amp + 1);
                ampStr = " " + I18n.format(var24, new Object[0]);
            }

            var24 = I18n.format(ef.getEffectName(), new Object[0]);
            String nameText = var24 + ampStr;
            float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F);
            String bindText = EffectUtils.getPotionDurationString(ef, 1.0F);
            float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F);
            float localWidth = nameWidth + bindWidth + 15.0F;

            DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215));
            Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F);
            DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52));
            if (localWidth > maxWidth) {
                maxWidth = localWidth;
            }

            posY += 11.3F;
        }

        this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F);
        this.height = localHeight + 2.5F;
        this.dragging.setWidth(this.animation);
        this.dragging.setHeight(this.height);
    }

    private void drawStyledRect(float x, float y, float width, float height, float radius) {
        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195));
    }
}
ета чо за парацетамол
 
где тут "ахуенные" не вкурил
 
это ужас ебаный, почему пнг КРАСНАЯ СУКА, еще и непонятно зачем тут прозрачность

верни мне мои глаза сука
красная из-за темы, прозрачность ибо был другой худ я переделал под такой, а прозрачность не убрал
 
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