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Обход античита LonyGrief Aura zenith no recode

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20 Май 2023
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  1. Fabric
Пожалуйста, авторизуйтесь для просмотра ссылки.

можете попробовать убрать тряску, вроде без неё тоже работает
Код:
Expand Collapse Copy
package ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.angle;

import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import ru.dyxazhanin.common.util.other.StopWatch;
import ru.dyxazhanin.core.Main;
import ru.dyxazhanin.implement.features.modules.combat.attack.Aura;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.attack.AttackHandler;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.Angle;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.AngleUtil;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.RaytracingUtil;

import java.security.SecureRandom;

public class LonyGriefSmoothMode extends AngleSmoothMode {
    private final SecureRandom random = new SecureRandom();

    @Override
    public Angle limitAngleChange(Angle currentAngle, Angle targetAngle, Vec3d vec3d, Entity entity) {
        Angle angleDelta = AngleUtil.calculateDelta(currentAngle, targetAngle);
        Aura aura = Aura.getInstance();
        AttackHandler attackHandler = Main.getInstance().getAttackPerpetrator().getAttackHandler();
        StopWatch attackTimer = attackHandler.getAttackTimer();

        float yawDelta = angleDelta.getYaw();
        float pitchDelta = angleDelta.getPitch();

        float rotationDifference = (float) Math.hypot(Math.abs(yawDelta), Math.abs(pitchDelta));
        double den4ik = attackTimer.elapsedTime();

        double timeForYaw = den4ik / 60.0;
        double timeForPitch = den4ik / 40.0;

        float attackJitterMultiplier = canAttack(0) ? 0.3f : 1.0f;

        float jitterYaw = (float) (randomLerp(3f, 6f) * Math.cos(timeForYaw)) * attackJitterMultiplier;
        float jitterPitch = (float) (randomLerp(2f, 4f) * Math.sin(timeForPitch)) * attackJitterMultiplier;

        boolean visible = RaytracingUtil.rayTrace(aura.getConfig());

        float lineYaw = (Math.abs(yawDelta / rotationDifference) * 180.0F);
        float linePitch = (Math.abs(pitchDelta / rotationDifference) * 180.0F);

        float moveYaw = MathHelper.clamp(yawDelta, -lineYaw, lineYaw);
        float movePitch = MathHelper.clamp(pitchDelta, -linePitch, linePitch);

        boolean attack = !attackTimer.finished(250);
        float lerp;

        if (!visible) {
            lerp = randomLerp(0.5f, 0.7f);
        } else {
            lerp = randomLerp(0.25f, 0.35f);
        }

        if (attack) {
            if (random.nextFloat() < 0.1f) {
                lerp = randomLerp(0.5f, 0.8f);
            } else {
                lerp = randomLerp(0.3f, 0.45f);
            }
        }

        Angle moveAngle = new Angle(currentAngle.getYaw(), currentAngle.getPitch());
        moveAngle.setYaw(MathHelper.lerp(lerp, currentAngle.getYaw(), currentAngle.getYaw() + moveYaw) + jitterYaw);
        moveAngle.setPitch(MathHelper.lerp(lerp, currentAngle.getPitch(), currentAngle.getPitch() + movePitch) + jitterPitch);

        return moveAngle;
    }

    @Override
    public Vec3d randomValue() {
        return Vec3d.ZERO;
    }

    private boolean canAttack(int ticks) {
        Aura aura = Aura.getInstance();
        return aura.getTarget() != null && Main.getInstance().getAttackPerpetrator().getAttackHandler().canCrit(aura.getConfig(), ticks);
    }

    private float randomLerp(float min, float max) {
        return MathHelper.lerp(random.nextFloat(), min, max);
    }
}
 
Пожалуйста, авторизуйтесь для просмотра ссылки.

можете попробовать убрать тряску, вроде без неё тоже работает
Код:
Expand Collapse Copy
package ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.angle;

import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import ru.dyxazhanin.common.util.other.StopWatch;
import ru.dyxazhanin.core.Main;
import ru.dyxazhanin.implement.features.modules.combat.attack.Aura;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.attack.AttackHandler;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.Angle;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.AngleUtil;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.RaytracingUtil;

import java.security.SecureRandom;

public class LonyGriefSmoothMode extends AngleSmoothMode {
    private final SecureRandom random = new SecureRandom();

    @Override
    public Angle limitAngleChange(Angle currentAngle, Angle targetAngle, Vec3d vec3d, Entity entity) {
        Angle angleDelta = AngleUtil.calculateDelta(currentAngle, targetAngle);
        Aura aura = Aura.getInstance();
        AttackHandler attackHandler = Main.getInstance().getAttackPerpetrator().getAttackHandler();
        StopWatch attackTimer = attackHandler.getAttackTimer();

        float yawDelta = angleDelta.getYaw();
        float pitchDelta = angleDelta.getPitch();

        float rotationDifference = (float) Math.hypot(Math.abs(yawDelta), Math.abs(pitchDelta));
        double den4ik = attackTimer.elapsedTime();

        double timeForYaw = den4ik / 60.0;
        double timeForPitch = den4ik / 40.0;

        float attackJitterMultiplier = canAttack(0) ? 0.3f : 1.0f;

        float jitterYaw = (float) (randomLerp(3f, 6f) * Math.cos(timeForYaw)) * attackJitterMultiplier;
        float jitterPitch = (float) (randomLerp(2f, 4f) * Math.sin(timeForPitch)) * attackJitterMultiplier;

        boolean visible = RaytracingUtil.rayTrace(aura.getConfig());

        float lineYaw = (Math.abs(yawDelta / rotationDifference) * 180.0F);
        float linePitch = (Math.abs(pitchDelta / rotationDifference) * 180.0F);

        float moveYaw = MathHelper.clamp(yawDelta, -lineYaw, lineYaw);
        float movePitch = MathHelper.clamp(pitchDelta, -linePitch, linePitch);

        boolean attack = !attackTimer.finished(250);
        float lerp;

        if (!visible) {
            lerp = randomLerp(0.5f, 0.7f);
        } else {
            lerp = randomLerp(0.25f, 0.35f);
        }

        if (attack) {
            if (random.nextFloat() < 0.1f) {
                lerp = randomLerp(0.5f, 0.8f);
            } else {
                lerp = randomLerp(0.3f, 0.45f);
            }
        }

        Angle moveAngle = new Angle(currentAngle.getYaw(), currentAngle.getPitch());
        moveAngle.setYaw(MathHelper.lerp(lerp, currentAngle.getYaw(), currentAngle.getYaw() + moveYaw) + jitterYaw);
        moveAngle.setPitch(MathHelper.lerp(lerp, currentAngle.getPitch(), currentAngle.getPitch() + movePitch) + jitterPitch);

        return moveAngle;
    }

    @Override
    public Vec3d randomValue() {
        return Vec3d.ZERO;
    }

    private boolean canAttack(int ticks) {
        Aura aura = Aura.getInstance();
        return aura.getTarget() != null && Main.getInstance().getAttackPerpetrator().getAttackHandler().canCrit(aura.getConfig(), ticks);
    }

    private float randomLerp(float min, float max) {
        return MathHelper.lerp(random.nextFloat(), min, max);
    }
}
фикс завтра
 
Пожалуйста, авторизуйтесь для просмотра ссылки.

можете попробовать убрать тряску, вроде без неё тоже работает
Код:
Expand Collapse Copy
package ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.angle;

import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import ru.dyxazhanin.common.util.other.StopWatch;
import ru.dyxazhanin.core.Main;
import ru.dyxazhanin.implement.features.modules.combat.attack.Aura;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.attack.AttackHandler;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.Angle;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.AngleUtil;
import ru.dyxazhanin.implement.features.modules.combat.attack.killaura.rotation.RaytracingUtil;

import java.security.SecureRandom;

public class LonyGriefSmoothMode extends AngleSmoothMode {
    private final SecureRandom random = new SecureRandom();

    @Override
    public Angle limitAngleChange(Angle currentAngle, Angle targetAngle, Vec3d vec3d, Entity entity) {
        Angle angleDelta = AngleUtil.calculateDelta(currentAngle, targetAngle);
        Aura aura = Aura.getInstance();
        AttackHandler attackHandler = Main.getInstance().getAttackPerpetrator().getAttackHandler();
        StopWatch attackTimer = attackHandler.getAttackTimer();

        float yawDelta = angleDelta.getYaw();
        float pitchDelta = angleDelta.getPitch();

        float rotationDifference = (float) Math.hypot(Math.abs(yawDelta), Math.abs(pitchDelta));
        double den4ik = attackTimer.elapsedTime();

        double timeForYaw = den4ik / 60.0;
        double timeForPitch = den4ik / 40.0;

        float attackJitterMultiplier = canAttack(0) ? 0.3f : 1.0f;

        float jitterYaw = (float) (randomLerp(3f, 6f) * Math.cos(timeForYaw)) * attackJitterMultiplier;
        float jitterPitch = (float) (randomLerp(2f, 4f) * Math.sin(timeForPitch)) * attackJitterMultiplier;

        boolean visible = RaytracingUtil.rayTrace(aura.getConfig());

        float lineYaw = (Math.abs(yawDelta / rotationDifference) * 180.0F);
        float linePitch = (Math.abs(pitchDelta / rotationDifference) * 180.0F);

        float moveYaw = MathHelper.clamp(yawDelta, -lineYaw, lineYaw);
        float movePitch = MathHelper.clamp(pitchDelta, -linePitch, linePitch);

        boolean attack = !attackTimer.finished(250);
        float lerp;

        if (!visible) {
            lerp = randomLerp(0.5f, 0.7f);
        } else {
            lerp = randomLerp(0.25f, 0.35f);
        }

        if (attack) {
            if (random.nextFloat() < 0.1f) {
                lerp = randomLerp(0.5f, 0.8f);
            } else {
                lerp = randomLerp(0.3f, 0.45f);
            }
        }

        Angle moveAngle = new Angle(currentAngle.getYaw(), currentAngle.getPitch());
        moveAngle.setYaw(MathHelper.lerp(lerp, currentAngle.getYaw(), currentAngle.getYaw() + moveYaw) + jitterYaw);
        moveAngle.setPitch(MathHelper.lerp(lerp, currentAngle.getPitch(), currentAngle.getPitch() + movePitch) + jitterPitch);

        return moveAngle;
    }

    @Override
    public Vec3d randomValue() {
        return Vec3d.ZERO;
    }

    private boolean canAttack(int ticks) {
        Aura aura = Aura.getInstance();
        return aura.getTarget() != null && Main.getInstance().getAttackPerpetrator().getAttackHandler().canCrit(aura.getConfig(), ticks);
    }

    private float randomLerp(float min, float max) {
        return MathHelper.lerp(random.nextFloat(), min, max);
    }
}
+REP Pena$$$
 
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