Ку братья, решил сделать для вас худик, вот поушены, если нужен фулл худ отпишите, солью. SS package im.negr.display.display.impl; import com.mojang.blaze3d.matrix.MatrixStack; import im.negr.Negr; import im.negr.client.events.EventDisplay; import im.negr.client.events.EventUpdate; import im.negr.display.display.ElementRenderer; import im.negr.display.styles.Style; import im.negr.system.drag.Dragging; import im.negr.system.math.MathUtil; import im.negr.system.render.*; import im.negr.system.render.font.Fonts; import im.negr.system.text.GradientUtil; import lombok.AccessLevel; import lombok.RequiredArgsConstructor; import lombok.experimental.FieldDefaults; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.I18n; import net.minecraft.potion.EffectInstance; import net.minecraft.potion.EffectUtils; import net.minecraft.util.text.ITextComponent; import java.util.Iterator; @FieldDefaults(level = AccessLevel.PRIVATE) @RequiredArgsConstructor public class PotionRenderer implements ElementRenderer { private final Dragging dragging; private float width; private float height; private float animation; @override public void update(EventUpdate e) { } public void render(EventDisplay eventDisplay) { MatrixStack ms = eventDisplay.getMatrixStack(); float posX = this.dragging.getX(); float posY = this.dragging.getY(); float fontSize = 6.5F; float padding = 5.0F; float textPosX = posX + 7.5F; float textPosY = posY + 9.5F; ITextComponent name = GradientUtil.gradient("Active potions"); Style style = Negr.getInstance().getStyleManager().getCurrentStyle(); DisplayUtils.drawShadow(posX - 1, posY + 1, this.animation - 15, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185))); DisplayUtils.drawShadow(posX + 65, posY + 1, this.animation - 65, this.height - 4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185))); { //DisplayUtils.drawShadow(posX , posY + 1,this.animation, -4, 10, (ColorUtils.setAlpha(ColorUtils.getColor(10), 185))); DisplayUtils.drawRoundedRect(posX, dragging.getY() + 1.0F, this.animation - 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195)); DisplayUtils.drawRoundedRect(posX + this.animation - 15, dragging.getY() + 1.0F, 15, 15.5F, 3.0F, ColorUtils.rgba(10, 15, 13, 195)); }; Fonts.sfui.drawText(ms, "Potions", posX + 5.0F, posY + 5.0F + 0.5F, ColorUtils.rgb(255, 255, 255), 7.0F); Fonts.icons2.drawText(ms, "E", textPosX - 20.0F + this.animation, textPosY - 4.2F, style.getSecondColor().getRGB(), 9.0F); posY += 16.5F; float maxWidth = Fonts.sfui.getWidth(name, 6.5F) + 10.0F; float localHeight = 16.5F; posY += 0.4F; Minecraft var10000 = mc; for(Iterator var14 = Minecraft.player.getActivePotionEffects().iterator(); var14.hasNext(); localHeight += 11.5F) { EffectInstance ef = (EffectInstance)var14.next(); int amp = ef.getAmplifier(); String ampStr = ""; String var24; if (amp >= 1 && amp <= 9) { var24 = "enchantment.level." + (amp + 1); ampStr = " " + I18n.format(var24, new Object[0]); } var24 = I18n.format(ef.getEffectName(), new Object[0]); String nameText = var24 + ampStr; float nameWidth = Fonts.sfui.getWidth(nameText, 6.5F); String bindText = EffectUtils.getPotionDurationString(ef, 1.0F); float bindWidth = Fonts.sfui.getWidth(bindText, 6.5F); float localWidth = nameWidth + bindWidth + 15.0F; DisplayUtils.drawRoundedRect(posX, posY, this.animation, 11.0F, 2.5F, ColorUtils.rgba(17, 17, 17, 215)); Fonts.sfui.drawText(ms, nameText, posX + 3.4F, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F); Fonts.sfui.drawText(ms, bindText, posX + this.animation - 4.0F - bindWidth, posY + 2.5F, ColorUtils.rgba(255, 255, 255, 255), 6.5F); DisplayUtils.drawRectVerticalW((double)(posX + 58.0F), (double)(posY + 2.8F), (double)(this.width - 1.0F), 5.099999904632568, 3, ColorUtils.rgba(255, 255, 255, 52)); if (localWidth > maxWidth) { maxWidth = localWidth; } posY += 11.3F; } this.animation = MathUtil.lerp(this.animation, Math.max(maxWidth, 80.0F), 10.0F); this.height = localHeight + 2.5F; this.dragging.setWidth(this.animation); this.dragging.setHeight(this.height); } private void drawStyledRect(float x, float y, float width, float height, float radius) { DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(17, 17, 17, 195)); } }